je_saist

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  1. eh. It'll work.

    About my only complaint would be the Sound Blaster X-Fi.

    The lowest end Sound Blaster X-Fi runs around $50-Canadian.

    It's audio specifications are listed as:
    • Sample Rate 96KHz
    • Digital Audio 24-bit
    • SNR >108dB (20kHz Low-pass filter, A-Weighted)

    The only X-Fi to do a better sampling rate is the $180 X-Fi Titanium Fatal1y

    However, Asus has two cards that will do 192KHz sampling rates: the DS 7.1 and the D1 7.1 sound cards. I wasn't able to find a DS 7.1 in my short list of sites, but I did spot a D1 7.1.

    There's actually quite a few cards with better sound quality for a lower price than the X-Fi that I saw on the Canada Newegg.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    From ParagonWiki:

    Regeneration is the rate at which Hit Points are replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.

    source: http://wiki.cohtitan.com/wiki/Health_Regeneration
    Well, either it's wrong, or the Real Numbers are wrong.

    Guess which one I'm betting on is right.

    The one in the game that spells out Percent Per Second and shows how regeneration works?

    Or one that doesn't match up at all with how regeneration behaves in game?
  3. Quote:
    Originally Posted by NekoAli View Post
    *lays on a slice of pizza so saist can pounce both at the same time*
    Kitteh on a Pizza! Now this is sounding like a ParryGripp song...

    *ISH HUGGLED!*
  4. Quote:
    Originally Posted by CryoTech View Post
    Increasing your Regeneration Rate increases the interval that a tic of healing occurs and increases the amount its worth, increasing your Max HP increases the amount each tic is worth
    um... I'm playing a regen rate right now. This is wrong, very wrong. Regen rate is presented as Percent per Second of your Maxium HP.



    If you boost your Maximum HP, such as toggling Dull Pain here, the worth of each percentage grows larger.

    2% of 100 is 2.
    2% of 200 is 4.



    You, as a player, cannot increase the tick, which is based on intervals of seconds. All regeneration boosts are pooled into one total regeneration rate. Increasing the amount of regeneration increases the percentage of your health that is regenerated every second, such as shown here with Instant Healing.

  5. Quote:
    Originally Posted by Fedor View Post
    *Steals the pizza and runs away!*

    Problem solved Saist
    *POUNCES NEKO ALI!*

    Meow!!!
  6. ... pounce Neko Ali...

    ... pounce Pizza...

    ... pounce Neko Ali...

    ... pounce Pizza...

    There are some choices no kitty should ever have to make.
  7. Quote:
    Originally Posted by Fedor View Post
    *Glances at the people in the corner rather suspiciously.*

    Hello DrJackSaist

    You know nets are far more efficient than yarn is....

    *And with that a giant net drops on Saist from above!*
    *ish suddenly caught by a net mid-stalking to demontrate tying kitties up with NekoAli!*

    Nuuuuuuuuuuuu!
  8. Quote:
    Originally Posted by Aether_Crash View Post
    im looking forward to it. id like them to bring back Ron Wasserman to do the music for the Shinkenger-themed season, just to bring it full circle. I know when it airs next year on nick, ill be there.
    Ai. Wasserman had some great music.
  9. Quote:
    Originally Posted by theUnforgivn View Post
    I just got back into the game and rolled a Kinetics/DP Defender to see how it would work out, and while I have only played the character up to level 21 I must say that I have been quite underwhelmed by the Pistols set's offensive capabilities. Particularly troubling are the long attack animations that root me in place for several seconds to have the same or less damage payoff as similar attacks from other sets that have cast times half as long.

    Am I missing something that changes the balance later, or is the Dual Pistols set really as wimpy as it seems to be?
    yes / no / not really.

    No: the dual pistols are not actually that wimpy. The advantage to dual-pistols is that they have multiple elemental effects, and cover a wide area of attack. So if you are facing something with an elemental weakness the fight will go quickly.

    Yes. It sounds like you rolled a defender. Defenders are WEAK. Even with the 30% base damage boost while solo, a Defender is going to be way down on attack power.

