seebs

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  1. Quote:
    Originally Posted by Brillig View Post
    Subscribers may start out ahead. However a subscriber that stops subscribing ends up substantially behind someone that never subscribed but has been spending the same amount of money a la carte, an 'absolute' fact that you blithely ignore.
    This is an interesting comparison, and one I hadn't thought of. What you're suggesting is basically comparing:

    1. Someone who subscribes for a year, then stops subscribing.
    2. Someone who buys as many points as you'd get for the cost of a one-year subscription, but never subscribes.

    The latter player could in theory end up, after that year, with access to things the former player hasn't got. Now, they're still better off than they were under this regime, but... You do have a point. If you plan to pay a certain amount of money, then stop paying, or think it likely that you'll do so, going premium and spending money on points directly could be a good choice.
  2. Quote:
    Originally Posted by PleaseRecycle View Post
    New EA has some unique strengths and it also has this one unique weakness. What happened to decrying homogenization? You should be all over this.
    Homogenization could be bad, but making something that defeats its own purpose doesn't seem like a good idea. It's not that it's a weakness, it's that the otherwise rather special trait of the set ("offers stealth", which most defense secondaries don't) is negated by its shiny new design.

    Mez protection is something people generally really, really, want to keep on.
  3. Quote:
    Originally Posted by Agent White View Post
    Yeah, this is more for levelling-solo, because I don't really intend to do a lot of team play. I'm not in a big hurry, and I don't mind dying *too* much, I mean i can always adjust the difficulty level a bit to help out there with some.

    Also, thanks to everyone that's posted so far
    Okay, a few thoughts:

    1. See the /devices guide in my sig. If you want to solo on a blaster, play with /devices as your primary. You pick it second, but it is the set that defines how you play.
    2. Controllers and dominators can solo pretty well for some kinds of stuff, but will be at a big disadvantage against things that don't mez easy. I love mind/ and ill/ for that.
    3. Scrappers, brutes, and tankers are all pretty durable, and by a few levels in can be quite fun to play casually without worrying too much.
    4. Consider setting difficulty to something like -1/x2, or even just -1/x1 if you're having a hard time. You'll get levels/inf slower, but you'll win more fights.
    5. Don't worry about "XP debt". As people like to say, the "XP debt" bar is just the game's gauge for how much Awesome you are generating.

    Mostly, what matters most is what's fun to you. You will do better playing a character that basically fits your style than you will one which doesn't.
  4. Quote:
    Originally Posted by fallenz View Post
    The mex protection toggle now has a taunt aura with -rechagre debuff in. Kinda kills the stealth toggle now. The only reason to take it is for the defense.
    Yeah. I would rather have the taunt aura be a distinct toggle so you can still have mez protection without taunting.
  5. To be fair...

    It does seem to me that the taunt aura should NOT be the same power as mez protection, least of all for a set which has stealth.
  6. Quote:
    Originally Posted by quickfire View Post
    Good point of course. And I understand that folks may conclude that. I see it as the other way around naturally. That folks are doing that to me because I'm not arguing my point to them or that I am criticizing this game.
    Well, no. They're making a reasonable and informed decision to treat your posts based on how you presented.

    Quote:
    I don't have a desire for any other outcome other than I put the post up. But you are right naturally. If I wanted player approval of my opinions I would have to play ball.

    I don't.
    Ahh, but here's the thing.

    You are sending exactly the same messages to any devs who read the posts. Furthermore, the devs in this game generally like the players. They have been known to ask players for advice about things, act on player guidance, and so on.

    And they use the experienced players who know the game as one of the filters to identify "feedback worth considering".

    You've just told the developers that your feedback is insincere and unconsidered, and they will doubtless react to it accordingly.

    This defeats your stated purposes.
  7. seebs

    Levelling in AE

    Okay, back into the game. Gonna try a series, Occulus Internecio (parts 1, 2, 3). Starting with Part 1 (#282586). Yeah, it has elite bosses, but hasten+AM+blues makes me a lot more able to handle that than I used to be.
  8. Quote:
    Originally Posted by Crysys View Post
    With all due respect, since this is your thread....how are you capable of proving "intent?"
    I can't, obviously, but sometimes people helpfully state their intent.

    I started this thread because I know multiple authors who have gotten comments which specifically bashed non-farm mission arcs for not being farms.

    (Note: All the stuff about whether or not ratings or comments are "anonymous" is uninteresting to me; I don't consider that a significant factor. You can argue that with people who care about it, if you wish.)

    Quote:
    How is using the system as intended griefing?
    Okay, tell you what.

    When a redname comes here and says "we specifically anticipated and intended that players would use the rating system to one-star arcs that were not designed to exploit the AE system in order to yield disproportionate rewards", I will concede that you are right, and the ratings in question are "using the system as intended".

