Charging headfirst into a mob of 15 +3 enemies, unleashing a torrent of poisonous spears in all directions, killing all but the boss before your teammates have a chance to rush in. Watching your health drift steadily down only to spring back to full. Enemies cowering around you, unable to attack as numbers stream rapidly above their heads. If that sounds fun to you, then this is how you do it. My play style is an extremely foolhardy one. I rush in and hope I kill everyone before they can kill me. I do die, but only when I make stupid mistakes of my own. Thats the kind of play this build is tailored to.
This was a very hard build for me to play. Until around lvl 30 I was very weak and couldnt do anything impressive when I was solo. Until the build is complete its unimpressive. But when all the powers combine and their slotted properly its a beauty to behold and even better to play. Enemies fall around you like butter on the sun. There is nothing you dont have a defense against, no Achilles tendon. Because of this the developers gave you less resistance than most sets, but the rest of the powers more than make up for it.
There are many other ways to play this build. A friend of mine didnt take any of the AoE powers and focused on single target attacks. I have no idea why. I chose these sets because I wanted someone who focuses on AoEs. If thats what you want to try, then the advice below should help you. But I recommend you read other guides to get multiple opinions on the sets.
These are just my opinions and my slotting for the powers I took. I'm not saying you should do exactly as I've done, just letting you know why I did it. It would be rather difficult to emulate this build, because it's my favorite hero and it's the one that got the most HO loving.
I wanted to build an AoE centered character, and a friend suggested these two sets. I looked into them and decided it would be fun, especially since back then nobody played DA since it would be more of a challenge. So of course, my build suggestions are made with AoEs in mind. Bot would probably give you different suggestions since he didn't take any of the AoE powers on his spiner.
To start off, here's my opinions on each of the spine powers.
Barb Swipe - This is a pretty lame power. It has a long animation and small amounts of damage. I skipped it outright, after making the mistake of taking the similar power on my claw scrapper.
Lunge - Seeing as you have to take this or Barb Swipe, I suggest choosing this. Animation is shorter than BS and does more damage. The longer recharge might be rough for a low lvl, but once you get a few powers it won't be noticable at all.
Spine Burst - A great AoE. With a larger area than the toggle AoE damage powers, and does more damage for the hits. Also has a nice slow to it that will keep enemies closer to you if they're trying to run away.
Build Up - I've never known anyone not to take build up. Boosts your damage for a few seconds (which for this build is considerable, since it affects alot of targets).
Impale - A nice ranged power for taking down flyers and keeping runners from getting too far away. Can also pull other mobs towards you.
Confront - I originally used this power to pull other mobs to me to keep as many in the AoEs as possible, but found that Impale does that job just as well and also has numerous other beneficial qualities (damage, immob, -fly) that made it worth taking in place of this.
Quills - A nice AoE that continually hits enemies and reduces their speed and recharge. In an AoE centered build this is crucial.
Ripper - Since I'm all about AoE's it means I'm always in the middle of mobs. With enemies stacked around me this power works very well, since it has a small cone that usually hits 2 or 3 enemies for a large amount of damage.
Throw Spines - I didn't take this power because in order to use it most effectively I would have to jump out of the mob, cast it, then jump back in. But the damage from this wouldn't be enough to outdo the other damage I'd normally be doing already in the center. It could be used when first jumping into the mob, but I didnt feel it was worth taking, as my build was very full and it wouldnt be used often.
Dark Armor Powers
Dark Embrace - You have to take this power. You should take it anyways, it resists the most common damage types in the game.
Death Shroud - Another nice AoE that does damage that is rarely resisted. Larger DoT than Quills, works great along with it.
Murky Cloud - Resistance to more damage. This damage isn't as common as the Dark Embrace ones, but they do happen and it's nice to not get hit as for as much damage. Also the resistance to End Drain makes sappers not an issue, for you at least.
Obsidian Shield - The mez resistance power. Take it, wear it with pride. Also a nice psionic resistance, so you can take over in those rare missions when your teammates cry at their inability to stand up to squishy little psionic enemies.
