-
Posts
9 -
Joined
-
Quote:You seem more than capable of using mids and you don't actually want advice so I don't see a reason to pursue this avenue.Now, if you have a build that you think beats this build, or even better have a build that doesn't presume inherent fitness and still beats this build, and you can articulate why you believe that build is better, I'm all ears.
FWIW I know a thing or two about min/maxing. You're welcome to disregard what I say and chalk it up to your superior knowledge and handwave away what I'm saying, but then again you can just take a look at the rikti pylon thread.
The top 2 toons are all mine and they sit well above everything else. They can both devour things like the cim wall, solo ITF, multiple AV's at the same time, +3 versions of most AV's, GM's, run +4/x8 of most enemy types (+2/x8 of everything I've tried). When it comes to min/maxing and unlocking potential of a toon I'll put my skills up against anyone in this game.
I respect that you've spent countless hours on your ma/sr, but at the same time you posted asking about min/maxing the toon. I'm flat out telling you that the biggest in game gains you can get with that toon based on where you have gotten it to so far are with hasten and increasing your aoe damage. If you want to interpret that as me suggesting you reroll as a farming toon then you are free to do that, but I wasn't.
Even if I were to sit down and design an ma/sr for you it will be disregarded because you are approaching the game in a fundamentally different way. You don't actually want a min/max build (well unless you are going for minimum rate of killing things against the maximum inf you can spend), you just want a build given the specific conceptual confines of your playing preferences. There is really nothing min/max about what you are asking for because you are missing half the equation when it comes to min/maxing. Not a big deal, but you are setting everyone up to fail at the task you laid out. So congratulations I guess?
FWIW you also disregarded what Silverado said and he is probably the most noted min/maxer on these boards and has been doing absurd things with numerous different AT's for ages now. So you have two of the more recognized min/maxers telling you the same thing. So either we're both wrong or you aren't actually looking to min/max your toon. Since it is the latter, then I don't really have anything else to offer you. But if you ever want to actually min/max that toon, or any other (and I happen to be around) I'll gladly assist however I can.
Quote:I don't think generating about 169 means I flushed my offense down the toilet.
You have the same weakness that many people on these boards (and in game) exhibit. It's that once you have a strong chain that is governed by animation time you feel that additional recharge isn't of much value.
DPS is only one measure of your actual damage dealing ability. It is one that is overused primarily because it is so easy to quantify, but in actuality it doesn't play that large of a role in the majority of encounters.
Players that abide by 'dps' chains in actual play stick out like a sore thumb to me. Their combat inflexibility is very visible. The vast majority of encounters are resolved best with burst aoe and/or moderate duration burst st damage; assuming one has tailored the scenario to their strengths. Granted some people do take their st toons into encounters better suited to an aoe focus, but they recognize that they are handicapped and/or they will attempt to leverage whatever aoe they have to help out the situation. -
Quote:From the rikti pylon thread, sitting at over 100 dps more than the highest scrapper:Not what I was talking about.
You cannot IO a low damage character into a high damage one.
409 Illusion/Cold/Ice Controller - Frosticus
Controllers are rated as "low" damage at character creation. I know there are lots of examples of people IO'ing "low" damage characters until they are easily considered "high" damage by the standards of this game. The above is just the most blatant example I've come across.
Quote:You can, however, IO a low defense character into a high defense one. This is why I said Blasters benefit tremendously from IOs. -
Quote:This can certainly work, but just be aware that the 'tough' targets don't slow easily so many of them will successfully chase you around that corner and take a swing or two before PA gets their attention again.Thank you for the replies.
In ice blast I planned on a decimation and a slow set damage proc of some sort. I updated the build a bit, got some more ranged defense. I am counting on the Alpha Slot being able to give some sort of +recharge to help me cut down a second on PA. For now against a tough target I can duck around a corner for a second.
Usually not a huge issue, but it can ruin you pretty quick if it is someone like honoree or statesman that tends to mez with most attacks. A landed mez will drop a huge portion of your def and probably get you killed. Though you can just pop an insp or two and keep on sailing, but at the same time ill/cold is so strong it should probably disable the insp tray
Quote:I kept the shields. I am wondering if snow storm would be a better choice than ST, I would think the fear will be broken up fairly quickly and snowstorm will slow them even more to keep them in the rains.
Quote:I also switched away from hovering. I like the faster manuverabilty of CJ+Hurdle+Sprint+Swift I will get in i19. I believe the AI will also keep most baddies running very slowly towards me (to get into melee) instead of just firing from range if I am hovering.
Quote:Let me know what you think, I still have one slot to play with, I was thinking maybe a -KB IO to get me to 7kb prot instead of only the 3 granted by the gladiator's armor sets. -
This is true. However, if you are using the controls that make things safe you may as well just play a dominator and have more control and depending on the combo - more damage.
