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Quote:Well, sure. But at any given time, they are selling for less than anyone else is -- meaning if they weren't selling that item, no one would be selling it for that low a price right then. So it would actually cost MORE if they weren't there.It is also factual that the person the flipper bought the item from listed the item for less than the flipper listed the item for. Which brings us to my point that: Saying "flippers are willing to sell for the least" is only true for one specific moment in time.
Now, let's take the famous example of the flipper buying something that someone else wanted for crafting.
Scenario A:
Lister lists some alchemical silver, specifying an asking price of 10k.
Flipper buys alchemical silver for 11k, lists it for 50k.
Buyer buys it for 50k.
So, clearly, if Flipper hadn't been there, Buyer would have gotten it for ten, right? WRONG. Here's what really happens:
Lister lists some alchemical silver, specifying an asking price of 10k.
Some Other Guy buys alchemical silver for 10k, uses it to make an accuracy IO he was gonna make.
Buyer shows up, bid creeps, and after a few minutes gets one for 80k, because that was the lowest price left on the market.
Buyer is better off; he paid less than he would have otherwise. But Some Other Guy is arguably worse off -- he couldn't get alchemical silver for 10k. But there's a whole LOT of Some Other Guys and Buyers and Listers, and the net result is, any attempt to analyze specific peoples' experiences is doomed -- you can't make an apples-to-apples comparison because there's so many thousands of possible scenarios. For all we know, Some Other Guy just leaves his 10k bid up, and when he comes back next weekend, he got his silver anyway.
Quote:I did not mention anyone being "scewed". I used the word "hurt". Perhaps I should have used "negatively affected" instead.
If an item regularly fluctuates between a price of 50 and 100 a patient and intelligent buyer may buy at 50. A flipper, or 5, might come along and compete with one another and change the price range to 70 to 80. Thus, the person who was buying at 50 is negatively affected. Had the flipper not existed the patient and intelligent buyer would be better off.
In general, though, most people find that over time, they are better off when prices are more stable. Because that buyer who used to be getting something for 50, and is now paying 70, is also a seller who used to get 50, and is now getting 70. -
Quote:No one disputes that prices in CoH are, overall, going up.How are you gonna tell Minotaur the he dont know what prices he use to pay?
What's disputed is the assumption that the mythical "flippers" are somehow the cause, and the massive influx of inf generated by people playing the game is totally irrelevant, as are floods of new level 50 characters after a new expansion resulted in a few new sets being available.
We have two very compelling explanations in hand which are in and of themselves completely sufficient to explain the observed behavior of prices, but instead you're telling us that the "flippers" cause that behavior.
Well.
If that's the case, then riddle me this:
* We know that the flood of inf would normally be expected to raise prices over time anyway.
* Every time there's new sets or a new expansion or something, demand goes up (and since a lot of people are busy playing, there's a ton of new inf coming into the game).
... And yet, you're telling me that the price difference between "a while back" and "now" is entirely due to flippers. And yet, I just identified two maor factors which should be increasing prices.
So, if you're right... And the ENTIRE price gap is caused by "flippers", such that you would still be paying those prices from years ago if there were no flippers...
What are the major downward pressures on prices which completely trump the obvious economic impact of the factors I've pointed out? Because there have to be some, or you're just plain wrong. So where is it? Where is the huge outflow of inf from the economy which completely eradicates the effects of thousands of players generating millions of inf every night? Where is the massive decrease in demand for high level recipes and IOs, to balance the normal increase we get when a lot of people roll new characters and level them to 50 around the same time? -
Ahh, yes. Language nazis. Like people who distinguish between "stealing" and "earning", those cursed language nazis are always pointing out when two things are totally different.
Quote:many people use flipping for both flipping and crafting
The problem here is, you're equivocating -- you're making a bad argument. Because you start by asserting that "flipping" means two different things, then you apply your theory about the effects of one of them to the other.
Quote:as they have a VERY similar effect.
Quote:Player A's recipe ends up as player B's slotted enhancement after player C has made a profit in the middle.
Oh, that's right. It's no different at all. It doesn't make any difference who does the crafting. Crafting is a different way of making money that relies on creating value -- changing what's available. You ever buy furniture for more than the materials cost? If so, do you think the people selling it to you are "flippers"? How about restaurants? Do you pay exactly the cost of raw ingredients when you go out to eat? If not, does that make the restaurants "flippers"?