    Yes: Dual Pistols give up straight punch in the form of a build up in the form of sustained damage in the form of elemental advantage. If you are not going up against something that you are elementally strong against you will be doing lower average damage.

    Not really: Depending on who you ask, the Dual Pistol strengths: it's large number of AOE attacks, half-nuke, and elemental advantages; may not outweigh it's weakness's: lack of direct damage, dependency on elemental advantages.

    If you are looking for something that's a good solo power-set... well. Go find something else.

    If you accept Dual Pistols for what they are, then they are perfectly fine.
  10. Quote:
    Originally Posted by Night-Hawk07 View Post
    Good Lord, eighteenth season?!
    you have no idea how long Super Sentai has been going do you... Try since the 1950's: http://sentai.rovang.org/origins.htm

    The first "Morphing" Sentai was in the 1970's, as well as the first instance of a 5-man color-coded superhero team.

    Power Ranger's 18th season has NOTHING on the genre itself.
  11. Quote:
    Originally Posted by BlackArachnid View Post
    I was talking about tying up VexXxa, je_saist
    oh... hmm...

    tying up VexXxa could be fun too...
  12. Quote:
    Originally Posted by FeyDuex View Post
    Promise BA?
    *pulls out a ball of yarn*

    but I wanted to tie Fey up!!!
  13. http://www.msi.com/index.php?func=pr...1&prod_no=1598



    I'd say the answer would be yes Father Xmas. There's a PCIE-1x slot next to the PCIE-16x slot, and the board isn't exactly lacking anything that you'd normally use a PCIE / PCI slot to add-in, such as an audio card, networking card, or the like.

    Within the $125 price limit you COULD pick up a RadeonHD 5750, but it'd be the 512mb model. The 1gb model you actually wants starts at $135, and you'd be paying closer to $140 for one that isn't made by PowerColor.

    The RadeonHD 4850 can be had in this price range too. It's actually had it's price forced down with Mail in Rebates. Shop carefully and you can pick up a fully ducted Sapphire (not the one with the fan that will drive you nuts) for just $90.

    The RadeonHD 4870 has also had it's priced forced down by Mail in Rebates. Shop carefully and you could wind up paying only $120~$125 for one.

    If you don't mind picking up a card that doesn't have a vendor behind it anymore, BFG's GTX 260 cards can be had in this price-range. So if things like warranty don't matter... BUY ONE!!!

    You could also grab a Geforce GTS 250 in this price-range, but, well, there's the slight problem that many are cheaply made. Let me put it like this: there's a reason Evga Geforce GTS 250's are still commanding price-points in excess of $150.

    * * *
    So, those are your options. Which one would I actually buy?

    The BFG 260, presuming there was still some stock by the time I actually loaded the site. It doesn't do DirectX 11. It doesn't do OpenGL 4.0. It runs hot. It uses power like rock concert. At $110 though, it'll blow past everything else in this list except the RadeonHD 4870. It's also a BFG, which means that more than likely it will overclock. Granted the XFX RadeonHD 4870 will probably also overclock...

    but it won't run on your power-supply. 500watt minimum entry.

    With your system, I'd actually go for the cheapest option and pick up the Sapphire RadeonHD 4850. For practical purposes, it can keep up with every other card in the price range. I should now, I have a couple of my own. I also know from practical experience that it can boot on a 300watt power supply. So if you've got something in the 400watt range, it should run fine. So you can save some quid and then go for a DX11 / OpenGL 4.0 card next year when you have some more cash, and can get a new power supply as well.
  14. Quote:
    Originally Posted by Roderick View Post
    Remember when BABs was talking about letting superspeeders run on water, but one of the problems was that it turned out that the necessary systems can't tell if you're moving or not? So that you ended up standing still on water, and other oddities?

    The same problem would arise here. The powers system doesn't know when you land from a jump. Neither does it know if your super speeding across town, or just standing around really fast. I'm not sure what would happen with the jump power you suggested, but the run and fly ones would fling enemies away, even if you weren't moving at the moment. I don't think that this is the effect you wanted.

    The teleport one would work just fine though. After all, we've already got that power in the game. In two different sets even.
    ...

