je_saist

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  1. Quote:
    Originally Posted by RadDidIt View Post
    http://www.newegg.com/Product/Produc...82E16834220695

    There's my laptop. If you don't want to click, it's a Mobility 5870 with the latest CCC drivers. I know Nvidia like the back of my hand, but I need someone to help me out.

    (PS - Anyone noticing that IE, Firefox, and Chrome are having freaky problems with the new Flash Players? Been doing it across several computers, some not even mine! O_o)
    Flash is Flash.. it's... um... not that good.

    Anyways, mobility 5870? You Should be able to drive every setting maxed, except one.

    Don't enable Anti-Aliasing AND Ambient Occlusion, at least not right now. The two don't exactly work well together. No, I can't tell you when a fix for the two will propagate.
  2. Quote:
    Originally Posted by Kitsune Knight View Post
    Not every serious gamer wants to (or can) spend more on their computer than on their car. The 'serious gamer', as you call them, make up just a tiny, tiny fraction of the market. XP is in its sunset years, but it's definitely still alive and a large portion of the market.
    I'm tempted to say, let it go. I can give all of the evidence in the world, it's not going to change what that player thinks or does.

    Thanks for helping though, catnip cookie?
  3. Quote:
    Originally Posted by Donna_ View Post
    Hi Matt

    Hope this is a question you haven't encountered before.... so here goes.

    Is there a chance at any point that all zones could be made into pvp zones, there are many games out there that allow characters to roam all available maps and encounter player enemies as they level.
    This is really a design question for Posi or War Witch, rather than the tech lead. The tech is already in the game to flag players for Enemy Target in any zone. E.G., if Tele wanted to, he could flag me as an enemy target on the steps of City Hall, and then beat the stuffings out of my avatar.

    Quote:
    My brother used to play a game were if you attacked another player, your name went red for "x" period of time. You could only attack players within certain level ranges of yourself, and attacking other players and getting defeated means that you dropped items and influence to the person that killed you.

    While your name was red the players that attacked you had no penalty or chance of loosing anything.
    Last Chaos. It's a free-to-play MMO: http://lastchaos.aeriagames.com/

    Quote:
    I dunno what the game was called and he only explained it to me once, but it sounded fun.
    Is there any chance that CoX could incorporate a similar system??

    Thanks.
    Nope. Again, this is a design question, not a tech question. CoH already tracks what players kill, and at what level they kill it, and at what level they con. the Last Chaos system could be implemented into the existing tracking engine simply by flagging the players to drop salvage like an NPC critter.

    I'm also going to torpedo the idea that you could sell Posi and War Witch on the idea to begin with, with just two words: Tabula Rasa.

    If you didn't hear about, or play, Tabula Rasa, it was a big budget game from Richard Garriot, funded by NCSoft. You might also know them as the owners of Paragon Studios. Throughout it's extensive beta process Tabula Rasa was a strict PvE game, much like City of Heroes. The focus of the game was on an inherently imbalanced team, a game where classes complemented each other, and challenges were built to be taken as a team. PvP didn't exist in the Tabula Rasa lore. Towards the launch date, Richard Garriot and the developers finally caved to a very vocal base and implemented a minor dueling system.

    After the game launched, Richard Garriot left for his trip into space. The developers he left in charge did not have a firm grasp on the game lore, or the design of the game. The new lead developers promptly listened to a very vocal population of the game, and quickly tried to implement a PvP system on-top of a system that was not designed for PvP. The new lead developers also listened to the vocal population that was saying that the end-game had to be PvP, couldn't be anything else.

    What this meant was that you basically spent 50 levels learning one way to play the game... hit max... then promptly had to clone yourself, spec into a completely different build, for a completely different game.

    The result was a complete and total disaster. NCSoft and Destination Games found out the hardway that the vocal PvP population, the guys calling for PvP-end-game content, and PvP in general, were a drastically small minority. Tabula Rasa bled subscribers after the changes, with near immediate losses being tracked in 1 month and 3 month increments after the changes went live. In early 2008 it was claimed that Tabula Rasa had cost NCSoft over $100 million dollars. The same year Tabula Rasa was shut down.

    The fact is, there isn't that large of a financial base willing to pay for a PvP-Experience, especially in a game that isn't designed for PvP. NCSoft has been down that road before.

