maxtsorm

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  1. Snow storm has a 41s recharge time (with max recharge in it) ...and duration of 15 seconds....while quicksand is up all the time basiclly (unless i read it wrong..have to go look again....)
  2. yeah i was also looking at Stlagmites ad a ghetto defense thing and a cheap purple set...

    mmm gonna look into it more
  3. Here is a build I came up with (well I MIGHT have taken ideas from SOMEONE eles build...but I neither deny/nor confirm those rumors)

    Sooooo


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine

    Hero Profile:
    Level 1: Power Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(25)
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 4: Ablating Strike -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
    Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), RechRdx-I(13), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(15), LkGmblr-Rchg+(39), LkGmblr-Def(39)
    Level 10: Blinding Feint -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dmg(11), Hectmb-Acc/Dmg/Rchg(50), Hectmb-Dmg/Rchg(50)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(37)
    Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Mrcl-Rcvry+(37), Numna-Heal(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46)
    Level 22: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45)
    Level 24: Boxing -- Empty(A)
    Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 32: One Thousand Cuts -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
    Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40)
    Level 41: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-EndRdx/Rchg(46)
    Level 44: Stimulant -- IntRdx-I(A)
    Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(48), IntRdx-I(48), Numna-Heal(48), IntRdx-I(50)
    Level 49: Weave -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  4. Also with 3 recharges in FE it goes to 55 sec recharge 8 sec difference...
  5. FE was a last min thing....building up the defense with the 3 slots in teh travel powers.
  6. The second build uses fireball...etc etc


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 1: Scorch -- Empty(A)
    Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
    Level 4: Combustion -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(5), Armgdn-Dmg(5), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(37)
    Level 6: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(7), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
    Level 8: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(9), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/EndRdx(19), Efficacy-EndMod/Acc/Rchg(19), RechRdx-I(50)
    Level 10: Swift -- Run-I(A)
    Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 14: Combat Jumping -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(15), DefBuff-I(43)
    Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(40), Zephyr-Travel/EndRdx(50)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 26: Weave -- Ksmt-ToHit+(A), Krma-ResKB(43)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-%Dam(36), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-Rchg(33), AdjTgt-ToHit/Rchg(34)
    Level 35: Taunt -- Zinger-Taunt/Rchg(A)
    Level 38: Greater Fire Sword -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dam%(40)
    Level 41: Char -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(42), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(43)
    Level 44: Fire Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dam%(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Fiery Embrace -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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  7. This first build Im wondering about...it uses earth for quicksand and stlagmite stun....with burn....

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 1: Scorch -- Empty(A)
    Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
    Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(43)
    Level 6: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-%Dam(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
    Level 8: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(9), Efficacy-EndMod/EndRdx(9), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), RechRdx-I(37)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(17)
    Level 16: Hurdle -- Empty(A)
    Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(50)
    Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
    Level 22: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(27)
    Level 26: Boxing -- Empty(A)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 32: Weave -- Krma-ResKB(A)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39), DefBuff-I(39)
    Level 41: Stone Prison -- Empty(A)
    Level 44: Quick Sand -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(45), P'ngTtl-Dmg/Slow(45), P'ngTtl-Rng/Slow(45), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 47: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Stun(48), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50)
    Level 49: Taunt -- Mocking-Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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  8. Tell me what everyone thinks of this...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 1: Scorch -- Empty(A)
    Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
    Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(43)
    Level 6: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-%Dam(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
    Level 8: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(9), Efficacy-EndMod/EndRdx(9), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), RechRdx-I(37)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(17)
    Level 16: Hurdle -- Empty(A)
    Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(50)
    Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
    Level 22: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(27)
    Level 26: Boxing -- Empty(A)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 32: Weave -- Krma-ResKB(A)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39), Empty(39)
    Level 41: Stone Prison -- Empty(A)
    Level 44: Quick Sand -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(45), P'ngTtl-Dmg/Slow(45), P'ngTtl-Rng/Slow(45), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 47: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Stun(48), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50)
    Level 49: Taunt -- Mocking-Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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    figured it might make the mobs stick around for burn a bit more (goshdarndevsruiningburnARRRGGHHH)
  9. While I understand the "anti-farm" people...how many times do I have to go through the same content over and over and over to get a character to 50?

    That being said...I also partially agree AE is ruining the game to an extent. Here is an example. Last night I was in a TF and the leader says he has a guy coming that sounded "new" the guy didnt know what a TF was. Sad.

    If you wanna get people away from farming (at least the people who wanna do things other than farm at higher levels) CREATE MORE END GAME CONTENT! Makea REAL raiding systems..make differnt mobs to raid. Instances of raiding...make it for 2, 3, 4 , 5 teams whatever that have to work together. Make them need some kind of strategy to beat the mobs.

    What else is there to do at 50? There are only so many times I can do the same ITF, TF etc etc before bordom sets in and I decide...mmm...I saw x with a right handed laser firing with exploding popcorn toon...wonder what it would be like to play one of those. Im tired of the grind...lemme farm one to 50...spend money on it and try it out. So here I go again on a farm...

    The other problem I can see is if you need a ton of money for purples, pvp sets, whatever... how do you get that money...farm farm farm (80% of the people anyways) or manipulate the market (i.e. rip people off (ok that may be a TINY BIT extreme so sue me)

    IDK what to do...jsut voice my opinion on what I see. I dont think Im wrong...but hey as my wife had told me Ive been wrong 3 MAYBE 400 times this week.

