bAss_ackwards

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  1. Quote:
    Originally Posted by War-Nugget View Post

    Still feels minor to me. The defense portion only goes up to 10 targets, I am gaining about 1% defense per target hit. ::shrug::
    My recharge constantly flickers between 212% and 275%. I should have 212% after factoring in target-capped Entropic Aura.
    Energize does help, but I still need to hit ED while it is up. I still need to hit ED whenever it is up just to gain endurance.
    To me this combo does feel endurance heavy. To you it may not.
    Via patch notes:
    Quote:
    Scrapper
    • Energy Aura/Entropy Aura: Fixed a bug that would cause this power to grant the user a recharge buff per target based on the target's level resulting in the user receiving far too much or far too little recharge bonus.
    Lets see how it goes over with the bug fix for this patch.
  2. Quote:
    Originally Posted by Zyphoid View Post
    The t2 power is great with a shield, because it looks like a Spartan shield bash. Also with spinning strike the shield is all over the place and looks like it is knocking the crap out of stuff.
    StJ + SD gives two flavors of Shield-based AoE attacks! Shield Charge and Shield Spin!
  3. Beta server will be down very soon for a new patch. Street Justice access will be removed. Scrappers, I hope you enjoyed a peek at the set. Soon after Freedom and Issue 21 launch, you'll be able to resume your Street Justice!





  4. Quote:
    Originally Posted by Lothic View Post
    It's amazing that some of us survived playing this game for several years before the costume save/load feature was added to the game.
    I mostly use one face and with the face sliders in specific spots. I had remembered where I liked EVERY face slider and was able to get that done in about 10 seconds each time.

    I was sooo thankful for the Save/Load Costume feature!
  5. Quote:
    Originally Posted by Noble Savage View Post
    Thanks a lot, everybody! It's been a nice one so far. Painting up a new character today, and I'm having a lot of fun with it.
    Happy birthday Noble Savage!

    Do we get a preview of the character you're painting up? Give a present to yourself and present us with said character!
  6. Quote:
    Originally Posted by Zyphoid View Post
    Beta Server is going down in a few, so I am betting it will be today. After some tests today, I am going to go with Invul. It is the only scrapper secondary I have not played from 1-50. I am still deciding if I want to go Brute or Scrapper though.
    Invulnerability is incredible! My preference is to go StJ/Inv for playstyle.
  7. Folks, not much time until Street Justice access is removed from the Beta client! Try it now, or else!
  8. bAss_ackwards

    Beam Rifle?

    Quote:
    Originally Posted by Nos482 View Post
    So that door, is it good for something or just for the lolz.
    It's good as a background for your character screenshots - which I guess is also teh lolz.

  9. bAss_ackwards

    Beam Rifle?

    Quote:
    Originally Posted by Friggin_Taser View Post
    We just better be sure not to cross the streams.
    On the contrary, cross the Beams. It would be good (for Disintegration.)
  10. Quote:
    Originally Posted by Auroxis View Post
    SR is easier to softcap than EA and has less holes, though it doesn't have its endurance management and self heal. As far as SR vs. SD, in this situation the only advantage SR has over SD is recharge, which might be helpful with the top attack chain.
    You're forgetting the most incredible update for EA - the Recharge Debuff on enemies and scaling Recharge Buff for the player! All of those things combined for Energy Aura is really spectacular! You won't even need a high end build in order to keep Energize permanent with Energy Aura. That's a whopping 100% extra Regeneration and a 59.6% global Endurance Reduction! Permanent! My Elec/Elec/Elec Scrapper has perma-Energize in her build with it enhanced to 217.2% Regen!
  11. No mention of StJ/SR huh? Something needs to be done about that set, and I thought with it being Proliferated over to Brutes and then later to Tanks would help give it some sort of new competitive edge with high end builds. Ice Armor gets a (2.6 Endurance cost) crashless Tier 9 that can be made to have a 1/3rd uptime and Energy Aura gets a bevy of changes that is making it go from an okay set to an awesome set.
  12. bAss_ackwards

    Beam Rifle?

    Quote:
    Originally Posted by Aisynia View Post
    Yeah, that really bothers me. I wanted LASERS! >.<
    I was expecting that too. I'm not too keen on this look but at the same time it won't prevent me from making a Beam Rifle character.
  13. bAss_ackwards

    Beam Rifle?

    It looks like a beam that you'd use to bust some ghosts.

    Quote:
    Originally Posted by bAss_ackwards View Post
    Tier 9 Beam Rifle with screenshots:
    Taking aim


    Gathering energy


    Concentrated blast


    Boom


    The ground has been burnt black by the intense energy blast

  14. I'm doing Spines/Ice exactly for that reason. The synergy with these two sets is amazing. For example, you get two Toggles that PBAoE Debuff Movement and Recharge and two PBAoE Damage Auras!
  15. Thoughts on StJ/EA? That may be a fun combination with the updates they've made to Energy Aura.
  16. Good news, you can reserve a name while you are making a character. Type the name in the text field and use the Search button and if the name is available it will temporarily reserve it for you!
  17. I wonder why Icicles isn't Cold damage. Or even a mix of Lethal/Cold. I get that Blazing Aura (and other Damage Auras) doesn't really have an impact to it so it can be purely Fire Damage, but while Icicles is piercing damage of a sort there's still got to be some sort of intense cold element to it right?

    So tell me, when we finally get Ice Armor - what Power Sets will you pair with it?

    Right now I've only got an idea for a Spines/Ice Armor, but in the future when they Proliferate over Ice Melee I might do an Ice Melee/Ice Armor character.
  18. So, when this does hit the live servers - what Power Sets are you going to be pairing with Street Justice?

    For me, I'll be remaking an MA/SD I have into StJ/SD and a new StJ/Inv character. I thought about making a StJ/Willpower, and still might sometime in the future but for now I think those two will do just fine.
  19. I too plan on capping without the use of Energy Absorption. That way when I do decide t use Energy Absorption, it'll allow for a buffer for Defense Debuffs and provide better protection against higher level enemies or enemies with ToHit.

    There's quite a bit I'm liking from Ice Armor - immunity to Movement and Recharge Debuffs, perma-capped HP, and Damage Aura to name a few. Yeesh, is it Issue 22 yet?
  20. There are a TON of screenshots of First Ward from other players and I here: http://boards.cityofheroes.com/showthread.php?t=268156 Have a look-see!

    Samples:



  21. I think I could manage 9% without much problem.
  22. Quote:
    Originally Posted by Infini View Post
    I might have to reroll my elec/nin as elec/ice regardless of my feelings towards using a set multiple times lol.

    What are the base defense numbers on your stalker? I'm curious to figure out what's needed to softcap Ice on a non tanker.

    For a tank you just need well slotted FA, GA, and Weave, Tough 4 slotted with Reactive Armors, CJ or Hover, and a steadfast IO. This gets you 42.5% and you just need a couple attack sets to finish the road to 45%.
    So I've looked it up and with only using SOs, I am at 28.74% Defense to S/L/E/N. This is with the Ice Armor toggles, Combat Jumping, and Weave.