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Quote:I just had a really horrible idea run through my head while relating this thread to members of a global channel (many of which wouldn't touch the forums with a barge pole).ah the interent. where stupid finally reached an exponential growth phase.
What are the chances the OP is like, Jack Emmert's next door neighbor? -
you're on a roll with bad ideas lately.
This is another one. -
*poings into the thread with a cup of hot catnip cider*
Good Morning to one and all. Mewwy Christmas and Happy Mew Year! -
oh, he responded in the original thread he made in Player Questions to say this:
after 6 posters had already given a hell no . I'm not convinced he's a troll. I think the original poster is convinced that his idea is a good one, and can't understand why so many players who have been playing longer than a month are a little upset.Quote:Sorry for the mispost, I have found the "suggestions" forum and have reposted it there. -
Quote:... um. Which... other players? Those in WoW and CO that would like to see City of Heroes die?
In a discussion with several other CoH/CoV players that I've been playing with over the years, -
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get out of trouble
Like almost all of the high end blaster manipulation powers, it's designed to buy you a few seconds to get out of melee range and back to a safe distance.
(this post here goes over some of the other high-end get-out-of-trouble powers: http://boards.cityofheroes.com/showp...9&postcount=22 ) -
Yes and No.
No. Nvidia has been notified about, and has known about, their problems with 64-bit support for years, and have chosen to do nothing about that support. In all fairness though, the majority of 64-bit systems in use today are running either a Linux or a BSD, not a Microsoft operating system. For the most part then, Nvidia hasn't exactly been too concerned about addressing problems with the drivers since they've typically rested on a perceived Linux advantage, and didn't really think too much of their user-base. It's only been in the recent months that AMD/ATi has erased the usage gap on *nix based systems as Phoronix noted in their most recent GPU survey.
The immediate situation does stand to change for Nvidia. As I stated in the PM's, Microsoft hasn't been pushing 64-bit versions of their OS's for the past 4~5 years. Now though, if you're looking around to buy a new computer with Windows 7 installed, you'd be hard-pressed to find one that isn't shipping with a 64-bit version.
With more Windows 64bit OS's going into users hands, Nvidia will either have to fix their driver issues... or... well, I'll get to that in a minute.
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The yes is that Nvidia's no longer being given a choice about their driver support. The Linux kernel developers called out Nvidia back in 2008: https://www.linuxfoundation.org/coll...iver-statement
This year Linus finally had enough and kicked David Airlie in the rump to merge the Nouveau driver: http://lkml.org/lkml/2009/12/11/450
Okay, fine, the Nouveau driver only supports 2D right now, and isn't much better than the NV driver. It's probably going to be several more months, if not a couple of years, before we'll see OpenGL 1.x / 2.x / 3.x acceleration through Gallium3D with Nouveau. However, that acceleration is... well.. on it's way.
If Nvidia doesn't fix their driver issues, Nouveau will. Well, okay, Nouveau's going to do it anyways. Sure, it might not be as fast as the Nvidia-GLX driver... but even if Nouveau manages 60%~70% rendering speed, you'll still be running into CPU bottlenecks before you bottleneck most add-in cards.
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Now, there is a Not-Really buried under this. That not-really is that we presume that Nvidia's going to stay in the add-in graphics card market. We presume that Fermi is going to be good for gaming.
We don't actually know that. We do know that Nvidia is trying to make itself a target to be taken over by Apple. We do know that Nvidia is in financial trouble. We do know that they've stopped making orders for current G200 chips as used in the GTX 260 and above.
There's actually a very real possibility that in the coming months, drivers like Nouveau will be the only future option for Nvidia users. -
Quote:see this thread : http://boards.cityofheroes.com/showthread.php?t=200612I'm very noobish when it comes to building a new computer, and I've heard read a few threads that SLI GTX 260s wouldn't work so well with this game. I was hoping to go with 4GB of RAM, But I've heard you can't go past 2GB RAM on a 32-bit OS, But I've heard of problems with 64-bit NVIDIA Drivers..
