Looking for critiques on a Claws/EA build


AshWind

 

Posted

First time using Energy Aura, with some experience playing claws. Was just looking for someone to take a glance over this and tell me if it's alright, what could be improved, or if I missed any major points that should be addressed when building an energy aura character. I was looking to avoid purples and PvP IOs, if possible. Yes, I'm aware that they would only improve the build, but I don't exactly have the resources to get a hold of them, and doubt I will any time soon.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Light Step: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(13), LkGmblr-Def(13)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(27)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Build%(46)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 24: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(48)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Dam%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Overload -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Jump -- Jump-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39)


Thoughts on the ITF: "What? 600+ men in loincloths running around and you're going to tell me not one of them has had something slip out?"

 

Posted

EA is getting a complete rehaul soon, so I would wait for that before making changes to or planning a new build. It's going to be a pretty different and overall much better set.


 

Posted

I'm aware of the revamp EA will be receiving in i21, but I have no idea how far off that may be, and I don't think the changes are going to be that extreme to change the basic idea behind how to slot EA.


Thoughts on the ITF: "What? 600+ men in loincloths running around and you're going to tell me not one of them has had something slip out?"

 

Posted

My first thought is remember EA is a typed defense set and has fairly high values. One of the neat things it can do is cap to s/l/e/fire/col defense by level 25 with use of 2 sets of 4 pcs kinetic combats, 2 sets of 3pcs eradications, and 2 sets of 4pcs of Aegis(?I think) and taking weave and energy cloak. That is pretty impressive for a very few slots.

Not an expert on builds but I think you overslotted Spin with Eradication, that IO group caps at 30 your losing some acc/dam/recharge in the best claws power (on brutes) by putting in the full set. I would put in 3 eradicates and frankenslot the rest, this power is awesome on brutes. I like Eradications for the IO bonus to energy defense in only 3 io's, 2 groups of 3pcs, one in spin and one in eviscerate caps you to energy/neg energy defense.

It looks like you might be over on s/l defense, I don't have mids so can't be sure. I went the route of kinetic combats in place of obliterations. If you pick up the knockdown IO in the set it is much cheaper and gets you the s/l 3.75% def in 4 IO's vs 6 in obliteration.

I can't remember if it is strike or slash, but one of those powers accepts the -res Achilles heal debuff proc, it might be worth considering.

Not sure I would have gone with physical conditioning route on a EA toon, energy drain is awesome. Speaking of energy drain, I don't like the slotting of doctored wounds here. I would slot for recharge and end drain and then throw in a heal with any extra slots. You need recharge maxed and at least 1 and I prefer 2 end mods in here. With this slotting you can re-evaluate needing physical conditioning but I think you will be pleasantly suprised.

Combat jumping looks overslotted to me, I would limit it to the luck of gambler recharge.

Tough if you can stack it with an inherent isn't too bad s/l numbers, I would look at getting that slotted up. The steadfast should go in one of the passives. The passives are supposed to be getting a boost soon too! Too help with gaining those slots I would look a the passives in your build they look overslotted, there is one resistance set (and I want to say Aegis) that gives a 3.75% bonus to fire/cold defense, 2 sets of 4pcs should give you decent resists and cap your fire/cold defense.

I think crushing impacts give a recharge at 5% and most people stop at 5 from this set, but I can't remember the final bonus. But it could save you some slots.

Take a look on the boards for /ea builds there is a really good one that I used as a template. I want to say it was em/ea or dm/ea but the primary doesn't really matter.

Ugh I feel dumb look at the WM/EA thread towards the end (although if you have not read thread its worth it) there are some good EA builds in there. At the very least read the first 5 pages and look for Mr. Plaskool's drawings well worth it.