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Quote:IMO plenty of people have demonstrated problems with the at. That however is my opinion.I have not really seen anything from the Devs saying that they're looking into it. I still really haven't seen anyone demonstrate AT problems as a whole, except for endurance usage, so take that as you will. But no comment from the devs on Gauntlet that I've seen.
Lackluster damage paired with survieability that is only slightly better than a brutes (while the damage does not even come remotely close) coupled with endurance issues and an outdated agro mechanic that with a agro cap at 17 means in my opinion that the tanker archtype is a dinosaur that is only still alive because brutes are not yet on hero side.
In short other than a rework of gauntlet to make being a tank unique (considering I have seen scrappers and brutes hold agro almost as well. If they can hold 60% of the mob thats all you need to hold if the av is part of that and they do far more damage) or some active adjustment of the agro cap for tanks so that if they can survive it (most likely with heavy buffs or massive io builds) they can tank it.
That however is my opinion, one of which several of my friends (who have all canceled Im the last one left) share. -
So this is still going on. I do not mean that in a negative way it's good to see you guys kept up the good fight. Ive just been absent for a good while, even before champions came out (yes I am playing it) but I have kept my sub here active and I tinker with my tank now and then.
Ive seen a few interesting ideas in this thread though quite honestly I would settle for anything being done to gauntlet to make it useful to an actual tank. Doing something for tanks is about the one thing I know would pull me back to coh full time from champions.
What I would like to ask though is have any of you received any indication that they will look into doing something for gauntlet. The last thing I recall reading was a post by Castle saying something to the effect of him still not seeing the need for a change like this. Thats not a direct quote heck I may have even misinterpreted the post when I read it since I was rather frustrated with the game in general at the time. -
Quote:Typical teacher to twist what someone says around so much that it can be viewed in a negative way. Something tells me the education system hasn't changed at all. . .As for how education now works, it's a differant world than you grew up in, or maybe you just went to a bad school with mediocre teachers. But again, the students are bad for not turning in the culprit making all their lives worse. Which goes back to only the good gets punished when many are being bad. Good students wouldn't let the entire class take flack for the actions of an individual. Good also is based off action rather than grades. Anyone can suckup and get good grades.
As for your rant about leaving, coming back, paying for lifetime at CO and staying only if CoX is good enough... your not needed here. CO will fail (lifetime memberships to a pay per month game is usually the last straw a game will use to get an influx before they go broke).
And Ive gotten bored with CoX, but you didn't see me make a big deal about moving onto a new game, nor have I promoted any of those games. Some I genuinly have enjoyed. Most have been free, some have not. It serves no purpose other than to cause dissent. On a ship, you would be keelhauled for mutiny. I live my life by a code of conduct. Be as honest as I can be. Try to not infringe on others enjoyment. I am not telling you how to play this game, but we don't care about CO. Most of us are anti CO since they were the ones that for a while were ruining this game (Cryptic is the first dev team for CoX and are using the exact same engine with a little Fx mods for CO, and a minor ammount of changes). So the only reason I can see that someone would bring up the competition in a positive light, is to bring down moral here. That infringes upon our enjoyment of the time we spend here. SO either A) you are a spy from the competition trying to invoke mutiny, or B) you arn't happy here, and need to move on. No need to make it grandeouse and try pulling others with you. If the are unhappy, they too will move on. Either way, let us be happy, and take your misery, doom and gloom, elsewhere.
Id rather be a happy sheep over a miserable donkey. Sadly, I am to opinionated to really be a sheep, so instead Ill be a happy Lombax.
P.S. I hate the lvl 1-49 grind, and yet most of my characters are in that range because I rarely PL for more than a few level to get out of a painful range. like lvl 17-19, 29-32. Two of the worst spots in the game.
I did not rant about leaving and coming back. I simply stated a fact. I was not bitter and now looking at what I said I believe I was quite diplomatic and even positive. I said that this is a single step in the right direction. I do not believe that my desire for this company to continue to add content to the game as a requirement to keep my buisness is unreasonable.