    There's also the huge design questions with implementing an open-world PvP system. Most games that work a PvP system, such as WarHammer or World of Warcraft, and so on, have dedicated zones players have to go to. You can't be auto-ganked in a town. There's a very good reason Open-World PvP games have largely fallen off the map. The number of players who will willingly pay for them is simply too low to actively court.
  4. Quote:
    Originally Posted by Father Xmas View Post
    Remember the 1GB version of the card gives you more than just 33% more memory. It also increases the total video memory bandwidth by 33% (memory bus goes from 192-bit to 256-bit). In practical terms that benchmarks out to a 5-10% improvement in games.
    and even more when you start applying filter effects like AA and Anistropic Filtering.
  5. Quote:
    Originally Posted by Kheldarn View Post
    OK, currently, NewEgg lists 16 GTX 460 (Fermi) cards. Who is the best... um... reseller? Dunno what the word I'm looking for is (though I bet I feel stupid when someone tells me... ).

    Right now, EVGA seems to be the one with the most ratings, but I tend to trust you guys.
    well, with BFG out of the market, EVGA and XFX are the best options.
  6. Quote:
    Originally Posted by Fedor View Post
    *Pounces on Cappeh's head and settles in.*

    We are still behind ya Cappeh!
    !!!

    *grabs the Foam Bat*

    Hold Still Cappeh! I'll help you!
  7. Quote:
    Originally Posted by CaptainAmazing View Post
    Hallo!


    I appear to be sabotaged again! My rep dived as soon as ya'll fixed it >:/ Why can't my accusors face me! ;_;

    -C.A
    are you looking for a serious answer to that? I gave up on ever seeing green-rep again.
  8. Quote:
    Originally Posted by Father Xmas View Post
    Well the GF104 is a sleeker, smaller chip than the original Fermi with considerably lower power requirements, similar to the ATI's previous GPU in the HD 48xx line. Word is that nVidia is doing a redesign of the full size Fermi GPU so we may end up seeing the dual GF104 board in future.
    Heaven knows it needs a redesign. Fermi's biggest problem, to me admittedly, is that it was created as a General Purpose GPU rather than a Graphics GPU. A refocused design could shed off lots of the transistors that really only matter if you use OpenCL to leverage Fermi as a processor.

    I think this is why the GTX 460 is such a great card.

    Quote:
    As it stands right now, the 1GB GTX460 pretty much replaces the whole GTX 2xx series in performance at a very attractive price, fixing the problem with an aging line. Now if they can fill in the gap between the GT 240 and the 768MB GTX 460 the the HD 5670/5750/5770 is filling.
    Given what I've heard over what the GTX 460 costs Nvidia to make, well, I'd honestly be leery of buying any cards at a lower price-point. I'm already leery of the stuff coming out of the likes of Sparkle, Galaxy, and other low-end vendors. Less mylar layers in the boards, cheaper capacitors, and other quality issues worry me as Nvidia board partners try to keep costs down.

    Quote:
    See, I rather have competition at every price/performance point from both of them than one sitting back owning the market the way nVidia did while ATI was struggling with the HD 2000 and 3000 series. It was only when ATI risk aiming to make a Mustang rather than a Ferrari which then caught nVidia napping. Note that it was only 13 months between introduction of the HD 2900XT and the HD 4870 with 2.5x the SP number crunching power.

    Same thing happened with AMD and Intel back during the dark days of the Pentium 4/D. The Athlon 64 and X2 were superior CPUs but they were also caught napping when the Core 2 came out of left field (from the laptop CPU design team) and leapfrogged AMD.

    The result of both of these turnabouts was a quick round of price slashing that were great for us.
    Not going to argue that. I hope the GTX 460 indicates a revival on Nvidia's part. However, Nvidia's problems as a company are from their corporate culture...
  9. Quote:
    Originally Posted by Golden Girl View Post
    What progress have you made on optimizing the game engine to handle animated hair for players?
    !!!

    No Tele! Don't answer! You'll activate the Curse of the Golden Girl! http://boards.cityofheroes.com/showp...5&postcount=90
  10. Quote:
    Originally Posted by Vauluur View Post
    Safe mode fixes the problem. So I just need to run in safe mode, set non-ultra graphics and then try again?
    This post walks you through the ultra-mode settings: http://boards.cityofheroes.com/showthread.php?t=219534

    So yes, set everything but the Ultra-Mode options and you should be fine.
  11. Quote:
    Originally Posted by Vauluur View Post
    I updated the drivers, but that didn't fix the problem. I still get the black screen.
    Do me a favor... when you are loading CoH there's an option for Safe Mode:



    Load into Safe mode and report whether or not the problem is occurring.