-
Quote:Ah I see now. You are trying to build an AV solo'ing build because that (well EB's and up) is about the only place you are going to be employing drawn out attack chains and factoring buildup as an average buff over time...With regard to Hasten, setting aside the AoE question for a moment, the attack chain I had in mind for this build was:
SK->CS->CK->SK->EC->CAK
If my back of the envelope calculations are correct, this chain generates about 168.7dps without Build Up, counting the procs, and counting the 0.33 crit increase from EC. Not bad for MA.
Factoring in ArcanaTime, and also the base crit chance in all cases (5%, 10% for Storm Kick, 15% for EC) I get DPA for each power (again, including the procs) of:
Storm Kick: 194.7
Cobra Strike: 154.6
Crane Kick: 157.0
CAK: 169.2
Eagle's Claw: 131.9
CAK (special): 219.9
The special CAK is when it follows EC. Now, EC is the poor performer in there but its also buffing CAK strongly. Hasten could compress EC out but it would also nullify the buff on CAK. So the question is what is the average DPA of the EC->CAK sequence: its 167.1. Notice how close it is to the DPA of the other powers. Stork Kick and CAK beat that combo, but CS and CK don't. So actually, removing EC can't increase DPA by very much on its own: you'd have to stack enough recharge to take out not just EC but also one of CS or CK (at least part of the time) or else the two effects will seem to largely offset. So recharge won't help this build unless its *a lot* more recharge, I would think (but I haven't done extensive attack chain calculations to prove it).
Now if you are looking for a build that is playing other parts of the game then indeed having your highest dpa attacks up more often can be a tremendous increase in performance. At the same time having attacks up that eleminate foes in the least number of moves (not necessarily the same as best dpa) can be of benefit.
The former is self explanatory, but the latter I'll use an example. If you could have killed something with CAK had it been recharged, but instead because you dismissed the benefits of hasten you need to use storm+crane (which together still average better dpa than CAK) you just slowed yourself down.
If however, you are only planning on fighting huge sacks of hp, then it might be best to just ask for AV solo'ing advice. Just a thought.
Quote:Its true that having Hasten will speed up Dragon's Tail which would speed up AoE output. But that's sort of a secondary issue: its a bit one-dimensional to focus solely on AoE damage. And to be honest, its mostly uninteresting. It devolves to pure recharge (and the endurance to power it) for most powerset combinations.
If you are however looking for a min/max ma/sr that focuses on ST damage even when the aoe it could do would be a better choice then again you may want to focus your questions more to something like:
Help me min/max my st focus concept build ma/sr.
I say "concept build" because you have taken most of the st attacks, which is largely unwarranted if your goal is min/maxing.
Of course if you are ST focus then it begs the question of why even bothering to include DT unless it is an IO mule? If you are including DT because it is a quality attack when there are multiple foes then it seems a bit...well hypocritical...to then say you aren't looking to improve your aoe capabilities.
I'm of the conviction that there is little purpose to overbuilding survivability at the cost of kill speed. Dead things don't do damage to you. Finding the balance point is the challenge, which imho you've shot way short of simply for more paper survivability. Which again, unless you meant to ask for an AV spec build?
Quote:The question of Build Up is more interesting. Build Up's effect on average damage over time is not as strong as commonly believed. Of course, I've been saying that since I5.
Build Up's damage over time effect is one of the most consistently overestimated effects in the game. It is a great burst damage tool, but actually the effect of adding Hasten's buff to build up (at these levels of recharge) is lower than the effect you'd get from taking Assault.
*where burst is defined as a shortish output of damage that defeats the group as quickly as possible with little concern for chain-ability because you know there will be x amount of downtime before you face the next spawn.
Knocking ~10 sec off of buildup is a huge benefit when you face spaced out groups because it can alter your entire rhythm.
In a scenario where you constantly faced a flow of enemies (or an AV) then yes you are absolutely right that buid up's average damage buff isn't nearly as spectacular as many believe. But that isn't how the majority of enemies are configured.
Quote:Well, this MA/SR has pretty much done everything, for every iteration of MA or SR that has ever existed. Not going to stop now.
You don't have to take the advice, but I just want to make sure you understand what you are passing up. Your comments about the buff of buildup averaged over time and drawn out dps chains, causes me to worry that you might be doing too much paper analysis and not enough analysis of what actually happens in the game outside of fighting sacks of hp, or the elusive never ending ambush of enemies. -
If iceblast is accepting aoe sets then that is an i18 bug, so don't expect that to last too long. I use 5 piece decimation+pvp toxic proc in mine.
I've only seen one perma PA ill/cold in game and I didn't care that he lacked the ally shields simply because he was more powerful than most teams I've seen in and of himself.
