judgebeo_EU

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  1. [ QUOTE ]
    Swift, Hurdle, Superspeed, Hasten, Combat Jumping, Acrobatics - can nicely still move
    Impale is only -24% to both.

    [/ QUOTE ]

    with hurdle, superspeed, combat jumping, all together just to counter 1 skill? so you are telling me I need to use 6 skills to counter 1? perhaps I missunderstanded you, but if this is what you mean, dont found it a bit overpowered?
    Btw, hasten makes you move faster? why you mention it?

    Cant found that ss stacks with SJ, so what to have all this skills together? about hurdle and all this... almost everyone uses it (except mm) so, no need to mention that if you use it, the impaler will too, and he will use, surely, sj too, so... still the same problem, he and me got the same speed, but he slows me, no way to counter, I cant still kitting. We are at the same point that at the start of your post.

    [ QUOTE ]

    One Break Free should never be enough to counter a controller in a one on one situation.


    [/ QUOTE ]

    You need stack holds on the target. 4 for a tank and near the same onver scrapper, this means some time kitting around launching your holds. But when you get this, he hits break free: then the hold is clean, and also, If Im not wrong, you cant put a "big mez" on him again during 10 seconds. No need to stack this as RES its used when you already put him on hold. So its enough, cause you are not stronger enough, and you are squishy to hold all this time jumping, attacking, dodging, kitting while the other one just have to hit you down one time.
  2. judgebeo_EU

    Scraptrollers

    [ QUOTE ]
    I would think that they were just a little bit too fragile, there is also not enough damage out-put there either. But good luck to you.

    [/ QUOTE ]

    you think that all this melee attacks with domination dont do enought damage? also if we dont got damage, what we got front trollers? I put lot of defense to stand in a fight cause almost all powers use smashing/letal it gets really dif to hit, so we are fragile but hard to hit, and as I said, with power boost you REALLY increases your defense cause it boost all your defense buffs, so not only mezzes etc... Didnt test already, just idea and want to see what you think about and post yours.

    [ QUOTE ]
    I think he meant the opposite...it's not totally rare I mean. Your build is actually kinda close to my melee brawling Grav/Energy dominator.

    [/ QUOTE ]

    Great! perhaps you can post it

    btw I didn't finished it, I will update it. I was thinking to quit leadership and put speed for hasten, also, modify confusion and put sleep that also does damage.

    Thanks all for your comments and suggestions.
  3. [ QUOTE ]
    [ QUOTE ]
    crying little kids didnt read or understand the full post.

    [/ QUOTE ]

    lol, kids don't read or understand full posts and cry.

    More seriously speaking, it's really hard to answer to a post saying something like "dominators can't beat regen scrappers" without either giving a full rundown of why the situation you describe shouldn't happen, which is patronizing, or answering it with a short reply like mine and hoping you'll go around looking for a PvP guide to a dominator that explains the basics, like the need for Combat Jumping to not be crippled with a single immob like you described.

    [/ QUOTE ]

    but you must understand that is my point of view. Perhaps, and surely, as I said this scrappers were better than me, surely! or perhaps, and surely too, if I got something like drain psyche could do better than with muy build, surely. But with all this you must understand, also, that I tried with almost every AT and the scrappers, not the regen, in general, specially spines, are really really hard to engage for a domi, dom is squishy and hard to defend in front one simple impale that, at least, use to slow you and get no option in hand to hand, while you have to put 4 holds on him. This is nothing else than my experience.


    About the original discussion; He was talking he has some "problems" with his controller in pvp, and I think this is cause he is soloing, a troller needs some damage dealing at his side; the other thing is that one break free waste all your efforts of put on hold.

    I dont really care about this, as I said no need the strongest at to have fun, I dont play with scrappers because I dont like em, and I think if they get to powerful devs will do something, or hope so... they are all the the day thinking about the game, or developing it, cause this they are called devs lol...

    The last point is what I said, no need to joke or be rude with one opinion or point of view, there is no price to be "the best" in a game, or pvp, or anything else, he founds something that he thinks is overpowered/underpowered and comments it. If its a flaming post the admin will take care, so, I threat it like just an opinion.

    PD:
    [ QUOTE ]

    short reply like mine and hoping you'll go around looking for a PvP guide to a dominator that explains the basics, like the need for Combat Jumping to not be crippled with a single immob like you described.


