scart_NA

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  1. This build is much too expensive for me to make, but it looks kind of interesting.

    Shadow meld+build up+lightning rod+shield charge every 23.7 seconds. Positional def is at 58 during the alpha strike. Does anybody know of any other scrapper builds that would farm +2/8 no bosses faster than this?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), DefBuff-I(40), DefBuff-I(40), EndRdx-I(43)
    Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), EndRdx-I(17)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), DefBuff-I(19), DefBuff-I(19), EndRdx-I(23)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), EndRdx-I(13)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(17), HO:Membr(40)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
    Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(23), ResDam-I(25), Heal-I(25), Heal-I(39), Heal-I(39)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(34), EndRdx-I(37)
    Level 28: Lightning Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
    Level 30: Grant Cover -- LkGmblr-Rchg+(A)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
    Level 41: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Decim-Acc/EndRdx/Rchg(43)
    Level 44: Shadow Meld -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RechRdx-I(46)
    Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  2. When you enter an instanced mission in any current MMO the 'Massively' disappears. Only the people in your instance have any effect on your immediate game experience, while all the other people on the server could just as well be hanging out on IRC or in a graphical lobby.

    This style of play (matchmaking(lft), strong interaction with a few players, and communication with a larger group) is present in all forms of online games, including FPS, RTS, poker, chess and even play by email.

    In my opinion, the future, just like the present, of online gaming is fun games with tools that make it easy to form a community. There are already a number of game distribution services that provide a lot of the community support services, which allow smaller developers to focus on their core gameplay, so I think it is very likely that we will see an increase in the number of smaller game releases.
  3. Quote:
    Originally Posted by Fire_Minded View Post
    Why do you still Dual Box to get past the first 20 levels of a character, to get over there endurance hump, when theres speed runs that can allow you to Solo and hit level 20 in a shorter time frame?

    Answer that one.
    When I dual box to PL a new character I get at least one purple drop before the character is 25. My 50 also gets lots of vanguard merits, badges and much more influence than any low level soloing can achieve.

    I recently created a bots/traps MM and a dark/SR stalker on one account, and a necro/dark MM and plant/psi dom on the other. Each MM is level pacted with the non-MM on the other account. I play the necro/dark while having the bots/traps on follow, with pets set to aggressive. This allows me to level 4 characters while actively playing the only one that I consider to be fun in the low levels. This combination is a lot of fun, and it might finally allow me to get a villain higher than level 16.

    I've created more than 70 alts in my 39 months of subscription. I've seen pretty much everything that low level CoH has to offer. When I opened my second account about a month ago, I was considering closing my original account until GR was released. The second account has however given me at least another six months of stuff to do. Between base building, fun powerset interactions (grav/empathy + electric/devices is next on my list), and farming that is now more about the progression of the low level character, I actually feel excited about CoH.
  4. Quote:
    Originally Posted by peterpeter View Post
    How do you think they'll handle it? Totally separate zones again? Or some kind of optional PvP flag? Maybe you can go "undercover" in a hostile zone, and no one knows which faction you are. I dunno. But I imagine it's something the devs spent a lot of time thinking about.
    The devs have stated that we will only get to pick our final alignment when we leave Praetoria at around level 20. I think that means that while we are in Praetoria, there won't be heroes and villains, merely people who have differant political opinions. Open PvP in such a setting would not make sense.
  5. Quote:
    Originally Posted by hewhorocks View Post
    No taunt on scrappers. Though I would opine that if you need a unique and to 3 slot a power with accuracy for it to hold its status as the superior power then you may really be making Clouded's point. To me Dark Armor builds always seems pressed for slots, I hadn’t considered it though this may be a reason why.
    3 accuracy components, not 3 slots. 2 accuracy, 3 endurance, 1 recharge SO make Dark regen reliable against +2 mobs. All other heals available to scrappers also require 6 slots, while ending up returning less health that DR.