Dark Regeneration - This is the best self heal in the game, in my opinion. If it hits one person you get about 1/3 of your health back. So hitting 3 or more enemies with it will fully heal you. It also does some damage, but I wouldn't recommend slotting for that. Recharge so you can heal more often (you'll need it if you play like I do) and endurance reductions are the way to go. It starts off at 33.8 endurance per use, which is 1/3 of your bar in an already end heavy set.
Cloak of Darkness - This power is extremely skippable. A slight bit of defense. If you plan to PVP it's helpful against stalkers and stealthers, and lets you get a sneak attack start, but in PVE it's not that helpful unless you want to stealth through missions. Also it provides the immobilize resistance that Obsidian lacks. Its got a very nice aesthetic appeal because it completely removes all your costume components aside from your aura, which has a neat look to it.
Cloak of Fear - This power made me keep my character. Until around lvl 30 or whenever i got it, I couldn't survive solo against orange mobs of 5 or more(before I got powerful attacks too). With this power, even before getting it slotted I was in crey's folly soloing those groups of 10+ orange mobs. The -Acc that this power kicks out is extremely helpful.
Oppressive Gloom - Similar to CoF this power will stop enemies from hitting you. The damage you take from it is minimal (60 damage every 2 seconds maximum now if youre hitting 10 enemies). It is a powerful stun that keeps everyone from attacking you, which is very helpful for everyone on the team.
Funnily enough, before max targets came into the game, we once had so many enemies herded and stacked in small spot that this power was killing me, without a single enemy attacking me. This is no longer possible.
Soul Transfer - When I'm on this alt I feel very powerful. I can kill 20 minions in a few seconds. This also makes me play rather haphazardly and I sometimes get over my head trying to maximize the number of enemies near me. So I die. Then I kick this power on and they're all stunned for a minute or so while I get my ground back. This power is skippable, but when you do die it's nice to pick up right there rather than make the trip from the hospital.
Pre-I9 build:
Below is my non-IO slotting. I dont recommend this over the IO slotting. Each one would be extremely expensive if you are buying all the IOs or HOs from WW. This is life. If you cant afford them, Id say go earn them or earn some cash. Anyways, Im not going to go through exactly why I chose each of the SOs and HOs in my non-IO build, but it works very well. However, it was made before I really looked at what each power needed so some of the end reducs arent really helpful.
lunge - 2 acc, 2 damage, 2 end reducs
spine burst - 3 acc/dam, 3 end reducs
quills - 3 acc/dam, 3 end reducs
build up - 3 recharge, 1 end reduc
ripper - 1 acc/dam, 1 dam, 1 acc, 2 end reducs
impale - 2 dam/range, 2 acc, 2 end reducs
Alot of endurance use comes from the attacks, so I was sure to slot them well for it, filling in acc and dam along with those. The powers I use the most get the most end reductions.
dark embrace - 3 resist/end reducs
death shroud - 3 dam/accs, 3 end reducs
murky cloud - 3 resist/end reducs
obs shield - 3 resist/end reducs
dark regen - 2 end reducs, 1 recharge
cloak of fear - 2 tohit debuffs/end reducs, 1 tohit debuff/acc, 1 end reduc, 2 accs
cloak of darkness - 3 defense/end reducs
opp gloom - 3 end reducs, 2 acc, 1 acc/mez
soul transfer - 1 recharge
Each toggle got 3 end reducs, cause I usually run them all. soul transfer doesn't really need to be slotted, so i threw a recharge in it. fear ended up with 3 tohit debuffs, 3 accs and 3 end reducers. It doens't really need to be slotted for more fear, because it hits so often that it doens't wear off of the mobs. Same goes for OG, but i had an acc/mez that i didn't have a better power to use in.
combat jumping - 3 defense/end reducs
super jump - 1 travel/end
acrobatics - 3 end reducs
I took the jumping set, because it provides acrobatics, which is pretty crucial, imo. With an aoe based character you need to make sure you're in the center and able to move when needed, so being on your butt doesn't work well. the CJ also provides a bit of defense and immob protection, which is great if you didn't take CoD
hurdle 1 jump
health - 3 greens
stamina - 3 end modifications
if you don't plan on taking stamina, you won't make it to 50. the extra regen from health is helpful, since this is one of the squishiest of scrappers.
