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Posts
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Joined
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What level are you folks at now? Thursdays are iffy for me, but I'm trying to see if I can change that.
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Good teaming last night, and with a full crew to boot!
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to make things fair for the alt (when used) if your 30 mins late we will switch out, anything beyound that we will run with them. Exceptions would be if we did not get a total of 8.
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Thanks for clarifying this. The 30 minute limit seems fair for everyone.
Also look forward to running TF's. I haven't done many of them b/c of the time restriction (I can usually only play around 2 hours at a time).
Look forward to next week! -
So far, here are two of my recent creations:
Ultra Pitch (Sonic/Sonic Defender)
Ultra Pitch Pic1
Ultra Pitch Pic2
Hell Forge (Fire/Thermal Controller)
Hell Forge Pic1
Hell Forge Pic2 -
Update:
#1 @prvt. slacker "Old Jack Miner" Stone/Mace Tank
#2 @cimmadif "Sialina" PB
#3 @gWrath "Hell Forge" Fire/Thermal Controller
#4 @Raewyn "Madalyn Rae" Cold/Ice Defender
#5 @Stalkergod623 TBD TBD
#6 @Earthsmasher "Night Swipe" claws/regen scrapper
#7
#8 @Sir_Q "Electromach" Elec/Elec Blaster
"Hell Forge" is at lvl 6 and ready to go. Prvt, let us know if you want to meet at Kings instead.
One more slot ... any takers? -
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Please let me know by Sat Night so i may have one ready for Sunday.
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The team will be starting on Sept. 28th (noted on the OP), not this coming Sunday, so we all have plenty of time. I'll be making my controller this weekend though. -
Oops, think I edited my original post above. Here's an update.
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2nd night of Static fun been posted for sunday
start time will be 8pm EST for 2-2.5 hours start date would be Sept. 28th Give ppl a chance to join in.
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Update:
#1 @prvt. slacker TBD Stone/Mace Tank
#2 @cimmadif TBD TBD
#3 @gWrath TBD Fire/Thermal Controller (if we need more dmg, I can roll a blaster instead)
#4 @Raewyn "Madalyn Rae" Cold/Ice Defender
#5 Stalkergod623 [global?] TBD TBD
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#7
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Anyone else interested? -
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come off it. Like people REALLY want to do this sort of thing. Oh! Static team. I thought it was sarcastic team.
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Well, I first thought it was for an Ecstatic team; I thought, "I want to play with folks with that kind of enthusiasm." -
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Dear Devs,
Please allow us to get the combat auras at character creation... Because really they are only like having half or quarter of an aura. Plus this is bonus material that we pay extra for that should have the perk of being available at creation.. Please Devs at least consider it.
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Until I found out on the boards, I expected they'd be available at lvl 1 as well. -
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2nd night of Static fun been posted for sunday
start time will be 8pm EST for 2-2.5 hours start date would be Sept. 28th Give ppl a chance to join in.
#1 @prvt. slacker TBD Stone/Mace Tank
#2 @cimmadif TBD TBD
#3 @gWrath TBD TBD (pref def/controller since I tend not to play those much - open to anything tho)
#4
#5
#6
#7
#8
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The costumes are great! SexyJay outdid himself here. I esp. like the shoulder and chest pieces, which could be used for a variety of tech-oriented concepts. Well worth the price.
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Well, this is a pretty awesome guide. Thanks for expanding my awareness beyond the "big three." In fact, I think I'll be taking all the FF powers on my FF/Eng.
Question though: is it possible to avoid taking Stamina on a FF/Eng? My biggest end use is when I bubble, but that's [edit: not] usually during combat. I'm also planning on outfitting with IOs (read: 30-50% End Reduc). I don't have any toggles beyond Dispersion Bubble.
Currently, he's lvl 16 with a team build focus. I want Medicine, Fly and either Leadership or Concealment/Grant Invis. That leaves one more for Fitness. But I'd also like Recall Friend (not a priority but nice to have and fits my concept).