Quote:Somebody bid that strange number on at least 4 of the last 5 purchases across each of 6 levels (and maybe more, I only checked those 6). The effect on me is that I have to pay 200K if I want one, not a disaster, but 180K more than I would have had to pay without the crafter.
You're just making stuff up! There's no particular reason for which your speculations about what else could have happened are any better than any other speculations. You're not showing any evidence that your speculations are more accurate or more likely. You're just inventing a scenario in which you'd have been better off, and asserting that that scenario is the ONLY possible outcome had someone not been crafting -- even though we all know of many other possible scenarios.
Quote:Read my posts, I don't hate crafters, it's how I make my billions these days, and I've made billions flipping salvage in the past although haven't done that for a while. I just dislike having to do it to be able to afford stuff that I used to be able to fund with normal play.
Quote:Not all of that is anything to do with flippers -
Again, crafting is not flipping. People who put even fairly trivial time and effort into converting things from raw materials to finished products are not "flipping" those things. They're doing work. Doesn't matter that it's "unskilled" labor or whatever -- it's still work.
There's a whole lot of crazy superstition going on here. Seriously, WTF:
Quote:Again, flipping isn't crafting. But... Seriously, lots of people bid exactly whatever the last sale was at. For that matter, maybe some guy did bid that price on ten of the recipes, and got a bunch of 'em. So.... So what, exactly? You could have had that recipe at any time by bidding 186,775. If you didn't, it's because you didn't want to pay as much for the recipe as that guy did, so why should the sellers be penalized just because you object to people crafting?and a very large proportion of the last week's recipe sales across those levels were at exactly the same strange price, 186774 or some such. That to me is evidence of a flipper/crafter in an odd place.
On the other side of things: Crafting is sorta tedious. It can take a bunch of running back and forth figuring out what all the salvage you need is, and how many of them you need, and then realizing that you need an orange that's 3 million inf, and so on... And if you make 50M just doing the normal stuff you do while running around hanging out with your friends, why not just buy the crafted enhancement and save the time?
... Which is to say, it's exactly like why I buy a lot of premade stuff that I could cook myself. I know how to make homemade pizza. I can make dough, I can make sauce. I can make really nice pizza that I love to eat. On the other hand, it takes time. And I'd usually rather just toss a frozen pizza in the oven and get back to what I was doing. -
I'm pretty sure it was confusion over in-game conversion of inf to prestige (totally legit) vs. "buying" stuff from spammers for real money (bannable offense).
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Quote:I give. I was trying to figure out whether you were lying or clueless, but it turns out to have been a trick question. You're both. *plonk*The way things are set up in this game at the moment, there is absolutely 0 problem with the supply of anything with the possible exception of PvP IOs and purples. There isn't a recipe you can't have at the exact level you want within 2 days of wanting it, there isn't a purple you can't afford within 6 days of wanting it.
The supply of recipes and salvage is almost as large as the supply of marketeers rationalizations for why people should enjoy being PvPed by them. -
Quote:No, I understand them just fine.Got it, you don't understand the concept of change over time, or the idea that most people aren't going to leave up bids in perpetuity.
Change over time is why this argument that flippers can magically raise prices is stupid; you might be able to raise them briefly, but it won't stick.
Quote:To the extent that I can buy up low priced supply I can shift the price point.
Unless you sell the items, you're just losing money doing that. And if you sell them, you will also be driving the top end of the price down.
Quote:The counter to this is the bargain shopper can try and look in and hope to catch where I am buying my low cost and bid a little higher. Unless they plan to make what I am doing their niche good luck at that because it doesn't pay if you want only one or 2. Even if they do they have taken a considerable penalty to get their shiny.
Seriously, it's that easy. They don't have to try to guess what your bid is -- if you're getting anything, they'll see it scroll past, and if your bid isn't showing up, you're not affecting the prices, because your bids aren't doing anything. -
Quote:You seem not to be understanding the logical implications of a multi-seller market under the rules the consignment house uses. Specifically, you seem to think people can drive prices up by listing things at really high prices -- but they can't, because other people can always list for lower.Would you care to say exactly what part of it I am not understanding?
Quote:Because it seems from your follow up you have a bit of a comprehension gap.
Quote:If we have an item that has 50 for sale people are bidding 2 million inf for and I come in and leave up a stack of bids at 800k, relisting at 1.799 million because I have determined that 1.8 mil is where the lowest of the 50 listed are.
