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Posts
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Oh no!!
They caught my kheldian's twin sister!! lol lol -
Lol querying myself now.. Inertial reduction & siphon speed. Are they needed when I have Super jump? If remove inertial reduction, what do I switch it out for?
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OK guys & gals, just wondering if I should take Kinetics - Repel power?
With my build (posted below but is extremely rough so I expect to be ripped apart on this), I have taken repel but at a cost of either not choosing Crush or Increase Density.
Should I swap repel out for Increase Density or take a power pool instead?
Hmm.. choices, choices. Anyway.. heres my extremely rough build (advice on this too would be appriciated - Im not going to pvp till I hit 50 or so).
---------------------------------------------
01) --> Lift==> Acc(1) Acc(15) Dmg(34)
01) --> Transfusion==> Heal(1) Acc(13) Heal(34)
02) --> Gravity Distortion==> Acc(2) EndRdx(3) Hold(3) Acc(5)
04) --> Siphon Power==> Acc(4) Acc(5) EndRdx(17) Rechg(40)
06) --> Propel==> Dmg(6) Acc(7) EndRdx(7) Dmg(11) Dmg(46)
08) --> Crushing Field==> EndRdx(8) Acc(9) Acc(9) Immob(31)
10) --> Siphon Speed==> Acc(10) Acc(11) Rechg(13)
12) --> Combat Jumping==> DefBuf(12) DefBuf(17) DefBuf(31)
14) --> Super Jump==> Jump(14) EndRdx(15)
16) --> Swift==> Run(16)
18) --> Gravity Distortion Field==> EndRdx(18) Acc(19) Acc(19) EndRdx(21) Hold(37)
20) --> Health==> Heal(20) Heal(21) Heal(25) Heal(37)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23) EndMod(43)
24) --> Speed Boost==> EndMod(24) Rechg(25) EndMod(34)
26) --> Wormhole==> Acc(26) EndRdx(27) Acc(27) DisDur(40)
28) --> Inertial Reduction==> EndRdx(28) Rechg(29) Jump(29)
30) --> Acrobatics==> EndRdx(30) Rechg(31)
32) --> Singularity==> Dmg(32) Dmg(33) Rechg(33) EndRdx(33) Dmg(37) Dmg(46)
35) --> Transference==> Acc(35) EndMod(36) Rechg(36) EndMod(36)
38) --> Fulcrum Shift==> EndRdx(38) Acc(39) Rechg(39) Acc(39) Rechg(40) Rechg(42)
41) --> Conserve Power==> Rechg(41) EndRdx(42) Rechg(42) Rechg(43)
44) --> Temp Invulnerability==> DmgRes(44) EndRdx(45) Rechg(45) DmgRes(45) DmgRes(46)
47) --> Power Boost==> EndRdx(47) Rechg(48) Rechg(48) Rechg(48)
49) --> Repel==> KB_Dist(49) EndRdx(50) Rechg(50) EndRdx(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Rechg(2) Rechg(43)
--------------------------------------------- -
Still more choices to go for though. I dunno if i should get super speed or super jump as travel. Hasten would be nice but I would also like the status protection in leaping set.
Hmm.. any ideas? -
Thank you all for the advice on this. Rolled a grav/kin yesterday and is going well.
Picked a power that i wish i didnt know though (crush multiple targets one), but hey i can respec that out later.
Thank you all again for the advice and opinions. Always appriciated -
Hi,
Im thinking of making a grav/kin controller, but have no idea if this AT is any good.
Played tanks, scrappers, defenders (empath and others) but not a controller before.
Is a grav/kin better than say.. a grav/rad?
Any thoughts appriciated. -
With the demise of PIE, i also am searching for an sg.
Payback LVL 50 martial arts/invunerable scrapper
Harmony LVL 50 peacebringer
Free Radical LVL 35 warshade
Nhilandra LVL 5 (atm) spines/regen scrapper -
Technicaly payback/harmony/free radical has moved on to cov, but 3 of us have access to coh/cov, and only 1 of us has moved on to cov. payback/harmony/free radical and now nhilandra will be around for some time to come.
If PIE is breaking up, then we will need a new sg also.
it's a shame to see PIE die but we must look to the future.
R.I.P. PIE.... we shall miss u.