mangagirl

Apprentice
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  1. mangagirl

    Cebr

    Quote:
    Originally Posted by Demonic_Gerbil View Post
    Weren't VIPs supposed to get better/priority customer service? (Are some VIPs more VIP than others?)
    Priority support means that they'll get to you before the Freebs. As this doesn't keep TopDoc from playing the rest of the game, I imagine this means he'll get addressed after anyone who wrote in recently about not being able to play. In short - higher priority than non-VIP, lower priority than someone who is VIP and can't access the game. And I suspect there's been a lot of those lately...
  2. Quote:
    Originally Posted by Reiska View Post
    I have no love for farming in this game, but I can't justify saying that self-rezzing mobs giving XP for the second defeat is an exploit with a straight face.

    For one, this behavior occurs elsewhere in the game - Freakshow mobs can randomly self-rez, and they give XP the second time, in dev-created content.

    For two, let us break the argument down. A self-rezzing mob is, generally, equally as difficult to kill the second time around as it was the first time around. To argue that it shouldn't give XP for the second kill, which takes exactly the same effort as the first, skews the reward model regardless of whether you're measuring time/reward (because they take twice as long to kill) or risk/reward (because they have twice the opportunity to hurt you).

    But, if the basis of your argument is that they shouldn't give XP for the second kill because the challenge of a self-rezzing mob is not commensurate with the XP they give, one can only logically conclude that the mob shouldn't be worth XP at all, because the second kill is exactly as difficult as the first. So if the second kill is "too easy" to be worth XP, isn't the first kill also?
    I think it might be more of a direct comparison to look at the portals Rikti Communication Officers put up. At one time, the mobs spawned from the portals would give experience. Now they do not, because some were farming them to get extra mobs on the same map, and an incentive to kill the portal itself (xp/inf) was added.

    While I like farming (long before AE), I am unsurprised by this change and grateful it does not effect the game at large. Though I hope, like the portal xp, there is a reward added for the lack of experience for killing an enemy twice.
  3. It would be nice to have the option to see which items were in which costume packs as well, I haven't picked up a few costume pieces I saw in the character creator because I'd rather get them in the bundles and get the whole "set" at once.
  4. [ QUOTE ]
    [ QUOTE ]
    PC users will be able to play and team with their Mac friends.

    [/ QUOTE ]
    Umm, there are PC users who have Mac friends? Impossible!

    [/ QUOTE ]

    Yeah, though several of us had to break down and get cheap PCs once our PC friends had their brainz eaten by spandex.



    Speaking as one of those cheap PC owners, I am thrilled for a Mac port. Unfortunately *my* mac is powerPC instead of intel based. Are there any plans or intents towards a powerPC compatible version, or should I look into upgrading my hardware instead?