milk_weasel

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  1. yep, the problem is, i can't think of any power i'd willingly give up for it.
  2. Like i said, never tried throw spines. I might at some point, but I'm really happy with my build as it is now. We'll see.
  3. thanks very much Maud, been waiting a while for my I9 update to get moved through
  4. I think it's very possible that a portal that connects two dimensions together could connect one at 2007 to the other at 2107 or beyond.
  5. http://boards.cityofheroes.com/showf...Number=8448268

    Here's mine, if you have Mids hero planner you can see it. John Printemps also has a different build up somewhere for his IOs but the link to it in the Scrappers guides wasn't working.
  6. yes, it frees people if you move to them
  7. Oh, and I'm gonna disagree with you on clarity. It may be great for PvP, but I don't really find that my team ever needs it in PvE. The big bubble takes care of the majority of mezzes and the only real problem i find is sleeps, which go away when hit anyways, or i can use the heal from the medicine set, which i took because i like having the self heal and heal other, which the set lacks
  8. [ QUOTE ]
    [ QUOTE ]
    About disruption field, they fixed the caster aggro, I have not had any aggro problems with it on anymore.

    [/ QUOTE ]
    Either that or you get lots of good teams. 8)


    [/ QUOTE ]

    no, (s)he's quite right, they completely removed aggro on the caster in one of the recent patches.
  9. I disagree with you, dragons_fury, on liquefy. I have hasten and 1 or 2 recharges in it and it's up every other mob. plus the knockdown, hold and debuffs make it more useful than most people realise. the problem is, most people don't realise that they're hitting mobs more often and getting hit less often, because defense and accuracy don't show numbers like damage and resists buffs.
  10. milk_weasel

    Guide to Guides

    Thanks for all the work you put in to this, make sure to PM lighthouse, but you probably have already done so.
  11. wanted to give you a heads up that they're fixing bugs with this feature in the new patch on test. Might want to go see the changes to update your info.
  12. They haven't updated the links to guides yet so here's a link to my newer version of this guide.

    http://boards.cityofheroes.com/showf...Number=8448268
  13. milk_weasel

    Rate my build...

    links to game related sites are great. links to products for purchase is bad
  14. My bad, but i knew rage was a drug, just slipped my mind who know it.

    The important thing was that Heroes used to pop them too
  15. Did you know... Enrage inspirations used to be called just Rage, which is also the name of the drug that the Trolls take which mutates them. For a while I found it highly amusing that heroes were popping the same pills that the enemies did.

    Did you know... that in beta for CoV ice armor and ice melee were in the brute powersets. Many people loved them, but the devs stole them because they said that slowing enemy attack rate was counterintuitive to building fury.
  16. [ QUOTE ]
    Liberty Server was home to a really interesting roleplayer who called himself "Cog Warlord" in the days of I1/I2. The Cog Warlord tried very hard, within the restrictions of CoH, to be a real villain, long before CoV came out.
    He played using fairly high level Tanker, and in his "Warlord" guise, he'd announce via broadcasts as well as on the Liberty Forum here, that he was going to further the plans of the Clockwork King by leading a charge of mobs to area X in zone Y.

    In essence, he created zone events where he'd herd up dozens, maybe hundreds of mobs and lead them back to common player areas like the AP entrance to the Hollows. I can understand why someone might think he was griefing lowbies by doing that, but he DID repeatedly announce his intentions and give plenty of warning of his nefarious plans. The net result was that higher-level players would come out to protect everyone. Given the sheer size of the herds, lots of people had a chance to help and there was a very tangible sense that the bigger toons were protecting the smaller ones. Plus, we got to show off our high level powers.

    I'm fairly certain that Cog Warlord eventually got banned for what he was doing, but I will remember him as the first player villain in the game.

    [/ QUOTE ]

    After initially hearing about this guy, I took my claw/invuln scrapper and did the same, creating a giant ambush on the atlas gate of perez park. Rather than RP a villain I sent warnings that someone was launching an attack and began herding up everything nearby. I brought them from the north, south and inside the walls all flooding in, 100s of mobs at a time. The 20 or so people there really enjoyed it and towards the end I almost was able to bring the Kraken, but my lack of a toxic resist and a mean old police drone didn't let me.