    You... do... realize that I sort of already went over that before creating this thread... In fact, it was why I created this thread in the first place?

    http://boards.cityofheroes.com/showt...=230370&page=2
    http://boards.cityofheroes.com/showp...3&postcount=26
    http://boards.cityofheroes.com/showp...2&postcount=33


    Maybe I should have just reposted the relevant posts from that thread here to begin with.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    Sapphire, in my experience, hasn't been bad at all (though that accounts for about 3 Sapphire cards total).
    *coughs*

    Sapphire = ATi

    ATi used to produce their own graphics cards back in the days of the Rage 128. In 2001 ATi adopted a business strategy where Original Equipment Manufacturers and Add-in-board partners could produce Radeon branded hardware. ATi's manufacturing partner for ATi branded hardware was Sapphire. Sapphire also continues to manufacture AMD branded Radeon cards for demonstration purposes, and provided the cards for the Class-Action HMDI settlement.

    So, if you buy a Sapphire, you basically buy what is the ATi reference card. Unfortunately, reference cards may, or may not, actually be as good as you'd want them be. Case in point for me, I've got a couple of Sapphire HD4850's. The fans on them are LOUD, as in you know the fans have been turned on.

    The tight relationship between AMD and Sapphire means that you generally won't get a "bad card" ... say something like a Diamond Multimedia card that will leave you wondering if it's actually a good idea to even power it up... but you can do better.
  16. Quote:
    Originally Posted by CaptainAmazing View Post
    Fedor is going to Florida?
    *lines the border with Sackbait and Sacktraps*

    Shhhh, I'm hunting Sackthingies!!
  17. Quote:
    Originally Posted by Aggelakis View Post
    Nope. TFs spawn badmens based on how many people are currently attached to the Task Force, either logged in or logged out. If a person actually quits, he is no longer attached to the Task Force, and thus the Task Force begins to spawn badmens for one person less. If he logged out instead of quit, he is still attached to the Task Force, and it will continue to spawn the same number of badmens.
    Thing is, I dual-box Posi / Synapse TF's on a regular basis. I've never noticed a change in spawns regardless of whether or not the fillers quit or log out.
  18. Quote:
    Originally Posted by Ironblade View Post
    I could understand a name like Skippy Sidekick for a community rep but, according to the Dev Digest, Skippy is a dev!

    I just can't wrap my brain around it. Picture the Justice League with Superman, Batman, Skippy, Wonder Woman..... does that work for you?
    I was gonna image link this comic: http://www.superstupor.com/sust04092008.gif

    Except some of the language is quite... coarse.

    Anyways, if somebody named Skippy Sidekick showed up at YOUR door, would you take the chance that it's going to be the cake walk you think it is, or what are the chances that they took that name just to throw you completely off guard?
  19. Quote:
    Originally Posted by vampyrus_ddg View Post
    got a new PNY gts250 card last week and now it's starting to over heat whenever I play CoX at the highest settings, I've been using the machine for other graphics intensive games/programs which are about equivalent to CoX and it's been working like a dream, but after about 30 mins on max it's over heating so badly it's crashing the whole PC

    I can't find any settings to adjust the fan temperature (it's only kicking up to high gear just - as in a matter of seconds - before it crashes) is there anything I'm missing before I just go out and find a new case with better cooling on it? Anybody else had problems with this card? any reason this is only happening on CoX?
    Well, several things. First, brand. PNY is one of the Nvidia vendors known to have been cutting back on hardware quality in order to sell their cards for a profit. Depending on the fan, and the fan controller they've used, your card may not be able to adequately cool itself.

    Second: power. The Geforce GTS 250 is a hungry chip. You need at least a 500 watt power supple: http://xfxforce.com/en-us/products/g.../250GTS.aspx#2

    Third: Driver support. According to posts on Nvidia's own forum, Nvidia has been pulling back from OpenGL support. No points for guessing what graphics API City of Heroes uses.

    * * *

    What I suspect is happening is this: You don't have the power supply or the cooling to run the GTS 250 you have.