To add to that you are dead wrong about my not being needed here. Maybe not so much as in myself but there are many others that feel the same way. My vent is full of people that are at the very least giving CO a look. Stating that unless CoX does something the switch could very likely be permanent. Im sure my group is not the only one. Also the closer I get to CO's launch date the more people I havent heard from in months log on to see if we are checking it out.
As far as the lifetime sub being an indication of failure. I couldnt help but lol at that. The only reason I decided to do that is the offer is only available before launch and after playing since alpha I am positve I will play for the 14 months it would require to cover the cost. It wasnt a plege of my undying loyalty to the game lol. In fact I do not see that a lifetime sub that is available only before release is worse than turning a game into a micro transaction item mall with respecs, costume and temporay powers lol.
Reading more into your post I believe you are actually the bitter unhappy individual that needs to move on. After all did you not say that you hate the 1 to 49 grind lol. I find the levels from 20 on quite enjoyable. Sometimes even more enjoyable than the high end stuff because I get tired of people who hate the 1 to 49 grind sending me tells to join their farms.
So back to positive stuff. I like the changes, I am looking forward to what else they will change. Going Rogue in particular interests me and I will be keeping my sub active.
Having said that they still have to compete and i do not doubt that they will. As I said it will be good for fans of both games, or those who might be fans of both after all I have played for over 50 months so I think I must be a fan. -
Quote:Rofl what actually makes you think 90% of the population bothers with the test server or the boards.Not to mention it would keep 90% of the game's population from periodically trying to log in as if they were magically granted access, as well as cluttering up the boards with useless garbage.
TL;DR - Suck it up.
Most of the people I have known I had to either direct to the post on how to set up test or simply walk them through it myself.
As for the boards lol. It is actually quite shocking how many people do not bother. Which exactly why Ive always wanted them to implement some kind of in game survey system. Something that would actually get to every player that is currently active. The forum users are a realatively small minority, admittedly a vocal one. -
Quote:That is pretty much the same reason why my forum posts are usually riddled with grammar and general spelling errors.Myself? If you are surprised because you saw my usual terse posts, that's how I talk when I don't have a reason to put effort into my diction, or want to get right to the point.
If it was something more important like a report or a resume I would actually take the time to proof read.
Not to mention usually my mind is kind of running away with ideas and my fingers cannot keep up. -
Quote:I was in every closed beta until i13 and found quite a number of bugs. Wasn't invited for i14 closed, and still found a bunch of exploits during its open beta (including several ways to achieve permanent double XP in the AE). Still wasn't invited to i16's, so I figure their selection criteria just changed or previous findings don't count towards future participation.
For myself I am a mediocre tester. So my exclusion from the test process does not overly upset me.
However it does upset me that people like you (providing that you are giving factual information, not calling you a liar just sometimes people exagerate and I have no real way of knowing) who have a history of finding bugs are not given access to beta. That to me makes no sense and very much irratates me.
Also to make matters worse I have in the past (not this current issue sadly) had friends who had a secondary account that they only used to pl themselves, other than that they almost never played it. The main account in both cases was a 30ish and a high 40 month vet badge account while both of the farming accounts were 6 to 9 and had no other activity other than the occasional farm. Both of their farming accounts got access to closed beta a couple times while their main accounts did not?
Just baffles me and leads me to belive that there is something flawed in how they decide who gets testing rights.
Admitedly you do not want the same people testing over and over. Everyone thinks in their own way and tends to only test certain things, but thats why you rotate out medocre testers like myself. People who regularly find bugs should regularly be testing.
Just my two cents, from someone who actually agree's with personally not always havving access despite the 54+ months. I may be a vet but that does not mean I would make a good tester. -
Quote:Allthough its all spectulation, and quite frankly we will never be told the truth no matter what it is. My opinion was just the opposite.I think pet customisation will be in COH long before it's in CO.
Remember that there was a point before NC bought CoH that Cryptic wouldn't allow certain features in the game.
