rsclark

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  1. Quote:
    Originally Posted by Scarlet Shocker View Post
    Seems to me that the whole point about an MMO is that you can't please all the people all the time.
    No, but it makes sense to, at least, try to be inclusive of as many people as possible. The more restrictive you are, the less inclusive you are.
  2. Quote:
    Originally Posted by Vitality View Post
    You're making my point for me.

    It comes down to egos, selfishness and team kill speed.
    So, your point was to list three things and have two of them be selfish and the other be the exact opposite of selfish?

    That's an odd point to have. This is about greed, selfishness, and working for the general good and wellbeing of all.
  3. Quote:
    Originally Posted by PleaseRecycle View Post
    Actual CoH gameplay, for all of its snide reducibility to bash guys, guys falls down, is an incredibly complex system. To say that you can generalize one of the most complex effects within that system down to "eh, its bad. it's bad! bad. it." is to demonstrate the extent to which you do not understand the system.
    To note that on a single mission set at a particular difficulty, I can solo 2 groups while my teammate lies dead on the ground, but while he's "helping", we die repeatedly to a single group does not require a complex understanding of the game. It simply requires eyes.

    Quote:
    What interests me is the fundamental conceit here that you all do play perfectly. You never make errors, you never dawdle, every second is spent wisely. Really? Are you sure? Look again.
    It's not about perfect play. It's about the only power type in the game (possibly apart from intangibility) that can make a character's contribution to a group a negative. It's not just about comparing a character to another hypothetical, it's about a character who contributes more by standing at the door and leaching than by attacking.

    Yes, that requires bad play, but it's a much lower threshold of bad play than you can pull off without knockback being involved.
  4. Quote:
    Originally Posted by White Hot Flash View Post
    When you log into a character, you are role-playing, even if you chose not to speak as that character, nor limit your actions to those that your character would do or not do.
    Only if you don't care what words mean.

    Quote:
    Teaming or not teaming has nothing to do with role-playing.
    He never claimed they did. He said that if you're going to make a requirement of people based on the "massively" part of the term, then you should make similar requirements based on the "roleplaying" part. You can't pick one part to be a requirement based on nothing but the word being there and not do the same for the other words - that's hypocrisy.

    You should think better.
  5. Quote:
    Originally Posted by Hyperstrike View Post
    IIRC, IOs don't have this "problem" because of their specific categorization system.
    It doesn't work for AD, but it still works for MindLink using defense sets (you just need 4 IOs to cap recharge instead of 3 HOs).
  6. Quote:
    Originally Posted by Vitality View Post
    "MY Footstomp AoE"

    While I understand that them allowing you to just keep unloading the AoE damage of footstomp would probably be better AoE damage...it's selfish in the sense that you don't want them using their AoE just so that you can use yours to it's full effectiveness.
    If I'm on an Emp standing off to the side healing and buffing, I would still prefer the SS brute and the fire blaster to unload their AoEs over the PB. It's not selfish to want to use your power instead of another character's if yours is better. That benefits everyone, not just yourself. Selfishness only comes when you want to use your ability to the detriment of others.
  7. Quote:
    Originally Posted by PleaseRecycle View Post
    Why can't KB be useful on a team? Do you think you can prove that it isn't useful on a team? I don't think you can. Take any team that's suffering from a bad pull, an inopportune ambush, what have you, and add knockback.
    Much less than it would be by someone with an area sleep - already a weak situational ability.

    And, as has been said a million times, it's not that knockback cannot be situationally useful, it is instead that knockback is often tied to attacks that would not otherwise be considered situational.

    A big knockback power might be taken as a power similar to the aforementioned sleep if it's something the character has room for. But if that big knockback is also tied to the only good area attack you have, then listing one or two situations it may be useful in is not good enough. Your high damage AoE needs to be part of your regular attack chain, and if you can't use it as such, it becomes a detriment to that character.
  8. Quote:
    Originally Posted by MikeRobe View Post
    But, given that the devs have closed the loophole it is pretty obvious that they believed it to be unintended.
    That is some pretty faulty logic there. By that logic, it was also an "exploit" to play the game normally and run the 10-20 level mission with a normal 10-20 level character that you intended to keep playing. After all, that "loophole" was closed as well.
  9. Quote:
    Originally Posted by PleaseRecycle View Post
    I honestly haven't seen anyone complain about a teammate's knockback in the game in three or four years.
    That's because people try to be polite ingame. It doesn't mean you aren't irritating the crap out of them. I didn't complain to the guy who kept killing me with his knockback - I just 1 starred him and moved on after we finished that mission.
  10. Quote:
    Originally Posted by PleaseRecycle View Post
    If you're arguing that every single thing in the game should be balanced around rounding things up and aoeing them, you're saying you want to take something that is currently quite diverse and render it completely homogeneous.
    If one way of doing things is effective and efficient and another is wasteful and slow, then they are not diverse. A choice to suck is not a real choice.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Well, actually. This pack would be a big boon for a non-vet new character. It would give you a full attack chain at low levels,
    For a single character as long as you level quickly. Really, if you're using it as part of an attack chain, how long is a 25 charge bat going to last?

    Quote:
    self heals
    Nothing in this set gives you this ability.

    That's just a picture of a med kit, nothing like that actually comes with the pack.

