macskull

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  1. <QR>

    Hell no, that completely destroys any desire for a large portion of the playerbase to even use the MA. You could write the best story in the world, but if I'm not advancing my character while playing it, I don't give a crap.
  2. [ QUOTE ]
    Phase people can follow you into it now and keep attacking. Not the best getaway button. And hibernoob unless your a stalker people will just wait till you come out. I know I would.

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    And that's why if you have Hibernate for zone PvP, you will very much want Phase as well.
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    Oh and is phase shift becoming a must have for pvp? I always thought it was a bit cheap to PS to save your hide.

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    Phase + Hibernate is the way to go.
  4. That, despite being maybe two seconds long, is strangely catchy.
  5. macskull

    PvP i13 forward

    We're incredibly happy that we threw all semblance of team roles and support out the window, what about you guys!?
  6. I'M JUST PRACTICING MY JUMPING GUYS, NOT WORKING SO GOOD
  7. macskull

    PvP i13 forward

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    After asking the PvP community to make a PvP wish list with ways to improve PvP just to totally ignore it and run with what they thought was best makes me seriously doubt they care about anything the PvPers have to say.

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    It's ok, guys, we're going to be implementing some of your suggestions in the next patch!
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    Not so fun when they pick on the part of the game you enjoy is it.

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    ^^ A thousand times this.
  9. PositronBot is back, I don't recognize any of those other names though (I've been around here 2 years, those are probably from before my time).

    Also, welcome back!
  10. macskull

    PvP i13 forward

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    why not sit and fight, i mean thats what pvp is.

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    No, that's what fiteklubbing is.

    Movement was one of the best things this game's PvP had going for it - if you got into a sticky situation you were able to escape if you were good. Now that doesn't really happen. If things go south it's phase or die - there's no more evasion, only phasing or getting lucky.

    You're right, though, there's no harm in getting killed, but if you can avoid dying, why should you not do that?
  11. I applied for closed beta in what, November or December? Game doesn't really interest me but being in the closed beta might've made me change my views a bit. No dice so I'll probably stay here unless my friends move there en masse.
  12. macskull

    PvP i13 forward

    Ally buffs weren't supposed to suppress (and, IIRC, didn't at i13 launch) but went back to doing so in some patch before i14. Supposedly a bug but who knows how long it will take to fix.
  13. macskull

    PvP i13 forward

    [ QUOTE ]
    1. BU doesn't cause suppression. At least I never noticed it. But firey embrace does, for no explicable reason.

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    Oh, I've noticed it. Hell, using inspirations causes suppression. It's not a long timer but it's there nonetheless. Suppression on self-heals like Warmth is stupid too. I'm low on HP, Phase/Hibernate is down, and I have an angry squad of heroes after me - but if I try to heal myself up I'll get suppressed and they'll be on top of me in a split second. So at that point I basically have 3 choices (this is assuming zone, where I am the only support available on my team) - keep running and hope they don't get into range to suppress me and kill me (so basically cross my fingers and hope I don't die); try and heal and hope I can get moving again before they get too close (again, hope I don't die); or get lucky and find obstacles or NPCs to evade through and break LoS (and again, hope I don't die).

    So at that point, unless I get lucky, I'm dead. I'm sure that's how the devs intended it to work (all this "getting away from a fight alive" stuff must not pertain to a videogame, I guess) but it's just stupid. And don't even get me started on heal decay.

    [ QUOTE ]
    2. It's not just the hold proc that's bugged. It's ALL mez procs. I have a stun proc in my snipe that has a 8 sec stun on it. Basically those procs were so seldom used in PvP, they probably simply forgot they existed, and never bothered adding the I13 mez code to them. I see no possible chance of it being intended. A proc that lasts twice as long as a troller/dom's primary hold? LOL!

    [/ QUOTE ]
    I sometimes forget those exist too, so all of a sudden I get pegged by something and then suddenly I'm held, going "WTF" and waiting to press Hibernate because otherwise I know it's over. Damn things need to be 2 seconds just like (almost) every other non-control-AT mez.
  14. [ QUOTE ]
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    I was just curious what the fastest is so far for getting from 1 to 50 using MA.

    Thanks!

    [/ QUOTE ]

    I don't know.. I just click the "Instant Level 50" button at character creation.

    [/ QUOTE ]

    Then why do you play?

    /shrug

    [/ QUOTE ]
    Because *gasp* some people like to play their 50s waaaaaaaaaaaaaay more than their lowbies?

    <---

    EDIT, for relevant discussion: My fastest 1-50 is 8 hours. I could do it in less if I got lots of free time to sit down and finish it out.
  15. [ QUOTE ]
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    Added:
    @Mac D

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    lololololol.

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    some reason i knew you would like that

    [/ QUOTE ]
    Well I'll admit this much - if TP Foe is part of PE's strategy, they picked the right person.
  16. macskull

    PvP i13 forward

    [ QUOTE ]
    Which *bugs* in regard to pvp do you think would be best solved *right now*, to improve the health of the pvp part of the game?

    [/ QUOTE ]
    Maybe I'm being snarky, but every time I go into a PvP zone I /bug heal decay. Travel suppression on self-buffs is stupid (when I'm chasing someone down on a Stalker and I hit Build Up, wtf am I getting suppressed for? All that does is let my target get away).

    If you want to start fixing "bugs" though, start with these:

    *Mezzes with a KB component (like Knockout Blow) will punch through melee KB toggles like they're not even there. Click and passive KB protection seems to work fine - it's stupid having to slot -KB IOs on a character with in-set KB protection.

    *The duration on the Devastation: Chance for Hold proc is ridiculously long (I think 8 seconds base). Same for Seismic Smash from Controller Stone Mastery.

    *NPCs in zones are sometimes more dangerous than player enemies - with no mez protection and NPCs still using pre-I13 mez durations, it's a wonder people bother to go into zones anymore. The hero heavy's autohit AoE hold patch has messed me up more times than I can count - standing there puking, defenseless, while a terrible PvPer slowly kills me is just stupid.
  17. Pain. Mercs isn't a good primary choice, though.
  18. It's been done before, except as soon as an arc gets HoF it gets pummeled by 0-star rankings and loses its HoF status.
  19. [ QUOTE ]
    Added:
    @Mac D

    [/ QUOTE ]
    lololololol.
  20. I'm here for the people, not so much the PvP. When they go, I go. It's as simple as that.
  21. [ QUOTE ]
    lol mac you have a DM/SR? Do you actually use him? I just respecced mine back to PvE, because of how ridiculously useless he was made by I14.

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    I PvP'd on him during I13 with his PvE spec. Haven't touched him (for PvE or PvP) since I14.