Don't you think it's suspicious that the devs work on issues well in advance but didn't have much to release just after the game was bought by NC but now, months and years later we have lots of new features coming in?
Pure speculation on my behalf but, I think the part of Cryptic that was working on what is now CO didn't want to put any new, interesting features in CoH because they were building a competing product. I'm betting that they planned to sell CoH off when they started making pre-CO and didn't want to put anything in it that would tempt people to play CoH instead of their new game.
Coh had stagnated with no competiton and I dont know how many times Mr. Emmeret would come out and say we they were going to put something in only to have a to make a retraction. To me thats a person who wanted to do something but someone higher up (my money is on play NC but it could have been in cryptic) said no there was no need to spend resources on that because the game was doing what it needed. There was no competiion so why refine the product.
So I think (and I could very easily be wrong) that cryptic left because they were not being allowed their creative freedom and they wanted something more. After they left nothing really changed. . . . then more and more info about champions started to come out and suddenly PlayNC started a major staffing up of the CoX staff and they started releasing things left and right. Sure I bet alot of these things were on the back burner but without the extra man power they wouldnt be ready for awhile yet. That extra man power was only highered because Cryptic began working on CO.
Now I could be completely wrong, so could you. The fact remains we will never know. One thing that I do know is that if fans of either game should hope that neither overshadows the other, because if one does everything will stagnate again. Well maybe not there is always DC but that would have to be one hell of a game for me to be able to put up with seeing Stup. . . . I mean Super Man. -
Quote:Yay, yet another person with the attitude of "If I had to put up with then so do all those who come in my footsteps.".This... This is the truth! Why speed up levelling again?
So that people can again tell me how impossible slow I was levelling my main in 12-15 months back when debt was meaningfull and patrol xp was not there.. and the level curve was old-fashioned. It is almost an insult how easy levelling is. Even on the normal way.
Without power levelling and doing TF's and normal missions I made 3 lvl 50's in 4 months. And I am an altoholic. Versus my main that took 12-15 months. I can have a max of 36 lvl 50's on a server. So you can actually calculate how long before I need to delete a toon if I want to build a new one up.
Seriously... level speed increase is not needed!
Seriously people. Its a frigging 20% boost to the most meaningless boring levels in the game. Why are you complaining. If you dont like the 20% boost carry a couple awakens at all times and kill yourself once or twice per mission and you can have your slow grind to 20 while others who dont want it can cruise on through.
Its not that I need the bonus, but to me anything that helps me get out of those levels is a boon. Also if it gets new players into the more fun content sooner it might attract more players, something this game seriously needs.
If the xp boost was all the way through I might have somethign to say about it. Mainly because their is alot of really fun arcs that are very easy to out level as it is that you start getting access too post 20. . . . Oh wait right forgot with the new system you ll be able to not only get xp while exemped but that (if I am right) means you can go back via Oroboros and do the arcs you may have missed and still get xp. -
It is a change Nightmare. It is a common misconception that the level of the mobs determine if you get xp or not. While true if they are too low it does not matter if they are too high providing you are within 5 levels of the highest member of the team.
So a level 45 (or a person sidekicked to a 46) would get xp if on a team with a level 50. It does not matter if that level 50 is killing level 50 or 54 mobs. You get xp either way. Now though with this system you cant be that much lower. It auto sks you to the 50 so instead of get xp for +9 mobs your getting xp for +5 mobs.
Hope that helps.
Bridging wasnt dead, with ae. You just didnt need a player anymore to do it. There were ways to construct a mission so that the minimum level was level 45 and the max 50. So anyone below 45 was auto skd to 45 and level 50s could be on the mission fighing level 54s.
In a sense AE became the perfect farming tool. You didnt need any mentor's and you could "bridge" up to 7 people if you could manage the mobs. Which, allthough not bosses Fire Kins (as well as some other buuilds thats just one of the best) can easily do. More often than not though you would get 3 or 4 farmers with the rest being xp mooches and that way you could do a level 54 map and pl the lowbies at a retardedly fast rate. -
Quote:For me in game voice chat would do nothing. I would still use Ventrilo, sound is superior and the ability to modify indivdual peoples sound is key. Nothing worse than having that one guy on your team that you can barely hear and then the next guy you invite yells into his mic all the time.I agree. If there was an in-game voice chat I'd likely leave it off as much as I could. Only when on specific teams would I kick it into play.
