Kin/Sonic Build, opinions needed :)


blue_rush

 

Posted

After a year of playing COH, I finally decided that it's time for my main to hit level 50... I'm currently 35 and trying to concentrate on him in spite of my many alts. The character called Blue Rush is a Kin/Sonic; I'm trying to sort out a successfull build, so if you can help with some suggestions, I'd be very grateful...

here is the first build I've made:

Exported from version v1.5C of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Sonic Blast

Level 01 : Shriek
Damage ( 01 )
Accuracy ( 9 )
Damage ( 13 )
Accuracy ( 23 )
Damage ( 34 )
Accuracy ( 43 )

Level 01 : Tranfusion
Healing ( 01 )
Healing ( 3 )
Accuracy ( 3 )
Healing ( 5 )
Recharge Reduction ( 7 )
Accuracy ( 11 )

Level 02 : Scream
Damage ( 02 )
Accuracy ( 5 )
Damage ( 7 )
Damage ( 15 )
Accuracy ( 21 )
Accuracy ( 37 )

Level 04 : Howl
Damage ( 04 )
Accuracy ( 13 )
Damage ( 17 )
Accuracy ( 25 )
Damage ( 37 )
Accuracy ( 43 )

Level 06 : Siphon Speed
Recharge Reduction ( 06 )
Recharge Reduction ( 11 )
Recharge Reduction ( 19 )

Level 08 : Hasten
Recharge Reduction ( 08 )
Recharge Reduction ( 9 )
Recharge Reduction ( 19 )

Level 10 : Increase Density
Damage Resistance ( 10 )
Damage Resistance ( 23 )
Damage Resistance ( 50 )

Level 12 : Speed Boost
Endurance Recovery ( 12 )
Endurance Recovery ( 17 )
Endurance Recovery ( 21 )

Level 14 : Super Speed
Run Speed ( 14 )
Run Speed ( 15 )

Level 16 : Stealth
Endurance Reduction ( 16 )

Level 18 : Inertial Reduction
Jump ( 18 )

Level 20 : Amplify
Recharge Reduction ( 20 )
Recharge Reduction ( 25 )

Level 22 : Invisibility
Endurance Reduction ( 22 )

Level 24 : Phase Shift
Recharge Reduction ( 24 )

Level 26 : Transference
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Recharge Reduction ( 27 )
Recharge Reduction ( 29 )
Endurance Recovery ( 31 )
Accuracy ( 31 )

Level 28 : Maneuvers
Endurance Reduction ( 28 )
Defense Buff ( 29 )
Endurance Reduction ( 37 )
Defense Buff ( 40 )

Level 30 : Tactics
Endurance Reduction ( 30 )
Endurance Reduction ( 31 )
To Hit Buff ( 42 )
To Hit Buff ( 43 )

Level 32 : Fulcrum Shift
Accuracy ( 32 )
Recharge Reduction ( 33 )
Recharge Reduction ( 33 )
Recharge Reduction ( 33 )
Accuracy ( 34 )
Accuracy ( 34 )

Level 35 : Sirens Song
Sleep Duration ( 35 )
Accuracy ( 36 )
Sleep Duration ( 36 )
Accuracy ( 36 )
Sleep Duration ( 46 )

Level 38 : Dreadful Wail
Damage ( 38 )
Damage ( 39 )
Disorient Duration ( 39 )
Disorient Duration ( 39 )
Recharge Reduction ( 40 )
Recharge Reduction ( 40 )

Level 41 : Conserve Power
Recharge Reduction ( 41 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )

Level 44 : Power Buildup
Recharge Reduction ( 44 )
To Hit Buff ( 45 )
Recharge Reduction ( 45 )
To Hit Buff ( 45 )
Recharge Reduction ( 46 )
To Hit Buff ( 46 )

Level 47 : Total Focus
Damage ( 47 )
Damage ( 48 )
Damage ( 48 )
Recharge Reduction ( 48 )
Recharge Reduction ( 50 )
Recharge Reduction ( 50 )

Level 49 : Vengeance
To Hit Buff ( 49 )

-------------------------------------------

Level 01 : Brawl
Damage ( 01 )

Level 01 : Sprint
Run Speed ( 01 )

Level 02 : Rest
Recharge Reduction ( 02 )


And this is an alternative one:

