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Posts
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Even though my hero is a magical fire throwing dude, I'd have stopped Crey differently, instead of getting Manticore's Task Force to go breaking down doors, or researching the Revenant Hero Project, I would have just pulled some string after stopping Malta with my new found government contacts (Crimson and Indigo) and gotten a proper SEC and IRS investigation of Crey Industries and collapsed them internally and financially. Then the reclaimed money could go into rebuilding Faultline, Perez, Boomtown and the Hallows.
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I've noticed when new content is released, we get an amazing perspective article about it, but no actual info on how to start it (Signature arcs, Incarnate trials, I'm looking at you.)
Now I know we can always just ask in broadcast, request or global help channels for the info and usually someone knows, but really, isn't that the kind of thing that should actually be in the patch notes? The only thing you're told about where to even find signature arcs we ever see in the patch notes and write ups is "On the Paragon Market" and while I find that all good and well, it'd be nice to know where I need to go after I buy them. Like where the contact is located, or how to access it through the LFG tool. It just seems like an oversight on behalf of the dev team, and it is understandable because they're busy creating actual content, but I'm sure there's an intern you can whip to add a little "The contact is located at Talos Island in the Sparta district" at the end of the write ups. -
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- Archaeologist = Cimerora
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Hmmm... does it really count as archaeology if you can leave the evidence yourself?
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Not gonna lie, I wanna be an archaeologist just so i can spam "IT BELONGS IN A MUSEUM!" every 5 seconds when fighting for relics and artifacts with the CoT, COuncil, Arachnos and Tsoo. -
Anyone else notice in the DA rtf that was posted the story keeps contradicting itself about why it looks the way it does?
for instance
It says theres an illusion cast on the area to keep people from seeing the devastation, but heroes over level 20 are strong enough to see through it. But when you go there, its a modern city, and the text says no one has lived there since 1890. -
Small Timers
We live in a world with men who can manipulate the minds of thousands with his own, women who can lift a nuclear submarine, and species of extra-terrestrial beings who can phase through walls, scale buildings and even turn objects to stone by just touching them. Some of them are good, some of them are evil, and a few of them just live normal lives and never use their powers at all. Heroes, villains and nobodies.
Heroes are the source of an insane amount of media, cultural and moral debate. The cable news networks are all running competing perspective pieces lately on heroes of different origins, powers and methods. From what I read the, Neilson ratings are through the roof, they even beat out the 6th game of the NBA Finals with a rerun about The Statesman, a hero from the post World War 1 era who has become the biggest icon in the meta-human community. After the invasions heroes have become a much larger force in law enforcement and politics than anyone could have imagined. Hell, theyre even crediting heroes with the birth of a new sexual revolution. Though it makes sense the first time you walk down the street in Miami, New York, Teague City, San Diego and last but most and definitely not least Paragon without seeing some twenty something thing year-old in a low-cut-skin-tight-outfit.
Villains are a different story. A group which cannot be defined by anything other than their actions. They vandalize, eviscerate, terrorize, steal, kill, and every now and then help out against alien invaders. The thing about villains is that I can almost empathize with them, theyre just like the heroes in most cases, but they traded in altruism for ambition at some point and let it run them down a very dark path. Some villains I think were forced into the lifestyle they live by the nature of their abilities, its just not reasonable for a man who can turn others in to brain devouring zombies by touching them to use their power defending baseball, apple pie and NPR, but I have discovered a strange amount of villains are massive Red Sox fans.
Nobodies are mostly just regular folks with a minor power who A.) Find Pac Sun clothes to be more comfortable than flame retardant spandex, B.) Have a power that doesnt lend itself to crime fighting, like super math skills, ultra-human depth perception, above normal ceramics painting skills, etc and/or C.) enjoy the idea of a life without bullet wounds and scars from ninjas stars. Though there are nobodies with some pretty impressive powers who just see them as distractions, My buddy once dated a 31 year old soccer mom who could change the laws of physics and use her mind to control gravity, but she never used those powers for anything more than getting to work when she was late and setting the table. Nobodies are the anti-stereotype for meta-humans, proof that all of us arent either overzealous moral champions or psychopathic puppy eating monsters. Every time a Senate hearing is on TV about meta-humans the pro-powers groups point to nobodies to prove that property damage isnt always a part of the meta-human equation. Thats a bum argument though, my only ability is to see 7 seconds into the future and Ive blown up an abandoned gas station, 2 warehouses and I even sunk a yacht. None of it on purpose though, except maybe the yacht thing, the owner was a [censored] and when I found out he was using his yacht to smuggle weapons, I could have let a stray grenade slip.. subconsciously..
Fact of the matter is we live in a world where powers are a reality, portals to alternate dimensions, also reality, a Cleveland dominated American League well come on, some things are impossible. But I hear in Paragon they have a villain who has decided the best plan of action was to place his brain in a pickle jar and attach that to a rusted robot. I even heard that hes got his eyes in there too. Im never moving to Paragon, Im happy here in Freeton where our biggest villain is the local car dealership salesmen, but I do have a lead theyre trying to smuggle Superdine using cars being sent to auction, so I guess I better go on patrol now.
- Last Glance
Super Hero
Golf Course Manager
Orioles Fan -
As much as I love the theory of seeing a world without _you_ I'm sick to friggin death of the lazy writing in the "Lolz nemesis did it after all" I get it, Nemesis is more complex than most villains with an amazing intellect. He's our equivalent to Lex Luthor and I respect that. But to give him another arc of complete manipulation so soon after whats gone down in I10 would be just plain anticlimactic. Its like a football team running the statue of liberty play 2 downs in a row, its a great trick, but the second time everyone's ready for it and it loses its luster.
That being said I hope this is the work of a brand new villain or a very underused group of villains (or maybe even heroes who messed up royally) -
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I agree with Istar, the idea of an SG-related TF is a GREAT one.
An all-SG calendar is also a fantastic idea, so you can plan events.
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I really like these ideas. SO the leaders and officers can scheduel things, and members who like it, and want to be part of the team, TF, etc, can put their names on it, so they know who will be there -
I would very much like to see some kind of Supergroup Prestige system, where the members of your SG can do things to bring glory to it, and this gains SG prestiege, which in turn allows you to take out loans or gives your SG the ability to build their base in a special area, or it gives the SG new technology, like its own teleporter, so when members want to get together and converse, they can all teleport to the base. Or even a training room for the SG where scenarios can be brought up by members to hone their pwoers, or train lower level members in the use of their powers, or even do PvP where there is no death debt penalty if they want,.
I also like the idea about having a specific enemy group for the SG. But maybe make it so it can't be changed more than once every-other month, and make it so the SG members get missions from their SG HQ that are aimed at that specific villian group, that can't be gotten through contacts, and will always be at the level of the person initating the mission. So a level 50 could fight Equal level Council, and a level 20 could do the same mission, but geared at his or her level. These missions could include orginal and new monsters, AVs and bosses, and follow a very long storyline, and if missions are failed on it, it makes the Supergroups prestiege go down.
theres my two(point nine million) cents on the subject