blue_rush

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  1. [ QUOTE ]


    Is no stamina an issue do you think?

    [/ QUOTE ]

    Well... Yes. On my Rad/Rad, I couldn't wait for the moment I'd get Stamina. My toggles, however slotted for END RED, kept shutting off because of no endurance. As a Rad, your strongest point is the use of your two EBAOE debuffing toggles; if you want to be able to do something else, however (like shooting someone with the Sniper attack of the set, Proton Volley), instead of just staying there and let your debuffs do it all, you'll need stamina all the way.
    I wouldn't drop Stamina on a Rad for any reason.
  2. blue_rush

    Animal Pets

    [ QUOTE ]

    There was talk of a Demonic MM set, if they could find the time. Looks like more recycling to me. At any rate the only thing that might, or might not, pop up for a good old long time. With regard to MM's that is. ;-)

    ---

    [/ QUOTE ]

    Well, recycled or not it would be AWESOME.
  3. blue_rush

    Animal Pets

    Yeah, but a bit too-fantasy mmorpg, don't you think?
  4. blue_rush

    Phase Shift

    Far as I know, Phase Shift doesn't make you invisible so I don't think it should stack with Hide (which is the "uber" invisibility of the game, anyway, so why bother using anything else for invis?). And concerning end usage, it's not so relevant I think, as you cannot attack or do stuff like that while in phase shift, an at the same time you cannot stay out of phase more than a fixated (that I don't remember right now) time, regardless of endurance.
  5. [ QUOTE ]
    PvP: It can work on certain foes, like corrupters ,dominators and maybe MMs. Detoggles enemies but if you attack they can just jump,fly,run,tp away. So it isn't really great for PvP.

    PvE: Good in PvE because of if a mob is asleep its alot easier to get into position for fulcrum and then nuke. So killing mobs can be alot easier.

    SC

    [/ QUOTE ]

    Thanks a lot Shadow, that's what I thought but wanted a confirmation from someone else, because I only had the chance to use it not properly slotted so far and therefore I wasn't sure of its efficiency. I'm doing almost only PvE so I think I'll keep the power in the next respec.

    Thanks again!
  6. blue_rush

    Naming minions

    Battle Drones: Plato, Aristoteles, Socrates
    Protector Bots: Kant, Hegel
    Assault Bot: Nietzche

    I'm finally putting my philosophy degree to a good use
  7. Can anyone give me an opinion about Siren's Song? Sorry to bother you, but I'm anxious to do my respec...
  8. Thanks OVWyx, very thorough comments

    So, lemme see.

    On the power pools, all looks clear to me. Stamina I'd rather go without since at the moment I am having no endurance issue at all despite having Maneuvers and Tactics always on: Transference works pretty good, and thanks to hasten + syphon speed it's recharged fast enough to avoid particular issues if it misses once or twice in a battle.

    Flight I won't take, it would be completely off-concept for the character and I value concept more than everything else , that said I can take the leaping pool so to have some protection and vertical movement.

    Thanks for the note about accuracy enhancements, I'll reconsider to slot a top of 2 accuracies on all powers

    Power Mastery looks like a good choice from what you're saying, it was my first, then I became fascinated with some stuff in the electric ones, but all considered I think you're right, especially for the good that power build up can do to all kinetics stuff.

    Once again, thanks.

    And if anybody else feels like sharing their views, well, here I am

    I am still dubious if Siren's Song is really helpful or if I should swapt it with something from the leadership pool
  9. [ QUOTE ]
    If you don't mind a suggestion the shorter export from hero builder is a lot easier to go through and read.

    [/ QUOTE ]

    I don't mind at all, there you go:

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Defender
    Primary Powers - Ranged : Kinetics
    Secondary Powers - Support : Sonic Blast