And while I don't play any Blood Elf rogues and my voice isn't like Wolfman Jack, I'm sure my normal male voice would really make it difficult for me to pull of the majority of my toons, which are fem.
Robin
I regularly invite non sg people onto my vent (because it is mine) and quite frankly I hate typing when Im trying to play the game. -
Off topic but had to respond to you Haruu on the whole good getting punished with the bad. When I was a kid and the teachers didnt know who did something they usually punished the whole group hoping someone would rat out the one that did do it, which almost never happened because usually the ones who did it were the only ones who knew.
My answer from the time I was 10 and till this day was to simply get up and walk out the door if I didnt do it (man do control freaks hate that) or if I did it to simply own up to it.
Now allthough I do belive that in this instance this fellow is definately overreacting. However there has been enough changes made recently that definately made me feel similar to the way he does, minus the frothing at the mouth part. In fact the last time I "walked out the door" I had no intention of coming back. However I had enough friends still playing that when they started telling me what was being done it made me curious enough to come back. Not to mention I was not really enjoying any of the other games I tried. Had CO been out at the time I felt that way odds are I would know nothing about I15 or I16 and I would not be making this post.
That being said I have allready pre ordered and bought the life time subscription for CO. I will be playing that game. As to if I will remain playing CoX well the ball is in their court and this is a single step in the right direction. CO will also have to do some good things to keep me. Competition is healthy and I look forward to what both have planned to keep their customers.
I also know one of those friends who is leaving the game after playing with it since release. If I am not mistaken he has never not paid for a month. Yet he is quitting the game. The reason is for something so simple. With his extensive play time he has done virtually all the content in the game. So when he wanted a new toon he simply used the AE to farm it up. He didnt really feel like grinidng through the terrible teens, hes done it, why do it again. He had two characters he leveled this way deleted. . . .
To me that was simply stupid on the developers part. Now he and his wife will be taking their business somewhere else, both accounts. Not because that was such a big deal I think more like it was the straw that broke the camels back. Fix the exploit, in this case the bridging, and move on. Deleting characters is very much a power trip thing to do and it is going to cost you customers. Why should someone who has done it all allready 20 or 30 times have to do it yet again. Maybe that should have been a vetran badge somewhere along the way. Give the vets the option to create a character that starts at either level 1 or level 20. Because after 36 or heck even after 24 months grinding through the levels 10 to 20 became something alot of us REALLY didnt want to do again.
I know with over 54 months I dont have any urge to grind up any new toons. I have a couple I pld to 15 or 20. Mainly for stamina or to be able to do a Cap SF which usually gets you close to 20 and is for me more fun than generic missions. Sometimes I ll make my own map and solo it at low levels with a mobs and mobs of skulls. For me thats about as exciting as the other missions. Not that they are bad missions or bad stories, some of them are very good. (Boccor springs to mind) It's just that I have done them so many times. -
Quote:Now this kind of attitude is what is killing the game. You do not NEED uber purpled out builds to do a mother ship raid.encouraging more people to bring characters that aren't 50 (and are therefore facing +5s, with fewer purpled-out, uber-IOd 50s balancing them out), and auto-exemp possibly disrupting teams when a leader DCs....
DOOOOOOMMMM for the Mothership raids!
(Well ok not really, I just felt like saying DOOOOMMMM)
At the height of our VG's activity we fielded 4 total sg teams. Many of the players on the teams were 35+ lackey's and I think only one person at that time had bothered to purple out their toon.
We had the towers down and the bombs planted by the time a 5th pug team formed. With the help of that pug team (which I honestly dont think we would have needed) and Im guessing a few straggling soloers we had no problem with the GM.