If you had to pick, which pool/power would you choose: Maneuvers, Grant Invis or Recall Friend?
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Thanks for the guide. I made my first telepad. Yay!
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I would repost your build in the general tanker's section and not under guides. I know Dark/* tankers are a common topic of discussion.
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Good guide and a fun read. It'll be useful for my WP/Ice.
I am planning on picking 3 APPs, so that'll leave me with a dilemma: pick either Fitness (Swift/Health/Stamina) or Fighting (Boxing/Tough/Weave).
I know you're into never having to run out of end so I guess you'd pick Fitness. But which one, in your experience, would provide the most survivability for WP? -
Great guide - nicely formatted (it's amazing how bullet points and a bit of color makes things more readable), and full of helpful advice (including IOs). Thanks also for the balanced review of Invul.
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Awesome guide! I'm exploring doms right now and this guide was of immense value.
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Great, comprehensive guide! I'm going to use part it of it for my EM/ELA brute. Thanks for writing it.
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Good stuff! I'll be using it for my WP/Axe.
I am surprised about Whirling Axe. I expected it to be higher since it's the only PBAOE.
So, with Chop at only a 3, would it be advisable to get it early then respec out of it after I get my heavy hitters? Most of the attacks look yummy but I like a lean attack chain...maybe one to spare.
Also, in your next guide, will you talk about power pools that go well with Axe? For example, what would you rank Hasten?
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Thanks for the Guide. I'll use it for my WP/Axe.
Two nits though: (1) KO Blow has a hold, not disorient (though the FX has the swirling head thingy when stunned); and (2) Haymaker comes right after Punch (Taunt was pushed back to lvl 10). -
<QR>
Can't say I've read every thread here, but I wanted to highlight a theme that relate to several of your points: COX is great for a casual player like me who generally has only 5-10 hours/week to play.
There's enough depth to the game to keep me entertained. But it's simple enough, and the mishs are structured, so that I can play 1-3 mish/night and feel like I've accomplished something.
Most importantly though is COX's exemplaring/sidekicking function because it encourages the activity that I find the most fun in a MMO: teaming. This ability has made teaming utterly transparent, whether in a PUG with folks I've met for the first time (looking for someone to fill in that last slot) or in a team filled with SGmates who just want to hang out for the night with characters on various levels.
Simple. Easy. Just what I need to keep me coming back. -
<QR> Amazing, professional-quality videos!
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#4 Melee Set Procs. Both Mako's and Touch of Death have a dmging proc (20% for lethal or neg dmg respectively). I have ToD on two of my attacks. Given the nature of the proc, you want to slot these on fast activating, low dmg attacks so that they can occur more often. It's not much, but they can distinguish your offensive build from a more general or defensive build.
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Something else to consider is obtaining Decimation-Chance for BuildUp:[any level] (Ranged Set). The best bet seems slotting it in Fire Blast, which recharges in 6 seconds and has a 1.2 sec animation. Expensive to get (and it requires a rare arcane salvage) but well worth it.
Decisions. Decisions. -
Sorry for the late reply.... I was thinking about this a bit.
I think there are four main strategies you could pursue to focus more on the tanker's offensive side:
#1 Pursue -Rech set bonuses. This is probably the best strategy. If you visit the Tanker boards, a lot of folks go after -Rech. It's beneficial not only offensively (a tighter attack chain, your heavy hitters are coming up more often) but defensively as well (DP and US are up more often).
