rian_frostdrake

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  1. if i had the artistic talent i had an idea for doms..given the amount of aggro we tend to pull on ourselves with all our aoes, just have a dom standing in the center of the screen surrounded by hundreds of enemies of all types, all facing them and about to attack including hami. and the caption? dominators..tanks got nothing on us..
  2. rian_frostdrake

    Satoshi Kon ...

    yikes, that is sad. paranopia agent was one of the big 10 anime series that i mention to show the breadth of the genre, he will be missed.
  3. Quote:
    Originally Posted by Marcian Tobay View Post
    I'm fairly certain certain sects of Judaism believe Popeye to be their deity. They are, obviously, rejected by other Jewish sects and pejoratively referred to as Hannah-Barbarians.
    I don't know how to link video, but you know the black and white one of the guy in a tuxedo clapping, just envision that here.

    when it comes to abrahamic sect jokes marcian, im always glad to see you enter a thread, and sadducee you go.
  4. Quote:
    Originally Posted by Marcian Tobay View Post
    While I respect your point of view, I will say that your wording may have genuinely scared me.
    the first part made me think he was either an abrahamic diety or popeye
  5. i was grinning about what constituted "problematic individuals" Shall we bet on the number of posts to a godwin?
  6. I'd have to hold myself to a rigid moral code(i kind of try to now, being unpowered, but capable in a fight) because i know i would go too far if i let myself go, id go past vigilant into categories of violence that would go to the commonly accepted idea of a villain. we are talking death note level violence if i let myself go and had the capacity. some guilty may go free, but they do now, and that is the price we pay for maintaining safeguards to protect the innocent from false imprisonment, and we dont even get that right consistently.
  7. rian_frostdrake

    Future Morality?

    I would hope. the feedback has generally be favorable, with some disliking it and some really liking it, but i think by and large, it is appreciated and is not common in mmos, and as such feels fresh. so my fervant hope is that the feedback is taken to heart, and more primal content gets options for us to be really heroic, or blingdingly evil. obviously, writing all the content to have 4 perspectives would be work intensive, and might slow down the content, but id like to see some of it pop up here and there.
  8. Given the forum reaction to the writing of gr, the writers HAVE to be feeling pretty good right now.
  9. Quote:
    Originally Posted by TroyHickman View Post
    Not interested. I play these games for FANTASY...
    ok, im praetoria, COMMON GROUNDS is not available at better booksellers and comics retailers, do not buy your copy today!




  10. Quote:
    Originally Posted by Marcian Tobay View Post
    I thought that, too, until I realized that the entire point of the movie is that Scott Pilgrim is learning what is wrong with him and what needs to change for him to be a worthy person. In Twilight, much like The Little Mermaid, Bella/Ariel is wrong and flawed, but the universe seems to make everything all right for her, as if she's at a dinner part with Time, Meaning, Rhyme, and Reason and Meaning seems to polite to point out that she's using the Salad Fork... for soup.
    interesting thoght you may have uncovered here. you know what you know, but just watch the trailer..does it appear that it will be like that? Now, I am simply tossing this out there, but perhaps one reason people who know scott p's twist see it as a multi layered comedy, romance action film, but those who dont see the ad and just see a kind of silly action film. Now having delved into spoilers myself, i know that post twist, the movie is entirely up my psychological alley, though i was sold on it even when i thought it was a silly video game fight fantasy, but perhaps absent of knowledge of the deeper and more interesting characterizations that cast a lot of characters in a light that is a but more unflattering than one may assume for the protagonist and his love interest, people are not being fully informed of the depth and really think it may just be a nerd kung fu movie. I certainly am not claiming any special knowledge on the topic, but it does certainly seem to be a plausible possibility, that its marketing has failed to capture the actual reason that fans are so adamant about it.

    I'm probably seeing it this friday, i suspect i will like it, so o'malley can at least count on my ticket.