Exported from version v1.5C of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Sonic Blast

Level 01 : Shriek
Damage ( 01 )
Accuracy ( 9 )
Damage ( 13 )
Accuracy ( 23 )
Damage ( 34 )
Accuracy ( 43 )

Level 01 : Tranfusion
Healing ( 01 )
Healing ( 3 )
Accuracy ( 3 )
Healing ( 5 )
Recharge Reduction ( 7 )
Accuracy ( 11 )

Level 02 : Scream
Damage ( 02 )
Accuracy ( 5 )
Damage ( 7 )
Damage ( 15 )
Accuracy ( 21 )
Accuracy ( 37 )

Level 04 : Howl
Damage ( 04 )
Accuracy ( 13 )
Damage ( 17 )
Accuracy ( 25 )
Damage ( 37 )
Accuracy ( 43 )

Level 06 : Siphon Speed
Recharge Reduction ( 06 )
Recharge Reduction ( 11 )
Recharge Reduction ( 19 )

Level 08 : Hasten
Recharge Reduction ( 08 )
Recharge Reduction ( 9 )
Recharge Reduction ( 19 )

Level 10 : Combat Jumping
Endurance Reduction ( 10 )

Level 12 : Speed Boost
Endurance Recovery ( 12 )
Endurance Recovery ( 17 )
Endurance Recovery ( 21 )

Level 14 : Super Speed
Run Speed ( 14 )
Run Speed ( 15 )

Level 16 : Stealth
Endurance Reduction ( 16 )

Level 18 : Super Jump
Jump ( 18 )
Jump ( 23 )

Level 20 : Amplify
Recharge Reduction ( 20 )
Recharge Reduction ( 25 )

Level 22 : Invisibility
Endurance Reduction ( 22 )

Level 24 : Phase Shift
Recharge Reduction ( 24 )

Level 26 : Transference
Endurance Recovery ( 26 )
Endurance Recovery ( 27 )
Recharge Reduction ( 27 )
Recharge Reduction ( 29 )
Endurance Recovery ( 31 )
Accuracy ( 31 )

Level 28 : Increase Density
Damage Resistance ( 28 )
Damage Resistance ( 29 )
Damage Resistance ( 37 )

Level 30 : Acrobatics
Endurance Reduction ( 30 )
Endurance Reduction ( 31 )
Endurance Reduction ( 42 )

Level 32 : Fulcrum Shift
Accuracy ( 32 )
Recharge Reduction ( 33 )
Recharge Reduction ( 33 )
Recharge Reduction ( 33 )
Accuracy ( 34 )
Accuracy ( 34 )

Level 35 : Sirens Song
Sleep Duration ( 35 )
Accuracy ( 36 )
Sleep Duration ( 36 )
Sleep Duration ( 36 )
Accuracy ( 40 )
Accuracy ( 46 )

Level 38 : Dreadful Wail
Damage ( 38 )
Damage ( 39 )
Disorient Duration ( 39 )
Disorient Duration ( 39 )
Recharge Reduction ( 40 )
Recharge Reduction ( 40 )

Level 41 : Thunder Strike
Damage ( 41 )
Accuracy ( 42 )
Damage ( 42 )
Accuracy ( 43 )
Damage ( 46 )

Level 44 : Charged Armor
Endurance Reduction ( 44 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Damage Resistance ( 45 )
Damage Resistance ( 46 )

Level 47 : Power Sink
Endurance Recovery ( 47 )
Endurance Recovery ( 48 )
Endurance Recovery ( 48 )
Recharge Reduction ( 48 )
Recharge Reduction ( 50 )
Recharge Reduction ( 50 )

Level 49 : Maneuvers
Endurance Reduction ( 49 )
Endurance Reduction ( 50 )

-------------------------------------------

Level 01 : Brawl
Damage ( 01 )

Level 01 : Sprint
Run Speed ( 01 )

Level 02 : Rest
Recharge Reduction ( 02 )


I'd like to know what you think about it and if you have other suggestions. Particularly, I'm wondering if:

1) do I really need to take acrobatics for knockback and hold protection, like in the second build?

2) Electric Mastery: do you find this to be a wise decision over Power Mastery?

Please note that the concealment pool is there for concept reasons and therefore I want to keep it.

Thanks in advance!