    Multiple people asked me if I was a GM since I was able to control mobs like that and make them attack the area, but really it was my old wolf herding skills in play.
  17. I, for one, welcome our new alien overlords
  18. Oh yeah, I forgot to write up how well the IO build works compared to the previous. When I was almost fully slotted and only had a few IOs left to pick up at one point while solo (so no buffs from others did anything) I thought to myself. "holy moly, i'm not running out of endurance" This was super. Of course, it does still go down. There's no way to stop that with 11 toggles and attacks going nonstop. But it doesn't go down very fast, and when it does get low, just pop conserve power and it fills back up for you in a minute or so.

    Coupled with all the acc/dam bonuses and the better overall slotting for acc/dam/recharge it outperforms the SO/HO build by far.
  19. Charging headfirst into a mob of 15 +3 enemies, unleashing a torrent of poisonous spears in all directions, killing all but the boss before your teammates have a chance to rush in. Watching your health drift steadily down only to spring back to full. Enemies cowering around you, unable to attack as numbers stream rapidly above their heads. If that sounds fun to you, then this is how you do it. My play style is an extremely foolhardy one. I rush in and hope I kill everyone before they can kill me. I do die, but only when I make stupid mistakes of my own. That’s the kind of play this build is tailored to.

    This was a very hard build for me to play. Until around lvl 30 I was very weak and couldn’t do anything impressive when I was solo. Until the build is complete it’s unimpressive. But when all the powers combine and their slotted properly it’s a beauty to behold and even better to play. Enemies fall around you like butter on the sun. There is nothing you don’t have a defense against, no Achilles tendon. Because of this the developers gave you less resistance than most sets, but the rest of the powers more than make up for it.

    There are many other ways to play this build. A friend of mine didn’t take any of the AoE powers and focused on single target attacks. I have no idea why. I chose these sets because I wanted someone who focuses on AoEs. If that’s what you want to try, then the advice below should help you. But I recommend you read other guides to get multiple opinions on the sets.

    These are just my opinions and my slotting for the powers I took. I'm not saying you should do exactly as I've done, just letting you know why I did it. It would be rather difficult to emulate this build, because it's my favorite hero and it's the one that got the most HO loving.

    I wanted to build an AoE centered character, and a friend suggested these two sets. I looked into them and decided it would be fun, especially since back then nobody played DA since it would be more of a challenge. So of course, my build suggestions are made with AoEs in mind. Bot would probably give you different suggestions since he didn't take any of the AoE powers on his spiner.

    To start off, here's my opinions on each of the spine powers.

    Barb Swipe - This is a pretty lame power. It has a long animation and small amounts of damage. I skipped it outright, after making the mistake of taking the similar power on my claw scrapper.

    Lunge - Seeing as you have to take this or Barb Swipe, I suggest choosing this. Animation is shorter than BS and does more damage. The longer recharge might be rough for a low lvl, but once you get a few powers it won't be noticable at all.

    Spine Burst - A great AoE. With a larger area than the toggle AoE damage powers, and does more damage for the hits. Also has a nice slow to it that will keep enemies closer to you if they're trying to run away.

    Build Up - I've never known anyone not to take build up. Boosts your damage for a few seconds (which for this build is considerable, since it affects alot of targets).

    Impale - A nice ranged power for taking down flyers and keeping runners from getting too far away. Can also pull other mobs towards you.

    Confront - I originally used this power to pull other mobs to me to keep as many in the AoEs as possible, but found that Impale does that job just as well and also has numerous other beneficial qualities (damage, immob, -fly) that made it worth taking in place of this.

    Quills - A nice AoE that continually hits enemies and reduces their speed and recharge. In an AoE centered build this is crucial.

    Ripper - Since I'm all about AoE's it means I'm always in the middle of mobs. With enemies stacked around me this power works very well, since it has a small cone that usually hits 2 or 3 enemies for a large amount of damage.

    Throw Spines - I didn't take this power because in order to use it most effectively I would have to jump out of the mob, cast it, then jump back in. But the damage from this wouldn't be enough to outdo the other damage I'd normally be doing already in the center. It could be used when first jumping into the mob, but I didn’t feel it was worth taking, as my build was very full and it wouldn’t be used often.


    Dark Armor Powers

    Dark Embrace - You have to take this power. You should take it anyways, it resists the most common damage types in the game.

