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We both have many friends that we keep in contact with, and regularly engage in pick-up groups. Neither of us has personal knowledge of anyone who has been banned from the game, let alone masses of innocent people. If there really were a lot, I simply cannot imagine that we wouldn't have run across someone.
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I'm sure there are BILLIONS AND BILLIONS of them. My global list is huge, I run 3 SG's and I have spoken directly with exactly ONE person so far who got nailed (and freely admitted he deserved it).
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My global list is moderate-sized, I run two solo SGs (my own alts and maybe a smattering of others'), and I know... let's see here... at least ten people who had accounts temp banned.
Your experience is irrelevant. For every person that claims they didn't know anyone who got banned, or knew maybe a few people, there's going to be someone who knows large numbers of his friends got hit.
Was the moon landing faked because only three people actually went, and the TV broadcast was staged? If the entire population of the US had been present, would that have made it more believable? We have a name for people who don't believe the moon landing happened: crackpots. -
In the past, whether an attack was AoE or single-target was largely irrelevant because you were generally spiking only one person and in the majority of cases you'd never hit more than one person with that AoE. However I think the people behind these damage adjustments assumed that Fire Blasters were having their Tanker buddies herd villain teams into dumpsters, where the Blaster would AoE them to death.
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There's no unsuppressed movement in PvP anymore, at least not when you're attacking or being hit by attacks. As an SR you should be focusing on set bonuses that give a little bit of +def and also work on +HP and +damage (get your accolades - my SR has right around 1800 HP without really trying and you could probably get that even higher if you worked at it).
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It might be pretty good with the new "no inspirations" option.
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Not to sound like sour grapes here, but this has been very poorly handled.
*snip*
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You're complaining that an issue with very little content in it (so it would seem) is a few hours late and that it was poorly handled, when there's all that really poorly-handled stuff flying around? (I'm looking at you, MA badge changes and MA farming issues.) -
Doubt it. Seemed to be people that trained from 1 to 50 in a very rapid (comparatively) amount of time. Of course, whatever automated script they used was not bulletproof because it ended up catching lots of level pacted people and ended up missing several PL'd 50s...
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um, no, it actually did happen. In their datamining or whatever, they misinterpreted some level pacted toons as exploiting MA due to going from level 1 to 50 in a short time. Some toons were deleted and some temp bans handed out that should not have been. These were appealed, reviewed, fixed, etc.
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As I said, I have no firsthand knowledge of this. I have not, nor do I know anyone who has, received these temporary "by mistake" bans or deletions. So far, everyone I know who has received a ban has been targeted for a specific, valid reason. I asked Belle, who is around a lot more than I am, if she has heard of anyone getting banned, and she says she hasn't heard anything about it.
I'm not going to claim that there have been mathematically zero of them. However, if there have been any, I most certainly will assert that they have been a statistical anomaly, a very rare outlier, and that customer support has addressed the issue to the best of their ability.
People representing that this is a widespread issue are, at best, grossly misrepresenting the scope of a non-problem.
That's why I say to everyone to take these claims worth a grain of salt. Go out and ask a few people on the streets of Paragon City if they have met with these bans of epic proportions. I'm 100% convinced that in pretty short order, anyone who does so will see these claims for the sham that they are. There were no mass bannings without cause. This is not some kind of conspiracy or even a real controversy.
Claims of mass "by mistake" bannings are wild, baseless allegations by people who have an ax to grind with the developers. It's a bogeyman for the express purpose of scaring normal players into thinking that they'll be targeted next, thus adding to the drama and outrage. If someone sees a message saying that a bunch of people have been banned for no reason, their natural reaction is, "Wow, that's just not right!" Maybe they'll even feed the troll and post a reply saying that they don't think that's a good thing.
Yeah, except for the tiny little detail that it didn't happen. People are not being banned en masse. A very, very few statistical anomalies (if it even happened at all) do not a movement make. In theory, I suppose these people think it's an effective method of extorting the developers into changing a long-standing policy of punishing players who break the rules. In reality, it's not working, and that just makes them madder, thus all the troll posts and "I'm leaving!" threads.
Meanwhile, in Paragon City, life goes on as normal. Just last night, I was on a pick-up group for a while, and the subject never even came up. No one was concerned in the least about whether we would be punished or banned for anything, as far as I know, no one had been banned accidentally (at least, no one complained about it, which would have been kind of odd if they had been). It was just another fun evening of fighting crime.
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And once again Tony proves how far out of touch with reality he really is.
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The level 50 ones have sold for up to 400 million. If people have the inf and they want it now, they'll pay that. "Want nao!" people are how I make my money.
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I'm tired of hearing from folks who are leaving the game because the devs are trying to make the game challenging, and fun with limited exploitation. So many people are screaming "No Fair!" because their ability to exploit the game is being curtailed. Other MMO's do pretty much the same thing. They want to reduce the ease at which players exploit the game. Players think it's their right to "play the game the way they want to" even though it hurts others. And, yes, farming excessively does hurt others.... how do you think RMT'ers get their influence/infamy? They exploit the game... getting salvage, recipes, etc.. sell them for lots of influence.. then sell that influence for real money. And there are plenty of players who buy the influence which is against EULA. If there weren't customers for it, they'd soon go out of business. I think those who complain the most should go to another game... and find something to moan about there. So you folks who love to farm... find a game where farming IS the game... and farm to your hearts' content. Or perhaps, stick around here and play the game the way it is intended to play. (What a novel idea.)