hasten - 3 recharges
i only took this power becuase i had room and it was extremely helpful to get Conserve Power back up, which I feel is a great asset to this build.
conserve power - 3 recharges
focused acc - 3 acc buffs/end reducs
I don't really need FA, but it helps when I'm pvping against an SR or stalker, or if an AV has an elude power. When I'm getting low on endurance I kick it off, becuase it's probably the most draining of my powers. Conserve power lets me run all 11 of my standard toggles and attack nonstop without running out of endurance. I would suggest this above any other ancilliary power set.
Post I9 build:
Im not going to go into everything on why I chose the exact slotting I did. I mainly looked for sets that would allow recovery bonuses, because they are most certainly helpful with my play style. A few of the unique IOs that I purposely added to the build are:
Steadfast for its extra 3% defense across the board.
Kismet extra accuracy
Luck of the Gambler Its nice to have that extra recharge
Unbounded Leap allows for inviz when cloak of fear and combat jumping are both running.
Numina - +rec/reg
Regenerative Tissue - +regen
Miracle - +recov
Not including these IOs, the set bonuses I focused on give me the following.
+6.75% max end
+23% recovery
+76% regen
+36% acc
These are the most important set bonuses, but this build also offers many more.
Since this build is all about AoEs I put the most effort into slotting those powers. I did calculations based on the average damage over time when using procedures for a chance for damage in aoe toggles and spine burst. In spine burst the extra damage from the proc was less than the damage over time that a dam/recharge could give because the power would be fired more often. In death shroud however, I found that having the extra damage from sciroccos was slightly higher than using a diff dam/something IO.
A few of the advantages this build has over the non-I9 build are as follows:
Far more recovery, which more than makes up for the less end reduction slotted
Damage is capped efficiently across the board for all attacks
Faster recharging heal, that heals for more and costs less end
Faster recharge for all attacks
The resists are slightly less however, but its not by much so it wont be very noticeable and it was still the optimal way to set everything up. Plus the rez recharges faster so if the resists arent enough it should be back up for ya :P
These two builds are just the way I felt they should be based on my playstyle. If you have a different style, by all means slot for things that will work better for you. But if you love jumping headfirst into mobs and watching them melt around you, these builds will help you do that.
The IO build is below and if you dont have Mids I suggest you download it, because it will make looking at the build much easier.
Hero Plan by Mids' Hero Designer 1.153[/color]
http://www.onthejazz.co.uk/hu/mhd.php[/color]
Cross Dresser:[/color] Level 50 Natural Scrapper[/color]
Primary Power Set: [/color]Spines[/color]
Secondary Power Set: [/color]Dark Armor[/color]
Power Pool: [/color]Leaping[/color]
Power Pool: [/color]Fitness[/color]
Power Pool: [/color]Speed[/color]
Ancillary Pool: [/color]Body Mastery[/color]
Hero Profile:[/color]