    Death Shroud - Another nice AoE that does damage that is rarely resisted. Larger DoT than Quills, works great along with it.

    Murky Cloud - Resistance to more damage. This damage isn't as common as the Dark Embrace ones, but they do happen and it's nice to not get hit as for as much damage. Also the resistance to End Drain makes sappers not an issue, for you at least.

    Obsidian Shield - The mez resistance power. Take it, wear it with pride. Also a nice psionic resistance, so you can take over in those rare missions when your teammates cry at their inability to stand up to squishy little psionic enemies.

    Dark Regeneration - This is the best self heal in the game, in my opinion. If it hits one person you get about 1/3 of your health back. So hitting 3 or more enemies with it will fully heal you. It also does some damage, but I wouldn't recommend slotting for that. Recharge so you can heal more often (you'll need it if you play like I do) and endurance reductions are the way to go. It starts off at 33.8 endurance per use, which is 1/3 of your bar in an already end heavy set.

    Cloak of Darkness - This power is extremely skippable. A slight bit of defense. If you plan to PVP it's helpful against stalkers and stealthers, and lets you get a sneak attack start, but in PVE it's not that helpful unless you want to stealth through missions. Also it provides the immobilize resistance that Obsidian lacks. It’s got a very nice aesthetic appeal because it completely removes all your costume components aside from your aura, which has a neat look to it.

    Cloak of Fear - This power made me keep my character. Until around lvl 30 or whenever i got it, I couldn't survive solo against orange mobs of 5 or more(before I got powerful attacks too). With this power, even before getting it slotted I was in crey's folly soloing those groups of 10+ orange mobs. The -Acc that this power kicks out is extremely helpful.

    Oppressive Gloom - Similar to CoF this power will stop enemies from hitting you. The damage you take from it is minimal (60 damage every 2 seconds maximum now if you’re hitting 10 enemies). It is a powerful stun that keeps everyone from attacking you, which is very helpful for everyone on the team.

    Funnily enough, before max targets came into the game, we once had so many enemies herded and stacked in small spot that this power was killing me, without a single enemy attacking me. This is no longer possible.

    Soul Transfer - When I'm on this alt I feel very powerful. I can kill 20 minions in a few seconds. This also makes me play rather haphazardly and I sometimes get over my head trying to maximize the number of enemies near me. So I die. Then I kick this power on and they're all stunned for a minute or so while I get my ground back. This power is skippable, but when you do die it's nice to pick up right there rather than make the trip from the hospital.

    Pre-I9 build:

    Below is my non-IO slotting. I don’t recommend this over the IO slotting. Each one would be extremely expensive if you are buying all the IOs or HOs from WW. This is life. If you can’t afford them, I’d say go earn them or earn some cash. Anyways, I’m not going to go through exactly why I chose each of the SOs and HOs in my non-IO build, but it works very well. However, it was made before I really looked at what each power needed so some of the end reducs aren’t really helpful.


    lunge - 2 acc, 2 damage, 2 end reducs
    spine burst - 3 acc/dam, 3 end reducs
    quills - 3 acc/dam, 3 end reducs
    build up - 3 recharge, 1 end reduc
    ripper - 1 acc/dam, 1 dam, 1 acc, 2 end reducs
    impale - 2 dam/range, 2 acc, 2 end reducs

    Alot of endurance use comes from the attacks, so I was sure to slot them well for it, filling in acc and dam along with those. The powers I use the most get the most end reductions.

    dark embrace - 3 resist/end reducs
    death shroud - 3 dam/accs, 3 end reducs
    murky cloud - 3 resist/end reducs
    obs shield - 3 resist/end reducs
    dark regen - 2 end reducs, 1 recharge
    cloak of fear - 2 tohit debuffs/end reducs, 1 tohit debuff/acc, 1 end reduc, 2 accs
    cloak of darkness - 3 defense/end reducs
    opp gloom - 3 end reducs, 2 acc, 1 acc/mez
    soul transfer - 1 recharge

    Each toggle got 3 end reducs, cause I usually run them all. soul transfer doesn't really need to be slotted, so i threw a recharge in it. fear ended up with 3 tohit debuffs, 3 accs and 3 end reducers. It doens't really need to be slotted for more fear, because it hits so often that it doens't wear off of the mobs. Same goes for OG, but i had an acc/mez that i didn't have a better power to use in.

