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Posts
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Joined
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I'm aware of the revamp EA will be receiving in i21, but I have no idea how far off that may be, and I don't think the changes are going to be that extreme to change the basic idea behind how to slot EA.
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First time using Energy Aura, with some experience playing claws. Was just looking for someone to take a glance over this and tell me if it's alright, what could be improved, or if I missed any major points that should be addressed when building an energy aura character. I was looking to avoid purples and PvP IOs, if possible. Yes, I'm aware that they would only improve the build, but I don't exactly have the resources to get a hold of them, and doubt I will any time soon.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Light Step: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(13), LkGmblr-Def(13)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(27)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Build%(46)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 24: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(48)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Dam%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Overload -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Jump -- Jump-I(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39) -
Looks like it's back up. Not sure if it'll stay that way.
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Bah, and I had just cobbled together a decent lowbie team. Which, lately, is about as hard as pulling teeth.
My own.
Through my nose.
Drunk.
With a hammer. -
Quote:In a fight against Coldcrash...
He'd be almost unkillable, so the team would have to run around the map and collect something like Mental Enhancers that allow you to psychically break through his power and hurt him, all while he's trying to fight you... and then at about 50% health a cutscene would play where he turns into a huge, hulking yeti that quickly murders your characters, forcing you to delete whatever character you were fighting him with. SUCKS.
"((WTF!?! That boss just Godmodded me! >_<))" -
So, just came back after a several month break, before i19 and all that. Anyone care to help a fellow player get brought back up to speed on what all has occurred in the past few months?
In short, what did I miss? -
Question: I've got a build I made for a KM/SD scrapper, I like it. It's softcapped, decent recharge, etc.
My question is one of aesthetics. How silly does this combo look in actual game? I know, odd one, but it's mine. I just imagine all the hand waving and whooshing mumbo jumbo has to look odd with the shield. -
Hey, folks. I'm not really all that great with mids and making solid builds. I always tend to overlook simple things that others see easily. I was hoping some of the more experienced build makers and players could take a look at my build and tweak or point out anything that could improve it. Thanks in advance.
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First and foremost, by no means am I anything remotely similar to a good build maker. I dabble and tinker with Mids and making sets and what not, but most of the builds I've used have been gleamed from other sources. So, I'm asking you guys to rip apart my Claws/WP and help me make it better. Suggestions, critiques, etc.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Remembrance: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Recharge
- (42) Titanium Coating - Resistance
- (42) Titanium Coating - Resistance/Endurance
- (43) Titanium Coating - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal
- (27) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - Heal
- (36) Miracle - Heal/Recharge
- (37) Miracle - +Recovery
- (A) Armageddon - Damage
- (17) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (40) Armageddon - Chance for Fire Damage
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (A) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal
- (39) Miracle - Heal/Endurance
- (48) Miracle - Heal/Recharge
- (50) Miracle - Heal
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (40) Apocalypse - Chance of Damage(Negative)
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Performance Shifter - Chance for +End
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance
- (25) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Recharge
- (45) Gravitational Anchor - Chance for Hold
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Damage/Endurance
- (46) Ragnarok - Chance for Knockdown
- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Soulbound Allegiance - Damage
- (50) Soulbound Allegiance - Damage/Recharge
- (50) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 45% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 410.4 HP (27.4%) HitPoints
- MezResist(Immobilize) 11%
- MezResist(Sleep) 4.4%
- 19.5% (0.33 End/sec) Recovery
- 108% (6.76 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 5% RunSpeed
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I keep getting an error message when attempting to upload an image that the image is empty. Despite renaming, trying alternate images, and everything else I can think of nothing seems to work.
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It's Paragon and the Rogue Isles. With all the convoluted stories and plots I think that's a very smart idea. Wedding assassinations would be one of the more sane things I've seen on this server.
Also, I have a character that might make a good fit for the Dear Abby part. Just send me a PM on here and all that. -
Noticed this a few days ago. The unlockable Roman chest pieces (Roman Lorica Segmentata and Roman Centurion) allow the chest of the character to clip through, and create a break in the piece, when used in conjunction with the Robotic Arms 2 option.
Not a huge issue, but it bothers me slightly. Thanks in advance and keep being sexy Jay. -
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Guess I'll toss a character up here.
Arc Weaver
[Elec/Elec Brute - Makes with the flashy! Played by @Waffle Slayer]
Natasha Orlov once held a fond love for electronically synthesized beats and mesh shirts, then out came the hacksaw and spare car parts and another Freak was born. After spending some time running with the gang, doped up and knocking over electronic stores and garages alike, Natasha eventually became bored with the group and it's self-destructive practices. Turning her ghastly modifications to more lucrative endeavours, she spent the next couple weeks acquiring the money and means to further refine the gifts her former cohorts gave her.
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*stumbles in, sadly in front of the runaway cat and sack person*
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A friend of mine pointed me to this the other day. It's such a fun little game, and simple too. A helpful tip when fighting random people is to scout your opponents first by checking their cells.
And now, one of you need to pupil to my brute and get me exp in payment.
http://t-01e.mybrute.com -
Looking for opinions for Tiny Atomic 's VV page.
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Made some changes and updates to Tiny Atomic's virtueverse page. I'm also looking for someone to possibly feel the role of unnamed hero/heroine. If you'd be interested please drop me a note on the discussion tab with preferably a link to the character's own page.
As always any critiques, comments, suggestions, and advice is always welcomed. -
Updating Tiny Atomic 's page. Once again, any advice, comments or thoughts are welcome.
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Both of those are really nice.
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Currently working on my virtueverse page for Tiny Atomic. Any tips, critiques, or advice is welcome.
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I have to say the footnotes are the best part of Jack Slayton's VV page.
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Very interesting character Pulcinella. Sounds like him and De-Frag would get along well.
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I just made a page for my new Psychic
Psionic Defender
Would appreciate any comments or critiques. Thank you.