    01 : Shriek dam(01) acc(9) dam(13) acc(23) dam(34) acc(43)
    01 : Tranfusion hel(01) hel(3) acc(3) hel(5) recred(7) acc(11)
    02 : Scream dam(02) acc(5) dam(7) dam(15) acc(21) acc(37)
    04 : Howl dam(04) acc(13) dam(17) acc(25) dam(37) acc(43)
    06 : Siphon Speed recred(06) recred(11) recred(19)
    08 : Hasten recred(08) recred(9) recred(19)
    10 : Increase Density damres(10) damres(23) damres(50)
    12 : Speed Boost endrec(12) endrec(17) endrec(21)
    14 : Super Speed runspd(14) runspd(15)
    16 : Stealth endred(16)
    18 : Inertial Reduction jmp(18)
    20 : Amplify recred(20) recred(25)
    22 : Invisibility endred(22)
    24 : Phase Shift recred(24)
    26 : Transference endrec(26) endrec(27) recred(27) recred(29) endrec(31) acc(31)
    28 : Maneuvers endred(28) defbuf(29) endred(37) defbuf(40)
    30 : Tactics endred(30) endred(31) thtbuf(42) thtbuf(43)
    32 : Fulcrum Shift acc(32) recred(33) recred(33) recred(33) acc(34) acc(34)
    35 : Sirens Song slpdur(35) acc(36) slpdur(36) acc(36) slpdur(46)
    38 : Dreadful Wail dam(38) dam(39) disdur(39) disdur(39) recred(40) recred(40)
    41 : Conserve Power recred(41) recred(42) recred(42)
    44 : Power Buildup recred(44) thtbuf(45) recred(45) thtbuf(45) recred(46) thtbuf(46)
    47 : Total Focus dam(47) dam(48) dam(48) recred(48) recred(50) recred(50)
    49 : Vengeance thtbuf(49)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)


    Version 2:

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Defender
    Primary Powers - Ranged : Kinetics
    Secondary Powers - Support : Sonic Blast

    01 : Shriek dam(01) acc(9) dam(13) acc(23) dam(34) acc(43)
    01 : Tranfusion hel(01) hel(3) acc(3) hel(5) recred(7) acc(11)
    02 : Scream dam(02) acc(5) dam(7) dam(15) acc(21) acc(37)
    04 : Howl dam(04) acc(13) dam(17) acc(25) dam(37) acc(43)
    06 : Siphon Speed recred(06) recred(11) recred(19)
    08 : Hasten recred(08) recred(9) recred(19)
    10 : Combat Jumping endred(10)
    12 : Speed Boost endrec(12) endrec(17) endrec(21)
    14 : Super Speed runspd(14) runspd(15)
    16 : Stealth endred(16)
    18 : Super Jump jmp(18) jmp(23)
    20 : Amplify recred(20) recred(25)
    22 : Invisibility endred(22)
    24 : Phase Shift recred(24)
    26 : Transference endrec(26) endrec(27) recred(27) recred(29) endrec(31) acc(31)
    28 : Increase Density damres(28) damres(29) damres(37)
    30 : Acrobatics endred(30) endred(31) endred(42)
    32 : Fulcrum Shift acc(32) recred(33) recred(33) recred(33) acc(34) acc(34)
    35 : Sirens Song slpdur(35) acc(36) slpdur(36) slpdur(36) acc(40) acc(46)
    38 : Dreadful Wail dam(38) dam(39) disdur(39) disdur(39) recred(40) recred(40)
    41 : Thunder Strike dam(41) acc(42) dam(42) acc(43) dam(46)
    44 : Charged Armor endred(44) endred(45) endred(45) damres(45) damres(46)
    47 : Power Sink endrec(47) endrec(48) endrec(48) recred(48) recred(50) recred(50)
    49 : Maneuvers endred(49) endred(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
  10. After a year of playing COH, I finally decided that it's time for my main to hit level 50... I'm currently 35 and trying to concentrate on him in spite of my many alts. The character called Blue Rush is a Kin/Sonic; I'm trying to sort out a successfull build, so if you can help with some suggestions, I'd be very grateful...

    here is the first build I've made:

    Exported from version v1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Defender
    Primary Powers - Ranged : Kinetics
    Secondary Powers - Support : Sonic Blast

    Level 01 : Shriek
    Damage ( 01 )
    Accuracy ( 9 )
    Damage ( 13 )
    Accuracy ( 23 )
    Damage ( 34 )
    Accuracy ( 43 )

    Level 01 : Tranfusion
    Healing ( 01 )
    Healing ( 3 )
    Accuracy ( 3 )
    Healing ( 5 )
    Recharge Reduction ( 7 )
    Accuracy ( 11 )

    Level 02 : Scream
    Damage ( 02 )
    Accuracy ( 5 )
    Damage ( 7 )
    Damage ( 15 )
    Accuracy ( 21 )
    Accuracy ( 37 )

