payback

Apprentice
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  1. payback

    Lusca Caught

    Oh no!!

    They caught my kheldian's twin sister!! lol lol
  2. payback

    Repel & my build

    Lol querying myself now.. Inertial reduction & siphon speed. Are they needed when I have Super jump? If remove inertial reduction, what do I switch it out for?
  3. payback

    Repel & my build

    OK guys & gals, just wondering if I should take Kinetics - Repel power?

    With my build (posted below but is extremely rough so I expect to be ripped apart on this), I have taken repel but at a cost of either not choosing Crush or Increase Density.

    Should I swap repel out for Increase Density or take a power pool instead?

    Hmm.. choices, choices. Anyway.. heres my extremely rough build (advice on this too would be appriciated - Im not going to pvp till I hit 50 or so).

    ---------------------------------------------
    01) --> Lift==> Acc(1) Acc(15) Dmg(34)
    01) --> Transfusion==> Heal(1) Acc(13) Heal(34)
    02) --> Gravity Distortion==> Acc(2) EndRdx(3) Hold(3) Acc(5)
    04) --> Siphon Power==> Acc(4) Acc(5) EndRdx(17) Rechg(40)
    06) --> Propel==> Dmg(6) Acc(7) EndRdx(7) Dmg(11) Dmg(46)
    08) --> Crushing Field==> EndRdx(8) Acc(9) Acc(9) Immob(31)
    10) --> Siphon Speed==> Acc(10) Acc(11) Rechg(13)
    12) --> Combat Jumping==> DefBuf(12) DefBuf(17) DefBuf(31)
    14) --> Super Jump==> Jump(14) EndRdx(15)
    16) --> Swift==> Run(16)
    18) --> Gravity Distortion Field==> EndRdx(18) Acc(19) Acc(19) EndRdx(21) Hold(37)
    20) --> Health==> Heal(20) Heal(21) Heal(25) Heal(37)
    22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23) EndMod(43)
    24) --> Speed Boost==> EndMod(24) Rechg(25) EndMod(34)
    26) --> Wormhole==> Acc(26) EndRdx(27) Acc(27) DisDur(40)
    28) --> Inertial Reduction==> EndRdx(28) Rechg(29) Jump(29)
    30) --> Acrobatics==> EndRdx(30) Rechg(31)
    32) --> Singularity==> Dmg(32) Dmg(33) Rechg(33) EndRdx(33) Dmg(37) Dmg(46)
    35) --> Transference==> Acc(35) EndMod(36) Rechg(36) EndMod(36)
    38) --> Fulcrum Shift==> EndRdx(38) Acc(39) Rechg(39) Acc(39) Rechg(40) Rechg(42)
    41) --> Conserve Power==> Rechg(41) EndRdx(42) Rechg(42) Rechg(43)
    44) --> Temp Invulnerability==> DmgRes(44) EndRdx(45) Rechg(45) DmgRes(45) DmgRes(46)
    47) --> Power Boost==> EndRdx(47) Rechg(48) Rechg(48) Rechg(48)
    49) --> Repel==> KB_Dist(49) EndRdx(50) Rechg(50) EndRdx(50)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Dmg(1)
    01) --> Containment==> Empty(1)
    02) --> Rest==> Rechg(2) Rechg(43)
    ---------------------------------------------
  4. Still more choices to go for though. I dunno if i should get super speed or super jump as travel. Hasten would be nice but I would also like the status protection in leaping set.

    Hmm.. any ideas?
  5. Thank you all for the advice on this. Rolled a grav/kin yesterday and is going well.

    Picked a power that i wish i didnt know though (crush multiple targets one), but hey i can respec that out later.

    Thank you all again for the advice and opinions. Always appriciated
  6. Hi,

    Im thinking of making a grav/kin controller, but have no idea if this AT is any good.

    Played tanks, scrappers, defenders (empath and others) but not a controller before.

    Is a grav/kin better than say.. a grav/rad?

    Any thoughts appriciated.
  7. With the demise of PIE, i also am searching for an sg.

    Payback LVL 50 martial arts/invunerable scrapper
    Harmony LVL 50 peacebringer
    Free Radical LVL 35 warshade
    Nhilandra LVL 5 (atm) spines/regen scrapper
  8. Technicaly payback/harmony/free radical has moved on to cov, but 3 of us have access to coh/cov, and only 1 of us has moved on to cov. payback/harmony/free radical and now nhilandra will be around for some time to come.
    If PIE is breaking up, then we will need a new sg also.
    it's a shame to see PIE die but we must look to the future.
    R.I.P. PIE.... we shall miss u.