    [/ QUOTE ]
    I use combat jumping and acrobatics, but this dont prevents slow... so you have "no way" of kitting or scape then.
  4. Whats the wrong with you people? one guy put his opinion and you just select some phrases and put out of context to say "lol" or that he is complaining, or crying or whatever... Im sure most of you that are "quoting" and "laugthing" at others opinions threaten them as complainers and crying little kids didnt read or understand the full post.
    Can you put some argument or something on your opinion more than "lols" or joking about others opinion? he said what he think, and put some arguments on what he said, and all the people that enter the post and jokes about him, or say he is just complaining/looking for trouble is not giving nothing interesting to the post.
    Is just I cant understand while people sometime is quite rude or aggresive with others opinions.
    And if he is posting the samething complaining in 5 diferent forums the best way to beat this attitude is ignoring it. Personally, I threat it just an opinion, I just give my opinion too, im not the best im not the one most knew about the game, its just my point of view about what he is saying. In the other side is he is acting unfair and posting this to complain in every place he gets, ignore him and the pust will be forgoten.
  5. judgebeo_EU

    Scraptrollers

    I know is not the usual way, cause this I posted! I will not post what the usual doms do... just trying to get fun and get new ideas.
  6. [ QUOTE ]
    I agree in the sense that controllers do need a boost but in what area would we be boosted to keep the game fair? If they increased our mag hold we would be able to hold most players in pvp in 1 shot which is extremely unbalanced.

    [/ QUOTE ]

    Doh Forgot "breakfree"? hold resistance and also... a breakfree if it fails... for 50 inf!

    [ QUOTE ]
    [ QUOTE ]
    Oh please, I played vs all of you, and I can kill, sure I can but I just wanna open the developers eyes that controllers are becoming underdogs and ill/emp= its a SUPPORT toon muppet what else do you expect of an freaking empath.... And trollers are nasty to fight with but if blasters get this boost thats what everyone will be making( already is )

    And my fire/rad is still on farm build it hardly ever comes out in pvp... and well the other controllers are still in progress... I did a match vs myself when I switched and the amount of holds I could spam was EviL and don't even have the rech sets I want.... and not even halfway for the build I want.

    Greetz REPELLIA !!!!!!!!!

    [/ QUOTE ]

    .... .... omg.

    Illusion/Empath is a support class you muppit....

    [/ QUOTE ]

    And a dominator is also a support class? cause its almost imposible to kill scrappers with them...

    I mean, I love domis, but you are to squishy and weak to fight a spines/regen, you all know this! you must jump around trying to get domination and attack, he just have to hit you with impale and bye bye. in the case you get domination and put a hold on this scrapper! lets kill him now! domination on! full damage he is on hold...o no wait a moment, he isnt? a... BREAK FREE, so I was jumping around during half an hour to put a hold on him and now he got more rez vs it and it was almost on him 2 secs? of course, I put in range to hit him and it gives the time enought to impale me...

    yay dont talking about the passive regeneration etc... he got a great rez vs my mezzes and he can put all my efforts out with 1 impale? and then crit crit crit crit...

    think already discussed lot of time about this, im not a "pro" in pvp, is just funny no need to win, but, dont be blind, scrappers, essentially thats with toxic damage and insane regeneration are overpowered.

    Think trollers are more a team pvp member, so its hard to kill anything, your containment works when you put a hold so... btw, illusion got his "ghost" but is the only one (ok fire got the imps that are great...) that really got another way to do damage... so they got the mezz and the strenght of their defense, bubbles, emp... whatever, they can heal or protect theirselves, so they need the fight last longenought. In this way, again, found the scrappers... a "bit" overpowered. tanks can also be hard, or brutes, almost any other toon: blasters got lots of damage, defenders and corruptors got also the skill to protect/heal while doing damage but noone like an insane impale crit crit crit regeneration and hundred of crits on you scrapper.

    So I found domis underpowered, cause squishy and probably im a bad player and trollers, but, overall, im with you that scrappers are overpowered. I've beaten up blasters, tanks, trollers, but I cant remember never get down a scrapper with my domi.
    btw, dont flame my ignorance, this is just an OPINION, and im not complaining, I take fun the way it is, no need to win or get the best AT
  7. judgebeo_EU

    Scraptrollers

    I was thinking about "blappers". If there are blappers, why cant be, Scraptrollers? I mean, a dominator focused on pvp power and damage.