You do not need uber purpled out builds for any aspect of this game whatsoever with the exception of possibly pvp though I honestly cannot say because since the pvp changes I stopped pvping. They are only there to give the min maxers something to do.
Now I will grant you that having much lower levels allowed into the zone with fewer power options will definately hinder a mothership raid. That is however due to the lack of power options, many characters do not have their best abiliteies before 32 some 38. It is not because they do not have uber purpled out builds. I would like to see some actual numbers of how many people bother loading out their toons like that. Not to mention that some builds are better not having purples. Just depends what your building for. -
Very interesting. One of my primary reasons for leaving Freedom, and ultimately considering leaving the game permanently instead of the occasional breaks I take now was the broadcast spam.
Also over the years Ive become less and less of an alt addict because, well after 54+ months of play time I honestly have tinkered with just about every combination (yes I really do create and delete WAY too many characters).
More often than not now days when I make a new character it is for no other reason than to either team with a friend who is doing something new or going out of my way to teach a new player the ropes (ie met a rookie blaster awhile back that was having no end of trouble soloing, I made a blaster, caught up to her and showed her how to play. I also sent her a suggested build but told her to tweak it as she felt nessesary, I think she copied it but I kinda expected that. Point is I have done a few TF's with her now and you would never think she was a rookie)
Out of all of the good things with this system I most look forward to being able to play my favorite characters with the new players. As far as build layouts due to the common exemplaring Ive always been a bid OCD with my builds. Mainly for TF reasons but my builds are optimized as much as possible for all levels, even the slotting. So for me its no change though I know a few people that are going to groan and moan a bit but they will see it as an improvement, they ll just have to respec their builds and move some things around.
Another thing I love, the no sk range thing. Im a natural tank so I tend to be a bit overprotective of my team. Drives me nuts when I have to keep stopping and waiting for my sk to catch up so they dont get picked off by a random mob. I know alot of people that just move on regardless and say things like "Well they should stay near their mentor". Problem is sometimes its not so much that they are going the wrong way but they are new and cannot navigate caves with SS and SB like many of us can. So this is also another HUGE benefiet.
One thing I would like to see is the ability to sk someone into a taskforce range. For me TF's are bar none the most enjoyable part of the game, and I would love to be able to introduce new players to that a little earlier. Especially to bypass the Posi TF. Im sorry Posi but I really would love to see a MASSIVE overhaul to that TF. I cannot count the amout of new players I have come across over the years that do that TF and never want to do another one again, myself included. I vididly rember the first 3 attempts at that TF back in the day. All of them failed for no other reason than the team quiting because of the endless plodding and tonnes of missions. It was almost a year before I attempted another higher level TF and that was because the SG I recently joined at the time talked me into it. Im so glad they did.
Anyway rambled a bit and got slightly off topic but all in all. Really happy with these new options. More difficult missions is also a nice feature. So now then, when is I16 going live lol. -
The problem most people have with this issue is the dev's refuse to actually come out and acknowlege that their is a problem.
I would like to think that if Castle himself started a thread on the subject and said somethin to the effect that "I believe tankers need something so suggest away but I will ignore ideas suggesting more damaget" we might get some new ideas and the community would feel that the problem is being acknowleged.
The problem is in stead we get the answer above where he states that he does not belive that anything like this needs to be done.
Acknowlage the problem and give us a direction you want to go then maybe we can make some progress.
If you dismiss the problem then all you will get is the same suggestions that have been given because we have no idea as a group what you might like. -
Quote:*blink*The short answer is probably that this game has so many other endurance-manipulating mechanisms that a zero-recharge rest would trivialize many of them. Its unclear what that does to things like endurance drain, for example. It also significantly alters the value of endurance reduction enhancements and recovery boosts, especially for soloers. Such a change would require a significant amount of thinking and testing for collateral effects, which is not the sort of change the devs like to do without a massive payoff for it, which this change does not appear to have.
*blink*
Not really sure what to make of that response.