The -Rech set bonuses occurs at the 5 slot bonus. Here are the common sets to consider:
<ul type="square">[*]Resistance: Impervious Skin (5% - you have to be careful here b/c the enhancement lvls may not reach SO lvls).[*] Defense: Red Fortunes (5%), Kismet (3.75%)[*] Heal: Doctored Wounds (5%), Regenerative Tissue (5%)[*] Melee: Crushing Impacts (5%)[*] Targeted AOE: Positron's Blast (6.25%)[*] Ranged: Decimation (6.25%), Entropic Chaos (6.25%)[*] Stun: Stupefy (6.25%), Stagger (2.5%)[*] Immobilize: Enfeebled Operation (5%), Rooting Grasp (3.75%)
There are a few others, like those found in the Fear and Snipe sets too.[/list] #2 Pursue +Dmg set bonuses. +Dmg set bonuses are found when 4 slotting. Here are some common sets to consider:
<ul type="square">[*] Defense: Red Fortune (2% - remember that with 5 slots they also reduce your rech. Plus, they're still cheap).[*] PBAOE: Cleaving Blow (1%)[*] Melee: Mako's Blow (3%), Touch of Death (2.5%), Pounding Slugfest (2%)[*] Ranged: Devastation (3%), Tempest (2%)[*] Immobilize: Rooting Grasp (1.5%)
Overall, I'd look to Red Fortunes and Melee sets to increase +Dmg.[/list] #3 Frankenslotting Strategy. My guide focused slotting for certain set bonuses. But another strategy is to maximize the enhancement of a power by buying IOs that have multiple aspects (e.g. acc/dam/end) from different sets.
Here's a personal example with my Fire/SS that I'm lvlling. We know that KO Blow is one of the best powers of the set. It often recieves 6 slots. Typical slotting with SOs would be something like 1 acc, 3 dmg, 1 end, 1 rech. I wanted to max out dmg (95% enhancement), rech (95% so it comes up more often) and one SO worth in Acc and End (33.3% each). If possible, I wanted to get Hold as high as possible (33.3% or more). How would I go about doing this?
Focus on the multi-aspect IOs. Let's assume lvl 35 IOs. I chose lvl 35 to show that you don't need to obtain only lvl 45+ IOs. Lower levels could work just as well esp if you have a lot of slots.
Crushing-Acc/Dam/Rech:35
Crushing-Acc/Dam/End:35
Crushing-Dam/End/Rech:35
[ToD, Smashing Haymaker,Pounding Slugfest]-Dam/End/Rech:35
[Any Melee set at lvl 35]-Dam/Rech:35 (preference would be another Crushing for the set bonuses)
Essence of the Curare (Hold set)-Acc/Hold/Rech:35
Post ED, this gives us 55.2% Acc and End, 92.6% Dam and Rech and 18.4% Hold. Didn't quite achieve the 33.3% Hold I wanted, but this is good enough. With that level of Rech, KO Blow would be up around every 20 sec/(1+92.6%) = 10.39 seconds!
I have this on my Fire/SS (using the second tier sets actually) and it's nice. Now KO Blow is not a heavy hitter I have to wait for...it's part of my regular attack chain!
#4 Melee Set Procs. Both Mako's and Touch of Death have a dmging proc (20% for lethal or neg dmg respectively). I have ToD on two of my attacks. Given the nature of the proc, you want to slot these on fast activating, low dmg attacks so that they can occur more often. It's not much, but they can distinguish your offensive build from a more general or defensive build.
Good luck with your build. Post your build on the Tanker forum for more advice! -
I can't see myself being more than a casual PvPer, but here's what I'd like to see:
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True PVP missions, for example Hero vs Villain Safeguard/Mayhem
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This is what I originally thought of when PvP rolled out. Villain robs a bank. Heroes stop the bank robbery. Maybe make mulitple objectives so the teams have to coordinate more.
In any case, the most important change would be to allow both a PvE and PvP build on the same character. I've spent too much time and infl to IO my main for PvE. I'm wouldnt respec him into a PvP build without this feature. -
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I'm cautiously-optimistic about this.
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Well, that's where I am. I'm not surprised with the news as there seemed to be a conflict of interest. With that out of the way, I hope that the new (old?) devs/publishers make this awesome game even better.
I am really looking forward to COX duking it out in earnest vs MUO. May the best MMO win!