The OS I was looking at was Window 7, BTW
Can someone explain this to an idiot? : D
both the first post and #14 address your question about multi-gpu support in the current engine and some of the other issues: http://boards.cityofheroes.com/showp...6&postcount=14
The ram question was also semi-addressed in Post #16: http://boards.cityofheroes.com/showp...3&postcount=16
Although, re-reading it, I think I failed to use the correct terms. If you hand a 32bit Operating System more than 3gigs of ram with enabling PAE, it will indeed use up to 3.5gigs. However, the amount of memory that both NT5 and NT6 systems actually presents each process is still limited to around ~2 to ~2.5gb.
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Now, the short version is that the current game engine does not leverage multi-gpu support on the systems I have that I can directly test with. This does not mean that the upcoming UltraMode Engine will not leverage multi-gpu setups. Given that the HeroCon demo was done on a Crossfire system, it's likely that yes, the upcoming UltraMode will show performance gains on Multi-GPU setups. It's also likely that multi-gpu setups from the RadeonHD 2x00 series and Geforce 8x00 series will be able to run ultra-mode graphics without issues.
Now, I also have an extremely low opinion of Nvidia's 64bit driver support. I've been doing most of my conversing with another player having an issue with a system coupled with a GTX 285 in a PM... because quite frankly I think I'm being a bit too fanATIcal about Nvidia's quality control, or lack there-of. I really wish that other vendors like say, S3, who does make an add-in card: http://techreport.com/discussions.x/15934 : could play in the same performance arena as ATi and Nvidia. Having another vendor with a different card with a different architecture would help weed out problems that are vendor specific.
So, as I did with the PAE bit, here's what I've been saying in PM's:
and... when asked why this just doesn't seem to be that big of a problem...Quote:Yes. This has been one of the problems I have encountered with NT6 64bit and NT5 64bit in other games. Specifically speaking, many LithTech based games which also use OpenGL as the rendering API exhibit this issue, such as AvP2, No One Lives Forever 1 and 2, and to some extent, F.E.A.R.. The problem has also exhibited itself under another OpenGL title, Chronicles of Riddick: Escape from Butcher Bay.
I've also encountered this performance issue in a couple of 32bit titles on Nvidia hardware. Planetside used to behave in a similar manner across Geforce4 TI 4200 and Geforce 6600 GT... but given that Planetside had an equal number of major problems on both ATi and Nvidia, I'm not really confident in saying that was Nvidia's fault so much as SOE's.
I have not explicitly had this problem occur with City of Heroes with the Windows 7 final for a couple of reasons:
1: When I did run CoH on both the GTS 250's and the 7900 GT KO against the Win7 RC's and Vista SP1, I typically ran into other show-stopping problems such as complete lock-ups or out-of-date driver errors, or the sound-loop error since I like to use Via Envy based sound cards or the Asus DX1 / DX2 sound cards.
(edit: clarification: the 64bit versions of these NT6 variants: the 32bit variants ran fine)
2: Given my own personal experience with Nvidia and 64bit drivers, I wasn't about to use a 64bit base as a production system, and I certainly wasn't going to try to run CoH for any length of time in a 64bit environment with Nvidia drivers. For the most part, I wouldn't try to run any 64bit platform with Nvidia graphics
I hope these answered your questionQuote:The reason why there isn't a giant-sized outcry is that very, very, very few people are running 64bit Operating Systems. Most of the consumer computers sold since x86-64 entered the market in 2003 with the Athlon64... haven't been shipped with a 64bit OS. Windows Xp 64bit didn't hit until late 2005, and you pretty much never saw it in the wild outside of a few select Acer systems. Vista is widely regarded as a complete disaster, hence Microsoft doing everything they can to keep the average consumer from linking Windows 7 with Vista, including not talking about or promoting the platform updates that re-synched the two OS releases shortly after Win7's launch. Pretty much the only consumers that were running into problems with 64bit OS's were running everything but Microsoft products (BSD / Linux)... and unless you were a Hollywood Movie studio, Nvidia had absolutely no interest in fixing your issues.