Level 1:[/color] Lunge[/color] --[/color] B'ngBlow-[/color]Acc/Dmg[/color]:30[/color](A)[/color], [/color]B'ngBlow-[/color]Dmg/EndRdx[/color]:30[/color](3)[/color], [/color]Mako-[/color]Acc/Dmg[/color]:50[/color](3)[/color], [/color]Mako-[/color]Dmg/EndRdx[/color]:50[/color](5)[/color], [/color]Mako-[/color]Acc/EndRdx/Rchg[/color]:50[/color](5)[/color], [/color]Mako-[/color]Acc/Dmg/EndRdx/Rchg[/color]:50[/color](7)[/color]
Level 1:[/color] Dark Embrace[/color] --[/color] ImpArm-[/color]ResDam/EndRdx[/color]:40[/color](A)[/color], [/color]ImpArm-[/color]EndRdx/Rchg[/color]:40[/color](7)[/color], [/color]ImpArm-[/color]ResDam/EndRdx/Rchg[/color]:40[/color](9)[/color], [/color]ImpArm-[/color]ResDam[/color]:40[/color](9)[/color], [/color]S'fstPrt-[/color]ResDam/Def+[/color]:30[/color](19)[/color]
Level 2:[/color] Spine Burst[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:50[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:50[/color](11)[/color], [/color]Sciroc-[/color]Dmg/EndRdx[/color]:50[/color](11)[/color], [/color]Sciroc-[/color]Acc/Rchg[/color]:50[/color](13)[/color], [/color]Sciroc-[/color]Acc/Dmg/EndRdx[/color]:50[/color](13)[/color], [/color]Sciroc-[/color]Dmg/Rchg[/color]:50[/color](15)[/color]
Level 4:[/color] Murky Cloud[/color] --[/color] ImpArm-[/color]ResDam/EndRdx[/color]:40[/color](A)[/color], [/color]ImpArm-[/color]EndRdx/Rchg[/color]:40[/color](15)[/color], [/color]ImpArm-[/color]ResDam/EndRdx/Rchg[/color]:40[/color](17)[/color], [/color]ImpArm-[/color]ResDam[/color]:40[/color](17)[/color]
Level 6:[/color] Combat Jumping[/color] --[/color] Ksmt-[/color]ToHit+[/color]:30[/color](A)[/color], [/color]LkGmblr-[/color]Rchg+[/color]:30[/color](19)[/color], [/color]ULeap-[/color]Stlth[/color]:30[/color](21)[/color]
Level 8:[/color] Build Up[/color] --[/color] RechRdx[/color]-I[/color]:30[/color](A)[/color], [/color]RechRdx[/color]-I[/color]:30[/color](25)[/color], [/color]EndRdx[/color]-I[/color]:30[/color](33)[/color]
Level 10:[/color] Obsidian Shield[/color] --[/color] ImpArm-[/color]ResDam/EndRdx[/color]:40[/color](A)[/color], [/color]ImpArm-[/color]EndRdx/Rchg[/color]:40[/color](21)[/color], [/color]ImpArm-[/color]ResDam/EndRdx/Rchg[/color]:40[/color](23)[/color], [/color]ImpArm-[/color]ResDam[/color]:40[/color](23)[/color]
Level 12:[/color] Hurdle[/color] --[/color] Jump[/color]-I[/color]:30[/color](A)[/color]
Level 14:[/color] Super Jump[/color] --[/color] HO:Micro[/color](A)[/color]
Level 16:[/color] Health[/color] --[/color] Numna-[/color]Regen/Rcvry+[/color]:50[/color](A)[/color], [/color]Mrcl-[/color]Rcvry+[/color]:40[/color](25)[/color], [/color]RgnTis-[/color]Regen+[/color]:30[/color](27)[/color], [/color]Numna-[/color]Heal[/color]:50[/color](50)[/color]
Level 18:[/color] Quills[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:50[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:50[/color](27)[/color], [/color]Sciroc-[/color]Acc/Dmg[/color]:50[/color](29)[/color], [/color]Sciroc-[/color]Dam%[/color]:50[/color](29)[/color], [/color]TmpRdns-[/color]Dmg/Slow[/color]:50[/color](31)[/color], [/color]TmpRdns-[/color]Acc/EndRdx[/color]:50[/color](31)[/color]
Level 20:[/color] Stamina[/color] --[/color] EndMod[/color]-I[/color]:50[/color](A)[/color], [/color]EndMod[/color]-I[/color]:50[/color](31)[/color], [/color]EndMod[/color]-I[/color]:50[/color](33)[/color]
Level 22:[/color] Acrobatics[/color] --[/color] EndRdx[/color]-I[/color]:50[/color](A)[/color]