If there are any bidding 2 million, then the lowest listed price will be, by definition, at least 2,000,001. Otherwise all the ones at 1.8 would have sold. Your scenario is already self-contradictory.
Or let's just say that, typically, new people coming in bid 2 million. Okay. So every time they come in, they place a bid which will always win over yours.
Quote:All I have done is either taken 1.2 million inf from the low lister who might have gotten the next sale if I hadn't been there,
Quote:or I have gouged a bargain shopper who didn't have the slots to leave up an endless number of bids for anything they might want.
If he pays anything under than 2M, he's guilty of stealing from the low lister, according to your logic above. But if he pays anything more than 800k, the low lister has gouged him, according to your logic here.
You're getting tunnel vision. At each point, when you look at a transaction, you're seeing only one side of it -- you're not taking the other side into account, or taking the other participants in the market into account.
Let's say you have a TON of money, and a TON of auction slots open, and you just fill the consignment house with bids at 800k, listings at 1.799M. Thus, any bid of 1.8M is guaranteed to fill, and any listing at or under 800k is guaranteed to fill.
What happens?
1. People who notice this pattern will probably bid a bit over 800k in hopes of getting one for less than the "always-available" going rate.
2. No one will list for over 1.8M, but people may list for less to try to get a sale.
So after you've been doing this for a while, there will be a pool of bids at, say, 850k, and a pool of listings at, say, 1.75M.
See what's happening? Now, for you to continue getting successful flips, you have to raise your bid to 900k and reduce your listing to 1.7M. And guess what the market does? It reacts.
And after a while, we end up with everything pretty close to, say, 1.2M. And now all the purchasers are getting a .8M discount from what you were saying people used to "bid". And there's a regular supply, so you can always buy for that price, whether you're in a hurry or not. And there's a stable market for listing, so you can sell quickly and get a decent price, rather than waiting an unknown amount of time to get 2M, or risking getting 50k instead. -
Quote:Uh, no.Granted it's been a long time since I did any computer programming, so what I'm about to say may be a little dated, but I think this is probably the issue at work:
It's just a symptom of how computer random number generators work. After all, the numbers aren't truly random, but influenced by a random number "seed". As a result of how these algorithms work, computers can and often do get "stuck" in a range of numbers from time to time.
This is no more true of random number generators than it is of "genuinely random" numbers. It never has been. There is no more "getting stuck" for a PRNG than there is for actual random numbers coming from pure chaos.
Quote:So there's no intent by the Devs to cause the annoying streaks of missing we get on sometimes. It's just a limitation of computer technology they try to work around. -
Quote:It is by definition not "flipping".Different items to some extent, no flipper is going to touch temporal analysers because they commonly sell below vendor price and there's no money to be made, the supply of those comes from people selling for badges. It blurs at the edges, a level 34 run of the mill "boring but useful" non top end uncommon set recipe you used to be able to pick up for next to nothing as people just got rid of them. Now even quite a few of those are not being flipped, but are being crafted and resold for a 7 figure amount. I consider this the same as flipping (it converts stacks of other peoples' recipes into somebody else's IO for my profit, much the same as flipping the recipe does) although I know some others don't.
Flipping is buying something to resell it. Buying raw materials in order to do work on them isn't flipping.
You just called Leonardo da Vinci a "flipper" because he bought paint and sold the Mona Lisa. THINK!
Quote:Also if I had the choice of buying (say, example not intended to be accurate but the sentiment is right) an unquenchable flame for 2000 any time I wanted one except the 1 time in 20 when there weren't any (when the bid would fill overnight), or having to pay 15000+ most of the time, I think I'd take the former. The benefits of flipping are overstated.
If you're going to just make up numbers which don't reflect reality, you can make anything sound better. I mean, I prefer dealing with flippers, and getting everything I want for 150 inf, to not having flippers and having to pay three million for a clockwork winder.
Since my numbers are precisely as evidence-based as yours, you should consider this argument persuasive...? -
Not worth buying, just worth selling.
If there's not much traffic in an item, and there's no outstanding bids, a lot of people will vendor it. If the flipper consistently offers more than vendor price, people will start selling that item because they'll get a better deal listing it than they would vendoring it.
Quote:So, the flipper hurts people like me then, right?
Quote:Because all he has really done is raise the price of that item that i wanted...
Quote:(if i buy his and someone who had listed it cheaper) -
Quote:Nice try, but you still don't understand how the market works.Now let me give you the piece you don't get or don't want to get.