    /e takes podium down and walks away
  10. Ok..here is something I came up with in MIDS....yes I KNOW is stoopid exepensive...but hey its something to shoot for
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(13), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(46)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def/EndRdx(3)
    Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Rchg(7), Oblit-%Dam(7), Oblit-Acc/Dmg/Rchg(36)
    Level 6: True Grit -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(11), Zephyr-Travel/EndRdx(11), LkGmblr-Rchg+(37), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
    Level 12: Against All Odds -- EndRdx-I(A), Taunt-I(13)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17)
    Level 18: Swift -- Empty(A)
    Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), RgnTis-Regen+(21)
    Level 22: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-End%(23), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(42)
    Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(25), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
    Level 26: Shield Charge -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), FrcFbk-Rechg%(36)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-%Dam(36), Oblit-Acc/Dmg/Rchg(43)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
    Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(46)
    Level 41: Char -- Acc-I(A)
    Level 44: Fire Blast -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(45), Apoc-Dmg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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  11. Im working on up in mids now..but was hoping for some samples from those who have gone before me..
  12. Ok how is this build?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine

    Hero Profile:
    Level 1: Power Slice -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
    Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(42), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43)
    Level 2: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(46)
    Level 4: Ablating Strike -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(5), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9)
    Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), RechRdx-I(13), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 8: Typhoon's Edge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(15), Oblit-Acc/Rchg(15), Oblit-%Dam(34), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17)
    Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Mrcl-Rcvry+(37)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46)
    Level 22: Resist Elements -- ResDam-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42)
    Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(37)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx(31)
    Level 32: One Thousand Cuts -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(48)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
    Level 38: Unstoppable -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), RechRdx-I(40), RechRdx-I(40)
    Level 41: Blinding Feint -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
    Level 44: Stimulant -- Empty(A)
    Level 47: Aid Self -- Heal-I(A), Heal-I(48), IntRdx-I(48), IntRdx-I(50)
    Level 49: Weave -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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    Yes I know it will cost me my first born child plus some....just wonder what to shoot for
  13. Ok...is this a good combo.

    Also..does DB do good damage? AoE? Single target?
    Can you do large spawns single handed?

    What combos do you "need" for AOE and for single target? Is there a way to get some of each without having to pick every power?

    I had a DB brute before and I was just not happy with the single target damage for taking down bosses....maybe I didnt do it right...maybe I didnt give it enough of a chance. Im gonna be "farming" some to buy any and everything needed.

    Invul just seems to have the ability to hang in there and be a "mini" tank is that right?

    GOD I miss the glory days of perma unstoppable...thats how long its been since I played a invul scrapper.

    Thanks
  14. hahaha Krunch...you make me laugh
  15. Soo....what Im wondering is this a good AOE tank...and are the defenses slotted good?

    Also...would War Mace Be better? AOE wise?

    IDK just some thoughts /questions

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(36)
    Level 1: Scorch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(36), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(50)
    Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(43)
    Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-%Dam(17)
    Level 6: True Grit -- RctvArm-EndRdx/Rchg(A), H'zdH-Heal(17), RctvArm-ResDam/EndRdx(23), H'zdH-Heal/Rchg(39), RctvArm-ResDam(39), H'zdH-Heal/EndRdx(40)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Against All Odds -- EndRdx-I(A), EndRdx-I(11), Taunt-I(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Empty(A)
    Level 16: Swift -- Empty(A)
    Level 18: Phalanx Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(19), DefBuff-I(19)
    Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37)
    Level 22: Health -- Numna-Regen/Rcvry+(A)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(46)
    Level 26: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-%Dam(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(34)
    Level 35: Aid Other -- IntRdx-I(A)
    Level 38: Aid Self -- Mrcl-Heal(A), Mrcl-EndRdx/Rchg(42), IntRdx-I(42), IntRdx-I(42), Heal-I(43)
    Level 41: Char -- Empty(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg(45), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
    Level 49: Weave -- EndRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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  16. First of all...bite me...is it exploiting the system to wanna farm my other toons? Is it exploiting the system to wanna farm to make cash for all the god aweful expensive purple sets and IOs?

    Well I guess if it is then sure whatever you say...puff puff give dont mess up the rotation.
  17. I have a fire/fire tank...Id like to see a good build for one. I seem to die alot unless iM facing pure fire damge mobs


    Of course...I havnt really played him in a long time lol
  18. I did a mids build shield/wm and it seemed ...kinda...squishie...55% melee defnese...am I just reading that wrong?
  19. anyone have ag ood build for that? I wanna look at osme stats...also how do you slot STrength of WIll
  20. So..is there such a beast now as a tanker that can solo farm? I mean solo farm well...NOT as fast as a fire/kin...but Im wonder. I get kilt lots on my fire/kin (translation...I dont play a fire/kin well ) and I love tanks...

    So just wonder what people think
  21. But But But I want my SUper Duper Dev powers to instantly smite all enemies and be able to farm all maps instantly and uberly
  22. anyone have a good pvp mind/eng build...I wanna make mine pvp..its set up for LRSF and is perma...and I do ok pvp..but I ahve to run like a little girl that just walked past a prison break
  23. Hi..wondering if anyone has a good Archery/MM Blapper (misleading term) but I wanna do in and use Drain PSyche, Psychic SHockwave etc...