    I thougt this cause my domi is a psy/energy and everybody says nrg sucks. So I was planning and comparing powersets, and found that the "good" thing of nrg is powerboost and the damage of melee attacks.

    So I planned with the outcoming free respec to try a focused melee dominator.
    The idea is you put here your builds or ideas of what a scrapptroller can be (no need to use the same pools of course).

    **********
    My option:

    Use the control powers in long range, while you load domination, and when the target is vulnerable, then strike trying to get the max DPS
    what about breakfree? - once you load up domination you will be abble to fight anything, cause with power boost you will get larger mezzes, yes, but, also, and important, boost to your defense skills. And can stay in front of a opponent facing the hits while doing massive damage.
    This is more about pvp, cause you need some holds stacked to get a scrapper or tank, and a spines scrapper could impale and strike you easily while this, so you = dead.

    On Pve was planning to increase surviving rate not depending on your control over mobs to stay alive, and a lot of damage per second to unleash with domination.

    Villain Plan by Mids' Villain Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Issey (melee enh): Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Energy Assault
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Levitate -- Acc-I(A), Acc-I(3), Dmg-I(9), Dmg-I(11), Dmg-I(19)
    Level 1: Power Bolt -- Acc-I(A)
    Level 2: Dominate -- Acc-I(A), Acc-I(3), RechRdx-I(15), RechRdx-I(23)
    Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(7), Acc-I(13), Acc-I(15)
    Level 6: Kick -- Acc-I(A), Acc-I(7), Dmg-I(11), Dmg-I(13), Dmg-I(37)
    Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(19), RedFtn-Def/EndRdx(27)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Telekinesis -- EndRdx-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), DefBuff-I(25), DefBuff-I(36)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(25), ResDam-I(39), ResDam-I(43)
    Level 26: Terrify -- Acc-I(A), Acc-I(27), RechRdx-I(33), RechRdx-I(34)
    Level 28: Total Focus -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/EndRdx/Rchg(31), Acc-I(33), Dmg-I(34)
    Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(31), DefBuff-I(31), DefBuff-I(37)
    Level 32: Mass Confusion -- CoPers-Acc/Rchg(A), CoPers-Acc/Conf/Rchg(33), Acc-I(34), Acc-I(43), RechRdx-I(46), RechRdx-I(50)
    Level 35: Whirling Hands -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(37), RechRdx-I(40), RechRdx-I(43)
    Level 38: Power Burst -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40), RechRdx-I(46)
    Level 41: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), S'dpty-Def/EndRdx(42)
    Level 44: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(45), ToHit-I(45), ToHit-I(45), ToHit-I(46)
    Level 47: Total Domination -- Acc-I(A), Acc-I(48), Acc-I(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
    Level 49: Acrobatics -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Domination
    ------------
    [u]Set Bonuses:[u]
    [u]Kinetic Combat[u]
    (Bone Smasher)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +3,75% Defense(Smashing)[/list][u]Luck of the Gambler[u]
    (Maneuvers)<ul type="square">[*] +10% Regeneration[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] +3% Def(All)[/list][u]Smashing Haymaker[u]
    (Total Focus)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +1,88% Defense(Smashing)[/list][u]Gift of the Ancients[u]
    (Weave)<ul type="square">[*] +2% Recovery[/list][u]Coercive Persuasion[u]
    (Mass Confusion)<ul type="square">[*] +4% Recovery[/list][u]Rectified Reticle[u]
    (Tactics)<ul type="square">[*] +0,945% Def( Smash, Lethal)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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  8. judgebeo_EU

    smoke grenade

    Anyone tested the skill in pvp so you can tell me if Im already fighting someone when I throw a grenade on him, i will dissapear until I attack him again?, like a placate. Or if I already started the fight, it will just put the minor acc on him, but, no affect the perception (bit useless with cloacking device in the same pool...)
  9. [ QUOTE ]
    a +MaxHP when in domination would actually increase the survivability a lot and would fit the feeling of a dominator quite well - when they unleash their sadistic tendencies, they don't whine about small things like damage that much. Dull Pain -like thing.rebalanced.

    [/ QUOTE ]

    Perhaps, in front of this, it can upgrade the resistance, I mean: Instead of +hp they get +x resistance, including, hold, knockback etc...