    Quote:
    and a Pet to help you kill your first few EBs
    The pet is nice, but it's less than a quarter of the pack and can be purchased separately.
  12. Quote:
    Originally Posted by Jagged View Post
    The major advantage I see of doing this would be that you could add new modes of transport without having to create a new complete power pool. So it would be easier to add something like Beast Run into the mix.
    And in the process invalidate 90% of my characters.
  13. Quote:
    Originally Posted by PleaseRecycle View Post
    How exactly is Sailboat the one who's wildly out of line when all he's arguing for is the status quo?
    Wasn't that explained in great detail? When you claim two mutually exclusive things, it indicates a hole in your argument.

    KB is a powerful tool.
    and
    KB is hated by min-maxers.
    are contradictory statements.

    Anyone who makes both of those statements needs to have their ideas given greater scrutiny, because something is clearly wrong.
  14. Quote:
    Originally Posted by OmegaS View Post
    If someone want to waste their money on a temporary power that gives then a benefit for a short time more power to them.
    That's the problem here. With the exception of the whistle, none of the temp powers really benefit the player. using the attacks results in a lower chance to hit and less damage than if you used a normal attack. It's not a choice some people can make if they need an extra boost, instead it's a con to get money from people who don't understand the game.

    It's difficult to think of a consumable that would be worth buying in this game, and while I understand the devs wanting consumables to be popular, they have not yet succeeded in finding any that are actually useful in this game.
  15. Quote:
    Originally Posted by Casual_Player View Post
    As for pricing, that gets the standard response. Is there something else in the market I'd rather spend that amount of points on? If yes, this item falls somewhere into the spectrum of want <-----> don't want and gets looked at again later. If no, then *bang*, I'll trade in those points as soon as I've got enough available.
    What an odd way to make purchase choices.
  16. Quote:
    Originally Posted by Golden Girl View Post
    But shotguns are the traditional way of fighting zombies
    So it's aesthetic. In other words, this is equivalent to a temporary costume power - that just so happens to reduce your effectiveness if you use it.
  17. Quote:
    Originally Posted by Leese View Post
    How did you people ever survive back when we didn't have weekly market updates at all?
    We didn't, because that time never existed. The weekly updates and the market started at the same time.
  18. Quote:
    Originally Posted by Call Me Awesome View Post
    technically an exploit as the power doesn't take defense buff slotting
    They have never said this is an exploit. Slotting damage to easily cap resist is an exploit (using one type of enhancement to affect another), but simply slotting something not normally allowed has never been called out as an exploit.
  19. Quote:
    Originally Posted by Shadowe View Post
    I believe Arcanaville has previously stated that to maximise the layered protections, you should first aim for soft capped Defence (prevent damage), then get your Resistance as high as possible (minimise damage taken) and then increase your regen and/or max hp (recover from the damage quickly), if the toon is able. Ultimately, though, you should play to your toon's strengths.
    For def and res playing to strength is better since they get better the higher you go. But regen isn't like that. Adding X regen is no better if you're at 300% regen than it would be if you were at 10% regen. If your strength is regen, build for max HP and visa versa. They complement each other, but not themselves.
  20. Quote:
    Originally Posted by Jagged View Post
    Presumably the main characteristic you develop is how downright miserable you are?
    No way. You could have stats for Alcoholism and Philandery.
  21. Quote:
    Originally Posted by Noyjitat View Post
    If you guys had thrown a chainsaw in there somewhere and some weapon customization and other costume pieces this would of been a pretty cool pack to buy. As always though, you guys have consumable prices backwards compared to other mmos.
    Not only do they price the consumables backwards to other MMOs, but the consumables in this game are worth vastly less than in other MMOs.

    Really, what are those inspirations and self-rezes worth? 1000 inf and a minute and a half using global mail?

    If you've got that much money to burn, it would be cheaper to hire someone to sit there and mail inspirations to you when you need them.
  22. Quote:
    Originally Posted by Agent White View Post
    I was more lol'ing at the people that are complaining *about* the feedback. I think the initial kvetching is completely justified because this is an absurd market offering.
    My bad. You got censored so much in that first line, that I was kind of guessing what it said.
  23. Quote:
    Originally Posted by Agent White View Post
    LOL, 10 pages of people ******** and people ******** about people ********. What fun.
    It's called feedback - you know, the reason this thread exists in the first place.
  24. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Technically, it IS a 100 point discount on just getting 5x Self Revive and 5x Precise (Large Acc/Dam) dual insps, ignoring everything else.

    Not saying I'd buy it... consumables are generally priced much too highly in the store. But if you're going to complain about the price of the Undead Survival Kit as a whole, then you need to get to the root of the problem and complain about the cost of the individual pieces:

    5x Revival (Self Rez) -- 200 PP
    5x Precises (Large Acc/Dam) Dual Insp -- 300 PP
    Holy Shotgun Shells (75 Charges) -- 80 PP
    St. Louis Slammer (30 Charges) -- 20 PP
    Warwolf Whistle (5 Charges) -- 80 PP
    That's too big of an issue. How do you complain about "overpriced by infinity percent", which describes the first 4 items on your list.
  25. Quote:
    Originally Posted by Zwillinger View Post
    It's a learning process and we're going to toss some weekly specials on the market that are going resonate really strongly with the Community, and some that will not.
    Even for a learning process, you should (at least) start in the right general ballpark. Next time there's a big meeting, ask the person who proposed this idea to explain why they thought it would be a good idea. I'm having trouble coming up with even a strained justification.

    One of my local restaurants has a daily special that provides variety, but somehow they have still never attempted Turd Sandwich Thursday.