If I were going to do a s/l + ranged ill/cold I'd go for something like this:
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;714;1428;HEX;| |78DA9D93596F125114C7EFB088C050404A175A4A77DAD24E8B5B5D1E9A485B25162| |56A7C6A8B239DB613111068A26F7E008D4F468D1A97B8C427F7A8F1C9EFE0F2A046| |BF81EBFB78960B36F14D12FEBF7BCF39F79C73CFCC644E4FAB429C9D124A2055D0A| |BD55CAA54AC554A8582517166F415332F5C4288BEBFD67A80962E14D6AA66A95837| |C4D6C5EC595B5ED652A5C2526EBA74D22CEA35880BA68BAB46C528D6B4FAC2932D4| |19EC365C35852693967E865B3B8E2A3CDACB9B25A839DBFEE5A322AD555B31C9829| |9B792D9D377219BD5A332A67DAA0C161F8DF5084FC594E91B40991141BC6081B270| |84DE384368D901C259CF0354E09F1064C21711312712ECBA1CC50946D96B197F3A5| |39DF3EC22D88B5CBBAF679323916188B04CF31468EA0EA845E98AB93AA588A3321A| |85B460B785CD2E30A2B681A6D2628E071CBC6DCFB395B861099631C20741D240421| |DC2B137939D1E024EC1C766107974FBA7CADB0888AAECD768CB80D1B3FD7B0FBDFD| |AD01378C7784FE8FF40B80B714179EBE037AAB7E93BE3278FF917A1678A91E28940| |DD10D77586B8A5660FA389D0E325C47D7C6F955086671496A7C21CDEC29E168EEBF| |2F329CE31C239EE80B6F229D1CAB5EE81B6CB01B67FE4125F09639F189F09C92F84| |5350B783C36D1D117A389D89F508C175A2B244F401DDF03E6C63722E319E4B37CFA| |5FB0783C713FF4D18E12955A052AF3CD5BB854C7D5B19DB18DB09FD930C7E51AB70| |6A805E55CB3670913C83E71917080FE1910EC9B443970071317C997185718D30729| |530364AAFC063D084BC558207F7044C9A1C9CF694EE3EFE8CF19CF182907C497804| |E113F2A39A4850EE4EC7BAEFCC829F98FBC79275343E3CA190258A31DC8AE50E34E| |2FFF7F74AADA7731FF2801E41C982284771358FB280DB455CE9B83A8E92C7ADF55A| |AD37E0DF817DED44D985B21B258CFD9DC3489717C48BA2A2F8509A50FC280194104| |A04E53A8AF5076C7C002C| |-------------------------------------------------------------------|
-
If you like fighting only a few enemies at a time then ice blast.
If you like fighting lots of enemies at a time then fire blast or archery.
For secondaries there is /em because boost range is really that good.
/ice because shiver is also amazing
/psi because DP and PSW are great
I like my fire/psi and my arch/em. Both do a great job of taking out huge amounts of enemies. The arch does it with snipe range rain of arrows and the fire/psi does it with in their face fireball+psw w/ DP keeping me going. -
Hasten means more use of buildup and more use of better dpa attacks and/or aoe's.
In this case the OP has a ~39 sec rech on build up. Hasten would knock that down to ~29. In terms of min/maxing a build you can't lay claim to the 'maxing' aspect without hasten if your build has any powers that improve performance and are recharge based (which is pretty much every toon in the game I imagine).
Or when in a situation killing multiple enemies (ie most of the game) hasten will have DT recharging every ~5.5 sec as opposed to every ~7.5. That is a notable improvement in performance. One that is likely more substantial than any additional IO tweaks that can be done to an already heavily IO'd build.
If you have a 'good' build, it will always be 'better' with hasten.
With specific regard to the OP's build it looks like a ton of inf resulting in a very survivable /sr, but not a particularly offensive /sr. I'd probably take a minor hit in survivability and add a ton more offense by picking up hasten (as mentioned by Silverado) and energy torrent, or take a little larger hitby picking up hasten and fireball.
Unless you are specifically looking to play on /x1 settings then AoE starts to become more and powerful. Or you are looking for a single target killer (maybe AV's) in which case unless you are determined to use a ma/sr I'd suggest about 50 or so builds better suited to it that will do it faster, safer, and for a lot less inf. -
Quote:This sounds a lot like some of the witch tests in the good ole days.tell you what then, give us undeniable proof that every stealth recipe or io is harder to obtain then any purple or PvP io or recipe that is of equall demand. the list of purple and PvP recipe/io's you may not use are holds, confuse, immob's, pbaoe's, sleeps and targeted aoe's. infact scratch that, compare lv 50 stealth recipes/io's to purples and lv 50 PvP recipes/io's since purples are only lv 50. in either case, you are completely wrong.
Maybe we should tie some rocks onto AF, if he sinks he's innocent and if he floats we'll hang him as a witch. Either way he's dead...
What is actually the case here is that some pvp IO's (recipe or crafted) are cheaper than celerity (recipe or crafted) when you compare them. Some pvp IO's are more expensive.
The information I take away from that is that running stealth IO's are fairly popular and some pvp IO's, despite extreme rarity (compared to all other IO's), are unpopular.
Inferring anything beyond that is a stretch. That said, I'm pretty flexible, so I can further infer that rarity is not always tied to function. I think this is a safe conclusion that is evidenced in normal IO's, but very apparent in pvp IO's.