Willpower/Stone Melee...
I have a basic levelling guide but that may not tell you what you're looking for.
Neither Willpower nor Stone Melee have easy options for exotic slotting, unfortunately, unlike, say, Dark Melee.
I generally look for +hp, +regen, +recharge, and +accuracy bonuses for sets; getting a lot of mileage out of defense bonuses tends to steal slots away from powers that are more fun to slot.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
strength of will - recharges reductions have no effect.
I just pop in any extra IO's/sets I want -
3% res/def IO, extra psi resist IO, or any resistance set for bonuses (aegis can help you cap fire/ice defense).
IO wise, I just leave the basic slot with a resistance and call it a day.
It is a freebie power to slot (or drop if you want). Handy for alphas, esp at lower levels.
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
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anyone have ag ood build for that? I wanna look at osme stats...also how do you slot STrength of WIll
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Stone Melee (the cheap way) - You are going to want Crushing Impacts in all your melee attacks and probably frankenslot Tremor.
WP - Luck of the Gambler for your Defense sets. Most likely Impervium or Titanium Coating for Resist sets. Lots of Numinas (not the rare) for your heal/regen/health abilities.
Throw an extra slot into Stamina and Quick Recovery and put Performance Shifter: chance for end in those (pretty much kills off any need for more endurance at a cheap price tag).
SoW I slotted with 3 Resist Damage SOs.
Note: Others might have more elegant forms of slotting ... this is just how I slotted mine and it works well for me.
Plan to take Tough and Weave. I suggest Combat Jumping as well (SJ as your travel power). Fault (this is for Sarrate) is a good ability with this combo if you don't mind shoe horning it in (I personally don't find that I need it, but you may feel otherwise ... try it out in a second build (also depends what your playstyle is (solo, group, TFs, farms, PvP, etc ...))).
I also highly suggest Hasten.
Hope that helped.
SoW is a good place to pop the Steadfast Protection Res/Def unique IO. I tend to find that once Tough and Weave are in play, SoW tends to be almost forgotten, so I usually don't slot it up for resistance all that much myself. The extra +3% across the board defense in that IO is working for you full time whether SoW is active or not.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
The build I use has not let me down.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Infinity Soldier v2: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3)
Level 1: Stone Fist -- Mako-Dam%:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg:50(27), C'ngImp-Acc/Dmg/Rchg:50(27), C'ngImp-Dmg/EndRdx:50(34)
Level 2: Fast Healing -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5)
Level 4: Stone Mallet -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(7), Mako-Acc/EndRdx/Rchg:50(7), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 6: Indomitable Will -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(45), LkGmblr-Rchg+:50(46)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(9), Numna-Heal/Rchg:50(9), Mrcl-Heal/EndRdx:40(11), Mrcl-Heal:40(15), Mrcl-Rcvry+:40(31)
Level 10: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(13), P'Shift-EndMod/Acc:50(13), P'Shift-End%:50(43)
Level 14: Fly -- Winter-ResSlow:50(A), Winter-RunSpd/Jump/Fly/Rng:50(37)
Level 16: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-EndRdx/Rchg:50(17), Aegis-Psi/Status:50(43)
Level 18: Build Up -- HO:Membr(A), HO:Membr(42), HO:Membr(42)
Level 20: Heavy Mallet -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(21), Mako-Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/EndRdx:50(23), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Acc/Dmg/Rchg:50(34)
Level 22: Swift -- HO:Micro(A)
Level 24: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(25), LkGmblr-Rchg+:50(33), LkGmblr-Def:50(37)
Level 26: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), RgnTis-Regen+:30(43), Tr'ge-Heal/EndRdx:30(50), Tr'ge-EndRdx/Rchg:30(50), RgnTis-Heal/EndRdx:30(50)
Level 28: Fault -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Acc/Rchg:50(29), Amaze-ToHitDeb%:50(29), Amaze-Stun/Rchg:50(46), Amaze-EndRdx/Stun:50(48)
Level 30: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(46)
Level 32: Strength of Will -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33)
Level 35: Tremor -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dam%:50(37)
Level 38: Seismic Smash -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dmg:50(39), Hectmb-Dmg/Rchg:50(40)
Level 41: Boxing -- P'ngS'Fest-Stun%:30(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(45), TtmC'tng-ResDam:50(45)
Level 47: Hurl Boulder -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(48), Apoc-Dmg/Rchg:50(48)
Level 49: Taunt -- Zinger-Dam%:50(A)
------------
Level 1: Brawl -- P'ngS'Fest-Stun%:30(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]3.13% Defense(AoE)[*]63% Enhancement(Accuracy)[*]52.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]449.8 HP (24%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 16.5%[*]MezResist(Sleep) 2.2%[*]21% (0.35 End/sec) Recovery[*]76% (5.95 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]7.56% Resistance(Fire)[*]12.6% Resistance(Cold)[*]3% Resistance(Psionic)[*]24% RunSpeed[*]2.5% XPDebtProtection[/list]
Paragonian Knights
Justice Company
It's a great combo: good control in fault, oompfh feel and very resilient. IOs make it of course better (HP cap, great regeneration, layered defenses)
Strength of will is a nice emergency power, more useful when you're not IO'ed out in my opinion.
@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker
anyone have ag ood build for that? I wanna look at osme stats...also how do you slot STrength of WIll