 

Posted

If you don't mind a suggestion the shorter export from hero builder is a lot easier to go through and read.


 

Posted

[ QUOTE ]
If you don't mind a suggestion the shorter export from hero builder is a lot easier to go through and read.

[/ QUOTE ]

I don't mind at all, there you go:

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Sonic Blast

01 : Shriek dam(01) acc(9) dam(13) acc(23) dam(34) acc(43)
01 : Tranfusion hel(01) hel(3) acc(3) hel(5) recred(7) acc(11)
02 : Scream dam(02) acc(5) dam(7) dam(15) acc(21) acc(37)
04 : Howl dam(04) acc(13) dam(17) acc(25) dam(37) acc(43)
06 : Siphon Speed recred(06) recred(11) recred(19)
08 : Hasten recred(08) recred(9) recred(19)
10 : Increase Density damres(10) damres(23) damres(50)
12 : Speed Boost endrec(12) endrec(17) endrec(21)
14 : Super Speed runspd(14) runspd(15)
16 : Stealth endred(16)
18 : Inertial Reduction jmp(18)
20 : Amplify recred(20) recred(25)
22 : Invisibility endred(22)
24 : Phase Shift recred(24)
26 : Transference endrec(26) endrec(27) recred(27) recred(29) endrec(31) acc(31)
28 : Maneuvers endred(28) defbuf(29) endred(37) defbuf(40)
30 : Tactics endred(30) endred(31) thtbuf(42) thtbuf(43)
32 : Fulcrum Shift acc(32) recred(33) recred(33) recred(33) acc(34) acc(34)
35 : Sirens Song slpdur(35) acc(36) slpdur(36) acc(36) slpdur(46)
38 : Dreadful Wail dam(38) dam(39) disdur(39) disdur(39) recred(40) recred(40)
41 : Conserve Power recred(41) recred(42) recred(42)
44 : Power Buildup recred(44) thtbuf(45) recred(45) thtbuf(45) recred(46) thtbuf(46)
47 : Total Focus dam(47) dam(48) dam(48) recred(48) recred(50) recred(50)
49 : Vengeance thtbuf(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


Version 2:

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Sonic Blast

01 : Shriek dam(01) acc(9) dam(13) acc(23) dam(34) acc(43)
01 : Tranfusion hel(01) hel(3) acc(3) hel(5) recred(7) acc(11)
02 : Scream dam(02) acc(5) dam(7) dam(15) acc(21) acc(37)
04 : Howl dam(04) acc(13) dam(17) acc(25) dam(37) acc(43)
06 : Siphon Speed recred(06) recred(11) recred(19)
08 : Hasten recred(08) recred(9) recred(19)
10 : Combat Jumping endred(10)
12 : Speed Boost endrec(12) endrec(17) endrec(21)
14 : Super Speed runspd(14) runspd(15)
16 : Stealth endred(16)
18 : Super Jump jmp(18) jmp(23)
20 : Amplify recred(20) recred(25)
22 : Invisibility endred(22)
24 : Phase Shift recred(24)
26 : Transference endrec(26) endrec(27) recred(27) recred(29) endrec(31) acc(31)
28 : Increase Density damres(28) damres(29) damres(37)
30 : Acrobatics endred(30) endred(31) endred(42)
32 : Fulcrum Shift acc(32) recred(33) recred(33) recred(33) acc(34) acc(34)
35 : Sirens Song slpdur(35) acc(36) slpdur(36) slpdur(36) acc(40) acc(46)
38 : Dreadful Wail dam(38) dam(39) disdur(39) disdur(39) recred(40) recred(40)
41 : Thunder Strike dam(41) acc(42) dam(42) acc(43) dam(46)
44 : Charged Armor endred(44) endred(45) endred(45) damres(45) damres(46)
47 : Power Sink endrec(47) endrec(48) endrec(48) recred(48) recred(50) recred(50)
49 : Maneuvers endred(49) endred(50)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

Cheers, that's much easier.

Pool Powers

Personally I prefer stamina, I always say this whenever someone gets a Kinetic build out, but that's just me.

Stealth I don't think is a good option at all, but if that's for concept you can work round it.

Regarding the other pool powers, if you can run it endurance wise with no Stamina, then the leadership pool is definitely a good buy for assault and tactics, manouvers isn't that great, the defence buff isn't fantastic, and it's just another endurance munching toggle.