    combat jumping - 3 defense/end reducs
    super jump - 1 travel/end
    acrobatics - 3 end reducs

    I took the jumping set, because it provides acrobatics, which is pretty crucial, imo. With an aoe based character you need to make sure you're in the center and able to move when needed, so being on your butt doesn't work well. the CJ also provides a bit of defense and immob protection, which is great if you didn't take CoD

    hurdle – 1 jump
    health - 3 greens
    stamina - 3 end modifications

    if you don't plan on taking stamina, you won't make it to 50. the extra regen from health is helpful, since this is one of the squishiest of scrappers.

    hasten - 3 recharges

    i only took this power becuase i had room and it was extremely helpful to get Conserve Power back up, which I feel is a great asset to this build.

    conserve power - 3 recharges
    focused acc - 3 acc buffs/end reducs

    I don't really need FA, but it helps when I'm pvping against an SR or stalker, or if an AV has an elude power. When I'm getting low on endurance I kick it off, becuase it's probably the most draining of my powers. Conserve power lets me run all 11 of my standard toggles and attack nonstop without running out of endurance. I would suggest this above any other ancilliary power set.

    Post I9 build:

    I’m not going to go into everything on why I chose the exact slotting I did. I mainly looked for sets that would allow recovery bonuses, because they are most certainly helpful with my play style. A few of the unique IOs that I purposely added to the build are:
    Steadfast – for it’s extra 3% defense across the board.
    Kismet – extra accuracy
    Luck of the Gambler – It’s nice to have that extra recharge
    Unbounded Leap – allows for inviz when cloak of fear and combat jumping are both running.
    Numina - +rec/reg
    Regenerative Tissue - +regen
    Miracle - +recov

    Not including these IOs, the set bonuses I focused on give me the following.
    +6.75% max end
    +23% recovery
    +76% regen
    +36% acc

    These are the most important set bonuses, but this build also offers many more.

    Since this build is all about AoEs I put the most effort into slotting those powers. I did calculations based on the average damage over time when using procedures for a chance for damage in aoe toggles and spine burst. In spine burst the extra damage from the proc was less than the damage over time that a dam/recharge could give because the power would be fired more often. In death shroud however, I found that having the extra damage from scirocco’s was slightly higher than using a diff dam/something IO.

    A few of the advantages this build has over the non-I9 build are as follows:
    Far more recovery, which more than makes up for the less end reduction slotted
    Damage is capped efficiently across the board for all attacks
    Faster recharging heal, that heals for more and costs less end
    Faster recharge for all attacks

    The resists are slightly less however, but it’s not by much so it won’t be very noticeable and it was still the optimal way to set everything up. Plus the rez recharges faster so if the resists aren’t enough it should be back up for ya :P

    These two builds are just the way I felt they should be based on my playstyle. If you have a different style, by all means slot for things that will work better for you. But if you love jumping headfirst into mobs and watching them melt around you, these builds will help you do that.

    The IO build is below and if you don’t have Mids I suggest you download it, because it will make looking at the build much easier.

    Hero Plan by Mids' Hero Designer 1.153[/color]
    http://www.onthejazz.co.uk/hu/mhd.php[/color]

    Cross Dresser:[/color] Level 50 Natural Scrapper[/color]
    Primary Power Set: [/color]Spines[/color]
    Secondary Power Set: [/color]Dark Armor[/color]
    Power Pool: [/color]Leaping[/color]
    Power Pool: [/color]Fitness[/color]
    Power Pool: [/color]Speed[/color]
    Ancillary Pool: [/color]Body Mastery[/color]