    Level 04 : Howl
    Damage ( 04 )
    Accuracy ( 13 )
    Damage ( 17 )
    Accuracy ( 25 )
    Damage ( 37 )
    Accuracy ( 43 )

    Level 06 : Siphon Speed
    Recharge Reduction ( 06 )
    Recharge Reduction ( 11 )
    Recharge Reduction ( 19 )

    Level 08 : Hasten
    Recharge Reduction ( 08 )
    Recharge Reduction ( 9 )
    Recharge Reduction ( 19 )

    Level 10 : Increase Density
    Damage Resistance ( 10 )
    Damage Resistance ( 23 )
    Damage Resistance ( 50 )

    Level 12 : Speed Boost
    Endurance Recovery ( 12 )
    Endurance Recovery ( 17 )
    Endurance Recovery ( 21 )

    Level 14 : Super Speed
    Run Speed ( 14 )
    Run Speed ( 15 )

    Level 16 : Stealth
    Endurance Reduction ( 16 )

    Level 18 : Inertial Reduction
    Jump ( 18 )

    Level 20 : Amplify
    Recharge Reduction ( 20 )
    Recharge Reduction ( 25 )

    Level 22 : Invisibility
    Endurance Reduction ( 22 )

    Level 24 : Phase Shift
    Recharge Reduction ( 24 )

    Level 26 : Transference
    Endurance Recovery ( 26 )
    Endurance Recovery ( 27 )
    Recharge Reduction ( 27 )
    Recharge Reduction ( 29 )
    Endurance Recovery ( 31 )
    Accuracy ( 31 )

    Level 28 : Maneuvers
    Endurance Reduction ( 28 )
    Defense Buff ( 29 )
    Endurance Reduction ( 37 )
    Defense Buff ( 40 )

    Level 30 : Tactics
    Endurance Reduction ( 30 )
    Endurance Reduction ( 31 )
    To Hit Buff ( 42 )
    To Hit Buff ( 43 )

    Level 32 : Fulcrum Shift
    Accuracy ( 32 )
    Recharge Reduction ( 33 )
    Recharge Reduction ( 33 )
    Recharge Reduction ( 33 )
    Accuracy ( 34 )
    Accuracy ( 34 )

    Level 35 : Sirens Song
    Sleep Duration ( 35 )
    Accuracy ( 36 )
    Sleep Duration ( 36 )
    Accuracy ( 36 )
    Sleep Duration ( 46 )

    Level 38 : Dreadful Wail
    Damage ( 38 )
    Damage ( 39 )
    Disorient Duration ( 39 )
    Disorient Duration ( 39 )
    Recharge Reduction ( 40 )
    Recharge Reduction ( 40 )

    Level 41 : Conserve Power
    Recharge Reduction ( 41 )
    Recharge Reduction ( 42 )
    Recharge Reduction ( 42 )

    Level 44 : Power Buildup
    Recharge Reduction ( 44 )
    To Hit Buff ( 45 )
    Recharge Reduction ( 45 )
    To Hit Buff ( 45 )
    Recharge Reduction ( 46 )
    To Hit Buff ( 46 )

    Level 47 : Total Focus
    Damage ( 47 )
    Damage ( 48 )
    Damage ( 48 )
    Recharge Reduction ( 48 )
    Recharge Reduction ( 50 )
    Recharge Reduction ( 50 )

    Level 49 : Vengeance
    To Hit Buff ( 49 )

    -------------------------------------------

    Level 01 : Brawl
    Damage ( 01 )

    Level 01 : Sprint
    Run Speed ( 01 )

    Level 02 : Rest
    Recharge Reduction ( 02 )


    And this is an alternative one:

    Exported from version v1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Defender
    Primary Powers - Ranged : Kinetics
    Secondary Powers - Support : Sonic Blast

    Level 01 : Shriek
    Damage ( 01 )
    Accuracy ( 9 )
    Damage ( 13 )
    Accuracy ( 23 )
    Damage ( 34 )
    Accuracy ( 43 )

    Level 01 : Tranfusion
    Healing ( 01 )
    Healing ( 3 )
    Accuracy ( 3 )
    Healing ( 5 )
    Recharge Reduction ( 7 )
    Accuracy ( 11 )

    Level 02 : Scream
    Damage ( 02 )
    Accuracy ( 5 )
    Damage ( 7 )
    Damage ( 15 )
    Accuracy ( 21 )
    Accuracy ( 37 )