    My suspicion is that the game is trying to run with Ultra-Mode settings, which is out of that GPU's reach.
  12. Quote:
    Originally Posted by Father Xmas View Post
    Well it was ATI's turn to announce something to counter nVidia's GTX 460 rollout, especially since it garnered a lot of positive reviews, besides dropping the MSRP of the HD 5830 down to $200 (which was the price most reviews of the HD 5830 said it should be).
    The drop finally is showing up on Average Selling prices.

    I'm honestly not sure which I'd recommend buying if you only had $200 to spend. I still think Nvidia's driver support is the industries worst, and their *nix support is direction-less... but... bang for buck, the ability to overclock is a decided bonus over the 5830.

    Quote:
    I doubt the HD 6xxx series is going to be another doubling of the SPs but more likely a size reduction with was clock speed boost. They may beef up the tessellation engine since it appears that nVidia is winning that battle in Dx11 benchmarks. Also the HD 5xxx series seems to take more of a performance hit with AA on than nVidia's 4xx series.

    Only time will tell.
    Well, Nvidia's winning the battle in benchmarks... but benchmarks aren't real games. Most of the benchmarks where Nvidia dominates tessellation are synthetic. In the available games where tessellation is used as part of an optimized game package, such as Dirt 2 or the Unigine Heaven Demo, the GTX 400 series really isn't able to drive that synthetic domination. Granted, this could also be because the games are built against the RadeonHD 5x00 series and thus can't leverage the extra tessellation power; or the developers feel limited by the RadeonHD 5x00 series tessellation engine and code for that limitation.

    Beyond that... well... anything is anybody's guess. I agree that AMD just won't double the SP's and call it a day. AMD's engineering process has largely been "think laterally." Across recent processors and GPU's AMD has approached their design with limits on power consumption. E.G. the RadeonHD 5000 series was designed to use the same amount of power as RadeonHD 4000 series cards, but roughly doubled the performance within that power envelope.

    Nvidia's GPU design since the 8000 series has basically been mega-chip, with a philosophy of throwing transistors at the problem, regardless of power draw, heat-output, or anything else. It's a good way to win ultimate performance crowns, but it sure hasn't materialized as an effective long-term business strategy. Granted, Intel could have told them about that after the Pentium4 Emergency Editions.

    I think the only concrete guess I can make about the chip is that AMD is going to rework the memory controller yet again. Case in point, the RadeonHD 4850. It's texture and shader engines are nowhere near as massive as the Nvidia GTS 250, but the AMD GPU is far more efficient, and can expose more of it's available power. The result is that the HD 4850 can compete with the GTS 250.

    Still, it's all conjecture.

    For all I know, the 6000 series will be another dog, offering nothing over the existing 5000 series cards.
  13. Quote:
    Originally Posted by Hy-Beams View Post
    I delurked because I wanted to say that I have the same issue. PC is brand new with Windows 7 and the ATI 5870. I have done a lot of Googling on this and it looks like the issue is relatively common and imply it's a driver issue but suggestions for solutions seem all over the map. One suggestion that helped me somewhat was changing my power scheme from balanced to performance. To date, this changed it from my entire PC crashing into vertical lines or a grey screen to just the card resetting (which crashes COH but at least the PC does not go down). I am hoping it is indeed a driver issue but I have found references to the problem that are a year old which makes me a bit nervous.
    vertical lines or grey screen is a memory issue with DDR5 timings. You need to contact your vendor and replace the 5870.

    http://www.ngohq.com/news/17176-work...pes-issue.html

    The driver problem that generated this issue was fixed last year in the Catalyst 9.10 series. If you were getting the problem after that, AMD was looking to get those cards back and was offering free replacements for a while. My guess is that your card was likely a launch model that has been sitting on somebody's shelf.
  14. Reported here: http://hardforum.com/showthread.php?t=1533011

    Referenced here: http://www.funkykit.com/the-news/1-l...hong-kong.html

    Taken down from here: http://www.funkykit.com/articles/434...hong-kong.html

    Seems like somebody from HIS may have said something they weren't supposed to. AMD's been talking about a product refresh on the RadeonHD 5000 series, well, since the 5000 series launched. AMD wound up not needing that refresh since Nvidia's Fermi... well. Sucks. As of right now, only one of Nvidia's graphics cards is competitive with AMD offerings, the Geforce GTX 460. Only problem with the 460, as I've heard, is that Nvidia's having to do the same thing they did with the GTX 200 series... sell the chip for a loss. The 460 can indeed be had for it's $199 price point, and as far as gamers are concerned, it's a worthy alternative to the RadeonHD 5830. Also overclocks better than a 5830. Not sure if it's a good business strategy for Nvidia to keep selling chips for less than they cost to make though...

