laenan

Citizen
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  1. Thanks for the advice. The Siphon Insight set helped, and I swapped it for a few slots from shield breaker and elsewhere.

    I realized I didn't take a patron armor, but with GR coming up before too long, I may just wait to create this toon and have it be my praetorian. (So I might go for a hero corruptor, with whatever ancillary pool they end up giving them, in exchange for fighting pool.)
  2. Hey all. I haven't really used traps or dual pistols yet, so I was looking to combine these two sets. I started to build toward ranged defense, but then I went crazy and soft-capped all three positions. I didn't really realize that traps could do this. But what I'm really looking for is what I've neglected to get there. To me the only glaring omission is a couple slots in seeker drones, but the slots just don't seem to be there. Also the cost/availability of some sets may cause problems, but this is an end-end-game dream build anyway. Any feedback/ advice on these sets is appreciated. Thanks!

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Villain Profile:
    Level 1: Dual Wield
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Empty
    Level 2: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Chance of Damage(Energy)
    Level 4: Triage Beacon
    • (A) Regenerative Tissue - +Regeneration
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Chance of Damage(Energy)
    Level 10: Acid Mortar
    • (A) Shield Breaker - Defense Debuff
    • (19) Shield Breaker - Chance for Lethal Damage
    • (39) Shield Breaker - Accuracy/Endurance/Recharge
    • (43) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (45) Shield Breaker - Accuracy/Defense Debuff
    • (46) Shield Breaker - Accuracy/Recharge
    Level 12: Swift
    • (A) Run Speed IO
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    Level 18: Executioner's Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (21) Thunderstrike - Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Endurance
    • (23) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (31) Performance Shifter - EndMod/Accuracy
    • (31) Performance Shifter - EndMod
    • (48) Endurance Modification IO
    Level 22: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (33) Lockdown - Accuracy/Recharge
    • (33) Lockdown - Recharge/Hold
    • (33) Lockdown - Endurance/Recharge/Hold
    • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (34) Lockdown - Chance for +2 Mag Hold
    Level 24: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (27) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Chance of Damage(Energy)
    Level 28: Seeker Drones
    • (A) Siphon Insight - ToHit Debuff/Endurance/Recharge
    Level 30: Boxing
    • (A) Empty
    Level 32: Hail of Bullets
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 35: Tough
    • (A) Aegis - Resistance
    • (37) Aegis - Resistance/Endurance
    • (37) Aegis - Resistance/Recharge
    • (40) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Psionic/Status Resistance
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) HamiO:Cytoskeleton Exposure
    Level 41: Trip Mine
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Recharge Speed
    Level 47: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 49: Vengeance
    • (A) HamiO:Membrane Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
    Level 6: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 9.56% Defense(Smashing)
    • 9.56% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 14.3% Defense(Energy)
    • 14.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.1% Defense(Melee)
    • 18% Defense(Ranged)
    • 17.1% Defense(AoE)
    • 2.5% Enhancement(Held)
    • 58.8% Enhancement(RechargeTime)
    • 70% Enhancement(Accuracy)
    • 18% FlySpeed
    • 76.3 HP (7.12%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.7%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 16.5% (0.28 End/sec) Recovery
    • 40% (1.79 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 23% RunSpeed
    • 2.5% XPDebtProtection
  3. I sent in a bug for this a while back, but didn't really receive a reply one way or another in reference to WAI or not.
  4. Charlie waited by the door for Sam to arrive. It's been a long time since I've seen him. I hope everything's okay, he thought to himself. He's had a tough life. Not that mine's been too easy either... Charlie reflected on his past for a bit.

    When Charlie turned 13, the first charge of energy he dispelled obliterated his birthday party, injuring a whole lot of people. No one died, but the energy he discharged made him realize that he would have to control his powers, lest something like that happened again. His energy powers grew fairly quickly after that.

    Poolesville had always put on a good show of being a quiet, calm little town. But, the truth was, that there was more going on than could be seen. For six years, Charlie defended it alongside his friends. Charlie was "Nova" and his greatest strength was uniting his friends together, to fight the seemingly misplaced evil which permeated the town.

    The only problem was, Paragon City.

    Paragon had been a hotbed of villain activity since before Charlie could remember. Despite the distance from Rhode Island, Maryland had begun to see some of the villains from the city come to Poolesville, seeking to recruit.