    Level 04 : Howl
    Damage ( 04 )
    Accuracy ( 13 )
    Damage ( 17 )
    Accuracy ( 25 )
    Damage ( 37 )
    Accuracy ( 43 )

    Level 06 : Siphon Speed
    Recharge Reduction ( 06 )
    Recharge Reduction ( 11 )
    Recharge Reduction ( 19 )

    Level 08 : Hasten
    Recharge Reduction ( 08 )
    Recharge Reduction ( 9 )
    Recharge Reduction ( 19 )

    Level 10 : Combat Jumping
    Endurance Reduction ( 10 )

    Level 12 : Speed Boost
    Endurance Recovery ( 12 )
    Endurance Recovery ( 17 )
    Endurance Recovery ( 21 )

    Level 14 : Super Speed
    Run Speed ( 14 )
    Run Speed ( 15 )

    Level 16 : Stealth
    Endurance Reduction ( 16 )

    Level 18 : Super Jump
    Jump ( 18 )
    Jump ( 23 )

    Level 20 : Amplify
    Recharge Reduction ( 20 )
    Recharge Reduction ( 25 )

    Level 22 : Invisibility
    Endurance Reduction ( 22 )

    Level 24 : Phase Shift
    Recharge Reduction ( 24 )

    Level 26 : Transference
    Endurance Recovery ( 26 )
    Endurance Recovery ( 27 )
    Recharge Reduction ( 27 )
    Recharge Reduction ( 29 )
    Endurance Recovery ( 31 )
    Accuracy ( 31 )

    Level 28 : Increase Density
    Damage Resistance ( 28 )
    Damage Resistance ( 29 )
    Damage Resistance ( 37 )

    Level 30 : Acrobatics
    Endurance Reduction ( 30 )
    Endurance Reduction ( 31 )
    Endurance Reduction ( 42 )

    Level 32 : Fulcrum Shift
    Accuracy ( 32 )
    Recharge Reduction ( 33 )
    Recharge Reduction ( 33 )
    Recharge Reduction ( 33 )
    Accuracy ( 34 )
    Accuracy ( 34 )

    Level 35 : Sirens Song
    Sleep Duration ( 35 )
    Accuracy ( 36 )
    Sleep Duration ( 36 )
    Sleep Duration ( 36 )
    Accuracy ( 40 )
    Accuracy ( 46 )

    Level 38 : Dreadful Wail
    Damage ( 38 )
    Damage ( 39 )
    Disorient Duration ( 39 )
    Disorient Duration ( 39 )
    Recharge Reduction ( 40 )
    Recharge Reduction ( 40 )

    Level 41 : Thunder Strike
    Damage ( 41 )
    Accuracy ( 42 )
    Damage ( 42 )
    Accuracy ( 43 )
    Damage ( 46 )

    Level 44 : Charged Armor
    Endurance Reduction ( 44 )
    Endurance Reduction ( 45 )
    Endurance Reduction ( 45 )
    Damage Resistance ( 45 )
    Damage Resistance ( 46 )

    Level 47 : Power Sink
    Endurance Recovery ( 47 )
    Endurance Recovery ( 48 )
    Endurance Recovery ( 48 )
    Recharge Reduction ( 48 )
    Recharge Reduction ( 50 )
    Recharge Reduction ( 50 )

    Level 49 : Maneuvers
    Endurance Reduction ( 49 )
    Endurance Reduction ( 50 )

    -------------------------------------------

    Level 01 : Brawl
    Damage ( 01 )

    Level 01 : Sprint
    Run Speed ( 01 )

    Level 02 : Rest
    Recharge Reduction ( 02 )


    I'd like to know what you think about it and if you have other suggestions. Particularly, I'm wondering if:

    1) do I really need to take acrobatics for knockback and hold protection, like in the second build?

    2) Electric Mastery: do you find this to be a wise decision over Power Mastery?

    Please note that the concealment pool is there for concept reasons and therefore I want to keep it.

    Thanks in advance!
  11. blue_rush

    Kin/Sonic

    My main, Blue Rush, is a kin/sonic.
    What I can tell you from my experience with it is that:

    1) It's great fun! Kinetics is a wonderful powerset capable of twisting around the outcome of a battle, speed up your team, make it more efficient, heal it proficently... All in all it kicks [censored]. Just be prepared to meet people that have two opposite reactions to SPEED BOOST (one of your most importante buffs): A) Love it like their mother, and scream the very moment it wears off: "SB PLZ!!!", or B) Hate the +speed factor of it so much to decide to give up the HUGE boost in recovery, recharge for all powers and endurance that you can give them. Unwise, but I've found more than one player who asked me not to buff him...

