DB and Invul questions...is DB good on scrappers?


AgentMountaineer

 

Posted

Ok...is this a good combo.

Also..does DB do good damage? AoE? Single target?
Can you do large spawns single handed?

What combos do you "need" for AOE and for single target? Is there a way to get some of each without having to pick every power?

I had a DB brute before and I was just not happy with the single target damage for taking down bosses....maybe I didnt do it right...maybe I didnt give it enough of a chance. Im gonna be "farming" some to buy any and everything needed.

Invul just seems to have the ability to hang in there and be a "mini" tank is that right?

GOD I miss the glory days of perma unstoppable...thats how long its been since I played a invul scrapper.

Thanks


 

Posted

Bah! I was posting the same link! Anyway, yeah, it's a decent combo. And as for the tl;dr version of the linked thread - Nihilii annihilates everything with his pimped-out DB/Invuln.

Dual Blades does a nice combination of AoE and single-target damage. Yes, you can handle large spawns single handed. You “need” the Attack Vitals combo, and many people pick up the Sweep Combo as well. The typical DPS chain is Blinding Feint -> Attack Vitals.

I have a lowbie Dual Blades/Willpower brute. I'm not enjoying him nearly as much as my Dual Blades/Willpower scrapper. Maybe Dual Blades just isn't as much fun on a brute. I loved my Super Strength/Willpower brute.

Invulnerable's performance depends a lot on what you're trying to survive. If it's smashing/lethal, you're unkillable. If it's FCEN, you're pretty good. If it's psi, you better have a back up plan. I have no problem with sets that include an Achilles' heel, but you'll want to be aware that you have one. It's manageable, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Wouldn't a DB/Invuln Scrapper have endurance problems? I run out on my DB/WP Scrapper now and again, and it has Quick Recovery to lean on. Granted, I also spam the heck out of Sweep combo....


Too many alts to list.

 

Posted

There's nothing particularly high-endurance about Dual Blades, though I suppose it does tend towards the high end of the sets. The range is fairly narrow, though, excluding the intentional outlier of Claws. Just make sure to slot endurance reduction in the attacks, you'll want Stamina, and frankenslotting at some point is a good idea.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Ok how is this build?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(42), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(46)
Level 4: Ablating Strike -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(5), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), RechRdx-I(13), Dct'dW-Heal/EndRdx/Rchg(19)
Level 8: Typhoon's Edge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(15), Oblit-Acc/Rchg(15), Oblit-%Dam(34), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Mrcl-Rcvry+(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46)
Level 22: Resist Elements -- ResDam-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx(31)
Level 32: One Thousand Cuts -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(48)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Unstoppable -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Blinding Feint -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
Level 44: Stimulant -- Empty(A)
Level 47: Aid Self -- Heal-I(A), Heal-I(48), IntRdx-I(48), IntRdx-I(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Yes I know it will cost me my first born child plus some....just wonder what to shoot for


 

Posted

[ QUOTE ]
Wouldn't a DB/Invuln Scrapper have endurance problems? I run out on my DB/WP Scrapper now and again, and it has Quick Recovery to lean on. Granted, I also spam the heck out of Sweep combo....

[/ QUOTE ]
I was afraid of the same thing with my DB/Invul. I held off on temp invul for a while because of that. Lets just say Dull Pain got a real good work out. My DB invul is just lvl 37. ill be looking at that guide myself.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

The thing that bugs me about Dual Blades is the sounds. They're just awful. "CLING-CLANG! CLING-CLANG!" Since when are we hitting trash bins?

The Cimeroran Traitor sword sounds? Now that's what Dual Blades should have sounded like!


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

[ QUOTE ]
Bah! I was posting the same link! Anyway, yeah, it's a decent combo. And as for the tl;dr version of the linked thread - Nihilii annihilates everything with his pimped-out DB/Invuln.

Dual Blades does a nice combination of AoE and single-target damage. Yes, you can handle large spawns single handed. You “need” the Attack Vitals combo, and many people pick up the Sweep Combo as well. The typical DPS chain is Blinding Feint -&gt; Attack Vitals.

I have a lowbie Dual Blades/Willpower brute. I'm not enjoying him nearly as much as my Dual Blades/Willpower scrapper. Maybe Dual Blades just isn't as much fun on a brute. I loved my Super Strength/Willpower brute.

Invulnerable's performance depends a lot on what you're trying to survive. If it's smashing/lethal, you're unkillable. If it's FCEN, you're pretty good. If it's psi, you better have a back up plan. I have no problem with sets that include an Achilles' heel, but you'll want to be aware that you have one. It's manageable, though.

[/ QUOTE ]

dual blades does a lot more dmg on a scrapper t han a brute. the BF +dmg is higher on a scrapper and even with 75-80 fury the scrapper is still ahead.


 

Posted

[ QUOTE ]

dual blades does a lot more dmg on a scrapper t han a brute. the BF +dmg is higher on a scrapper and even with 75-80 fury the scrapper is still ahead.

