New PvP zone rule: You now respawn with full health and endurance when spawn in a hospital in Siren's, Bloody Bay, Warburg, and Recluses Victory.
A hospital is typically used to describe a place where injured or ill people are treated. For instance in this game this is place that you goto when you are defeated. Typically when someone is in hospital their health and recovery is not immediately restored. They need time to rest before the can resume their normal activity. So why is health and endurance fully restored in the game? Is it that hard to click your REST toggle?
If I am the opposing player, and I have defeat you in the zone near your hospital because during the battle I left with 10 Hitpoints remaining. You go straight to the hospital come out within seconds of time and defeat me with your full bar of health and endurance. During that time left the hospital to come back and fight me my HP may only go up by 100 - 300 points, but your health is fully recovered. How is that fair? The person who is defeat should start out with low health, low endurance and not be rewarded with full health.
This new system now rewards wreckless play because if you are defeated you can go straight back into action with no penalty, no time to rest and continuosly you act/play this way because you will be back into action within seconds. There is no penalty when defeated except the fact that you have to travel back to the hospital.
Now you give people the opportunity to EXPLOIT the game with VENGEANCE. Someone can sacrifice themselves for their team in order to use vengeance and be ready to battle within seconds because of new full health and full endurance rule.
I prefer the old system, of starting in the hospital with low health and low endurance. It more realistic and it does not reward wreckless play.