    I have Dark regen slotted as follows

    Touch of the nictus:accuracy/healing
    Touch of the nictus:accuracy/endurance/recharge
    Touch of the nictus:accuracy/endurance/heal
    Numina's convalescense:heal/endurance/recharge
    Doctored wounds:heal/endurance/recharge
    Doctored wounds:endurance/recharge

    I get the following totals:
    Accuracy : 65.10%
    EndDiscount : 95.77
    Heal : 84.67
    Recharge : 85.95

    In my build that gives :
    accuracy 168.6%
    End cost 17.3
    Recharge 15.3
    Heal 55.4% per target

    These are really nice numbers for a heal.
  6. Quote:
    Originally Posted by hewhorocks View Post
    Yeah, that the real rub with DA. I think that its not than any of the toggles are underperforming its that you need a whole lot of them going. Someone compared it to running an oil refinerary. Certainly the detoggle modifications make a huge difference.

    As far as DA's heal underperforming its worth considering that power's strength falls as the strength of the opponets increase. This opposite to what you want. Against mobs of even level minions you wont need the heal anyway. Against mobs of +3bosses however Clouded's point becomes apparent.

    Assuming no defences from the target, vrs.+3 you have 48% base chance to hit. Pretty good but if your facing anything with defence you may be glad you have access to a self rez.
    3 * Touch of the nictus with accuracy components, 43% global accuracy and a kismet unique gets dark regen to 168% accuracy according to mids. That caps final to hit at 95% for most +3 mobs. The +to hit proc in cloak of fear can boost accuracy to 210%. The first dark regen of most fights is also boosted by build up to 210%.

    The biggest limit on dark regen is RANGE. I've lost track of the number of times that I faceplanted from minions who were spread out at range, after I defeated the bosses who were fueling dark regen from melee range.
  7. On my 50 spines/dark scrapper I run 11 toggles in combat : the 3 dark armors, tough, weave, acro, cj, CoD, CoF, and both damage auras. The only times I switch of some toggles is when I go into WW, or plan to stand in another crowded area.

    My max endurance is 122.6, and I recover just under 4 end per second, excluding the 20% chance for end proc in stamina. Dark regen is available about every 17 seconds, for a 55% heal from 1 mob. I never run out of end.

    Running +1/x8 with bosses in the RWZ repeatable missions, while an alt on my second account sits at the mission entrance to be PL'd, allows me to fight continiously while never using end inspirations. Most fights require between 1 and 3 dark regens, with the occational health or defense inspiration.

    I really like cloak of fear with a set of 6 accurate to-hit debufs. Without it, I struggled to do +2 rikti bosses, but with it, +3 rikti in melee is no threat (the build has 33% melee defense).

    Cloak of darkness is another unique tool that I like. I've lost track of the number of times that I defeated a dangerous mob right next to the rest of his spawn, without any of his friends responding until after he drops. Non-suppressing stealth is VERY cool.

    I reached level 50 using a mix of basic IO's, and cheap frankenslotting. Getting all my sets took about 15 hours of farming for around 600 million influence.

    The only down side to my build is that all slotting desitions had to be optimised for level 50. Excempting to 45 for the arc leading to Antimatter had me feeling very fragile. Just for interest's sake, while getting portal jockey, Maria's AV arc took me 2 hours 35 minutes to complete, and Tina's 2 hours 47 minute. I did both at -1/x1, no bosses, no AVs.

    Spines/dark is definately my favourite combination, and after 39 months, this is still my only 50.
  8. Location: Pretoria, South Africa
    ISP: Iburst (1Mb/s wireless)

    East coast servers show a ping of 420ms, with a netgraph that is 10-20% red on most days.(unplayable even in deserted zones, with server population below 200).

    West coast servers show a ping of 500ms, with a pure green graph. Rikti invasions on Virtue with 900+ server population works fine.
  9. [ QUOTE ]

    My personal preference, along with Street Fighting, would be a Staff. It's a common enough suggestion (and common enough in the comics) that I was surprised that it wasn't on the list. Hopefully enough folks will back me up here that there will be a "groundswell", as Ex Libris put it.


    [/ QUOTE ]

    This gets my vote. Nothing else in the poll really makes me excited.