Electric/Shield high recharge


DSorrow

 

Posted

This build is much too expensive for me to make, but it looks kind of interesting.

Shadow meld+build up+lightning rod+shield charge every 23.7 seconds. Positional def is at 58 during the alpha strike. Does anybody know of any other scrapper builds that would farm +2/8 no bosses faster than this?

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), DefBuff-I(40), DefBuff-I(40), EndRdx-I(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), EndRdx-I(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), DefBuff-I(19), DefBuff-I(19), EndRdx-I(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), EndRdx-I(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17), HO:Membr(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(23), ResDam-I(25), Heal-I(25), Heal-I(39), Heal-I(39)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(34), EndRdx-I(37)
Level 28: Lightning Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 41: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Decim-Acc/EndRdx/Rchg(43)
Level 44: Shadow Meld -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RechRdx-I(46)
Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

IMO, a build with 32.5%+ defense (45% if you don't want to use insps) and an APP/PPP AoE instead of Shadow Meld would be faster. My experience is that BU + SC/LR + TS + APP AoE clears all minions at +2, and clearing the last few lieutenants won't take long, whereas if you use both mininukes at once you'll defeat everything but be left with ~24 seconds of doing "not much" AoE damage. This is why I prefer rotating the two and adding an APP AoE to the mix.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein