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Posts
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Joined
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Any corrupters out there test the end drain from power sing?
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I want a Big Red Ball!
No, no, not as power or anything, just in the game.
[censored]? u ask
lemme explain
In one zone in CoH (Talos) and one zone in CoV (Nerva) there should be a single big red ball that does absoutly nothing except when you attack it, it gets knocked back a bit. By every attack not just knockback attacks. It cant be destoryed or anything, just a Big Red Ball to hit around, thats it.
How big is big?
Well not huge. Just like 1 meter in diameter. Thats Big for a Red Ball!
The reason for just one and being in just one zone is so you dont run into it every time you log on. Maby you'll only run into it once a month or something, then youll be like "WOW! a Big Red Ball!" then you will knock it around for a few minuties laughing very hard then you will leave saying "What a cool Big Red Ball"
Whats the point?
A little extra thing like this would add tons of fun!
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BEST IDEA SINCE SNOW BALL FIGHTS -
Lets just say with the card game that regen is similar to its pre issue 4 days.
Lady Grey is my patron character. I might use hero 1 eventuallly. -
It is a problem every where. The best solution is make all base areas unraidable period! Some how and some where if bases are combat zones then someone will get griefed. Also people don't like hunting. People don't want to have to be on the move and look out for heroes or villians. They want to go to the nest so to speak and do combat there. It is very sad. We have a whole zone to fight in and people only fight in less then a 10th of it.
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If they nerf stalkers then they need to really nerf blaster. I've been 2 shoted by many a build up + aim blasters. If there is no more one or 2 shoting then scrappers and blaster will have to be rexamined as well.
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If you let defenders buff themselves the following things will happen.
Empath will hardly ever be held at all.
Kin just becomes insane because they would have status protection, recharge and endurence recovery in speed boost.
Rad doesn't change at all because they can self buff.
Storm can finally heal itself which would be a good thing.
Dark doesn't change.
FF becomes the god-mode set. Add Pff, and your buffs and you have an untouchable defender.
Now take all those changes I listed above and look at the powers that are secondaries to controllers and you will see why defenders will never ever ever will be alowed to self buff.
If you think "Well the Dev's could fix it in coding where controllers couldn't self buff" you're wrong. Look at invincablity between scraps and tankers. The dev's could have fixed scrapper invincablity and made it unique a long time ago but they are lazy when it comes to coding. Really how long would it have taken to fix scrappers secodary.
All in all defenders you will never be able to buff yourself unless you're RAd. -
Thank you for reminding us the reason for the future nerfdom.
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City of Blasters is no more. Long live City of Controllers!!!!! Oh yeah did anyone get the feel that the villians were a bit ripped off from the masters of evil from he-man. Just wondering?
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The lesson I've learned in this game is once you excede the invisable limit the devs have set things will be reset to their vision. The reality is that visions change over time. The ential vision of Kheldians rock. But the reality of kheldians is not as such. Truthfully Warshades should not have been introduced. In atempt to build to different yet similar AT's lots of things got broken and unbalanced.
Peacebringers are really fine over all. They aren't really broke.
When it comes down to it their should be more powers that transfer over to the forms. But they don't. Sheilds should transfer with the forms. The attacks need to stay with human in my opinion. In the end changes will be made and we will be back here complaining once more. -
Here is my 2 cents. I am newer kheldian. I have both a peacebringer and a warshade. From what I noticed Warshade is much harder over all. It is a minicontroller. I got my controller to lvl 50 but he had better crowd control. If warshades are more on the support end of things then I think it would be best if they had abilities like vengence thrown into their powers or able to make pets and heals off of alies. Peacebringers generally are ok from what I've played so far.
Here are my ideas for improvements.
1. Allow the teaming boost to apply to forms. Some might say that would make us 2 powerful but isn't the purpose of the build to team with other people. I hate the fact that once i change I cant get that nice bonus anymore.
2. High Low the different races. I feel that kheldians should not have blaster hp but should have around 10% deff debuff to all damage. Also if warshades are more support orented give them the same xp and boost the peacebringer damage to compensate. Peacebringers and crowd controll and support = debt.
3. Corpse based power is counter storyline. I know that Warshades are the darkside trying to be good but if we are "arresting'" people why are we harvesting their essence? Follow the logic train.
4. I would like to see a buff for teaming with other kheldians. I team up with some other squids now and then it would be nice to know we actually help each other out stat wise.
Statesman I respect you a lot. People don't like diversity in this game they just claim too. If they didn't they would realize that Warshades are best for human, and peacebringers are best for transfermations. Both different but not better. But everyone want's things equal.