    Sonic attack does not have many "special" attacks apart from Siren's Song and Dreadful Wail, but it's a very powerful set because each attack debuffs the resistence of the enemy, these debuffs stack and therefore every blow is gonna do more damage than the previous one (to a certain extant, of course the debuffs are not lasting forever!); paired up with hasten and syphon speed it is a vey powerful weapon.


    2) It's a set that really shines in a team. In solo playing, you're gonna have a tough time, especially in the very beginning. I must say that after level 30, single origin enhancements and after placing the right amount of slots on the powers I've found Rush much better in solo play, especially the sonic attacks seem to do very few damage at the lowest levels compared to other DEF secondaries but become a lot more powerful as you go up to higher levels. I think that at a higher level you get more advantage from Sonic's debuffing capabilities, so be patient if you think you're not doing enough damage at the first levels; this will change, in time.


    3) Kin/Sonic, due to Transference, Syphon Speed and to the relatively low cost in End for the Sonic Powers, is one of the sets that can actually be good without Stamina. This leaves you some room for other powers of your choice, and it's a nice benefit I believe, not to be forced to take 3 powers just to have Stamina. Of course this needs to be properly planned and slotted to work, but it works.


    That's it for now. For the build, I think I will post mine in a few days to get opinions from the fellow forumites since I want to plan the next levels (I'm currently 35) and I still have an unclaimed respec, so stay tuned
  12. Hi,
    I finally started playing my Bots/FF Mastermind more often, I hit level 14 last night and still have a respec available... This thread is very useful and interesting, however there is one thing on which I'm particularly dubious, and that is: should I place Heal enhancements on my protector bots, or shouldn't I? Are heal enhanc. any useful, or should I go with something different?

    I am particularly interested in the pets summon powers slotting, so any opinion on the matter would be much appreciated. Thanks a lot
  13. blue_rush

    Moment of Glory

    Don't you think it could be a good power to use when you're under 75% already, out of heals, a sort of a "last call" before death to increase your defenses? though I have to say that this is a very specific situation in which one hopes not to find himself very often...
  14. blue_rush

    Moment of Glory

    Hi,
    I've heard many different opinions about this power. Some say it sucks completely, some others say it's absolutely great.

    I'd like to knwo what you think about it to try and determine if it's a good power to have

    Any opinion will be appreciated.
    For example, the first question that come to my mind is: when it's said this takes out the 75% of your hps, does it mean that you lose the 75% of the HPs you have in that particular moment, or that your are brought to the 25% of your total HPs (meaning that you would not lose any points if you are already under 75%)? I think the first one makes more sense, however I'd like to be sure...

    Any other comment on the power, please bring it on!
  15. blue_rush

    Fire/SS Build

    Thanks a lot boys, she's gonna love this, great feedbacks
  16. blue_rush

    Fire/SS Build

    Hi,
    I'm making a request on behalf of a friend of my sg

    She would like to have a build for a Fire/SS Tanker; she's actually level 32, and now that the game is getting tough she's noticed she has a very low aggro capability... All in all she'd like to have some advise on tanking proficiently.

    Can you give a hand? I know you can

    Thanks in advance!
  17. I'll have to think about it a bit more... You both made good points!
    Any other opinions?
  18. [ QUOTE ]
    I would choose:
    Sting of the Wasp==> Empty(1)
    01) --> Hide==> Empty(1)
    02) --> Ninja Reflexes==> Empty(2)
    04) --> Danger Sense==> Empty(4) OR pick the Cone Attack from Ninja Blade
    06) --> Assassin's Blade==> Empty(6)
    08) --> Build Up==> Empty(8)
    10) --> Combat Jumping==> Empty(10)
    12) --> Placate
    14) --> Super Jump==> Empty(14)

    This will allow you to kill enemies much more quicker, at lvl 4 instead of Danger Sense i would choose the Cone Attack, NB do Lethal Damage which is common resisted, so it will need to strike more, once you get DA things will change since it will grant u def bonuses making you harder to hit.