    EDIT: nevermind, all the local theaters dropped it.
  11. two words man, Dinosaur island...its amazing man.
  12. Quote:
    Originally Posted by LiquidX View Post
    Yes, THAT Life of Riley. Back in my "Bad Boys of Computer Science" days, when you could still read stuff like "Under Power", "When I am King", "Ghastly's Ghastly Webcomic", "Ashfield Online", "Exploitation Now!", and "Errant Story".

    (Well, technically, Errant Story is still running.)

    *EDIT*

    (Jeebus H. LaserChrist, Krazy Krow is still doing Marilith?)
    i was trying to remember the name of that one. yes, i loved it, my secondary main, seraph blue, is kind of influenced by how they did angels as symbiotic celestial beings. yes, it sucked that they went down and that dan guy apparently is not speaking with them anymore(at least thats how i interpreted it, might be misreading it). But yeah, they shut down right in the middle of wrapping up their big arc, gyahh.
  13. Quote:
    Originally Posted by Turbo_Ski View Post
    . CoV was a copy-and-paste of most of the work already put into CoH with just more material as one would find in free expansion updates, just as bulk for purchase. GR developed in a similar fashion as CoV and has significantly less to show for it, it's the equivalency of 2 free updates CoX updates where as CoV was like 5 in content. I have a right to feel totally underwhelmed by that.
    ok here is the issue, you are assuming there is a standrdized mount of content for an issue, there isnt. cov introduced(at launch) a 1-40 game at a 50 dollar pricepoint. 41-50 was added l6 months later. gr introduced a 1-20 game with 4 fairly distinct tracks of content, as well as a tips system that made a very large number of standalone missions and it reintroduced the cop for people who had no interest in pvp. it alos, like cov, will add in a subsequent issue the new incarnate syste, which will give alternate progression. going by the comparison to cov, they have 6 months to get that out, based on what we saw on test server a bit ago, they seem a bit further along.
  14. it is based on a misunderstanding of the word standalone expansion. there is a fairly accepted definition, and turbo seems to be confusing it with sequel.
  15. it bugs me too, often the paper missions have some clever jokes in them, but the get eaten by the text box. i'd love to see them time them better, humor is based on timing, not slamming me with everything in the face at once, same with serious exposition as well.
  16. Quote:
    Originally Posted by Draugadan View Post
    That is great. Now if they could just write code so boosters could be bought the same way.
    no complaints with that, I think having the "buy it now" popped right in the game may help impulse buys. someone will complain, someone would complain no matter what, but it really is an issue that i think a lot of us take for granted, and the less convoluted the method of access, the better for players and more money of paragon/ncsoft.
  17. i would revamp shadow shard and make a segregated access style zone for it for redsiders as well, so that they would have the same geography, but different contacts, like oroboros.
  18. Quote:
    Originally Posted by Zombie Man View Post
    Praetoria strikes me as the high-tech, sterile, corrupt government world more akin to Aeon Flux. Because of that, I'm glad magic is down-played... it would be out of place there.
    not a bad fit, the seers kind of kept me thinking of minority report(the movie at least) but aeon flux works. and yeah, it fits a theme, but the next added zone..i wouldn't mind some magic focus, outside of the midnight society, there really hasn't been much push for magic in coh, and even cimoria is more natural(the Romans and monsters) and tech(the 5th) so maybe some magic now?
    Quote:
    Originally Posted by EvilGeko View Post
    It's more like our heroes now have a worthy foe and not the lolvillains of the Rogue Isles.
    I wouldn't mind if the writers took another swing at recluse and crew, they really come across as dysfunctional and borderline pathetic, particularly in contrast with cole's Machiavellian handling of public perception, recluse definitely needs a re-threatening. maybe it could involve the mu/ornabega fight and we could get our magic content out of that?
  19. i'm quite impressed with this, its smart form a general standpoint and is very smart for thi specific issue, somebody needs to take a victory lap.
  20. Quote:
    Originally Posted by Neogumbercules View Post
    It's great. It's so great that... it just totally blows Paragon and the Rogue Isles out of the water. It's better in pretty much every conceivable way. They might as well just stop making expansions for CoH and make Going Rogue it's own thing, like City of Heroes 2 or something, and just focus on expanding that. It's that good. It's good enough to be it's own sequel and just cut the old content out of existence.