    Charlie and his friends decided that they should go and try to stop the villains in Paragon, before they could threaten Poolesville. That was a year ago. Of the thirty people who left Poolesville, hoping to fight in Paragon to protect it, ten came back. He lost a lot of friends on that expedition...

    And Sam had been in the City since he was eight. He left for Rhode Island before Poolesville really started to get overrun by its own problems. But he had done well for himself. At least... I think he did...
  5. Ouch…Can’t let that happen again. Jumping up from his position on the shag carpet, he leapt towards his foe. Ducking under the next arm thrust, Charlie managed to get to a position right next to the man in black. Charlie’s hand struck the man’s head, and staggered him a good deal. Charlie followed up with a kick to his side, and then another punch. Just before this punch landed, Charlie felt a surge of energy flow through him. It seemed to want to escape, this surge, but Charlie didn’t feel that it would be necessary to defeat his foe. Even without the powerful surge, this second punch landed squarely on the shape shifter’s jaw, or what appeared to be his jaw at the very least, and knocked him out cold.

    Now… where’s his friend?

    Charlie barely managed to roll out of the way of a fireball shot from an adjoining room. The fireball, which had been shot through the wall, obviously belonged to his second opponent. Through the wall he saw a nasty glare, followed by a spray of smaller fireballs. Charlie leapt behind one of the couches, as the flames overshot him.

    The pyromaniac’s flames subsided after a moment. Maybe he ran out of energy? Charlie thought. Seizing the opportunity, Charlie leapt over the couch, and rolled to the wall his assailant had been hiding behind. They were about ten feet apart, with nothing but air and a shag carpet between them.

    For a moment, they looked at each other. The pyro sneered and Charlie smiled at him. This seemed to upset the pyro immensely. The pyro’s hands began to glow a deep red, before unleashing a spout of flame directly at Charlie. But Charlie’s fists had also been surrounded in an aura, as a blue energy force empowered them. His fists exploded with energy, sending one powerful stream of energy right through the flames, dispersing them in every direction. The energy blast hit its target- the pyro had felt the full force of the attack. He was propelled back through the wall behind him, outside onto the lawn of the building he had been in, and fell unconscious when he hit the ground. The deflected flames had begun to burn the carpet and ceiling. The carpet especially quickly began to burn, and it wouldn’t be too long before the entire house was burning. Each of these was, apparently, highly flammable, and began burning incredibly quickly.

    Time to go , he thought to himself. Running into the first room, he grabbed the still unconscious man in black and exited through the door he had come in. Just as he was leaving his phone began to ring. It took him a few seconds to make sure that both of his opponents were healthy (other than being knocked out… and besides the few possibly broken ribs on the pyro) before he picked up his phone, which began ringing progressively louder and louder.

    He didn't recognize the caller's number, and was confused. But he decided that if they had this number, he must know them, somehow. “Hello?” he answered.
  6. Walking into an empty room, Charlie looked around. It was dark and dank, the perfect hideout for a group of street thugs. The walls were covered in dark gray paint and the floor was engulfed by a brown shag carpet. There were two small leather sofas, near an old wooden rocking chair, which had been painted black, and an empty wooden table.

    There were no signs of the two men he had chased in here. These men are dangerous, he thought to himself. They killed two people inside Selby’s Market. I have to be careful…

    Charlie began to search the room more carefully. He turned around for a moment to make sure he knew the position of the door, in case a quick escape was necessary. He noted the positions of the sofas, and the chair- the chair was gone.

    Charlie caught a glimpse of something shiny, which seemed out of place in this run-down building. He saw that it was a highly polished black vase, which shone from just the tiny bit of light that was entering from the open door. It sat atop the previously empty wooden table. I don’t remember you being there before…

    The black vase began expanding, into a humanoid shape, once it realized it was being watched. So much for street thugs…This is a real threat, Charlie thought, as he braced himself for whatever was going to come next. It stretched and lashed out at him, with two arms and a leg, simultaneously. They struck him hard, and sent him reeling back into a wall. I hate shape shifters…

    Now a man stood where the vase once had been. Dressed in a midnight black suit, complete with a full-facial mask, he really looked the part of a murderer. The man smiled, before launching another three-limb attack that knocked Charlie to the floor.