    The card works fine on other games because of Nvidia's focus on DirectX. The card is downclocking itself and working power management profiles correctly.

    The card fails on City of Heroes because the power-management isn't cutting in, and it's trying to run at the cards full performance against OpenGL.
  20. *blinks*

    I'm... pretty sure if you are the team lead you can type /kick playername and remove them from the team even if they are offline. There are some limitations as outlined on Paragon Wiki: http://paragonwiki.com/wiki/Task_Force

    Quote:
    As of 2008-03-05 task forces will always spawn according to the number of members associated with the team, no matter if they are online or not. If 4 people start the Synapse Task Force, and one logs out, the groups will still spawn as if there were 4 people on the team. If the person instead quits the task force, then the spawns will scale for 3 people.
    If my memory is correct the system was further modified so that Task Force Spawns should not go below the starting level of number of players required to start the Task Force. E.G. if you started Synapse with 4 players, and one quit, Synapse would still spawn for 4 players rather than 3.

    In any case, using the command line kick should affect the spawns on a Positron Task Force.
  21. Another thread started in the Going Red, I mean, Going Rouge, I mean, Going Rogue section of the forum got into expected physical effects of Travel Powers.

    Well, here's a suggestion to expose expected physical effects to travel power usage. Add mez aura's as a 5th tier selectable power for travel powers, selectable at level 20, and you must take the level 14 travel power. Each aura affects an enemy similar to how you probably think the enemy should be affected. E.G. if you land while Superjumping, you pretty much expect the ground to shake and enemies to be knocked off their feet.

    However, these powers aren't supposed to replace existing primary or secondary powersets, nor are they supposed to be used in every combat situation. While it would be effective for say, the Hulk, to simply ground-pound mobs of enemies into submission, he doesn't really land, re-jump, land again, re-jump, ad nauseum. Ergo, the endurance usage cost is deliberately set ludicrously high to discourage keeping the power enabled on an always-on basis.

    Superjump: Crater Smash
    Gravity is a harsh mistress. Every-time you land the Earth Shakes, damaging foes and sending them to their knees

    .5 mag knockdown :: 3.8 smashing damage per tick @ lvl 50 :: 1.4end / sec base
    Superspeed: Repelling Blow
    The wind at your back and the enemy before you. Perhaps the two should meet

    2mag knockback :: 2 mag stun :: 1.4 end / sec
    Teleport: Explosive Return
    Re-entering the physical realm has consequences. Just what happened to everything you just displaced?

    4mag knockback :: 3 mag stun :: 1.4 end / sec
    Fly: Rushing Wind
    Back in flight school they called you Hurricane. You probably should have laid off of the chili in the cafeteria.

    2mag knockback :: 2 mag stun :: 1.4 end / sec
  22. Quote:
    Originally Posted by Chromium_Man View Post
    My questions are, given these specs, will both of these computers run Going Rogue in Ultra Mode at MORE THAN the minimum specs?

    Computer 1: (ASUS AMD Phenom II X6 Processor 1035T)

    -Windows 7 Home Premium
    -8GB DDR3 Memory
    -1TB Hard Drive
    -ATI Radeon 5750 Graphics with 1GB Dedicated Memory
    Yes. this system will run most Ultra Mode options in High, if it not at maximum.

    Quote:
    Computer 2: (HP AMD Phenom II Quad-Core Processor 945)

    -Windows 7 Home Premium 64-Bit
    -8GB DDR3 Memory
    -1TB Hard Drive
    -ATI Radeon HD 5450 Series Graphics with 512MB DDR3 Dedicated Graphics Memory
    No. This computer will not run Ultra Mode. The starting point for Ultra-Mode support is really the HD-5750. I've had an HD-5670 through here and it struggled even at low resolutions like 1024*768 with even low Ultra-Mode settings.

    Quote:
    I'm not as knowledgeable about computers as I should be, so is there anything I'm overlooking that would prevent me from having a top notch GR experience? I've had an nVidia GeForce card of some variety since I started playing. Are the ATI Radeon cards as good? Better?
    Depends on you ask. I look at cards based on multiple factors:
    • Driver Support: Windows and Linux
    • Product Average Selling Price
    • Product Quality
    • Product performance for price
    Nvidia, as a company, pretty much hasn't been competitive since July 2008. For the past two years their cards have been way over priced for the amount of performance they offered.