Quote:Most of my flips are to people that don't bid creep.
But.
Unless your price is the lowest price anyone is offering, you will not get a sale.
Quote:They are putting in their bid at what they think is fair, or what the last 5 looks like.
And unless your price is the lowest price, you don't get a sale -- someone listing for less does.
Quote:The people I buy from are listing low to get a sale and they are hoping for a fair price.
So if you weren't bidding the price you were bidding, they would have gotten even less for their item. Or it wouldn't have sold at all for a while.
Quote:I urinate on their hope, and do my best to make certain that the smart shopper who comes by cant get too much from smart shopping it because I was there first. -
A bunch of the marketeers I know are RPers.
I'm all for the inf-destruction projects, because I know enough basic economics to understand how they make my life better.
I don't think you're correctly interpreting the remarks about "pissing people off". We're not talking about a genuine effort to upset people. Sane people won't be upset by it to begin with. It's performance art; it's there to try to shake up peoples' beliefs about how the game works. -
So far as I know, it just plain isn't possible to do anything about that right now.
The killer app for this, of course, is HeroStats, which can only be used in windowed mode under Windows 7 right now. Which is annoying to me, because on my machine, windowed mode gets about 1/4 the frame rate of full screen mode. -
Quote:Well, actually. Your post is pretty good at this. The post you were responding to was 100% simple literal truth.Proof positive that man is not the rational animal but the rationalizing animal
Quote:Just an alternate interpretation the flipper paid the lowest price he thoght possible and listed at the highest price he felt would not be under cut
If he paid any price at all, he paid it because his bid was the highest. Period. Otherwise, his purchase would never go through.
Similarly, if he sold at any price at all, he sold because his price was the lowest. Period. Otherwise, his sale would never go through.
And you're totally wrong about the "highest price" thing. Flipping can only be effective if you have volume. That means you list at the lowest price where you're happy with your profit. You don't waste time trying to get higher prices; higher prices come from impatient buyers offering bids without any attempt to find out whether lower numbers work.
Seriously. I listed stuff for 7k, some of it sold for 400,000. When it sold, it sold because my 7k was the lowest asking price. That means that every sale between when I listed it and when I got my 400,000, went to someone who was asking less than 7k. And it took a day or so to sell. During which many people paid 100k or more. Every one of those people bid a 6-figure number on something when there was at least one for sale for less than 7k. -
No, it really isn't.
Quote:There's plenty of supply, there's thousands of them for sale.
Quote:There's also the fact that white salvage that doesn't have flippers working on them also have thousands for sale and they do sell as low as 5 a piece.
The crap that sells for 5 a piece doesn't have any "flippers" working on it because it's not possible to make any money on it.
You have not yet provided even a shred of evidence that the price of alchemical silver reflects "flippers" rather than plain old supply and demand -- alchemical silver is heavily used. I mostly do yellows and oranges, and I probably need at least 10 alchemical silver to equip someone in the teens or twenties. -
Well, you would if you looked. It was on white salvage that the experiment was tried. Pre-market merge, redside ancient bones. They were selling for anywhere from 100 to 100k, and there were plenty of times when you could bid 70k and not get one, but you could bid 1k and have one ten minutes later... or three days later.
So one of the marketers just started flipping 'em. Ton of bid offers at a lowish price, started listing them for a higher price.
Within a week or two, ancient bones were consistently selling for a mid-range price, and there were always plenty listed.
Quote:Seems to me that you have the choice between buying Alchemical silver for 100k or waiting 3 days for a lowball bid to come through, instead of picking one up for verdor prices. -
Quote:See the "Neverselling Ice" thread.Ok...I can buy some of that. Were flippers making Nevermelting Ice worth selling recently?
Quote:It's the higher end stuff that I would rather the flippers stay away from. Salvage is no problem for me. Seeing a purple recipe skyrocket over a couple hours from 25 million to 200 million doesn't endear them to me.
Here's the thing.
Let's take a look at Generic Purple. Generic Purple has a "fair market price" of about 100M -- basically most people think it's worth that.
Most of the time, there will be bids up around 100M, or supply up around 100M. And those can go either way.
There will also be a bunch of lowball bids. Some joker bid 1inf because hey, you never know. Someone else maybe bid 25 million on everything in the set at level 30 and is hoping to get lucky in the next month or so. So now, what happens is, every so often, there's a random streak of drops of Generic Purple, and what happens is, all the buyers around 100M get theirs. And some guy has a Generic Purple, and really he doesn't care that much, he's not into having the slot tied up for a few weeks, and he just wants to get rid of it, and figures hey, I'll just list it for 1, because he knows he'll get the highest bid.
