Vilhelm

Citizen
  • Posts

    10
  • Joined

  1. It does a lot of single target damage, it has great sound effects, and I love the different beam gun models. It may not be the best set for aoe but it has surprised me. I love the gun sets anyway!

    Since it doesn't get that much love, Beam Rifle this bud is for you!
  2. KnightShayd, I played with him a lot. Maybe Freedom will bring him back a bit...

    Hippie
    Rabi
    Powerblast
    Aric Glass
    Fizziks
    Isondil
    Meta Rhyno
  3. I'd like to sign up.

    Global: @vilhelm
    Name: Myopia
    AT: Blaster
  4. I have an old pre IO DM/Regen that was created in July of 2004. I am just beginning the process of pulling him out of moth balls and getting him properly specced. (He has been respecced a number of times so that he is at least ED compliant. )

    My goals were to try and avoid purples and PVP set IOs. I did buckle and get the 3% def from gladiator's armor though. I couldn't come up with a build that met my goals without it. I wanted enough recharge to be able to run the best DM attack chain while keeping perma dull pain and hitting 32.5 on my positional defenses. I also wanted to keep SM's cooldown to 30 seconds or less. I also added an extra slot to fast healing and two more to resilliance for the impending changes I've heard about.

    I've made a build for him that keeps his base positional defenses at about 27.5 figuring that the T4 barrier would keep his base defenses at 32.5. Just a single small purple puts him at the non incarnate cap.

    Running SM puts his positionals at the incarnate cap. He has enough recharge to keep DP well into Perma with a little buffer zone as well as keep IH up 50% of the time (Or at least real close).

    Using the T4 barrier gives me 30 seconds at the incarnate cap, then using SM/MoG/SM gives another 45 seconds after that.

    I believe that the build can also run the best single target attack chain for DM.

    Here is the build. I welcome any critique and feedback anyone would be kind enough to offer.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Eddited for formatting reasons. Also for clarity since I'm on cold meds.
  5. I'm sorry that I couldn't make it. I was unexpectedly held up at work today.
  6. I'd love to come again, this time I'd like to bring a blaster.
    @vilhelm
    Myopia
    Blaster - Archery/NRG
  7. I would love to join if there's room

    global, @vilhelm
    Scrapper, MA/WP
  8. This is an old concept blaster that I have played on and off for years. I'm just coming back to the game after a two year break and want to get him up to date.

    I've created a soft cap ranged def build and am seeking feed back as to whether or not it was the best way to go about it. Thanks!

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. I've been playing this game a long time but have never decided to make a tank. Now I mostly play with a couple of friends in a 3 man group. I've done the tanking with scrappers but found it to be lacking during the big fights.

    I would like a tank for general play, with the capability of tanking arch villans as the other two tend to play khelds or blasters. Does this build have the potential for that? I'm not sure that skipping stamina is the best option but my MA/WP scrapper has more endurance then he knows what to do with.

    Any advice is much appreciated. Thanks!

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Diethelm: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Healing IO
    • (7) Healing IO
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (11) Pulverizing Fisticuffs - Accuracy/Damage
    • (11) Focused Smite - Accuracy/Endurance/Recharge
    Level 2: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Pounding Slugfest - Accuracy/Damage
    • (17) Focused Smite - Accuracy/Damage/Recharge
    Level 4: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    • (21) Pounding Slugfest - Accuracy/Damage
    • (21) Focused Smite - Accuracy/Endurance/Recharge
    Level 6: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Resistance
    Level 8: Rise to the Challenge
    • (A) Healing IO
    • (25) Healing IO
    • (27) Healing IO
    • (27) Taunt Duration IO
    • (29) To Hit Debuff IO
    Level 10: Indomitable Will
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Endurance Reduction IO
    Level 12: Combat Jumping
    • (A) Defense Buff IO
    • (29) Defense Buff IO
    • (50) Defense Buff IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Quick Recovery
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (33) Endurance Modification IO
    Level 18: Taunt
    • (A) Perfect Zinger - Taunt
    • (33) Perfect Zinger - Taunt/Recharge
    • (34) Perfect Zinger - Taunt/Recharge/Range
    • (48) Perfect Zinger - Accuracy/Recharge
    • (48) Perfect Zinger - Taunt/Range
    • (48) Perfect Zinger - Chance for Psi Damage
    Level 20: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Pounding Slugfest - Accuracy/Damage
    • (36) Focused Smite - Accuracy/Endurance/Recharge
    Level 22: Heightened Senses
    • (A) Defense Buff IO
    • (37) Defense Buff IO
    • (37) Defense Buff IO
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Recharge
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (39) Recharge Reduction IO
    • (40) Rectified Reticle - To Hit Buff/Recharge
    • (40) Recharge Reduction IO
    Level 30: Weave
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 32: Strength of Will
    • (A) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Fast Healing
    • (A) Healing IO
    • (50) Healing IO
    • (50) Healing IO
    Level 38: Foot Stomp
    • (A) Multi Strike - Accuracy/Damage
    • (45) Multi Strike - Damage/Endurance
    • (45) Multi Strike - Damage/Recharge
    • (46) Multi Strike - Accuracy/Endurance
    • (46) Multi Strike - Accuracy/Damage/Endurance
    • (46) Multi Strike - Damage/Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    Level 47: Resurgence
    • (A) Recharge Reduction IO
    Level 49: Hand Clap
    • (A) Accuracy IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
  10. Im very sorry that I grabbed the name Myopia. Though I wasn't looking for a name that meant blindness, it fit my character concept of a near sighted hero with a bow.