    Hero Profile:[/color]
    Level 1:[/color] Lunge[/color] --[/color] B'ngBlow-[/color]Acc/Dmg[/color]:30[/color](A)[/color], [/color]B'ngBlow-[/color]Dmg/EndRdx[/color]:30[/color](3)[/color], [/color]Mako-[/color]Acc/Dmg[/color]:50[/color](3)[/color], [/color]Mako-[/color]Dmg/EndRdx[/color]:50[/color](5)[/color], [/color]Mako-[/color]Acc/EndRdx/Rchg[/color]:50[/color](5)[/color], [/color]Mako-[/color]Acc/Dmg/EndRdx/Rchg[/color]:50[/color](7)[/color]
    Level 1:[/color] Dark Embrace[/color] --[/color] ImpArm-[/color]ResDam/EndRdx[/color]:40[/color](A)[/color], [/color]ImpArm-[/color]EndRdx/Rchg[/color]:40[/color](7)[/color], [/color]ImpArm-[/color]ResDam/EndRdx/Rchg[/color]:40[/color](9)[/color], [/color]ImpArm-[/color]ResDam[/color]:40[/color](9)[/color], [/color]S'fstPrt-[/color]ResDam/Def+[/color]:30[/color](19)[/color]
    Level 2:[/color] Spine Burst[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:50[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:50[/color](11)[/color], [/color]Sciroc-[/color]Dmg/EndRdx[/color]:50[/color](11)[/color], [/color]Sciroc-[/color]Acc/Rchg[/color]:50[/color](13)[/color], [/color]Sciroc-[/color]Acc/Dmg/EndRdx[/color]:50[/color](13)[/color], [/color]Sciroc-[/color]Dmg/Rchg[/color]:50[/color](15)[/color]
    Level 4:[/color] Murky Cloud[/color] --[/color] ImpArm-[/color]ResDam/EndRdx[/color]:40[/color](A)[/color], [/color]ImpArm-[/color]EndRdx/Rchg[/color]:40[/color](15)[/color], [/color]ImpArm-[/color]ResDam/EndRdx/Rchg[/color]:40[/color](17)[/color], [/color]ImpArm-[/color]ResDam[/color]:40[/color](17)[/color]
    Level 6:[/color] Combat Jumping[/color] --[/color] Ksmt-[/color]ToHit+[/color]:30[/color](A)[/color], [/color]LkGmblr-[/color]Rchg+[/color]:30[/color](19)[/color], [/color]ULeap-[/color]Stlth[/color]:30[/color](21)[/color]
    Level 8:[/color] Build Up[/color] --[/color] RechRdx[/color]-I[/color]:30[/color](A)[/color], [/color]RechRdx[/color]-I[/color]:30[/color](25)[/color], [/color]EndRdx[/color]-I[/color]:30[/color](33)[/color]
    Level 10:[/color] Obsidian Shield[/color] --[/color] ImpArm-[/color]ResDam/EndRdx[/color]:40[/color](A)[/color], [/color]ImpArm-[/color]EndRdx/Rchg[/color]:40[/color](21)[/color], [/color]ImpArm-[/color]ResDam/EndRdx/Rchg[/color]:40[/color](23)[/color], [/color]ImpArm-[/color]ResDam[/color]:40[/color](23)[/color]
    Level 12:[/color] Hurdle[/color] --[/color] Jump[/color]-I[/color]:30[/color](A)[/color]
    Level 14:[/color] Super Jump[/color] --[/color] HO:Micro[/color](A)[/color]
    Level 16:[/color] Health[/color] --[/color] Numna-[/color]Regen/Rcvry+[/color]:50[/color](A)[/color], [/color]Mrcl-[/color]Rcvry+[/color]:40[/color](25)[/color], [/color]RgnTis-[/color]Regen+[/color]:30[/color](27)[/color], [/color]Numna-[/color]Heal[/color]:50[/color](50)[/color]
    Level 18:[/color] Quills[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:50[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:50[/color](27)[/color], [/color]Sciroc-[/color]Acc/Dmg[/color]:50[/color](29)[/color], [/color]Sciroc-[/color]Dam%[/color]:50[/color](29)[/color], [/color]TmpRdns-[/color]Dmg/Slow[/color]:50[/color](31)[/color], [/color]TmpRdns-[/color]Acc/EndRdx[/color]:50[/color](31)[/color]
    Level 20:[/color] Stamina[/color] --[/color] EndMod[/color]-I[/color]:50[/color](A)[/color], [/color]EndMod[/color]-I[/color]:50[/color](31)[/color], [/color]EndMod[/color]-I[/color]:50[/color](33)[/color]
    Level 22:[/color] Acrobatics[/color] --[/color] EndRdx[/color]-I[/color]:50[/color](A)[/color]
