Wassy

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  1. Quote:
    Originally Posted by Draggynn View Post


    **Waits patiently in the Wassy Art line**
    Won't have to wait much longer
  2. Added some feedback =)
  3. Wassy

    Alpha's Lab

    I really like how far you took this piece; the last stage punched everything right up.

    A few things that could be addressed for future pieces: there's a lack of a feeling of weight. I don't know if maybe the character is supported from behind, but none of the tubes/wires look like they're being pulled down at all. Overall, the composition is static. Its a challenge to make an interesting composition when the subject is dead center. Its not impossible, but easier to avoid centering your subject until you're well-versed in other ways to add movement. Also, try to think of one real center of interest. There are a few things going on in this piece, but what do YOU want us to really look at?
  4. Wassy's art ended up too much in demand for her to even take on more reserves at this point. Even though I don't take deposits until work starts, it just kills me to have people on a wait-list forever. I always feel bad =(

    But, I'm always happy to help. I'm open for feedback and stuff anytime =)
  5. Quote:
    Originally Posted by Sapphic_Neko View Post
    No way!


    Not until she done me again!
    For the third time... i can't enough of wassy action!
    That's a QFT if ever I did see one >=D
  6. Got another commission done yesterday...

  7. Thanks! It was kind of nice doing a very very different sort of superhero.

    Draggynn actually has a fair bit of his sheet done. I'm tweaking, rearranging, and inking it now... another piece should be done tomorrow, too. Art avalanche!
  8. The first piece to get done from Caemgen's model sheet contest was, of course, the consolation non-model sheet prize. It was less labor intensive ^.^;;

    I also upgraded this (on the house) to graphite heightened with white on toned Canson paper because I was feeling extra artsie. Guess who!

  9. I think that's a stand-out Mae-Day piece. I just LOVE the texturing. For her first time out with coloring someone else's work, Sara knocked it out of the park!
  10. Quote:
    Originally Posted by Caemgen View Post
    As Wassy mentioned, there are huge Buy Local movements for everything from produce to cars... As such, I am interested if people think the same way towards this kind of art and what they consider local. With produce I believe it generally has to do with a mileage range or how much a carbon footprint it takes to get to market or such, with cars it's generally a national thing... If it is there with art, what would the locality be?
    I wasn't going to say anything else in the thread because my points were all "countered" with paragraphs starting with "Not to be <insert insult here>, BUT" (which of course means you're being exactly that) for me to really consider it a debate anymore, but you so completely and totally missed my point with that example that I have to step in and clarify before I'm credit with a buying local art movement that I find insane. It had nothing to do with LITERALLY BUYING LOCAL. The point was I could take the time to do some research, listen to the advice of people in the field, spend the same money, get a BETTER product, and make sure my consumer dollars worked to benefit a community/industry I like to buy from. There happens to be a lot of farms in driving distance that have what I want, but I also have gotten beef from a farm Vermont in the past because I liked their operations.

    You hinged on this localvore thing and started splitting hairs over it and totally lost the point that it was an example where, as a consumer, the bottom line isn't your only best interest. If you want to keep getting commissions, it would also be in your best interest to spend your money and/or time in ways that will ensure you'll be able to KEEP getting commissions, ideally having even a larger choice of even better ones. I can't believe you even need to debate that.

    Good God, an artist worth commissioning is an artist worth commissioning no matter where they/you are. I'm saying that money spent on contests or tantalizing inexperienced artists into doing commissions when they really shouldn't be is a poor use of funds towards the community, and there are much better ways of encouraging learning artists.
  11. Quote:
    Originally Posted by Caemgen View Post

    But seriously, this question of helping and support is one that's on my mind... Is that my goal? My job? Should it be? Or I'm I just an enjoyer of arts and happy with that? *I guess am I a patron of the arts or just a purchaser... *And what goes with each...



    Why is that crummy? *Isn't it a buyers job to get the most for their money? Is it crummier than buying bulk?
    I'm guessing your stance on this issue is pretty clear with the number of times you use this counterpoint. I would think if you plan to continue purchasing from the art community, that you'd be interested in practices that would make said community better, thereby increasing your ability to get good commissions. But I suppose that's altruistic crazy talk and no consumer does such wild things as look at what their money is being used for. All that time I spent researching local farms to buy food from must have been a dream, as its really only my job as a purchaser to get the most for my money. Even stranger... I found out how I could spend the same amount of money but use it towards supporting farmers with livestock-raising practices that not only are far more humane... but will get ME a tastier and healthier product. Definitely hallucinating there. Why am I not at Wal-Mart this very second?!
  12. I would LOVE to do arts for the baby's room! I'm really REALLY busy with commissions at the moment, so I don't think I can promise a piece get done before the auspicious birth, but whenever I get a smidge of time, I'm there.
  13. Caemgen - You didn't specifically say these contests were good for budding artists, but it was brought up by others, which is why I addressed it.

    And competition IS good. I'm obsessively competitive; just not vocal about it. Because I was unable to attend college for several years for my health reasons, I'm older than almost all my classmates, which I found horrifically intimidating. So I vowed to kick all their ***** and be the top student in any class I took to prove that a lapse in formal education wasn't going to be the end-all be-all for me. And I did.