    Anyways, since Nvidia hasn't been able to bring anything to the market that hasn't had the subtitle Rip off of the year, AMD hasn't really had to move prices on their hardware, something third party vendors have appreciated. AMD also hasn't really had to move on product refreshes. The RadeonHD 5870 is still the flagship single chip model, and has been for almost 10 months.

    Now though, it seems that AMD won't be moving on any product refreshes of the RadeonHD 5000 series. Rather, AMD will go straight for the next 6000 series of graphics cards... this winter quarter. What we don't know about the 6000 series is, well, everything.

    The short term effect is that graphics cards prices won't be falling anytime soon. Nvidia genuinely can't afford to lower prices on their graphics cards as their business strategy right now is to largely buy time and marketshare, and hope TSMC can get a die shrink in on the Fermi hardware that will lower production costs and make the GTX 4xx series profitable.

    AMD won't be into lowering prices either. Nobody at AMD is going to claim that Phenom II is a real answer for the Intel I7. Phenom II is still largely using the same architecture from the 2003 Athlon64, and AMD's next processor architecture isn't due till 2011, the so-called Bulldozer. With a processor market that only plays well in the mid-range and low-end, AMD will likely ride the current GPU prices as far as they can, maximizing profits, maybe making minor shifts on the RadeonHD 5830.

    What this means is that if you want to buy a graphics card before Christmas, you can be pretty sure that the prices today will remain stable for the next few months. Don't expect any steep discounts, rebates, or cuts from AMD or Nvidia over their chips till December.
  15. Quote:
    Originally Posted by Lurid_Dawn View Post
    No one?
    well... the only thing that seems out of place is your sound drivers. They are out of date.

    The rest of the behavior... well... it doesn't add up. The system reports a 4600 series graphics cards... and they aren't exactly known to run hot... nor do they require much power. So this doesn't sound like the graphics card is over-heating.

    What it honestly sounds like is a dying power supply, or your motherboard might be going as a result of the previous card overheating.

    Quickest way to check this would be to try another power supply and see if the problem continues...

    Also: for reference. Anti-Aliasing works on ATi graphics cards.

    What is broken right now is Anti-Aliasing + Ambient Occlusion on RadeonHD 5000 series cards. AA+AO on 4000 series cards has been fixed.
  16. Quote:
    Originally Posted by Ashcraft View Post
    Primantiss...your avatar is mesmerizing.
    Hey, Bobcat has standards for who can join!
  17. Quote:
    Originally Posted by Shadows Strike View Post
    What are some powerset combos play like warshades and why?
    none.

    Why? Because Warshades pair together power-set choices that come from different archtypes. You can set a Warshade up to behave like a Tank with Dwarf-Mode, a blaster with Nova Mode, a blaster / scrapper hybrid with native shields and Eclipse, or even a controller.

    However, if you tune a Warshade to fight in one of these modes you'll have far less over-all powers than somebody with the original archtype. A dwarf form won't have the damage or aggro control of a tank. A Nova form won't have the sustained damage of a blaster, either in single target or AOE target numbers. A human-form eclipse operating mode won't have the melee damage of a scrapper, nor the ranged damage of a blaster, nor the overall control of a controller.

    A Warshade is powerful because it can blend all of these aspects into one character. You can race in, eclipse, deliver a few close melee boosts, then clear to ranged to blast. You can take damage as a Dwarf. You can hover in the background and blast from a safe distance with Nova. You can have minor control on enemy players.

    You won't ever be as good as a dedicated archtype. You won't ever play like a Dedicated Archtype. You, however, will be able to fill multiple roles on a team.
  18. Quote:
    Originally Posted by nunix View Post
    The general shoddiness of the OSX port is probably why I won't keep my subscription (I resubbed for a month). It has been crashy every time I've tried it since it was released. The issues are persistent, and the only fixes are from other players on the message board. Don't get me wrong, those users are great! But that is a pisspoor way to support a game.

    I realize that Transgaming may be in charge of the OSX client code (wrapper/cider et cetera) but it's NCSoft's responsibility to kick 'em in the *** and make sure the damn thing works.
    Slight problem. It's not a port. It's running the Windows Executable atop the Cedega engine compiled to work against Darwin BSD.