[/ QUOTE ]

That's good to know. I was about to try and remake an old alt, and now I have yet another reason to leave him in my brain attic. DB/Stone Brutes are not winners, no matter how cool it is to have a rock golem with giant freaking swords.


Too many alts to list.

 

Posted

Okay, I have two comments, based on my experience with Dual Blades and Invulnerability.

There is nothing in DB that truly benefits from Hasten - Unless you are building an AV soloing machine, where you absolutely Must have the maximum DPS. In that case, you'll be spamming a single attack-chain, rather than taking full advantage of all of the combos in Dual Blades. And that's not a Leveling build, but a maximized L50 Respec Rebuild.
In Invulnerability, Hasten Could assist you in building a 'Perma Dull Pain' build - Again, unnecessary, unless you're planning to solo-grind AVs. And then there's Unstoppable, with its mighty crash, but, if you can survive the crash, then having it available to go up again is Super. However, again, that's a Respec build and not one that is fun for leveling up in the first place.

Resistance to Energies is going to do you more good than Resistance to Elements. Makes those sappers hurt a little less.

Unless you plan to be a pseudo-Tanker, there is no need for Fighting, either. Invulnerability is the single Toughest Scrapper Secondary available.

I see you have Super Speed, with a Stealth proc. If you have any of the Prestige Sprints, it's simply better to choose one of those for movement and put the Stealth in Sprint. Then you can toggle Stealth on and off, when you Need it and choose your movement powers at will. Super Speed is still a good one! and, with that and the Stealth in Sprint, you'll be fast(er) and nigh-invisible.
In which case, Hasten is fine, but you won't need it available all the time, so you can save some slots.
Otherwise, Combat Jumping and Super Jumping make a good combo.

My only other comment is that you really should take the DB attacks approximately in the order they are offered. Blinding Feint shouldn't wait until your 40s.

Just for comparison, this is how I'd build this Set.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Damascene Blade: Level 43 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership

Hero Profile:
Level 1: Nimble Slash -- Empty(A)
Level 1: Resist Physical Damage -- Empty(A)
Level 2: Ablating Strike -- Empty(A)
Level 4: Temp Invulnerability -- Empty(A)
Level 6: Typhoon's Edge -- Empty(A)
Level 8: Blinding Feint -- Empty(A)
Level 10: Dull Pain -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Unyielding -- Empty(A)
Level 18: Vengeful Slice -- Empty(A)
Level 20: Hurdle -- Empty(A)
Level 22: Health -- Empty(A)
Level 24: Stamina -- Empty(A)
Level 26: Sweeping Strike -- Empty(A)
Level 28: Invincibility -- Empty(A)
Level 30: Power Slice -- Empty(A)
Level 32: One Thousand Cuts -- Empty(A)
Level 35: Tough Hide -- Empty(A)
Level 38: Assault -- Empty(A)
Level 41: Tactics -- Empty(A)
Level 44: Resist Energies -- Empty(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


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As always, your milage may vary and this build-out may not suit your concept or playstyle.

Dual Blades is a fast-attack set and not a 'big orange numbers' one. It gets it's DPS through having Many fast attacks and through the special bonuses activated by the combos - For that reason, it's a 'tight' build that you can't really skip a power from, almost at random, like you can with other sets. The one exception is Confront, of course, and you don't 'need' Power Slice until the 30s, which is why I moved it, in my build.

Be Well!
Fireheart


 

Posted

[ QUOTE ]
[ QUOTE ]

dual blades does a lot more dmg on a scrapper t han a brute. the BF +dmg is higher on a scrapper and even with 75-80 fury the scrapper is still ahead.

[/ QUOTE ]

That's good to know. I was about to try and remake an old alt, and now I have yet another reason to leave him in my brain attic. DB/Stone Brutes are not winners, no matter how cool it is to have a rock golem with giant freaking swords.

[/ QUOTE ]

if brutes ever got claws it would prob be the same deal, the combination of lower base dmg on lethal dmg abilities combined with a lower buff from follow up would mean claws wouldnt be on the same level for brutes as scrappers even with a full fury bar until you added a fulcrum shift or two. (and longbow - the most common enemy group fought redside - heavily resists lethal damage)


 

Posted

Here is a build I came up with (well I MIGHT have taken ideas from SOMEONE eles build...but I neither deny/nor confirm those rumors)

Sooooo


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine

Hero Profile:
Level 1: Power Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(25)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Ablating Strike -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), RechRdx-I(13), Dct'dW-Heal/EndRdx/Rchg(19)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(15), LkGmblr-Rchg+(39), LkGmblr-Def(39)
Level 10: Blinding Feint -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dmg(11), Hectmb-Acc/Dmg/Rchg(50), Hectmb-Dmg/Rchg(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(37)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(46)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Mrcl-Rcvry+(37), Numna-Heal(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46)
Level 22: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(43)
Level 32: One Thousand Cuts -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40)
Level 41: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-EndRdx/Rchg(46)
Level 44: Stimulant -- IntRdx-I(A)
Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(48), IntRdx-I(48), Numna-Heal(48), IntRdx-I(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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|-------------------------------------------------------------------|</pre><hr />