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Quote:This is an observation: I saw a purple flower on Thursday.You are using your observation as a supporting statement for a larger commentary.
This is an argument: Purple flowers only appear on Thursdays.
I'm making no larger commentary with this post:
Quote:Recipes of all sorts have been sold without the market since the very beginning, but that number always seems rather small (empirically) in relation to the size of the market.
Similarly:
Observation: I observed a person put a recipe on the market gained through AFK farming.
Argument: AFK farming is the primary source for recipes on the market. -
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I'm not attempting to provide proof in that post, nor am I making an argument in that post. I'm denoting an observation, therefore there is no irony to be had in that statement.
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Quote:You can do it with 3 Recharge SOs total..........If the rez power recharges in less than two minutes then you should not be teleported to the hospital. (I think?) But as rez powers have a base recharge of 300 seconds this is next to impossible without significant +recharge bonuses. You need about 40% recharge bonus, which means DR shouldn't affect it too much. Oh and you also need to 6 slot the rez power with recharge IOs. This should let the rez power recharge within two minutes of it being used.
So I'd have to spend 1 billion outfitting a character with 5 LOTG & 5 sets of crushing impact. Theoretically i'd make that back in a week. It might be worth it. I suppose Arena spawncamps are another way. But they can only last for 30 minutes & I'd hardly consider them "AFK".
But don't listen to me, I don't know what I'm talking about. -
Quote:In theory, perhaps. That's a heckuva scenario to try to prove though, particularly when the price cap is really only coming into play on a couple of recipes.But now, if prices really are going to be consistently above the price cap on the market, then it should follow that a significant number of pvp recipes will sell off-market.
And once the free server transfers vanish, that will mean that the recipes stay on the server where they dropped.
Recipes of all sorts have been sold without the market since the very beginning, but that number always seems rather small (empirically) in relation to the size of the market. -
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Quote:Yep, on both accounts.It also seems like it would be the natural fighting theory of a Natural enemy fighting someone explicitly super powered--"bring them down to my level". The problem is the "every criminal has kryptonite" issue of not being able to walk two steps without being downpowered.
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Apparently it has changed then.
That's nice to know. I think I still have some blasters with a few on them. -
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Quote:That is because of the way activation works in this game. This is a good tip for any two powers you want to queue up into one another. Two knockback powers, for instance, can be queued up in this manner and even though it appears the mobs are separated they are indeed all hit with both powers, provided they would have been had neither done knockback.and if you Cone close up and hurl a mob backwards, you can trigger Irradiate immediatly after it, and it hits them all as if they where still standing in that spot.
It is the same reason "jousting" works, for instance. It is very, very handy for a variety of toons. -
Blasters get their resistance/defense attributes from any combination of Tough/Weave/Epics/IOs.
The secret to getting ANY Energy Blaster to work with its secondary is to move and think freely between melee and ranged. The sets don't work against each other, they work against the thinking that once you go into melee you must stay in melee. A lot of people cannot think in any terms but melee characters and ranged characters.
Some decide to make Energy Blasters totally ranged so they don't have to worry about how to use their secondary, and in the process they tend to not take most of their secondary.
Even Energy/Energy, the most popular Energy Blaster choice by far, has several great reasons to enter melee. The biggest difference between the two in that regard is /Energy is doing it mostly for single target and /Fire is doing it mostly for AOE potential. Both sets, to get their full potential, have to be able to move and think between various ranges.
What order you enter melee is going to depend on situation. The nice thing about Energy/ with /Fire is that it provides you the option of mitigation that really matches well with the DOT of /Fire.
To be honest, I have a 50 Energy/Elec and a 50 Energy/Fire. I like the Energy/Elec a lot more than Energy/Fire, but that's because I don't particularly like /Fire. I don't dislike it on Energy any more than any other primary, I just don't particularly care for the secondary whereas I really like /Elec as a secondary. -
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Buy a taller TV stand and you won't have to bow down to it.
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Quote:(I'm not sure why we're even having this discussion, when the whole thing started over someone mentioning they got a lowball bid on a single enhancement)
That is the author's example. The thread title is clear as day:
"Are prices dropping."
The content of the first post is very clear as well:
"Could they have an effect on the Market?"
The conversation has been dominated by one class of items, to this point, based on one possible explanation over one possible class of items, but the question remains.