Hasten is also useful, Kinetic is all about recharge, so stacking it up is good.

Leaping v Flight

Either works. You need some form of knockback protection, Hover when slotted for speed and stacked up with Siphon Speed is plenty fast enough to fight with. The leaping pool gives you the immobilise protection and the limited hold protection too, it is better in my opinion, but not vital, and if you don't have the power picks you can work round not having it. You'll need to carry break frees regardless of whether you have acro anyway.

Kinetics

Mostly comments just on slotting to be honest.

Two accuracy is sufficient in any one power, you don't need more, you don't want less (I notice Siphon Speed has none, that wont work).

Speed boost I wouldn't put that many slots in. One end mod is fine on most decent builds.

I like the slotting on ID, not many people seem to slot it for resist, but it is worth it in my opinion. Although you can't keep it on a team permanently (you'd do nothing else - the duration is too short) I tend to try and make sure that it's on squishies as much as possible for the status protection, and whoever's taking the alpha strike (3 slotted you boost resistance to smashing and energy by a little under 40% which certain types of scrapper and tanker are quite happy about).

Siphon Power is a good 'un, even when you have Fulcrum shift I still find it useful to stack up as a damage debuff, particularly in AV fights.

Sonic

I've not played this set to high level, so just very general comments. One the whole I'd slot 2 accuracy, 3 damage, then possibly 1 recharge. Same as with the primary, 3 accuracies is just overkill, two is enough.

Aim is worth putting three recharge in.

Epic Pools

Power Mastery is the dogs nads, Power Build Up, Total Focus, Temp Invul are all excellent. Conserve power, again, on a no stamina build is going to be useful for when (and it will) Transferrance misses.

Total Focus is better than Thunder Strike, the stun is excellent. Conserve Power v Power Sink from an endurance recovery point of view doesn't really make a lot of difference. The armours again, each has their advantages.

But, Power Build Up is just fantastic, in addition to boosting your end drain, you get sooo much more besides. The heal will hit for over 800 points at level 50 with it running, it boosts your stuns, your sleep, your damage, your tohit and brings you tea and cookies.

Either could work OK, both complement the build, but yes, Power Mastery probably is better.


 

Posted

Thanks OVWyx, very thorough comments

So, lemme see.

On the power pools, all looks clear to me. Stamina I'd rather go without since at the moment I am having no endurance issue at all despite having Maneuvers and Tactics always on: Transference works pretty good, and thanks to hasten + syphon speed it's recharged fast enough to avoid particular issues if it misses once or twice in a battle.

Flight I won't take, it would be completely off-concept for the character and I value concept more than everything else , that said I can take the leaping pool so to have some protection and vertical movement.

Thanks for the note about accuracy enhancements, I'll reconsider to slot a top of 2 accuracies on all powers

Power Mastery looks like a good choice from what you're saying, it was my first, then I became fascinated with some stuff in the electric ones, but all considered I think you're right, especially for the good that power build up can do to all kinetics stuff.

Once again, thanks.

And if anybody else feels like sharing their views, well, here I am

I am still dubious if Siren's Song is really helpful or if I should swapt it with something from the leadership pool


 

Posted

Can anyone give me an opinion about Siren's Song? Sorry to bother you, but I'm anxious to do my respec...


 

Posted

PvP: It can work on certain foes, like corrupters ,dominators and maybe MMs. Detoggles enemies but if you attack they can just jump,fly,run,tp away. So it isn't really great for PvP.

PvE: Good in PvE because of if a mob is asleep its alot easier to get into position for fulcrum and then nuke. So killing mobs can be alot easier.

SC


 

Posted

[ QUOTE ]
PvP: It can work on certain foes, like corrupters ,dominators and maybe MMs. Detoggles enemies but if you attack they can just jump,fly,run,tp away. So it isn't really great for PvP.

PvE: Good in PvE because of if a mob is asleep its alot easier to get into position for fulcrum and then nuke. So killing mobs can be alot easier.

SC

[/ QUOTE ]

Thanks a lot Shadow, that's what I thought but wanted a confirmation from someone else, because I only had the chance to use it not properly slotted so far and therefore I wasn't sure of its efficiency. I'm doing almost only PvE so I think I'll keep the power in the next respec.

Thanks again!