    This is why I do like challenge-based contests. Not just "Draw My Character and I'll Give You Money Maybe" contests. And anyone seriously getting into the industry with have to compete on a daily basis. I'm just saying, as far as an encouragement for people starting out goes, ladeling on money is far more detrimental than it is good.

    Basically, you'll end up doing whatever it is that makes your skirt fly up. But notice how neither of our scenarios had a monetary gain. The support of inexperienced artists is going to be something that's more important to me than you simply because of circumstance. I just heard the ol' "It'll help budding artists" comment tossed around again, and I'm not sure how many non-artists realize not everything they THINK is a support is.
  14. Quote:
    Originally Posted by PowerStream View Post
    It's funny because I was thinking along similar lines as the questioning folks. I beleive TA received like 71 entries. Of basically free art. He's giving out prizes but only to a very few. So in the end why wouldn't/couldn't a budding collector just throw a contest and bam for minimal costs/effort he receives bunches of art, and in the end he "pays" for the ones he likes.
    Once so many entries started coming in, that's all I could see, as well. I know TA didn't start the contest only so he could get an entire gallery's worth of art for the price of one piece... but this obviously would be attractive to others. I don't think that sort of thing is beneficial to artists or collectors.

    As far as encouraging budding artists, I think saying that a contest for cash helps is WAY off the mark. Where's the learning experience? Is every entrant going to get back a detailed analysis of their strengths and weaknesses? Or worse... are they going to instead try to start doing commissions when they really shouldn't to get the cash instead?

    I kind of see this as falling into a concurrent problem of seeing throwing money at people as an encouragement, when its not. Doing commissions is not what's going to help a young artist improve. I love doing my commissions and art for other people in general. I get a lot of personal satisfaction out of making clients happy. But when did I VASTLY improve? Not during times when I did a lot of commissions... it was when I was IN CLASS. Did I go to school because I had gotten commission work? Absolutely not. I went because I went half blind (strange as that sounds) and then realized that art is all that gives me peace. And this is the way for most artists, as I've heard the same things from nearly all my professors and other classmates. People who were honor students in things like chemistry and psychology. But art chose them, and that's where they went. When its not about the money, THAT'S when you get to learn. Encouraging people to grab at funds before they're able is bad for everyone.

    So sure, contests can certainly help budding artists... if they're for a challenge and not for the cash. Then maybe they can try new things and get feedback.
  15. Answered this via PM, but this would be very tricky to qualify. The travel powers are more of a game mechanic than a story element, and we're looking for retcons to the game's cannon or your characters' backgrounds that change the CoH/V world.

    To do this, you'd really have to find where a travel power is integral to story elements, and play with that.
  16. That sounds qualifying, but that description isn't currently jiving with the way the piece is presented. Especially with the tagline. As-is, its not acceptable, but you've still got lots of time to play with the presentation.

    This is why I made the challenge longer this month
  17. Yeah, but an alternative earth still isn't really a retcon. Its not using anything of the story so much as the genre.
  18. Quote:
    Originally Posted by PowerStream View Post
    I took it as if what if the story took place in the Soviet Union vs America.. Kind of like Red Son in Superman... But that's me, I can't speak for Juggertha.

    edit- well I guess if the tag line was changed to reflect something like "Join the Soviet Phalynx" or seomthing and leave out the playing part it would make this seem more like how I read it.
    Juggertha specifically said "What if the City of Heroes game was created in the Soviet Union?" Not too many other ways I can take that
  19. Quote:
    Originally Posted by Juggertha View Post

    City of Comrades - What if the City of Heroes game was created in the Soviet Union? Perhaps it'd be advertised like this. All characters belong to other people in the game. From left to right - Orwellian, Ruslana, Comrade Hero, Tanya Litvyak, Soviet Proletarian - hope you (and they) dig it.
    I don't really know if I can qualify this as a retcon. This isn't truly a retcon to the CoH cannon, as it doesn't have anything to do with the story, but where the game was made.

    Bindweed had asked me about something similar. He wanted to know if the "What If...?" covers would be what a retcon is, and I said it depended. If the "What If...?" pertained to the storyline, then yes. If it was some of the ones where it was "What If Stan Lee Created Catwoman?", then no.
  20. Wassy

    Yay me?

    That certainly is one shocked cat!
  21. Heh, I felt the earthquake here too. I thought it was the person sharing my cubicle wall shoving their desk around ^.^
  22. Wassy

    SuperArtzzz

    Keep up the practice! You seem to have a lot of fun character concepts to work with. You'll just keep getting better if you keep working it
  23. Wassy

    Popular Consent

    I second Chartreuse!!! Its my favorite color name of all time.
  24. The stances were Attache's idea as well, and I think they were an excellent one! They were simple enough to work for the turnaround, but got across a lot about the character, adding another level to the sheet.

    Attache was very easy to work with, and clearly put a lot of thought into Janet Planet. It made working on the model sheet really fun for me =)