Level 24:[/color] Dark Regeneration[/color] --[/color] Mrcl-[/color]EndRdx/Rchg[/color]:40[/color](A)[/color], [/color]Mrcl-[/color]Heal/EndRdx/Rchg[/color]:40[/color](34)[/color], [/color]Numna-[/color]EndRdx/Rchg[/color]:50[/color](34)[/color], [/color]Numna-[/color]Heal/EndRdx/Rchg[/color]:50[/color](34)[/color]
Level 26:[/color] Death Shroud[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:30[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:30[/color](36)[/color], [/color]Sciroc-[/color]Acc/Dmg[/color]:30[/color](36)[/color], [/color]Sciroc-[/color]Dmg/EndRdx[/color]:30[/color](46)[/color], [/color]Sciroc-[/color]Acc/Dmg/EndRdx[/color]:30[/color](46)[/color], [/color]Sciroc-[/color]Dam%[/color]:30[/color](46)[/color]
Level 28:[/color] Cloak of Fear[/color] --[/color] Abys-[/color]Acc/Rchg[/color]:50[/color](A)[/color], [/color]Abys-[/color]EndRdx/Fear[/color]:50[/color](33)[/color], [/color]Abys-[/color]Acc/EndRdx[/color]:50[/color](36)[/color], [/color]Abys-[/color]Acc/Fear/Rchg[/color]:50[/color](37)[/color], [/color]Abys-[/color]Dam%[/color]:50[/color](37)[/color], [/color]EndRdx[/color]-I[/color]:50[/color](37)[/color]
Level 30:[/color] Ripper[/color] --[/color] C'ngBlow-[/color]Acc/Dmg[/color]:50[/color](A)[/color], [/color]C'ngBlow-[/color]Dmg/EndRdx[/color]:50[/color](39)[/color], [/color]Sciroc-[/color]Acc/Dmg[/color]:50[/color](39)[/color], [/color]Sciroc-[/color]Dmg/EndRdx[/color]:50[/color](39)[/color], [/color]Sciroc-[/color]Acc/Dmg/EndRdx[/color]:50[/color](40)[/color], [/color]Sciroc-[/color]Dam%[/color]:50[/color](40)[/color]
Level 32:[/color] Impale[/color] --[/color] Thundr-[/color]Acc/Dmg[/color]:30[/color](A)[/color], [/color]Thundr-[/color]Acc/Dmg/EndRdx[/color]:30[/color](40)[/color], [/color]Dev'n-[/color]Acc/Dmg[/color]:30[/color](42)[/color], [/color]Dev'n-[/color]Dmg/EndRdx[/color]:30[/color](42)[/color], [/color]Dev'n-[/color]Acc/Dmg/Rchg[/color]:30[/color](42)[/color], [/color]Dev'n-[/color]Acc/Dmg/EndRdx/Rchg[/color]:30[/color](43)[/color]
Level 35:[/color] Oppressive Gloom[/color] --[/color] Stpfy-[/color]Acc/EndRdx[/color]:50[/color](A)[/color], [/color]Stpfy-[/color]Acc/Stun/Rchg[/color]:50[/color](43)[/color], [/color]Stpfy-[/color]EndRdx/Stun[/color]:50[/color](43)[/color], [/color]HO:Endo[/color](45)[/color]
Level 38:[/color] Hasten[/color] --[/color] RechRdx[/color]-I[/color]:50[/color](A)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](45)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](45)[/color]
Level 41:[/color] Conserve Power[/color] --[/color] RechRdx[/color]-I[/color]:50[/color](A)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](48)[/color], [/color]RechRdx[/color]-I[/color]:50[/color](48)[/color]
Level 44:[/color] Focused Accuracy[/color] --[/color] HO:Cyto[/color](A)[/color], [/color]HO:Cyto[/color](48)[/color], [/color]HO:Cyto[/color](50)[/color]
Level 47:[/color] Cloak of Darkness[/color] --[/color] GftotA-[/color]Def/EndRdx[/color]:40[/color](A)[/color], [/color]GftotA-[/color]EndRdx/Rchg[/color]:40[/color](50)[/color]
Level 49:[/color] Soul Transfer[/color] --[/color] RechRdx[/color]-I[/color]:50[/color](A)[/color]
------------[/color]
Level 1:[/color] Brawl[/color] --[/color] Empty[/color](A)[/color]
Level 1:[/color] Sprint[/color] --[/color] Empty[/color](A)[/color]
Level 1:[/color] Critical Hit[/color]
Level 2:[/color] Rest[/color] --[/color] Empty[/color](A)[/color]
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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If there are any comments or suggestions, please let me know &#61514;