    In the other side; As I said, what I found is that the dominator dont fit in any role. They must be a Damage Dealer with domination, perhaps a secondary damage dealer, but they are really far away from this, at least in pvp, fighting an scrapper/tank they got you with one or 2 hits, easy for a spines scrapper to get you down while you need lot of holds to do some damage, with lot of kitting, and when you get it, he hits a break free, or just, you dont have enought damage for the hold time so:

    1.- Improve the damage: Improving the domination damage or, (think the best) improving the base damage of dominator.

    2.- Modify the secondary pools to fit better in the AT role, boosting its damage and, if this needs balance, giving a bit larger cooldown of the skills. This will represent th e intense damage peaks dominator can do.

    3.- Reduce the defense of AT or improve holds/mezzes: There is a 15 secs between holds, time enought for an scrapper/blaster to kill you 2 times, (perhaps 3 if he inmobilizes you like spines do); the hold supresion, with the need of 3 or 4 holds to got down an scrapper/tank/brute... is too long, dominator has no defense to kitt all this time (yes kitting kitting... and... kitting, do you think the other one dont moves? what makes you think you are faster if you have to cast while you run away from an impale?).
  10. I like mind/nrg, but ppl says that nrg sucks :S
  11. [ QUOTE ]
    If there's going to be any change to Doms it's probably a change to Domination, adding more juice into it.

    [/ QUOTE ]

    more juice? what you mean? Perhaps is the right way, to difference a bit more from trollers focus the changes on the domination...
  12. First of all; thanks for all the answers, I will put the build up, but the threat was more about "general" dom status than my particular problem I just found lot of people saying /Nrg sucks, lot of people that find dom unerpowered.
    People that says their assault pool must be boosted and talking about the weak they are.
    So the question, more about tactics, if it is real that dominators need a buff, or a change in the i11 cause they are underpowered in some ways.
    I found that yes, they are, my point is that is not hp the problem, is, the assault pools, de damage output. Cause is knew by everyone that they got no hp, but, is the kind of AT they are, so if we make them strong in the point, they stop to be dominators, the idea of a dominator is control and damage, and control, with hold supresion, is not enought in pvp for the low damage of the secondary pool.
    So my point of view is that they need a buff in the damage output on the assault pool, perhaps nrg most than the others, cause got not aoe, and got smashing damage, and big cooldown. And also, they wanna doms go melee (if not why then they put the melee in all assault pools?), so perhaps this must be improved too in some way.

    Last thing I want to comment is that Im not just complaining, just commenting it, I love dom, i love my underpowered mind/nrg dom... is funny to play, and no matter how many times I died in pvp, at least I dont get debt so there is no problem in this way.
    But, I tried other toons and found that doms a bit "underpowered"... and just to know if you think that there is probable that devs touch them a bit.
  13. [ QUOTE ]

    Quote:
    Also if you compare doms in front of trollers, with the containment power they got mor long term damage and with their second pool they got buff/debuff or heal.



    Controllers do not get mez resistance, double-powered holds or melee attacks that detoggle with high probability. The Buff/Debuff effect means they play very differently, not that they are somehow more powerful. Regarding the heal - as a Dominator, another Power Pool you need to survive is the Medicine pool. With Power Boost, Aid Self heals you to near-full health with single application.


    [/ QUOTE ]

    You cant compare fullcrum shift to power burst, you cant compare the radiation pool, with any of the assault, controllers are in advantadage, their secondary pool, is like defenders primary, with some "real" final skills that we dont have in our assault pool.

    Also, aid self, aid other etc... its interruptible, when you are fighting and try to use it, if you are hit, you heal nothing, and also, you need get 2 skills to heal yourself, taking in account you are an offensive AT that is targeting almost ever the opponent, the first of this 2 skills is near useless.

    They dont get the "buff" on the mezz, but when you do pvp, surely, you will be dead before you get it, domination will not be ready to stand in front of any scrapper spines with inmob, or vversus a troller with health, or the insane damage of blaster, cause you can hold them, but, you dont have the power to kill them before they recover, not to talk about break frees: I fight a troller that uses near 5 or 6 breakfrees in front of me, what I can do then? nothing. when he gives fire back I will be dead, nothing to do cause I got no defense, and my ofensive power is less than his defensive one, he put out the imps, and wait for them kill me...