    [/ QUOTE ]

    Thanks for the tip! Actually, I did something similar to what you propose and I respec'd like this:

    01) --> Sting of the Wasp==>
    01) --> Hide==>
    02) --> Ninja Reflexes==>
    04) --> Danger Sense==>
    06) --> Assassin's Blade==>
    08) --> Flashing Steel (Cone Attack)

    from here on, I think I will go more or less for something like this:

    10) --> Combat Jumping==> Empty(10)
    12) --> Placate
    14) --> Super Jump==> Empty(14)
    16) --> Build Up

    and so forth (haven't though about anything beyond level 16 yet , but then again this is my fifth or so characte, therefore it's not gonna be in that range anytime soon )
  19. Thanks for the advise guys!

    Godfall, thanks a lot for the build, I'll give it a try
  20. Hi to all...
    I have created a stalker character, I'm currenly level 8, but I am having serious trouble in using it. I most likely play it the wrong way, because I keep on dying... I'm not a newbie to COX (I've been playing for more than a year), however this archetype I cannot seem to be able to play proficiently with. I am therefore wondering if the experts here can give me some advise...

    My toon is a ninja blade/ninjitsu one, I currently have Sting of the Wasp, Flashing Steel, Assassin's Blade, Ninja Reflexes, Combat Jump and obviously Hide.

    Fact is, with my toggles on I finish endurance quicker than hell; at the same time as soon as I get too close to more than one enemy I tend to get walked upon. I mean, of course Stalkers are not supposed to be tough on the side of hit points, but how can I manage to finish off enemies, if I have to get close to hit 'em and, at the same time, as soon as I'm close I get beaten to a pulp?

    Staying hidden, I can hit (and kill most likely) one enemy... But then all the others will notice me and kick my [censored]- should I run until I'm hidden again then come back every time, killing one enemy at a time? If that's what I'm supposed to do, well... It sounds very boring

    I have a level 29 scrapper and though it's true that scrappers too need to run around a lot, I feel they are nowhere as weak (on the side of hit points I mean) as the Stalkers are...

    I think my point is clear and I've bored you enough.
    Any advise you might give, it will be appreciated

    Thanks in advance!
  21. You also have to know that the RAD's capability to heal is very limited. You can sure miss a transfusion with Kin, but it's recharged very fast and if you hit at the second time you're probably gonna be healing much more than you would have by using radiant aura two times in a row. Rads are not healer; they are debuffer. Very good debuffer.
  22. Also Kinetics could do a great job in keeping people alive and make them fighting machines, if properly slotted.
  23. blue_rush

    Kin/Sonic build

    [ QUOTE ]
    [ QUOTE ]
    Leadership is not bad, but it's an end drainer and my intent was to try and do without Stamina, using transference in combo with syphon speed, hasten and power sink when going towards the last levels.

    [/ QUOTE ]

    You mean like my build? lvl 50, I have tactics, Assault, Dark Armour, oppressive gloom, stealth and sprint on always, and don't have stamina. I concentrate on speed or recharge (spamming siphon speed is the way to go) in transference. usually trough the course of a fight you'll get a few blues to help you along. Also I have the dark epic end regen thing, I forget it's name.

    [/ QUOTE ]

    cool... Than it CAN be done!
  24. blue_rush

    Kin/Sonic build

    [ QUOTE ]
    Well one of the only reason i can see in taking aid other is incase someone has defeated the last foe in the mob and someone may need healing well that saves them from the rest button but before for aid self why not. Stimulant will offer a free from sleep though.

    [/ QUOTE ]

    Mmh, maybe stimulant and aid self would make a good couple now that you mention it. Fact is, the more I make Transfusion reliable (accuracy and recharge-wise) the less I would need aid other. Or I could just go for stamina and forget about the medicine pool, which looks like one of the more common hints I'm getting. Anyway, I have to say I'm still dubious if I should drop aid self... When you're surrounded by enemies, sometimes transfusion cannot work fast enough; with aid self you only need to run away, not too far, and then you're able to heal yourself with no accuracy check.
    Do you think I can avoid this problem by using phase shift? Make myself untouchable just for long enough to run away at superspeed and then rest to recover?
  25. blue_rush

    Kin/Sonic build

    Leadership is not bad, but it's an end drainer and my intent was to try and do without Stamina, using transference in combo with syphon speed, hasten and power sink when going towards the last levels.