sunset_dreamer

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  1. ugh, 'quality of life'

    isnt that statesman speak for never gonna happen?

    like no TO enhancement drops after a certain lvl, being able to turn off certain powers graphics or sounds, customising power graphics etc...

    all of which have been on the 'quality of life' list since the game started 15 months ago
  2. ok states now explain which [censored] you fired for the 0.5% base getting beyond the suggestion stage, into the design stage and into the implementation on test stage, because anyone working there who was involved in that is a [censored].

    While youre at it the same applies to ANY power under 5%, hell even a 5% defence base means an enhancement gives 1% adjustment (that same enhancement gives 33% adjustment to damage, yes i know they arent the same but thats a HUGE difference, and you let 0.5% base go in!!)

    Now explain why you are fixing it and some people will have (depending on peoples viewpoint) a privledge of having extra defence from the enhancements remaining, or a disadvantage of them being wasted...
  3. add me to the multitude who thinks this is stupid

    1) the defence for the power is there to signify you being harder than normal to hit when you are seen, it makes no sense that that is altered when you are seen as that is what it represents to begin with

    2) being seen as soon as you start to attack etc is ridiculous

    3) being seen by everyone you arent attack is ridiculous as well

    but then since this and all changes come from the same mind that thinks a defensive power with a 0.5% base is good (wet ice is a confirmed 0.5% defence base by statesman)

    the fact that the devs think things like that are good shows how clueless and unsuitable they are to make design desicions for the game.

    In short we need new devs or the devs need to seriously get in touch with the game and radically change their 'vision' before any remainign shreds of credibility are eroded out by the laughter of the players that the devs think 0.5% defence is meaningful
  4. and does anyone seriously have any faith left in a designer that thinks 1.265% is worth even having, much less using 6 +3 SO enhancements and a power to get!

    states the more you talk about these ridiculous nerfs the more you show us all how little clue you have.

    If you wanna keep any shreds of credibility admit you goofed big time and roll them all back and go back to the drawing board, while you still have even that shred of credibility
  5. not ice tanker specific, but the latest posts here from states just highlight things even more.

    These so called 'balance' changes are nothing of the sort, they in fact make things even more unbalanced.

    All these chanegs do is break the balance more, reduce the feeling of superheroness (by reducing the numbers we can fight) and breaking the concept builds by reducing power so the max build is at a challenge in heroic misions.

    in short bad thinking to start with and totally incompetent implementation. Not a good move to do this just before CoV, wrecking your playerbases confidence in your design team, who will quit and spread bad press about coh.

    Its sad because it was (is) a great game, the biggest flaw in coh is in fact the devs (
  6. [ QUOTE ]
    I agree that some of the powers were a bit much, and the two fairly quick recharge targetted -res debuffs were making me drool, but I think this set got nerfed a little too hard.

    [/ QUOTE ]

    thats the devs answer to everything, nerf it to uselessness

    coupled with the recent revelation that they dont even know what some powers do, i think its time to get a dev team that has at least half a clue between them

    (if wanna know what i mean see the dev response in the tanker thread where the dev response explained things quoting incorect power attributes, then corrected it and still didnt show any knowledge of what powers do! - explained how invincibilities +res per mob helped, when it doesnt give any!)
  7. sunset_dreamer

    XP and I5

    [ QUOTE ]
    First, if possible, double up on missions - that is to say, grab two 'hunt X badguys' that you can take care of in the same area, or get a 'hunt X badguys' that you can do on the way to your other mission.

    Second (and this works better at lower levels simply because of the travel powers, or lack thereof, in use), if you see some bluesor greens or even whites on the way to the mission, stop and whack them. Unless the mission is timed, it won't matter - and even Superman pauses to stop muggings now and again. If you stop to lay the smackdown on the way to and from the mission, you'll do a lot to even yourself out with the guy who's solely street hunting.


    [/ QUOTE ]

    well the first bit doubling up in kill x badguy missions is beside the point, thats still street hunting, we are comparinging door missions to street hunting.

    the 2nd bit killing on way to missions wouldnt work the majority of the time as you run from founders to talos to steel to kings to do the mission then back again, if you stopped to hunt in founders youd be hunting there a long time and may as well just be street hunting anyway, if you stopped to hunt on way through talos would harldy be worth it, if you stopped to hunt in steel or kings it would be pointless
  8. sunset_dreamer

    XP and I5

    The half death debt in missions is either or both to tempt people to do missions more and counter the higher death rate compared to street hunting when you get the tough group/bad group etc esp in TFs.

    Now this change will help in the latter case obviously and a little in the first case, but the reason people street hunt over missions is, despite the increased mission xp you put in a hile back, street hunting is still far better to gain xp.

    The problem is all the running about with missions.
    When street hunting you are constantly earning xp, with a mission you have to run to conatcta to get the mission and then run to the mission. The xp bonus for the mission is far to small to counterbalance all the dead time you get doing missiosn that you dont get street hunting.

    The mission xp bonus needs to be significantly increased so the bonus does in fact counterbalance all the dead time. If you made all contacts callable from the start the dead time would be reduced for that period of time so the mission xp bonus wouldnt need such a boost.

    You can often have to cross 3 or more zones for a single mission, thats a lot of time the street hunter is still getting xp where the mission hunter isnt, if you have to run to contact and then to mission this could be doubled!

    I dont have mission bonus xp for varying lvls to hand but i do know its way to low to counterbalance all the running about you get with missions you dont with street hunting before you start to earn xp.
    Something like 10-30 street kills will get the mission bonus xp, and you can do that many far faster than crossing 3+ zones
  9. OMG!

    need...more...costume slots...

    need...more...character slots...

    new ideas....overwhelming

    altisis overload!!
  10. [ QUOTE ]


    Quote:
    --------------------------------------------------------------------------------

    We have a number of options available. For example, "No Travel Powers".

    Can "No Hamidon Enhancements" be one? Will Hydra Enhancements and such be negative factors to PvP players as well?


    --------------------------------------------------------------------------------



    A "No Hamidon Enhancement" option wouldn't work at all because Hamihancers buff more than one stat of the power its slotted into... If it were just one stat, an option like that could just cap the Hamihancer buff to that of a lvl53 SO, however this isn't the case...


    [/ QUOTE ]

    the option would not only work it is going to be essential to even out the 45-50 pvp fights.
    In the no hami enhancement option you simply count hami enhancements as a SO of the first type that they are, a 50/50 acc damage becomes a 32 acc, a 30 dmg/def/acc would become a 32 dam etc...

    also im affraid your exemping down % reduction on hamis doesnt balance out either, they still end up having extra enhancements effectively (2 or 3 in 1 slot instead of 1) meaning people with hami enhancements exemplered down will rule every division.
    The exemping down needs tro do the same thing as this no hami idea. Count them as SOs, DOs, Training depending on divisions of the first type only.