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Did you really imply that this game is challenging? The only challenging aspect of this game was PvP and they killed even that in I13. -
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I was just on my tank and entered RV and was jumping around and all of a sudden I see 3 sharks coming at me and I hit my heal that capped my HP and I thought I was in the clear. Then out of nowhere 3 stalkers, 1 bane, 2 forts, and a brute all send a school of sharks at me and I died fast. I know it was a lot of them against me and no AT can take that much burst damage, but it still suck that every baddie has the same type of patron because the damage is insane.
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Those pvp players go for 'damage' and not character conception...which is why they are all clones. They have no imagination and don't care that they are making lemmiwinks builds.
My defender has had the same epic pool since PvP first came out.
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No [censored] they go for damage? I'm sure part of the reason they changed PvP was for those butthurt RPers who cried because their flying FF/Energy Defender with Jump Kick, Flurry, and 4 travel powers wasn't getting kills. -
I had to quote him to read since I've had him on ignore for a good long time. Then I scrolled, saw the wall of text, and gave up.
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Unfortunately I only have TF2 and L4D on my 360. Not much of a PC FPS person.
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And...
[Local] Curious Observer: I don't have time to do a global resists button
[Local] Curious Observer: not for 15 -
Oh, and just to say the devs don't listen to the players:
[Local] Curious Observer: alright, I'll kill the perc on the camera -
Was talking in local in PD on test to the PvP dev (or one of them, as it may be):
[Local] Curious Observer: I've got a few changes for you all in I15
[Local] Curious Observer: observer cameras should be faster and have perception now
[Local] Curious Observer: I broke the heal decay option out of the diminishing returns option for arenas, they're two separate checkboxes now
[Local] Curious Observer: I fixed the bug where Mystic Fortune was carrying into arenas
[Local] Curious Observer: and there's a bunch more stuff that I'm going to keep a secret for now
[Local] Curious Observer: but there's a lot more bugfixes coming your way
[Local] Curious Observer: keep an eye open for the I15 patch notes -
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And the 'hardcore' pvpers may be surprised to hear that this is probably the majorty's concensus, and thus, who the devs are listening to.
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This statement, combined with the utter lack of attention the devs paid to the people who bothered to work with the system and make it work for them, speak volumes to why we have the giant steaming pile of [censored] we have today.
Yes, let's listen to the lowest common denominator. Screw trying to keep up with Joneses, let's just drag them down to our level!
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It's called the 80% rule of business. You cannot appeal to 100% of your customers, so you aim for 80%. If you're not in that 80%, you're a niche market and odds are a product designed for mass appeal is simply not taking you into account. Sorry if that upsets you, or if you feel slighted, but businesses exist to make money and a game like this has to use the 80% rule if they want to stay afloat, even if a small portion of that other 20% leave in a huff.
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No sane business manager is going to implement a strategy that:
1. Has no guarantee of enticing that 80% in, and
2. Will likely drive away that remaining 20%.
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Actually I-12 PVPers are not the full 20%. PVPers are a small subset of that 20%.
And yes, if you have a scheme which may increase the retention of your 80% even if it alienates the 20% you're not really aiming for to begin with, then it's a worthwhile risk. It just didn't pan out quite as well as it should have.
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I'm sorry, but if a proposal has no guarantee of gaining customers, but almost certainly guarantees you'll lose customers, it makes zero sense to implement that proposal. No new customers is still more money in your pockets than losing old customers without gaining anything in return.
I don't think I'll be commenting anymore on this topic, as I am absolutely appalled by the sheer amount of incompetence displayed both here on the forums (I'm not directing that at you, by the way) and by this game's management in general, and sooner or later I'm bound to say something that'll get me banned. -
TK's hold pulses every so often, and each pulse is resistible (if I remember right). I was CM'ing Slax's Ice Tanker during internals a few weeks back and he was saying that when he got hit with TK it was held->unheld->held->unheld in rapid succession.
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Con's statement seems to apply only to I13 PvP. Defense was turned back into a joke in I14, so shield is pretty bad now. Really the only truly viable set for brutes now is fire. It's well above everything else.
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Despite the elusivity nerf, defense isn't worthless. It's not longer the "ZOMG YOU CAN'T HIT ME" that it was in I13, but it's still probably better off than it was in I12. -
Regen's peak performance is higher. Conversely, it's low points are also lower. Regen benefits a great deal more from IO bonuses than does WP (both can take advantage of +regen and +hp but only Regen gains a meaningful benefit on its own from +recharge bonuses). Due to the mostly passive nature of WP, it's a "fire and forget" set but when things go badly there's not necessarily anything you can do about it - all your powers are already running and you might have SoW up to save you, where as with Regen there's almost always some power up to keep you alive.
That being said, if you prefer a more passive secondary, to allow you to focus on other things, WP is great. Regen is for those who have good timing and prefer to be a bit more active in their mitigation.