    Level 24:[/color] Dark Regeneration[/color] --[/color] Mrcl-[/color]EndRdx/Rchg[/color]:40[/color](A)[/color], [/color]Mrcl-[/color]Heal/EndRdx/Rchg[/color]:40[/color](34)[/color], [/color]Numna-[/color]EndRdx/Rchg[/color]:50[/color](34)[/color], [/color]Numna-[/color]Heal/EndRdx/Rchg[/color]:50[/color](34)[/color]
    Level 26:[/color] Death Shroud[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:30[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:30[/color](36)[/color], [/color]Sciroc-[/color]Acc/Dmg[/color]:30[/color](36)[/color], [/color]Sciroc-[/color]Dmg/EndRdx[/color]:30[/color](46)[/color], [/color]Sciroc-[/color]Acc/Dmg/EndRdx[/color]:30[/color](46)[/color], [/color]Sciroc-[/color]Dam%[/color]:30[/color](46)[/color]
    Level 28:[/color] Cloak of Fear[/color] --[/color] Abys-[/color]Acc/Rchg[/color]:50[/color](A)[/color], [/color]Abys-[/color]EndRdx/Fear[/color]:50[/color](33)[/color], [/color]Abys-[/color]Acc/EndRdx[/color]:50[/color](36)[/color], [/color]Abys-[/color]Acc/Fear/Rchg[/color]:50[/color](37)[/color], [/color]Abys-[/color]Dam%[/color]:50[/color](37)[/color], [/color]EndRdx[/color]-I[/color]:50[/color](37)[/color]
    Level 30:[/color] Ripper[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:50[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:50[/color](39)[/color], [/color]Sciroc-[/color]Acc/Dmg[/color]:50[/color](39)[/color], [/color]Sciroc-[/color]Dmg/EndRdx[/color]:50[/color](39)[/color], [/color]Sciroc-[/color]Acc/Dmg/EndRdx[/color]:50[/color](40)[/color], [/color]Sciroc-[/color]Dam%[/color]:50[/color](40)[/color]
    Level 32:[/color] Impale[/color] --[/color] Thundr-[/color]Acc/Dmg[/color]:30[/color](A)[/color], [/color]Thundr-[/color]Acc/Dmg/EndRdx[/color]:30[/color](40)[/color], [/color]Dev'n-[/color]Acc/Dmg[/color]:30[/color](42)[/color], [/color]Dev'n-[/color]Dmg/EndRdx[/color]:30[/color](42)[/color], [/color]Dev'n-[/color]Acc/Dmg/Rchg[/color]:30[/color](42)[/color], [/color]Dev'n-[/color]Acc/Dmg/EndRdx/Rchg[/color]:30[/color](43)[/color]
    Level 35:[/color] Oppressive Gloom[/color] --[/color] Stpfy-[/color]Acc/EndRdx[/color]:50[/color](A)[/color], [/color]Stpfy-[/color]Acc/Stun/Rchg[/color]:50[/color](43)[/color], [/color]Stpfy-[/color]EndRdx/Stun[/color]:50[/color](43)[/color], [/color]HO:Endo[/color](45)[/color]
    Level 38:[/color] Hasten[/color] --[/color] RechRdx[/color]-I[/color]:50[/color](A)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](45)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](45)[/color]
    Level 41:[/color] Conserve Power[/color] --[/color] RechRdx[/color]-I[/color]:50[/color](A)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](48)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](48)[/color]
    Level 44:[/color] Focused Accuracy[/color] --[/color] HO:Cyto[/color](A)[/color], [/color]HO:Cyto[/color](48)[/color], [/color]HO:Cyto[/color](50)[/color]
    Level 47:[/color] Cloak of Darkness[/color] --[/color] GftotA-[/color]Def/EndRdx[/color]:40[/color](A)[/color], [/color]GftotA-[/color]EndRdx/Rchg[/color]:40[/color](50)[/color]
    Level 49:[/color] Soul Transfer[/color] --[/color] RechRdx[/color]-I[/color]:50[/color](A)[/color]
    ------------[/color]
    Level 1:[/color] Brawl[/color] --[/color] Empty[/color](A)[/color]
    Level 1:[/color] Sprint[/color] --[/color] Empty[/color](A)[/color]
    Level 1:[/color] Critical Hit[/color]
    Level 2:[/color] Rest[/color] --[/color] Empty[/color](A)[/color]


    Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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    If there are any comments or suggestions, please let me know 
  20. It's been like that since as long as i can remember. window scale is a great thing, i play at 70% on 1280x1024 cause i like to see the game rather than the windows