If I read it correctly your saying that having rest with no recharge (but still all of the crippling penalites) would cause game balance issues.
Um . . . how? If being able to rest whenever you are not fighting instead of having to wait for your bars to regenerate slowly is unbalancing that would mean that speed boost is the most broken mechanic ever to grace the game.
Your example of what that would do to endurance drain I think would be a moot point. Why the heck would you try and rest when critters are actually attacking you. Due to the massive defense and resistance debuff's its basicly a death sentance. So who really cares how it would effect endurance drain. You would be dead before you would find out.
Now common sense would dictate some kind of time would have to elapse between the last combat act you did/recieved and the activation of rest but thats about all I think.
Sorry it just disturbs me when someone who has the ear of the devs and so much of the forums respect posts a response like this. In short what you said boiled down to "It's fine the way it is so deal with it." My tap in the kitchen may leak a bit which does not cause me any real incoveniance but you know what? I still take the time to fix it.
Levels 1 to 10 are not too bad. Levels 11 to 20 are for most players the most painful in the game. IMO due to damage per endurance issues they are even more painful for tanks. Many of you veterans forget too easily the days when you were a noob and throw out responses that basicly equal "Deal with it and learn how to play the game."
The problem with that attitude is that many new players end up with a crippled build that they are forced to grind through the worst levels in the game with till they get to 24 and then they burn one of their only 3 respecs. Yes they can use their second build option to essentially give them a 4th chance and could be used at level 10 but often somewhere between levels 10 and 20 they use this and again make mistakes because they are new, or they simply find out late about stamina and use that build to fit it in because no where in the early levels is their a sign saying "You MUST take the fitness pool if you wish the majority of your characters to have the ability to function for more than 30 seconds of combat."
So my final comment is as follows.
Just because you had to deal with it does not mean a new player today has to deal with it. Where would we be in this world if our ancestors had that mentality? -
Quote:Ive always wonderd why one really cannot rest whenever they need to. . . I mean really your tired so you stop to gain your breath. Why does rest have a recharge rate. Making rest have no recharge rate would help the low levels tremendously. Many MMO's have a system where if you simply stop moving in between fights your health and endurance( or mana as many of those games call it) automaticly kick into an accelerated recharge rate.[ QUOTE ]
In other words, frustrating the customer is costing CoH money.
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Bingo.
This game is great fun: faster pace and less frustration than any other MMO I've tried --- once you're able to fix your character's endurance problem. Using Rest, or worse, waiting for Rest to recharge, is frustrating and no fun. And the endurance mechanic means one thing alone: the game is showing its worst face to the new player. A player whose first taste of the game involves lots of waiting for Rest to recharge may be a player who chooses not to renew. If I didn't know it wasn't all like that from 1 to 50, I'd probably quit also.
One slightly less drastic solution to the issue than making Stamina inherent might simply be to cut the recharge of Rest to thirty seconds, to make sure it was available when needed.
It would also make stamina less of manditory selection than it is now. Heck rest might even be worth a slot or two if the recharge rate was gone or significantly diminished. -
I honestly stopped reading after the first page where someone said that brutes have the same endurance problems as tanks . . . wrong.
At this point I would like to appologize for the following rant and ask those of you reading this to at least read the following which origionally appeared at the end of my post but I moved up so that people would read it. I tend to get a bit . . . worked up when it comes to tanks. I dont want to be superman ( I actually hate him lol ) but I think tanks could and should be something more.
Add an inherrent, leave gauntlet, its really hardly an inherrent imo. Instead add the following.
Grit : Drawing the ire of your enemies only hardens your resolve to see the fight through to the end.
Use a fury like bar system that increases ONLY through incoming attacks not those you dish out. Have it about as easy to build and maintain as a brutes fury bar currently is. Now instead of having it increase damage, which has been repeatedly rejected , have it decrease the endurance cost of all powers. Something along the lines of .3% end reduction for each percent of Grit. So 90% Grit would give about a 27% end reduction with 30% being the thearetical cap.