It's only been since the launch of Windows 7, just what... 2 months ago?, that Microsoft 64bit Operating Systems have become common on pre-installs. While Windows 7 has been a qualified success, the amount of users actually running a 64bit version of any Windows system is still a drastic minority.
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As to why it happens? My guess is that it is indeed a memory leak, and that's where things get complex. If you actually are interested in knowing how, or why, problems like this occur, you could go ask the Nouveau developers: http://nouveau.freedesktop.org/wiki/
The cut version is that at some point the system isn't clearing stored data. This could either be because of a bug with the GTX 285 itself, a bug with the way the GTX 285 is presented to the system, a bug with the memory controller that occurs just on that motherboard with that PCIE chipset, a bug with the game itself not giving the correct information, or the driver not able to read the correct information.
The best way to figure out if it is indeed a driver issue or not, is to start changing drivers.
http://www.nvidia.com/object/win7_x64_185.81_beta.html
http://www.nvidia.com/object/win7_x64_181.71_beta.html
http://www.nvidia.com/object/win7_x64_185.85_whql.html
http://www.nvidia.com/object/win7_wi...6.18_whql.html
http://www.nvidia.com/object/win7_wi...0.62_whql.html
http://www.nvidia.com/object/win7_wi...1.07_whql.html
http://www.nvidia.com/object/win7_wi...5.62_whql.html
See if the problem occurs on a different driver set. -
Um... don't take take this the wrong way, but I don't think you understand either of the powers in question.
Speed Boost does more than simply speed up attack rate. Speed Boost is actually most beneficial for it's Endurance Modification Values. Really, you want to slot Speed Boost with either Performance Shifter or Efficacy Adapter. Speed boost also gives resistance to slow debuffs.
Siphon Speed offers no Endurance Modification value, nor does it offer any resistances to slow debuffs. It's Recharge buff is also far lower than Speed Boosts, 20% buff versus 50% buff. However, Siphon Speed offers an good debuff with a 62% base debuff to an enemies travel and a 20% base debuff to an enemies recharge rate.
The point and purposes of these two powers is very different. They don't practically do the same thing at all. Their effects are actually quite different. -
Outside of shared Targeted AOE attacks, such as the Ice Blast Ice Storm and Blizzard, you'll find that defenders have about 45% to 55% of the damage a blaster has.
E.G. : Aimed Shot
@50: Blaster = 82.58
@50: Defender = 36.15
e.g. : blazing arrow
@50: Blaster = 161.72
@50: Defender = 93.44
e.g. : Proton Volly
@50: Blaster = 175.17
@50: Defender = 101.21
e.g.: Cosmic Burst
@50: Blaster =132.63
@50: Defender = 76.63
e.g.: Psionic Lance
@50: Blaster =172.67
@50: Defender = 99.76
Blaster's also get defiance which allows them keep attacking even when mezzed, as well as boosts their damage rate.
On the other hand, some defenders also get anti-mezzes, such as Radiation Emission's Accelerated Metabolism which offers high mez resistances, and the Dispersion bubbles on Sonic and Force Field which offer mez protection. Defenders also get strong buffs and debuffs, some of which they can cast on themselves.
In all fairness, the defender's buff / debuffs aren't quite enough to make up for the lack of punch a blaster has. Enervating Field might be a great resistance debuff, but it's not quite great enough to make a 50% damage difference.
I'm working the numbers out in my head, but eying the animation timings on Sonic Attack, I'm not sure a sonic / sonic defender or a rad / sonic defender would be able to stack enough resistances to make up the damage shortfall either. -
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Quote:Yes, an installation of NT6 will be able to read data on drive formatted under an NT5 installation. Microsoft pretty much only supports a FAT16, FAT32, and NTFS it's OS's, so that's pretty much the only formatting options you'll have for a new drive.I'm getting ready to switch my desktop PC from XP to Windows 7. I've been using removable media for backup, but in order to facilitate cleaning the C: drive for the upgrade, I'm considering buying a second internal hard drive as a backup drive.
