brian9824

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  1. Just re-read rules and saw that. My mistake. Will make sure to not do it again. Been a while since i used forums, thought it was allowed, just limited.
  2. Wicked_wendy just drag mission 2 before mission 1 and it will be first. You can re-order them at will.

    I think from that list #1 and 2 are my biggest wishes. 1 for ease of use and 2 because its next to impossible to get 7 people to join you for testing without bribing them.
  3. Ehh honestly the influence required to change difficulties is a joke. It would be nice if they had a seperate difficulty tab for just testing missions that was seperate from your actual difficulty rating but its not that big of a deal.
  4. #1 Person in architect building next to inspiration seller that we can use to set our difficulty level. It's really annoying to be constantly leaving, running to trainer, then running back to test missions on different difficulties.

    #2 - Ability in test mode to spawn mission for 1-8 players. It's a nightmare to get 7 people to join me just so I can test a mission and see what the spawns look like for 8 people. Giving us an option to spawn mission at 1-8 people would save so much time.

    #3 - Observer mode in mission. Or intangible. Give us a way to navigate thru mission without being attacked and to be able to trigger ambush's to test them. It's a pain to test ambush's when you aren't a solo friendly build. This also ties in to number 2. It would be nice to be able to solo test ambush for 8 person team and see how well it works.

    #4 Ability to publish a mission as beta. Its available for people to try, they will earn xp, can leave you comments etc but it cannot be rated and you will possibly not earn tickets for people playing it. It would make it much easier to test and allow it to be exposed to a broader range of people.

    Aside from these 4 suggestions i'm loving the architect. It's a great feature and major props for pulling off something no other MMO has dared.
  5. There was none in first mission, but 1-2 bosses in 2nd mission. Same enemy group. Will have to try to get 8 people for filler and test spawns. Should really be adjusted though, if i have 2-3 people in a team we should get a boss or two spawned.
  6. I have plenty of bosses, Elite Bosses, and AV's with the right level range but in a 6 man group on ruthless no bosses are spawning?

    I have alot of possible enemies in my custom group so could that be the reason? It's getting REALLY annoying.
  7. [ QUOTE ]
    [ QUOTE ]
    No one critiqued mine :-(

    Probably will be too easy unless you have your difficulty cranked up a notch or two. Fair warning but with difficulty cranked up AV ambushes are possible. Any feedback you can give me would be appreciated

    Name: Robotic Mayhem
    Arc ID: 36357
    Faction: Any
    Your global/forum name: @brian9824
    Difficulty Level: Med
    Recommended Team Size: Any - its been soloed but larger numbers can spawn AV's.
    Typical duration: 30 minutes
    Arc Synopsis: A mysterious virus has started effecting electronic devices. Can you stop it before its too late?

    If anyone has a good solo arc let me know and i'll be more then happy to run thru yours and critique it.

    [/ QUOTE ]

    I'll do yours right now.

    DO MINE!!

    Arc ID: 26576

    Description: See signature.

    [/ QUOTE ]

    Trying yours now. So far I really like it but I might consider using a smaller map for first mission, especially with one of the 2 objectives being front loaded. It's really empty having to go floor after floor.
  8. No one critiqued mine :-(

    Probably will be too easy unless you have your difficulty cranked up a notch or two. Fair warning but with difficulty cranked up AV ambushes are possible. Any feedback you can give me would be appreciated

    Name: Robotic Mayhem
    Arc ID: 36357
    Faction: Any
    Your global/forum name: @brian9824
    Difficulty Level: Med
    Recommended Team Size: Any - its been soloed but larger numbers can spawn AV's.
    Typical duration: 30 minutes
    Arc Synopsis: A mysterious virus has started effecting electronic devices. Can you stop it before its too late?

    If anyone has a good solo arc let me know and i'll be more then happy to run thru yours and critique it.
  9. Probably will be too easy unless you have your difficulty cranked up a notch or two. Fair warning but with difficulty cranked up AV ambushes are possible. Any feedback you can give me would be appreciated

    Name: Robotic Mayhem
    Arc ID: 36357
    Faction: Any
    Your global/forum name: @brian9824
    Difficulty Level: Med
    Recommended Team Size: Any - its been soloed but larger numbers can spawn AV's.
    Typical duration: 30 minutes
    Arc Synopsis: A mysterious virus has started effecting electronic devices. Can you stop it before its too late?
  10. I guess though Arc's are independed of server right? So it would make more sense to have one in actual testing thread.
  11. Just curious if anyone thinks it might be a good idea to have a stickied thread here where we can post missions we've made and users can try them and post feedback/suggestions on how to improve them? Maybe keep a list at top with

    User Name
    Mission ID #
    Brief Description
  12. Name: Robotic Mayhem
    Arc ID: 36357
    Faction: Any
    Your global/forum name: @brian9824
    Difficulty Level: Med
    Recommended Team Size: Any - its been soloed but larger numbers can spawn AV's.
    Typical duration: 30 minutes
    Arc Synopsis: A mysterious virus has started effecting electronic devices. Can you stop it before its too late?


    Would really appreciate if anyone were to test it out and leave me some feedback and any ideas you have.
  13. I'm hoping the 3 slots is like marketplace. Where you can unlock more, perhaps creating 5 highly rated arcs gets you an extra published spot.

    This way you reward people who make good content.
  14. They are probably merits, but have different tables. AKA maybe recipes for temp powers thru architecht, instead of thru drops.

    Or possibly it would be cool if you could unlock recipes for temp powers and then grant them to people while they are doing your mission.
  15. We really need someone to make a post with all the questions answered on I14 already.

    A few more questions though.

    How detailed is enemy placement? Can i pick a spot and place a malta sapper, a rikiti monkey, and a Master Illusionist?

    Can you modify the powerset of every enemy? Can I make one freakshow tank have invuln and healing, and have another freakshow tank have Fireblast and Super Reflexes? Or make radioactive monkies that fire radiation blasts?
  16. Hopefully we will be able to earn more arc's available for being published.

    Anyone know if its possible to add an Arch Villain into a custom arc?
  17. [ QUOTE ]


    There's also a very large number of players who were here during beta and release, quit after ED, but came back because they discovered that CoX is still the best MMOG they ever played.

    Sadly, people like that aren't going to get the 60 month reward anytime soon. Because of my two-year hiatus, I've just gotten the 36 month one.

    [/ QUOTE ]
    You just described me perfectly. I started at closed beta
  18. I'd really like to see a change with cosmic balance. The bonus we get from other kheldians is kinda a joke. Very situational compared to other bonuses. Could be intresting if it gave a regen/recovery boost instead for each Kheldian on team.
  19. [ QUOTE ]
    Every other MMO has base raids and such without the need for this appointment booking system. Even SWG had the solution of bases only being vulnerable during a 3 hour window each day at the same time which is kept secret and could be altered by placing the base again.

    [/ QUOTE ]

    Don't get me started on SWG's raiding system. Its a POS. First of all you can pick what time they are raidable because its based on when the base is put down.

    Secondly it was majorly broken because everytime the servers went up and down the base raid time shifted 15-30 minutes. On virtue 90% of the bases were destroyed in 1 night when they shifted to being attackable at 1am in the morning. Many guilds logged in to find there bases gone and quit SWG promptly after.
  20. brian9824

    Tanker Update

    Will the provoke like effect in attacks work with attacks like combustion and burn?