    Many Nvidia vendors, and I'm singling out Galaxy, Sparkle, ECS, and Palit since I've actually physically have had their cards in hand, have had to drop product quality to try and be profitable. Things like less mylar layers in the printed circuit board, cheaper capacitors, cheaper fans, no heatsinks on the video memory, and so on.

    It's only been in the past couple of weeks that Nvidia has actually put out a graphics chip that vendors have been able to spin into something that's actually worth money, and that's the Geforce GTX 460.

    Now, would I still buy one? Oh no. I've still got a long list of other reasons I wouldn't willingly spend money on Nvidia, such as:
    • Nvidia's 64bit driver support is still way behind AMD's 64bit driver support.
    • Nvidia still doesn't have any open-source / Linux plans beyond a binary driver
    • Nvidia's driver quality control still scares the living daylights out of me
    • Nvidia seems to be dropping or moving away from OpenGL support
    • The whole mess with disabling Nvidia GPU's leveraged for PhysX if an Nvidia GPU isn't used to render the scene
    • actively paying developers to sabatoge game-code on non-Nvidia GPU's (Borderlands, Batman: Arkham Asylum, Need For Speed)
    I could go on for hours with reasons why I wouldn't, and don't, tell people to buy Nvidia products.

    However, there are people out there who have had the exact opposite experience than I've had. There's been people who have had wonderful experiences with Nvidia hardware in gaming environments. There's been people who have had wonderful experiences with ATi hardware in workstation / CAD environments. There are some people that will tell you to buy one vendor or another with no regard as to the price / performance / quality or any other factors outside of the badge on the processor.

    Case in point: I couldn't actually tell you the last time I installed a 32bit Nvidia binary driver under Linux and had my games suddenly start dropping textures. I can tell you that depending on the application I used, AMD's Catalyst 10.2, 10.3, and 10.5 drivers either worked flawlessly, or I had more graphics errors than Nvidia 64bit drivers. If I confined my experience with Nvidia to 32bit installations, Nvidia would seem like a better, more stable, and reliable choice

    On the other hand, I couldn't tell you the last time that AMD released a driver that could physically burn my graphics card out and electrically destroy my computer. I can tell you that Nvidia just did that a couple months ago. So, if I confined my experience with each vendor to that alone, I could reasonably conclude that Nvidia was incompetent and dangerous.

    A lot of what your experience with the hardware will be comes down to what you actually do with the computer. My opinion is that right now AMD offers better driver quality, better performance for price, and better physical build quality, across a wider range of cards, and across a wider range of vendors, than Nvidia.

    Does that make AMD better? Well, to me it does.

    If your not me, that might not make AMD a better choice.
  23. Quote:
    Originally Posted by Pogothulu View Post
    My folks house is in Inverness, about an hour away from Disney World. Was checking prices online for tickets..Man, they're expensive for Disney!!
    ....

    What in Praetoria made you think Disney was gonna be cheap?
  24. Quote:
    Originally Posted by fatalnova View Post
    will we ever see revamped travel powers/ new travel powers???? say a perma jet pack for toons with a tech concept that dont want tech wings???? or super speed animations like synapse has in the LRSF?
    ... you need to aim that question at David (Noble Savage) or Chris (Back Alley Brawler). That's not a question the Tech Lead can answer.
  25. Suggestion: Color Code Team Member's HP bars

    As of right now if you have the team-window open everybody's health is displayed.

    Simply add a color-changing code to the HP bar. If somebody's mezzed, the bar turns from green to say... purple. There we go: even if you are in the simple HP bar mode, you can still see when somebody is mezzed.

    Fair enough, this solution isn't really 100% proof since some anti-mez powers don't work on every mez. Dispersion Bubble, for example, won't do anything against sleep. O2 Boost won't do anything for Hold. Thaw won't help with Fear. So just because somebody is mezzed does not mean the anti-mezzer will actually able to do anything.