    Until that happens, I will go with the more reasonable assumption that the rating system was not intended to be used to penalize people for not creating farms.
  9. Quote:
    Originally Posted by Crysys View Post
    Its clear the OP wants to nuke people from playing AE if they don't like the XP given by a particular arc and rate it 1-star accordingly.
    This is... Not right.

    If someone one-stars a farm for giving poor XP, that is fine by me. What I don't like is seeing people go out of their way to judge an arc as something it wasn't intended as.

    Imagine that the game let you "rate" power sets. What we're seeing here is a bunch of people who play blasters going through rating every tanker primary, scrapper or brute secondary, 1 star because "it does crappy damage". And that makes the rating system useless for the designed purpose.

    The intended purpose of the rating system is to make it easy for players to find "good" arcs. Since different people are looking for completely unrelated things, it is pretty likely that some arcs are well-done and of high quality, but not interesting to me. Instead of rating them one star for being stupid, I ignore them because they're not what I'm looking for.

    Quote:
    You really do believe that 1-star opinions constitute griefing.
    I would say that they can. Griefing is all about attitude and intent. Griefing is "things done with intent to cause other players grief". The current rating/search system does not provide good tools for players who have different interests; you can sort of cover this a bit by using informal tags (such as SFMA), but the net result is that people are trying to wreck the scores of other peoples' arcs, not because they think the arc is bad writing, but because they don't want other people to be able to play the game differently.

    For all I know, this was started by story fans who were one-starring farm arcs. Or maybe it was started by farmers. I don't know. I don't much care, either. The reason I framed this in terms of story arcs is simple: It's not hard to find farms, and they're by nature interchangeable. No one cares what the skins are on the lovingly-crafted things that do only fire damage. Story arcs, however, are not interchangeable, and making it hard to find good story arcs hurts both the writers and the players who enjoy stories.
  10. seebs

    Levelling in AE

    Wow! Okay, that was an awesome story experience. VERY nice; you earned that 5-star.

    I was a bit ambivalent about the allies; as an ill/rad, I mostly just had to be more careful with them around in order to avoid picking fights before I was ready. They did save me from an ambush, though!

    Pretty cool. ALMOST made level 14. Since I'm close to a level, I picked a short arc next; "Chris Jenkins: Attorney At Law" (#204942). One typo ("that's gotta worth" should have been "that's gotta be worth", I think?). Short and fun; nothing insanely surprising or detailed, but nice attention to detail, and some funny lawsuit jokes. That got me 14 (Hasten, yay!) and time to go kick WW around a bit.
  11. seebs

    Levelling in AE

    Okay, that'll be #16! I warn you, though, The Dead and the Damned was a pretty awesome mission (for me), so it's a tough act to follow.

    Level 13, got a level 16 basilisk's gaze triple for <20k total price of salvage and recipes, hah.

    Made a vanity SG so I will have something to do with my gratuitously huge supply of inf. I'm trying to drop off a full load of arcane common 26-40 rolls (alchemical silver!) after each run, and also do a stack of recipes if I've got the tix. Just got a level 13 res/def recipe, which oughta be worth something.
  12. seebs

    Levelling in AE

    Okay, went out and farmed WW for a bit. Got some set IOs for blind/deceive/spectral wounds, and also for radiant aura (just in case). Put plain level 15 IOs in everything else, except the spot in Hover I'm saving for a Kismet +6% tohit. (In a fit of irony, I have one... But I rolled it at level 10, where it's worth about 20x what I expect to pay for an 11-14 recipe, so I'm still waiting on that.)

    My total bonuses on Deceive went from 46.8% enhancement (accuracy, endredux, recharge, endredux) to 112.8%, and that's ignoring range (I care why?). 33.6% confuse and accuracy, 21.6% recharge, 24% endredux. Yes, I went for 5/6 Cacophany. I have a couple percent more recovery than I used to, a bit more regeneration, and my powers cost less. Also, spectral wounds now has +36% damage instead of +0% damage. Life is going to be a lot nicer.

    So with all that done... On to the next arc (the 15th)! It's called "The Dead and the Damned" (#87912).
  13. Levelling-solo and being-50-solo are VERY different things.

    Also, it matters a lot what you consider fun or acceptable. If you are not in a hurry, some sets can be AMAZING when playing slowly -- for instance, /dev on blasters. Wow. But if you're on a team you mostly just don't use it.
  14. When you have crashes that are common to a broad range of systems (say, all the macs), it's fairly common that it's easy to reproduce and thus relatively easy to fix. So it may well be that they really do have a fix for the basic Mac compatibility problem -- and given that, there's no real reason for the nicely generic store stuff to be a problem.
  15. Quote:
    Originally Posted by Venture View Post
    As far as I'm concerned any issue that doesn't fix the AE filter is "meh" at best.
    You should ask Positron... Whoops! Sorry, under the new filters, that name is no longer allowed. :P
  16. You forget network effects.