    [ QUOTE ]

    Quote:
    also I already compared to blaster so... think they are a bit unbalanced in front of the others, they got less life, less attack,



    Blasters still rule the skies when it comes to burst damage. You wouldn't expect an Defender to do as much damage as a Blaster in combat, why would you expect a Dominator to do it? Blasters are the glass cannons, they shoot hard, but die fast. Dominators on the other hand are a control class that binds down the enemy and then brings on the hurt.

    [/ QUOTE ]
    Defenders, if you carely take a look, can do a damage really similar to blasters, look at one kinetics/Psi defender. For example. And also. Is true that blaster are glass canons (did you get a look into their force pool? with bubble and invulneravility?), but like I said before, dominators are too. They dont got more life, or durability than blasters. So, the point is that you have your mezzes and your attack, and your attack is too low to compare to a brute, stalker, scrapper, blaster, defender...

    [ QUOTE ]

    Quote:
    You talk about an skilled player using the toon (kitting, using the powers in the correct time) to control a power, a player "without brain" but if the other got some brain, usually, there is no chance.



    I think the people I have fought in RV should be insulted by that "without brain" comment, if I understood correctly what you're saying. I have fought people who I consider good PvP players and survived, won even a good number of times.

    [/ QUOTE ]

    What I mean is that people with the same level, or the same skill, not comparing a newbie in pvp with an skilled veteran one, so, we talking about tactics and what to do, taking in account the other do "nothing"; kitting is not as easy as you say, the other one is faster as you, and got mezzes as you, look at stalker that almost ever will hit first and kill you with one hit, or a scrapper that will put an spine inmobilizing you, or dazing you with 1 hit, or a brute, or... you can do kitting true, but while you cast, you loose time, if this mezz, attack, dont works, you are dead, and thats so usual, cause in front of brute/tank/scrapper, your attacks can hit, but are resisted, in other way, if you hold them, you cant kill them (this is whay I was saying from the beggining) so if you cant kill them, they woke up, and got you so easily.
  14. So the way you say it, I have only 1 build to do with a dom? I mean, the idea of get a doom with holds and melee damage is obsolete, veryone, almost everyone, uses the same kind of dom, just wanna be original and get something fun, but with the supresion and the spines scrapers that inmobilizes you, and the 2 hit down they give you (yes 2 hits almost and you are out) think is a bit hard.
    Also if you compare doms in front of trollers, with the containment power they got mor long term damage and with their second pool they got buff/debuff or heal.
    also I already compared to blaster so... think they are a bit unbalanced in front of the others, they got less life, less attack, and a special power (domination) really slow to use... everyone says they are one of the weakest (if not the weakest) classes.
    You talk about an skilled player using the toon (kitting, using the powers in the correct time) to control a power, a player "without brain" but if the other got some brain, usually, there is no chance.
  15. Thanks for the answer, but blasters got the same life/end that doms, dont they¿? I played with some blasters and the thing I notice they diffiere, really, is damage output.
    The idea is that with same skills you can get a comparision, but you cant, Blasters with same skills do lot of more damage, also, in pvp i can held a blaster, then, throw all over them, Total focus, bone smahser, levitate, etc... etc... but, what I found, that he can resist the attack, recover and kill me first with 2 or 3 hits at all.
    Doms are not done for durabilty, the skill of domination says itself, while doing damage dominator gains domination... So perhaps, and taking account that energy is resisted with smashing, and got no aoe more than one melee, the damage output, is too low, it must be, perhaps, greatly increased. so you think like that? you think devs will increase damage or modify pools?
  16. I found lot of people talking about the skills modificacion about I11.
    Think that dominators need a "buff"; Compared to trollers and blasters. Trollers can buff/debuff/heal and blasters got more damage.
    Seems that dominators must be a mix of the two, but, domination is too slow and the secondary pool seems to be nerfed compared to blasters:
    In my case: did a mind/energy dom, I love the toon, but I found that it dont works as well as i thougt, seems that the same powers that blaster got (ex: total focus, bone smasher...) do less damage with the dominator.

    In other way, is almost imposible to hold or do nothing in front scrapper/tank/brute... you can run out of holds and did nothing.

    My question is: Do you think the doms will get changed in the next issue? if they will be buffed/nerfed. Wich way or wich pools/powers?