What I had in mind was to install the second hard drive, copy everything I want to keep on it, then wipe and install the new OS on the original drive. Is that a feasible option? I want to make sure there are no unpleasant surprises, like Win 7 not reading docs on a hard drive created with XP.
As a note, the latest commercial release of NT6, Windows 7, won't actually install on an NTFS drive formatted under NT5. It will tell you something to the effect of the version of NTFS in use is too old, it will want to do a full format or conversion.
Not really.Quote:If it would work, is there anything I should look out for when selecting or installing an additional internal drive? I'm not a hardware expert as you can tell, but I have installed memory, graphic cards, and a power supply before.
My case is a mid-tower with 4 internal drive bays, and only one is currently being used. Anything else I need to consider before buying?
Just make sure that you pick something compatible with the motherboard. That's generally not a problem since residential drives pretty much only come in two formats, IDE and SATA. For the most part an IDE drive will work on any IDE controller, and a SATA drive will work on any SATA controller... maybe not at the maximum speed, but it will boot and run. -
Quote:Well, the Kitten Clique and the SackThingy Sanctum have been fighting a war over whose a chew toy to who.whats been going on around here? sorry i havent been around much lately.
The Feline Foundation and the Corgi Collective have been arguing over whether or not Pugs are punting or nibbling.
The Neko Conglomerate is pushing pink ribbons and yarn for all kitties, while the Kitty Combine is for bright blue ribbons and yarn.
The Puppy Passel and Catagory Canine disagree over what's better, kibbles'n'bits or bacon.
And the Maltese Mafia was found guilty of random plotting, they were sentenced to 5 days pet duty with Detra. -
*walks out of the kitchen with all of the milk already*
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Something I've thought recently is that one of the upcoming issues will probably be an uncivil war in the Rogue Isles pitting Recluse against the arbiters. Consider this tidbit from Manticore: http://boards.cityofheroes.com/showp...29&postcount=6
Quote:Okay, that's not a confirmation that we'll see the Arbiters shake off their facelessness and turn into independent zone governors... but it certainly sounds like the dev team has plans for the Arbiters in the future.Question: In Arachnos, do the Arbiters (as a position) pre-date Recluse's rise to power? If so, do they consider themselves truly answerable to him (as their duty is to serve Arachnos itself). I mean sure they do as matter of course, but if they felt he was a threat to Arachnos itself...
Answer: Although the position of Arbiter existed before the current regime, the Arbiters were empowered by Lord Recluse to prevent the day to day disputes that are inevitable in an organization like Arachnos from becoming completely counterproductive. Lord Recluse and the Arbiters have a symbiotic relationship. They know that their untouchable status is in large part provided by the threat of Lord Recluse. On the other hand, the Arbiters strengthen Recluses position by mitigating internal threats. No one in Arachnos would casually choose to oppose Lord Recluse, and indeed he has never given them reason, but if the Arbiters united against him it would certainly be a conflict that would shake the Rogue Isles to their foundation. -
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I'm tossed on this as well. On one paw, I'm going, uh-oh... on the other paw, with Going Rogue so close, and with an expected mass marketing push, this could be a way to for players to line up their ducks before an influx of new players hits.
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Quote:I think they are serious.Just got a pop up announcing the winter event and FREE server transfers starting from now, until jan 31st. Can do up to 6 a week. Um...wow? Did I read that pop up wrong, or are they serious?
Part of me things whut-woah...
but, it could also be a set-up for Going Rogue in anticipation of a player influx. -
Quote:Although you didn't ask me, you can see my own stone tank's boosts here: http://zerias.blogspot.com/2009/08/c...ank-build.htmlDamn, oh well.
Nericus - what is ur run speed in Granite w/ that much of a run speed boost? -
I'm with the KittyWhoorg on this. I like that the Global Handle is separated from the Player Handles.
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