    My spouse plays on a Mac, period. If something cannot be played on a Mac, without dual-booting, we cannot play it together.

    So even though I happily build dedicated gaming hardware for my games, my two accounts are contingent on the Mac port existing, as are the accounts of a couple of our other friends.

    I know ncsoft is, in general, stupid, but I do not think the decision to get a Mac client running was an example of that stupidity.
  17. seebs

    Levelling in AE

    I'm pretty sure I'd done Hero in Need before, but it was a long time ago. So that'll be #14. If I'm very lucky, that'll get me to 12, at which point my enhancement situation will improve a lot.

    Followup: Yup, that got me to 12! Also, and this is the BEST part about ADHD: I'd totally forgotten how it went, so it was fun all over again. Amusing writing.

    There was a typo, though, which I have since forgotten, but I think there's a mission-accept text that says "thing's" when it should be "things" or vice versa.
  18. seebs

    Levelling in AE

    That was awesome, except that the last mission was... I have no clue. Bugged? Incomprehensible to me? There were these Arachnos thingies that floated around and had no perceptible effect on the world.
  19. seebs

    Levelling in AE

    Cracking skulls was a blast. I particularly want to point out the awesome attention to detail. I just plain grinned when completing a mission triggered a friendly ambush of PPD to run around picking up after me. That was a nice touch -- it really moved things from "go hunt kill skulls" to "this is a story that relates to a world outside it". Made level 11, decided not to bother putting anything in slots for one level. At 12 I plan to at least replace all my IOs, maybe start picking up some dual/triple aspects to frankenslot and get a little more oomph out of my fairly frail abilities.

    And yes, Outbroken (#379017) is up next. (That'll be the 13th.)
  20. seebs

    Levelling in AE

    Sold! Cracking Skulls it will be. My 12th attempt.

    For those wondering whether this is efficient: During the time it took me to level 7-10, some guy standing in AE looking for a farm made it from 1 to 3.
  21. Quote:
    Originally Posted by Forbin_Project View Post
    Preference is as PC as I get. Given a choice I prefer girls to guys. If I don't have a choice I'm being sexually assaulted.
    Preference is what you have between things which are at all alternatives. You can prefer one girl to another, but if you're a straight guy or a not-straight woman, it's not that you prefer girls to guys, it's that only girls are getting any response at all from that hunk of your brain, and guys just don't even register.

    I "prefer" delicious chicken sammich to overcooked spinach. I don't "prefer" sammiches to guitar picks; the latter simply aren't food to begin with, and aren't eligible for the comparison.
  22. I'm assuming "catgirl" is because of profanity and sex, not copyright, but...

    Yeah, this is implausible, perhaps even fantastic. Four of the authors I know have been affected by this, and I think even Twoflower (did you know that name is from a book?), the AE authoring colossus, has been bitten by it. The tagging appears to be broken, the list of filtered strings is ridiculous... More generally, even if a word does exist as a trademark in some context, that doesn't mean it's trademarked in other contexts.

    Sometimes, a nightcrawler is just a worm. Sometimes, the guy who resupplies your pre-electric chest freezer is just the ice man.
  23. Quote:
    Originally Posted by UberGuy View Post
    Hm, really? I use it to do things like that all the time. I just open two copies of my character (one old, and one new) and compare their stats while changing the new one. Now, admittedly, that's not the tool doing the comparisons, it's me working around the tool not doing them for me. But I haven't really found that work-around to be a problem to do.

    Sorry for the thread jack.
    I have been unable to find a way to do stuff like "move this complete Cloud Senses to that power" remotely quickly, and I am ADHD enough that I can't remember what I'm trying to do when I have to do all the steps individually.
  24. Quote:
    Originally Posted by Zombie Man View Post
    Yes.

    One Token per 1,200 Paragon Points bought (which costs $15).

    Takes 34 Tokens to break into Tier 9 (completing Reward Level 8). But the first is free. So, that's 33x15 = $495.

    It might be $15 cheaper because on Beta, there was an extra Token being granted for buy any points at all the first time. Don't know if that was WAI.
    Wasn't there something about points being cheaper in larger quantities? If so, is it one token per $15, or one token per 1200 points?

    ... Not that I am quite ready to spend $500 extra per account to get an extra 150 points per month, which I would not need for a long time, having 39,600 points and already being a VIP. :P
  25. Quote:
    Originally Posted by Zombie Man View Post
    (And if you've reached Reward Level 8, and are 'into' Tier 9, then you get 550 PP / month.)
    Hmm.

    So if I start a brand new account, there exists some number, N, of tokens I could have which would get me into Tier 9, and since Tokens come from Points, if I buy enough Points, I will go from 400 to 550 PP per month. And in general, I'll be getting Tokens about 3x as fast as I was getting Vet Rewards, yes?