Only right now, the highest bid is 25M.
So, his sells for 25M.
Now, an hour later, some other guy comes along. And he wants Generic Purple. NOW. So he bids 25M. Nothing. He cancels and bids 50M. Nothing. Cancels, bids 100M. Nothing. Cancels, bids 200M. He gets one. For all we know, it was listed at 100M+3.
See, you're making a mistake, which is a pretty understandable one. You're assuming that adjacent transactions are in some way related or connected. They're not. There is no reason to believe that it was the same guy who bought at 25M and sold at 200M. Even if it was, that doesn't mean he listed at 200M. It could just mean that someone was in a big hurry. Maybe impatient guy just bid 200M each on the whole set because he didn't feel like waiting and he has more inf than he knows what to do with anyway.
Lemme give you a concrete example. A while back, I made a mistake. I was tossing out lowball bids on level 45 and 50 common IO recipes with intent to vendor them. (Great way to get an initial nest egg at level 8 or so.) So I bid 5k x10 on To-Hit Debuff.
... Oops. I just bid on the crafted enhancement when I meant to bid on the recipe. And I won 6 of them before I could click cancel. So I have this level 8 peacebringer who now has six pretty much worthless level 50 IOs. So... I figure I'll list 'em at 7k, because 7k less costs will leave me not actually losing money on the deal.
The average price I got on those six IOs was around 200k. One of them sold for over 400k. Keep in mind, I had them listed at *7k*. The person who paid 400k did not try ONE bid at ANY price between 7k and 400k. Not one. Didn't bid 10k, didn't bid 100k, just started out bidding 400k.
That's not high prices caused by me flipping; that's high prices caused by impatient people none of whom even TRIED to bid lower numbers. -
No, you're paying less. Or, alternatively, you're paying rather than not paying because there aren't any.
Quote:Not seeing the benefit. Maybe it's there and I just can't see it.
Quote:No flipper, the item sells for less to me or without having to wait for the real price. Is that inaccurate?
If you take an item which sells for wildly fluctuating prices, and sometimes there's no supply within a factor of ten of the "normal" price, and add a couple of flippers who do nothing at all but place tons of bids at lowish prices, and list at highish prices, within a couple of weeks the item has a stable supply at a price somewhere between the low and high end of the previous range.
That this should happen is pretty much obvious.
Most salvage, if I'm gonna sell it, I'm gonna sell it by listing at 1inf and not even looking. But wait! Most of the time, I get under 1k inf. Or even under 250. Which means I'd be better off vendoring... So a vendoring I go.
Now, what happens if that flipper is there, consistently bidding more than the vendor will pay me? Why, I always sell the item at the marketplace, because I'm guaranteed to get at least that good a price -- better if anyone's bidding at higher values.
Meaning more of the item in question go on the market to begin with.
Seriously, this is very basic economics. Flippers, in general, stabilize prices by driving the high end down and the low end up. They make it easier to buy things for predictable prices. Now, those prices may not be as low as you'd like -- but in the absence of a flipper, either you'd be paying more or you'd be waiting a longer time for your bids to fill. Or both. -
Eryq2, we've pointed this out repeatedly: By keeping bid offers up, the flipper makes more things go on the market to begin with, that would otherwise have been vendored. This is not only measureable, it's measured. We've done the experiment.
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I'm not at all convinced of this. I had a character who was thinking about stamina, but I couldn't really fit it in the build, so I frankenslotted for recovery bonuses. Got about 2/3 of the recovery that stamina (unslotted) would give... and that was plenty. No longer running out of blue.
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Quote:At any given time, in CoH, the total inf available is finite. Yes, you can make more -- but people are making more whether or not inf destruction is happening.With regard to the question of influence destruction, I have just one question, namely: Isn't the concept of destroying money to cause deflation pointless in a system that is infinite and not finite? What I mean to say is, doesn't that only work when the amount of money has a "cap"? In CoH the system of influence and item creation is open and infinite. In the real world, while gov'ts can surely make more, at any one moment, isn't there a finite and theoretically countable amount of currency and items?
Inf destruction tends to reduce inflation, or potentially create temporary deflation. Since it would take time to come up with another two billion "new" inf, it slows the inflation down.
