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Posts
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Joined
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instead of crying DOOOOM!! or saying no arc drops i will make a simple suggestion/request. make the salvage drop kind of like badges in that when i first logged on after badges went live i recieved all the badges i qualified for from the arcs i had already done.i believe this would be quite balanced as each character would have slavage and recipes apropriate to their gaming experience to date. 50s wold then not feel robbed of the opportunity to run arcs for drops and of course everybody else would have drops and future opportunity to recieve drops that would be perfectly balanced
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only really read the OP and catles respsonse so i dont know what kind of replies this got. and great, you got a 1% boost brawling an even con minion. kudos. but the math is static(which i suppose is aways somewhat true) and the situation controlled.
the question for me is not "how does defiance work" but "does defiance work" in other words does it give me the damage boost i need when i need it to increase my survivability and effectiveness
? the answer to that qustion as i see it is no. especially in the later levels when mezzes and immobs abound and eliminate running as an option. i need to be able to effectively attack my enemies from where i am or as soon as im done being held. instead what i get is wildly flailing energy attacks that dont touch their target meanwhile im getting beaten down. that and the fact that defiance falls at least twice as fast as it rises(i have seen the indicator litteraly cut i half because of a standard tick of health).
personally i would like to see defiance turned into a timed click that has a set buff to damage,accuracy and defense and reduces health and stamina to 10% when the timer runs out.i posted a more detailed description in the suggestion forum. the point being it would be a last ditch do or die thing and fits the form of blasters being an offensive juggernaut. i also believe it would help with the overall performance of the AT.
in sumation you may have confirmed the formula used for defiace, but have not convinced me at least that defiance actually works. i still believe and will continue to lobby for defiance to be changed. -
good guide, but i think there should be one on teaming in general. other than inviting and selecting the mish, the star doesnt mean squat in my experiences.
ive been on several teams in which i did not have the star, but i was looked to as the "leader" when it came down to the mob busting. so star would pick the mission, we get in, i lay down the strategy and we go at it. sometimes(most of the time) we creamed the competition, sometimes we met back at the hospital. but these were still good teams.
and sometimes, though i had the star, and kept it so i could choose my missions, i deffered the in mish leadership to someone else, either because i didnt feel like doing it, or thought they were doing a better job.
but imho the BEST teams are those in which the team meshes in such a way that the entire idea of a leader seems irrelevant. yeah, there may be a call "pull here" or gimme a "snipe on this guy" but they are more like the free flow you mentioned, and not comming only from one source. on a team like that, the /e dancing between some missions isnt much of a problem, because you're using that time just to chat with the people you have been kicking butt with all night, and thats just as enjoyable as the fighting.