    Second problem: Transgaming is still developing the next engine, code-named Maudite. There are very few players providing feedback on CoH compatibility to Transgaming through their own bug-reporting system: http://www.cedega.com/support/contact/ (You'll need to login with a Cedega account to use the form).

    There's also a lack of players posting to the NCSoft support system. You need to file bug reports and hardware information: http://us.ncsoft.com/en/support/

    Only by filing bug reports and giving Ghost Falcon, Television, Pohsyb, and the guys over at Transgaming something to work with can they address any of the issues. Manga and I can't do it by ourselves... although heaven knows we try.
  19. Quote:
    Originally Posted by Mercury_Down View Post
    I can guarantee you it is NOT another player teleporting. Player tohit rolls show up in my tohit roll window (including TP foe, wormhole) and there are no tohit rolls showing up, indicative of GM teleporting. And I know I am not the only one this has happened to.
    slight problem with your claim.

    GM Teleports show up too.

    I've had to get GM's to teleport avatars around when I've gotten stuck trying to find broken Geometry during beta tests. Their teleports show up in the combat log as well since... hey.. get this: their powers are exposed in the same way player powers are.

    I'm going to be blunt. If you have a personal problem with a Forum Moderator or a Game Moderator: take it to private messages or contact the support staff through the PlayNC website. It is against Forums Terms of Services to "call out" or "make accusations" against NCSoft personal.
  20. Quote:
    Originally Posted by FeyDuex View Post
    *bribes Sai off of revenge with milk*
    Your offer is most attractive... *flops and sips at the milk*
  21. Quote:
    Originally Posted by FeyDuex View Post
    *steals two krullers from Sai, giving one to Fed* So what do I win?
    *plots Fey's Funishment for stealing from a kitteh*

    now just where did I put those yarn balls...
  22. *pads in with a box of Krispy Kreme Krullers*

    First time today the store had them in months!

    *flops on a couch and starts to nom before noticing the wide array of chewtoys*

    Kruller or Sackthingy... Kruller or Sackthingy... Kruller or Sackthingy... There are some choices a cat should never have to make...
  23. yay!

    *swats at NekoAli and accidentally clonks Fedor instead*

    ... ooops.... um...

    nobody saw nothing!
  24. Quote:
    Originally Posted by chief_beef View Post
    yeah, i did get a beta invite but i have no idea how to access it. i tried to follow the instructions but i just couldn't get it to work =/ guess i'm too dumb to get the scoop ahead of time.

    also, i know the set is for tanks, brutes and stalkers as well but i'm making a scrapper, hence the post under the scrapper section. but i guess i'm not making it til GR goes live....
    check your PM's
  25. I'm going to knock this idea for the core reason in the opening line:

    Quote:
    i think of a way the heroes can receive and use the master mind ability
    You know. There's this ultra-tiny low-cost non-expansion "thing" that the developers have been spending the past 2 years working on called GOING ROGUE.

    Maybe you haven't heard of it. One of the small and unimportant features in this Going Rogue thing is the ability to make the 10-base archtypes independently of Hero or Villain alignments. Another small and unimportant feature is the ability to take an existing Hero or an existing Villain and swap them to the opposite alignment. Accomplishing these features has seen the additions of 4 new alignments. Two of these alignments, Resistance and Loyalist are exclusive to the new low-level zones created for Praetoria. The other two alignments are Rogue and Vigilante and comprise the middle grounds; such as a smuggler whose on the road to redemption; or a vengeful enforcer of the law that believes they are above and beyond the law.

    If you don't mind me breaking the role-play answer here, what you want when you say you want a heroic mastermind, or a hero archtype with the mastermind ability, is this: You want to render several years of work to improve the game invalid.

    I'm sorry. It's that simple. You want the devs to just forget everything they just built, and give the same thing to you... for no cost.

    Not. Going. To. Happen.

    * * *

    Quote:
    How about making the same mechanic work for heroes but use the mimic hero idea that been kicking around for oh so long

    So you start with:

    You ( master body)
    1 SPLIT ( minic body) (they can remain with the same powers as in COV with hero freindly names) or ( make it so each < body / Split > is a diffrent Archtype
    ... What Mimic Hero idea that has been kicking around for oh so long?

    Now, as far as your second idea here goes... that's not going to happen for design reasons as well. The basic problem is, you don't have a grasp on how a mastermind works. So here's how a mastermind works.

    The first level pets all have either 1 or 2 minor attacks. While the attack type might change, such as in Demon Summoning or Thugs, they pretty much all correspond to weak melee or weak ranged attacks.

