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Posts
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Joined
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It does a lot of single target damage, it has great sound effects, and I love the different beam gun models. It may not be the best set for aoe but it has surprised me. I love the gun sets anyway!
Since it doesn't get that much love, Beam Rifle this bud is for you! -
KnightShayd, I played with him a lot. Maybe Freedom will bring him back a bit...
Hippie
Rabi
Powerblast
Aric Glass
Fizziks
Isondil
Meta Rhyno -
I'd like to sign up.
Global: @vilhelm
Name: Myopia
AT: Blaster -
I have an old pre IO DM/Regen that was created in July of 2004. I am just beginning the process of pulling him out of moth balls and getting him properly specced. (He has been respecced a number of times so that he is at least ED compliant.
)
My goals were to try and avoid purples and PVP set IOs. I did buckle and get the 3% def from gladiator's armor though. I couldn't come up with a build that met my goals without it. I wanted enough recharge to be able to run the best DM attack chain while keeping perma dull pain and hitting 32.5 on my positional defenses. I also wanted to keep SM's cooldown to 30 seconds or less. I also added an extra slot to fast healing and two more to resilliance for the impending changes I've heard about.
I've made a build for him that keeps his base positional defenses at about 27.5 figuring that the T4 barrier would keep his base defenses at 32.5. Just a single small purple puts him at the non incarnate cap.
Running SM puts his positionals at the incarnate cap. He has enough recharge to keep DP well into Perma with a little buffer zone as well as keep IH up 50% of the time (Or at least real close).
Using the T4 barrier gives me 30 seconds at the incarnate cap, then using SM/MoG/SM gives another 45 seconds after that.
I believe that the build can also run the best single target attack chain for DM.
Here is the build. I welcome any critique and feedback anyone would be kind enough to offer.
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I'm sorry that I couldn't make it. I was unexpectedly held up at work today.
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I'd love to come again, this time I'd like to bring a blaster.
@vilhelm
Myopia
Blaster - Archery/NRG -
I would love to join if there's room
global, @vilhelm
Scrapper, MA/WP -
This is an old concept blaster that I have played on and off for years. I'm just coming back to the game after a two year break and want to get him up to date.
I've created a soft cap ranged def build and am seeking feed back as to whether or not it was the best way to go about it. Thanks!
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I've been playing this game a long time but have never decided to make a tank. Now I mostly play with a couple of friends in a 3 man group. I've done the tanking with scrappers but found it to be lacking during the big fights.
I would like a tank for general play, with the capability of tanking arch villans as the other two tend to play khelds or blasters. Does this build have the potential for that? I'm not sure that skipping stamina is the best option but my MA/WP scrapper has more endurance then he knows what to do with.
Any advice is much appreciated. Thanks!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Diethelm: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Healing IO
- (7) Healing IO
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) Pulverizing Fisticuffs - Accuracy/Damage
- (11) Focused Smite - Accuracy/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) Pounding Slugfest - Accuracy/Damage
- (17) Focused Smite - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (21) Pounding Slugfest - Accuracy/Damage
- (21) Focused Smite - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (A) Healing IO
- (25) Healing IO
- (27) Healing IO
- (27) Taunt Duration IO
- (29) To Hit Debuff IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Defense Buff IO
- (31) Endurance Reduction IO
- (A) Defense Buff IO
- (29) Defense Buff IO
- (50) Defense Buff IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Endurance Modification IO
- (A) Perfect Zinger - Taunt
- (33) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (48) Perfect Zinger - Accuracy/Recharge
- (48) Perfect Zinger - Taunt/Range
- (48) Perfect Zinger - Chance for Psi Damage
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (36) Pounding Slugfest - Accuracy/Damage
- (36) Focused Smite - Accuracy/Endurance/Recharge
- (A) Defense Buff IO
- (37) Defense Buff IO
- (37) Defense Buff IO
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Rectified Reticle - To Hit Buff
- (39) Recharge Reduction IO
- (40) Rectified Reticle - To Hit Buff/Recharge
- (40) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Healing IO
- (50) Healing IO
- (50) Healing IO
- (A) Multi Strike - Accuracy/Damage
- (45) Multi Strike - Damage/Endurance
- (45) Multi Strike - Damage/Recharge
- (46) Multi Strike - Accuracy/Endurance
- (46) Multi Strike - Accuracy/Damage/Endurance
- (46) Multi Strike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Endurance Modification IO
- (A) Recharge Reduction IO
- (A) Accuracy IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
Im very sorry that I grabbed the name Myopia. Though I wasn't looking for a name that meant blindness, it fit my character concept of a near sighted hero with a bow.