We haven't done a good job establishing facts. We haven't established that prices are indeed dropping, but instead have only listed one low ball bid on one item and made the assumption that it is sound evidence for that conclusion. That item also happens to have several second hand sources that say it is bought for several times the author's quoted amount in direct exchange to bypass the inf cap. (As of this writing, there are none available on the market and the last 5 bids on both recipe and crafted IO are all inf capped.) We haven't established the exact role AFK farming has on items such as PVPIOs, but we're all fairly certain AFK farming does take place for them. We haven't really looked at any other factors.
I'm in this thread for only one and only one reason, and it is because we're treating assumptions as finality. If we can't even come to the agreement that prices are indeed dropping for only one class of item, how can we possibly draw such rock solid conclusions?
Quote:Of course not all of that increased supply is coming from AFK farms, but given the reasons I stated above why they're more efficient than the alternative method of getting these drops, it's once again a logical conclusion that AFK farms are having the greatest impact on the increase in supply (however small that may be). -
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Quote:The statement is very specific. It is a question of if the current AFK farming practices are indeed strong enough to be impacting the market in a fashion to drive down prices.The only assumption going on here is your assumption that AFK farming is not impacting market prices.
You kidding me? When most of the IOs I get sell for 9 digits, how is that not lucrative? It's just the opposite - it's even more lucrative than before, because there's much more potential inf to be gained per drop, and if you're one of the people with the resources to do such a thing, you're almost guaranteed lots of inf.
"Needing to be AFK farming?" Are you suggesting that PvP IO farms need to be AFK, or are you suggesting that the AFK farms are the only way prices are/aren't getting lower? You'll need to make yourself much more clear if you want an answer that satisfies your unusually obtuse thought process.
As can be seen in plain English right here:
Quote:The idea of this thread is that the supply of these things is driving down the price. I don't think anyone has established that enough of these limited available items has suddenly hit the market to make that exact impact, and we've certainly not shown that it is being done specifically though AFK farming methods.
Your statement:
Quote:When most of the IOs I get sell for 9 digits, how is that not lucrative? It's just the opposite - it's even more lucrative than before, because there's much more potential inf to be gained per drop, and if you're one of the people with the resources to do such a thing, you're almost guaranteed lots of inf.
Quote:The PvP recipe not that surprising there were several posts on the boards about mass farming fests for the things other people posted afk farming methods. If that isn't a recipe for killing the goose that lays golden eggs I don't know what is.
That statement also does not jive with the following statement, which insinuates that certain people or playing on certain servers would be required connections to gain the methodology. From this thread alone, one could say that is in error, given this thread has repeated the methodology.
Quote:and/or play on a server where very few other people know how to do it
Your question of the definition of efficiency is simple:
Is current AFK Farming methods efficient enough to cause the prices in the market to have been recently driven downward? -
I'm not making the assumptions......my role in this thread is to be the one that can say that. Other people make assumptions and I request evidence to verify it.
Remember, this is a market related question that involves a very specific method of acquiring a specific item.
Quote:It is happening. I've seen it and done it.
(If you are instead trying to verify that AFK farming takes place......great.....see list of things we already know are occurring.)
Quote:In fact:
1) It's fast and efficient because you can get your kills about every 5-1/2 minutes and, since you're AFK it's effortless.
2) The rep timer is pretty much irrelevant. And, of course, the reduction from 10 minutes to 5 was a tremendous boon to any farming of PvP IO's and/or rep.
3) My *impression* is that the forced trip to the hospital at the 2 minute mark was instituted to address AFK farming. It didn't.
It therefore also cannot be fast because there is a very fixed limit on the maximum number per hour the process could generate.
It is effortless, but that does not necessarily make it efficient in regards to other procurement methods. -
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Quote:Milady, unless you have tested this since i15 came out, you are working on old information. There is no longer a suppression on the force feedback proc. If you have tested since i15 then this proc continues to lay claim to the most changed proc and they have reinstated the suppression timer.
I'm unaware of such changes, and given how powerful it was before suppression was implemented, I'm highly suspect that they would revert it to that state. -
Quote:Playing the game is dealing with those situations.......it is the rules of this particular game.I want to lose because I didn't play well enough or my foe outclassed me, not because I was prevented from playing.
You are not prevented from playing, instead you are asking to play a different game because you do not like the rules of this one. This one does have power depletion and mezzing. In fact, those are central core elements to this particular game.
I suggest you find a game more suiting to you wants in which you don't lose your powers. Super Mario Bros comes to mind, although I'd avoid those goombas. I hear they take away your fire flowers when they touch you. -
If you play Ninjas like Bots, you pull hair out to look like one.