I believe this would help bridge the damage gap without actually making them do more damage. While other archtypes are sucking wind and forced to rest the tank could continue to plod on. The old addage of slow and steady wins the race.
Thoughts anyone?
Yes at a glance one could argue that for the most part the endurance consuption of the powers is the same.
One GLARING differance though. By the time the brute takes the alpha strike, even on a small solo mob he is doing more damage than the tank most of the time. Once he is finished with that mob (which he does so much quicker than the tank) he moves on to the next one and starts one hitting minions, for some sets even lt's. Thats before you even reach level 6.
The tankers problem boils down to one thing. Damager per endurance. That simple. If you slot everything for end reduction you can function. At a much slower pace, a brute can do the same thing and still run a nice 70 to 80% rage bar and as I said one shot stuff. If you stock up on blues for at your contact a brute can easily blaze through a mission before those run out. A tank cannot because they cannot do the damage per endurance a brute can.
Oh and dont even get me started on pvp where all the squishies get a free 40% resistance buff that costs them no endurance while tanks have to run 2, 3, heck for some sets 4 not counting tough and weave to get all of their resistance. Brilliant move that. . . .
Ive wanted a buff for tanks in general for a long LONG time. Alot of interesting ideas that would have added some very different strategies to my favorite class have been shot down by the forumites so I do not see anything ever changing.
Now I am going to go read the rest of this thread now so I appologize if the above idea was expressed. -
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Stone is quite a fun set to play out of Granite. I have Granite Armor on my Stoner, but I also have all 4 of the other armors. I use Granite primarily in large team situations, AVs, GMs, etc, when straight uber-ness is called for. When I solo, or run in smaller groups, I rarely ever even turn Granite on. Its fun to mix and match the various armors depending on what I'm fighting, and the eclectic mix of resist and def make it a very entertaining set to play.
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Thats pretty much how I am playing my DM/Stone brute. The down side of being out of granite is I have to run rooted and the run speed is terrible.
Sometimes I do run solo out of granite just for kicks but usually I teleport mob to mob with rooted and whatever armors I need on. -
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<QR>
the ratings system sucks. Everyone knows this. A single ratings system just doesn't make sense given that people want very different things from missions.
Put "SFMA" in your arc description (Story focused mission arc) and people looking for stories will find it - although maybe not as many as you would like.
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Thanks, I think I will try that. Im not looking for mass numbers. I could care less about tickets. Loot in this game has no meaning to me. It's not needed for pve and I m not about to bother with it for pvp when it gets changed every 2 to 4 months. -
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You know what your problem is? Your problem is that you're even comparing arc ratings. If you're writing for the sake of writing a good story, you should be interested in the work you're doing and not in it gaining mass appreciation. I think it's already well established that the masses appreciate easily digestible material the less mental effort required, the better.
Don't blame people for looking after their own interests and focusing on what's fun for them, simply do the same for yourself.
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Hey like others have said, if they put out an arc they don't mind if someone sends them feeback saying Boss X was too hard/easy. You have lots of typos. The missions seem repetative, any kind of comment would be welcome.
However many people simply click the 4 star option and move on. Ive ran into numerous people who have admitted to that. Im not saying everyone does it but alot do do it.
Also if those who want a farm map take the 5 mins it takes to put some kind of story to it it would not bother me. I have seen a few that were blatant farm maps that I gave a decent rating because the creator took a couple mins to flesh out an amusing story as to why you were killing the mobs.
So yes I will return to my origional statement that I like the MA but am disapointed with playerbase.
Also you said to put it up on the forums. That sounds like the kind of thing someone who was desparate for validation would do.
There are enough flame posts over various topics. I do not need to deal with the forumites and lore hounds ripping apart a story because I might have got a bit of the timeline off by a month or so. -
First of all it's not so much that I am looking for validation that I made a good arc. I simply do not see the point in putting effort into making someone that no one is going to enjoy.
It's not often I can even form a team interested in doing other people's arcs let alone my own.
