markastewart

Informant
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  1. The problem I keep having is that I get introduced to a new contact who I have already outleveled. This has happened to me three times, I have three contacts who told me they had nothing for me as soon as I got to them. I don't think I've been leveling *that* fast, but as soon as I got to Port Oaks and got my first contact through my broker, I had already outleveled him.
  2. My CE was missing Ghost Widow as well. I like to think she escaped, but I was still disappointed . . .
  3. Considering the reduction to the effectiveness of Stamina and the reduction to the amount of damage we'll be doing, thus making fights longer, I don't see a 13% endurance reduction being all that helpful.
  4. [ QUOTE ]
    Clarification - Monsters in TF's do not count towards the badges for those monsters (Adamastor or Jurrassic for ex). It has been this way for some time.

    Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.

    I know - it stinks - I'm sorry about that.

    **edited to read correctly - note on top of all that - Babbage that is in the TF will give you the badge - IF your group does the most damage to it - if someone helps you defeat Babbage - you may not get it if your team does not do the majority of the damage**

    [/ QUOTE ]

    I've gotta say, I'm pretty disappointed to hear this. People should be properly rewarded for the work they've done in the game.
  5. [ QUOTE ]
    We're making some tweaks with Defiance in the upcoming patch.

    It is not getting a major overhaul though. Just tweaking the defiance so it starts to kick in earlier. The overall buffs posted earlier are staying about the same (getting only slightly better), but you will be recieving a damage buff earlier in your health bar now.

    This will be reflected in the Defiance meter as well. We've made some tweaks to that as well.

    I want to stress that you actually can end up being buffed over 500% with Defiance. (500% is the max buff for Blasters) This actually does nothing except protect you from damage debuffs.

    This is one of the rare instances in Issue 5 where a solo character is able to reach a cap without help (or inspirations).

    [/ QUOTE ]

    After playing around with it a bit I had been thinking that it would be a little better if the buff started a tad earlier. The protection against damage debuffs is a nice touch too, that feels kinda heroic, like you're giving it your all and the bad guys just aren't going to stop you if you can help it. Well done on the tweeks here.

    Are there any plans for other inherent powers? They seem to give a lot more flavor to the ATs.
  6. My dream list:

    -Ability to go back and do things you missed. Sometimes I didn't do all my contact missions and I'd like to go back and do them (having them scale for my level of course.) Maybe we could have a way to tell if an old contact still had missions we didn't do and we could play influence or something like that to open them back up.

    -Superspeed users running across the top of water!

    -Speeding up flight a bit. Please?

    -Random Rikti invasions. Bascially, a giant mother ship hovers over the zone and after about 30 seconds, an warning horn sounds like when a storm is coming (so you can clear out if you don't want to fight) and then Rikti, the proper level for the zone they're in, start teleporting in and attacking. Imagine everyone banding together to fight them off . . .

    -Power customization. With some powers having certain color effects, like regen being green, it sometimes seems limiting if you're going for a theme like the Blue Avenger or something.

    -Weather effects.

    -Some kind of Nemisis/archenemy system within the villan groups where you could delare a certain group your enemy and maybe get special missions against them, get random ambushes and maybe a small influence bonus when fighting them.

    -Holstered/attached weapons available at the costume store. For example, I'm sure the katana users would love to be able to wear those katanas that the Tsoo have on their backs.

    -I really like a previous poster's idea of being able to buy temporary powers. Paying influnce at one of the stores for limited use powers would be neat.

    -Ability to delete temp powers should go with the above. I have three temp powers that I never use just sitting around. I don't use them because they don't fit my character and I wish I could just delete them.

    -Here's a funny idea I had. I was looking at all the newspaper machines everywhere. Why not make them functional? You can click on it, "read" the Paragon Times and find out what villan groups are doing what and then choose a mission from it. It would be a sort of self generating mission source. If you, for example, read that Crey is causing trouble then by clicking on the headline you get a mission to defeat 40 Crey. It would be an open mission so you can go to whatever zone you need to for your level. You'd get the usual xp bonus at the end, and it's something to do if you're street hunting. I got the idea when, at level 38, I used up all of my missions from all of my contacts and I've been doing a lot of street hunting. Everytime I set out to do it I think, boy it would be nice if I was at least doing a mission here. That's when I thought of the newspaper system, which has open missions for every villan group in it. That way, you're never out of missions. You've always got *something* you could do. It could also be used to advance the storylines by putting actual articles in it with each new Issue/update to the game.

    k, I'm spent.