    Ok, exuberance aside, how is anyone going to feel good about going back now? As I was joking around in my global channel of choice, Issue 19 might as well be an issue that explains how Primal Earth gets nuked out of existence. Player characters are preserved story wise by having escaped the holocaust through Portals into Preatoria Earth and all old content can be accessed by some kind of Ouroborus system. A new zone can be built in Preatoria Earth away from Cole's city, maybe on the other side of the planet or something, that is claimed by Primal Earth survivors where they fight to survive against the DE that have ravaged the planet, and try to stay out of conflict with the Preatorians.

    Anyway, Preatoria is awesome, and makes the old content look that much more outdated and... bad. Relatively speaking.
    well, it is differnet, as sam eloquently put, there is a comforting feeling to being the hero or the bad guy, but if you want some nastiness, tips are just a menu tab away usually. but i think it complimented the game well. I am glad they are building upon praetoria in future issues, because it really does speak to a different era of comics than co-primal does. Plus, as a guy with a lot of magic characters, praetoria was STRANGE in its sterile lack of magic. i nearly hugged a cot. i mean really, i have made a few praetorians, but i also made 2 new primals, one hero and one widow who is going to switch once she hits 20, because i have had a really good story for that for a while now. and there are a few other people in the lowbie zones, but praetoria really is a interesting side game within coh, and one that brings a need feel to the game. I still want some primal areas given a face lift though, low hero content and the shard both could be made a great deal better with the lessons that have been learned over the years. for me the tips are the underappreciated(by some, others really liek them as much as i do) addition to the primal game, rian did some heroic stuff in coh, but stuff i have done in tip missions were greater than any of the go to see a villain and keep punching him till justice happens. and many vills have noted that villain morality missions are just plain foul...in an intended way.
  21. Quote:
    Originally Posted by Rowdy View Post
    So relieved that you put "when they die" at the end of that sentence.
    that really makes it better?
  22. Quote:
    Originally Posted by Golden Girl View Post



    I never knew the original Phipps arc was that bad - that's just disgusting.
    dude, hit up the wiki, phipps is a polarizing figure. to some he is the reaction of the devs to the criticism that cov was not villainous enough, to others he is considered a prank by the devs for going so overboard on making a horrid, evil, depraved scumbag of a man that he is self-referentially funny. my vills will not do his missions, but at least read up on them, they are twisted. im not going to spoil how completely depraved one of his missions is, but the one where you are poisoning poor children's food was memorably evil, particularly his reaction. as my in-game characters go, my heroes want to brutally beat him and my vills would likely kill him, even my steadfastly non-killing dom violet tendencies.

    here is his page. http://paragonwiki.com/wiki/Westin_Phipps read up and enjoy.
  23. Quote:
    Originally Posted by Dr_Mechano View Post

    Basically imagine City of Heroes was Golden Age/Silver Age stuff, City of Villains got introduced and we moved into the Bronze age, now Going Rogue has been introduced and we've moved into the most grim and gritty dark age.

    Without Liefield thankfully...so no Young Bloods syndrome for us!
    you know, i was debating making a thread aboutt his observation, but im glad someone else said it too. It struck me that praetoria really is moving to the 90's comic conventions of being darker, more ambiguous and having a lot more explicit death. remember our constant discussions about how we "Defeat" enemies..gr often erases that ambiguity, we kill..a lot. in the first mission its implied that we kill either the cops or the res guy.
  24. concept, theya re a dangerous magical group, my characters tend to be magically oriented, so it makes a bit more sense than a dragon fighting malta or a bunch of steampunkers with blunderbusses and robots. and as to gg's comment, i REALLY hope they are one of the groups that dave and co are trying to bring costume elements over to players from. the corsets are nice, the boots really are good, and the masks, i have a few concepts that i could set them to use for quickly.