As far as my taking my arc down. Well no one was playing it so I was going to do some work on it and change the name in the hopes that would draw attention. However after making a farm map with a retarded name and it getting recognition where my quality map didnt. . . . well that kind of put me off of the idea of actualy making a decent arc. -
I've seen alot of feedback about the MA ranging from its amazing to its complete BS.
For me I believe that the MA is a good thing that has been trashed by the lazy masses.
I do not object to farms in the slightest. I do not blame all of the games troubles on the farmers. I blame it on those people who constantly spam lf ae team. However when you send a tell they are only interseted in an ae farm. It gets a little ridiculous when you join an SG and team with a group of 50's from that SG and not a single one of them has a vet badge. Not even the 3 month one. I have been trying to help this group learn how to play, however at times it does try my patience because if they had played up at least part of the way they might know how to play their toons.
I also find it a bit disgruntling from a writing point of view. I had a few arcs done that I thought were good. However I could never get any outside input (other than my friends who tried it and they might be biased as well) because almost no one seems to be doing the arcs.
One of my friends and myself actually made a really good task force like story arc. I thought it was a blast. I even went so far as to recruit a few teams to do his arc because I know he was a bit saddened by the fact no one was playing it. I was hoping that if a few people would play it word of mouth might spread. . . . but it hasnt.
They all rated his arc well, I even specificly told them not to blindly rated it but to rate it as they felt it deserved it recived all 4 and 5 stars. It currently sits at 4 stars or at least it did. If you wish to check it out its called For the love of Silver, I do not recall the ID though he may have taken it down by now I do not know.
I had hoped that this might get it the recognition it needs however it hasnt. Because I have noticed that many farm maps get rankings of 4 stars. I know one that has upwards of 600 votes and has a 4 star ranking. The guy didnt even bother to put in ANY kind of story. Yet it has a 4 star rating from hundreds of people.
This has actually made me do an experiment. I ripped off the idea of that particular farm, made some minor alterations put it up and ran a couple lowbies through it and told them the arc id. . . . . I started getting votes
So my own arc that I had spent hours on writing and trying to come up with interesting things to do. The arc that I spend several thousand tickets on just so I could unlock everything. Is was sitting at 14 votes and a 4 star rating after being up for weeks. I have since pulled the arc down since I see no reason to beat my head against a brick wall.
The arc that I spent about 5 to 10 mins on after a single evening had 30 votes. . . . and a 4 star rating.
Come on people give credit where its due. I do not believe farms should be banned but rate them what they should be. A map full of nothing but minion only, Lt only or Boss only mobs with absolutely no story should not get a 4 star rating.
Thats all I really ask is people start voting for what the story is, not for if it levels you the fastest. -
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The endurance mechanic is simply broken, especially at lower levels.
[/ QUOTE ]That explains how nobody ever gets a character past level 5.
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However not as broken at Talan_Lee's reply button apparently.
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If his reply button really was broken it would sure be nice.
Just wanted to chime in that I also forego fitness powers and respec into them. Also with the raptor and zero G packs I usually skip travel powers as well.
Not so much to try out powers ( I am fairly positive there is not a single power set that I have not leveled to at least 28 though that does not cover the various combos) but to give myself as many attack options at those levels so I can grind them out asap.
After 51+ months pre stamina levels simply do not interest me anymore. -
Ah various damage types, dm, ss, fire and em for the tanks. The Defender I think was a energy blast.
I was having less endurance issues with the defender.
Damage types didnt really matter though since they were ae mobs and I gave them two attack powers so they would have no resistance to favor any damage type over another.
The Fire Devices has now soloed too 22. You mentioned that it was something about low levels, well that particular blaster actually outperforms my SS Invuln which is level 50. He gets winded far easier than the blaster does.
Granted if I pace myself and absolutely PLOD the tank can turn up the difficulty and grind through it where the blaster cannot turn up the difficutly yet. The blaster can finish the map twice as fast though on the same difficulty. At 50 I have no doubt he would be able to handle the mobs on Invince and still not have the end issues the tank does.