Furthermore, in the real world, there isn't a fixed amount of money, because banks can lend more money than they have, and people can borrow against things like stocks.
Say you have 1000 shares of Apple, and it's at $280. You "have" $280,000. You can borrow against it. But if Steve Jobs dies, suddenly Apple drops to $140, and you only "have" $140,000.
Again, this just happened on a very large scale within the last couple of years. Suddenly a lot of things stopped being worth money, and "net worth" was uncreated. -
Quote:Unless you are under two years old, you just lived through exactly the situation we're discussing.Then they had a bon fire and burned it all do you think that it would affect prices for cookie dough or beer.
What happened to housing prices when a huge amount of "money" in the housing markets suddenly ceased to exist?
Here's a hint: They didn't go up. And they changed a lot.
And what that has meant, in turn, is that other prices have been effected. Thus far, they haven't gone down -- because various world governments just created (by fiat, because they're governments) enough money to mostly fill the gap.
Because in a real-world economy, deflation is incredibly destructive and can result in millions of people starving. (In a real economy, deflation means that investment becomes stupid. Deflation can completely destroy an economy. Lucky for us, video games don't face the same pressures.)
But think about it. We just saw hundreds of billions of dollars pushed into the economy to keep it from collapsing. Collapsing how? Collapsing in that since there was no longer enough money to continue paying existing prices for things, they'd have to either cost less or not get sold.
See? Take away money, prices drop. Prices on some things drop, and generally, as a result, prices on other things drop one way or another. In the real world, that's dangerous enough for people to commit to paying higher taxes for fifty years or longer to avoid it. In a video game, though, it's harmless; no one cares whether the inf they're spending today might buy more stuff a few months from now, because they'll have more inf by then anyway.
But seriously. We just saw this happen on an epic scale, resulting in record unemployment, billions of dollars of wealth disappearing from all sorts of people, and so on, and you're acting like this is unheard of and speculative? IT JUST HAPPENED. Like, in the last two, three, years. Repeatedly. -
Okay, will try to explain.
Quote:If, say, Fulmens destroys 500bil, how is that lowering the prices
Basic economics: Prices reflect the relative values of items. Including money itself.
Imagine that I make $10 a day. If you ask me to pay $5 for lunch, I'm probably gonna say no, because that's half my day's pay.
Now imagine that I make $100 a day. If you ask me to pay $5 for lunch, whatever, that's 1/20 of my day's pay, I might as well.
This applies to everything. And what that means is, if there's more money around, the number of money something is worth will go up. If the average player has ten million inf, very few things will be worth much over ten million inf. If the average player has one billion inf, ten million inf has become pocket change.
The general default state of MMO economies is inflationary, because there's supplies of incoming money. Developers try to build in ways for money to get lost, too, to balance this out.
Quote:that so many others try to get raised?
Quote:I dont think a few people blowing what they have is helping anything.
Quote:If so, then why has the prices steadily gone up?
Quote:It's supply and demand, right?
Quote:So, destroying your inf, doesn't help at all in that case.... IMO.
Because what matters is not just the supply of items but the supply of money.
Think about it this way. You're used to thinking in terms of how much inf an item costs.
Now think of it from a seller's perspective. I have a big stack of endredux enhancements, I want to use them to buy inf. How many enhancements do I need to buy a billion inf?
You're aware that, when the supply of an item massively increases, the prices tend to drop, right? That works for money, too. If the supply of money massively increases, the "cost" of money -- in terms of anything else -- decreases. Which is to say, the prices of those items go up.
It really is pretty straightforward. If there's more money around, each individual unit of money is worth less. -
I'm gonna say something sorta crazy. But while it sucked briefly around level 8, it's been pretty awesome for most stuff since.
My stalker just made 20 and hasn't yet got the melee defense power. Why? Because I took caltrops at 10. And caltrops is an AMAZING melee defense power for a single-target archetype. The fear means that most critters have to run out of caltrops unless I'm hitting them -- so I'm just hitting the one critter at a time, mostly. (Pre-burst, anyway.) Once I had caltrops, the only fight I had to work for was the destroyers attacking TPN in Praetoria; everything else was pretty much cake. Sure, chain ambushes were tedious, but they weren't actually a significant threat.
Post-I19, I'll pick up the melee defense power earlier, but right now, ranged defense is the big thing I need -- for the attacks from all the melee creatures that have run out of melee range to avoid standing on caltrops. Things don't stand in melee with me.