    The second level pets are mostly all additional attack damages. Robotics is an inverse, where the second level pets contain shields and heal functions if upgraded.

    The last level pets range from tank types to control types.

    One of the basic problem with your AT split is that each set here is adjusted in and of-itself. The off powers and each summonable pet is adjusted in and of itself for the set. Case in point: Demonlings have base resistances to Lethal, Smashing, Fire, Cold, and Toxic. Soldiers, however, only have base resistances to Lethal and Smashing.

    What you propose is a system that would be impossible to balance. Allowing players to choose what AT their mastermind pet would be, even a limited choice, would damage the developers abilities to correctly balance the rest of the set. Case in point: Demon Summoning. It's whip attacks are of a far shorter range than other Mastermind primaries, requiring Whip users to be in closer range to the combat. This would be a potentially great combo if you have pets that like to be in melee range... but what happens if the pets you choose were ranged attackers?

    So, from a design perspective, what you want, isn't going to happen.


    * * *

    Admittedly, there is a second way to interpret what you posted. It could be that you are trying to create a completely new Archtype that is like a Mastermind, but gets a pet at every level. A sort of Gemini Replication archtype.

    One of the big problems with a new Gemini Replication archtype is that Mastermind's already exist. There would be a significant question of just how much value a new archtype could bring when aspects of that archtype could be implemented in an existing archtype.

    The developers already have a system setup to deliver increasing amounts of pets at predictable and balanced increments. The developers already have a system setup to control numerous pet critters in a combat situation. The developers already have a system that is resistance to lag issues and allows some sort of player survivability. Those system implementations is already found in the Mastermind power-set.

    A new "Gemini Replication" archtype would mean not only having to replicate those systems, but also extend those systems to handle increased numbers of pets. Given that full-level masterminds, as is, already cause problems with blocking doorways, their own micro-lag issues, and everything else associated them, an archtype with increased pets would simply make those issues worse.

    Now, it would be possible for the developers to input a Gemini Replication power-set into the Mastermind Archtype. Which is where we get to the final problem that I'm going to address in this post.

    * * *

    What you want, but don't directly ask for, is Mastermind Pet Customization.
    Quote:
    1 SPLIT ( minic body)
    Well, Mastermind Pet Customization probably will happen within the next year. We know for a stated fact that exposing Pet Customization requires both processing engine and User Interface engine work, tech work that will not be available until after Going Rogue launches. One of the key issues is that you won't be able to just make your pets look like anything.

    For example, if you took Mercenaries, you'll likely have a range of costume options suitable for soldiers exposed in the UI system. You will not, however, have the options to make your Mercs look like Clowns, ballerina's, or Trolls. If you took Ninjas, you'll like have a wide range of oriental robes and outfits available for your Ninja's, but you won't be able to make them look like a soldier.

    The only class that the developers might extend player costumes to is the Controller Illusionist class. This is because the Illusionist's decoy's are supposed to be copies of the player.

    Now, it might be possible to sell the developers on the idea of an Illusionist type power-set re-implemented atop Mastermind's. E.G.
    • Phantom Army: no longer invulnerable, can be defeated.
    • Spectral Terror: gone
    • Spectral Wisp: replaces Spectral Terror: low fear components
    • Phantasm: well. Not really much to change here.
    Now, I'm not saying this is the only way to get what you want into the game, or that this is the best way to sell the developers on Illusionist for Masterminds, or that the developers should even DO Illusionist for Mastermind to begin with (I, for one, don't think they should).

    Now, 28months ago was a long time, and to be honest, the implementation of what you wanted was just as bad back then as is now.

    The idea of implementing any kind of Mastermind on a Hero-side...

    well, I've never been a real big fan of duplicating archtypes across instances of the game. I still believe, if you want to play a Mastermind... play a Mastermind. I've been hammering on the developers need to make each archtype different from each other as Going Rogue launches. There really should be something to make you say I want to play that archtype.

    For a long time then I was against what Going Rogue allows... but what sold me is that Going Rogue goes beyond a simple side-switching mechanic, and tries to flesh the game out with the morality overlay system. Castle, and the other power balancers, have also started working on the inherents. We've seen the fruits of this on the Defenders Vigilance. So I look forward to see what changes other archtypes will get.

    Going Rogue gives you the ability to play a Heroic Mastermind. I might not be the happiest clam in the ocean about this, but at this point, undermining reasons for players to go out and BUY Going Rogue is just a bad idea on the part of the developers.