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Posts
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Joined
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Quote:Any mission that requires me to change difficulty is too hard.
I did it exclusively with SOs on base difficulty (didn't even cheat down to -1).
A difficult mission should mean that I have to play less aggressively and/or use more inspirations than I'm used to or such. It should not mean that I have to send the character a mile or more out of his way to change settings and then do it again afterward to keep the rest of the game from being a snoozefest. If they'd get rid of the stupid NPCs and put difficult adjustment on the mission menu where it belongs I'd consider it, but under these circumstances I'm just going to drop the trash and move on.
Which is another reason why spiking the punch is a bad idea: people just don't have to put up with it, so they won't. The new DE aren't "making a statement" or anything, they just tell me which tips to dismiss. -
Quote:The problem with this argument is that the 1-20 game was the only part that actually worked. Every other bracket in the game could stand to have its difficulty increased, but 1-20 was the point where in the general case the game hit the balance objectives. Add to the fact that new players are being shoved into Praetoria by default and the difficulty increase becomes an utterly boneheaded decision.
I don't mind being defeated once in awhile. I do mind having content so easy that defeat is barely even possible.
I've argued for years that the game needs to be harder. I'm not on board with this. -
Quote:They were very obviously intended for the 40+ game and then arbitrarily scaled down to 1-20.
Praetorians are, what's the word I'm looking for, somewhat overdesigned. -
Quote:It didn't take him 5,000 years. (He also didn't invent it; he just made people think he did.)
How many tries did it take Edison to get the light bulb right?
Quote:As a practicing electrical and computer engineer, I would have to say your claim is unfounded and is the regurgitation of trite nonsense fed to you by bad professors. AI is not a mythical thing, it is an eventuality. At the current rate of progression, it will not take long.
As I said before, my intuition is that strong AI will eventually be built, because I do not believe in magic. The human brain, to the best of our available information, operates entirely according to natural laws. That means it should be possible in principle to reverse engineer and duplicate it. There is an entire host of shakey premises implicit in that argument, though; proof left as an exercise for the reader.
Quote:Only because few previous dictators have been benevolent. There are short lived cases in history where benevolent dictators have proven to show that it can be a good idea.
b) The key words in the above are "short lived". Autocracy is unstable; this point was previously demonstrated.
Quote:You're being evasive by snipping portions of my argument out. I'd take the time to reply, but Smersh said it better already anyway.
Quote:Oddly enough, more socialistic governments give a higher rate of social mobility - Denmark, Australia, Norway, Finland, Canada, Sweden, Germany and Spain all rate higher in social mobility than the United States. (Source) -
Quote:They thought that it could not be done
It's easier to try than to prove it can't be done.
Some even said they knew it
But he dared to attempt what they said could not be done...
...AND HE COULDN'T BLOODY DO IT!
-- B. Hill
Why should we try to do something with a 5,000 year history of failure attached to it?
Quote:You are ignoring one distinct possibility. Technology is advancing at an exponential rate, and eventually we will turn over governing power to artificial intelligence. AI that is impartial, and could in fact be the "benevolent dictator" we've all been waiting for.
- We are no closer to strong AI now than we were when serious research began. If anything we are farther away as we now have a better understanding of just how difficult the problem is.
- There is no reason to believe strong AI is even possible; if it happens at all it will not be within the foreseeable future. (I think it will, but only on an intuitional level; if pressed I would have to admit tha the arguments in favor of the possibility will not bear close examination.)
- If achieved, a strong AI will be, as the name implies, artificial and thus non-human. AIs will not have a human understanding of the world around them and will reason in ways that will not make sense to humans. Leading to....
- The idea that an AI will be "impartial" is laughable in the extreme. No intelligence is impartial (scroll down to "Sussman attains enlightenment").
- If someone were to suddenly reveal a provable strong AI tomorrow and seriously advocate that we surrender sovereign authority to it, I would kill them without hesitation. I'd rouse the villagers and spring for the pitchforks and torches. The foreseeable dystopian outcomes of such a profoundly idiotic decision pale in comparison only to those outcomes that can't be foreseen.
Furthermore, neither I nor anyone I personally know has been "waiting for" a benevolent dictator. History, again, has demonstrated over and over that investing supreme authority in any single individual is an extremely bad idea.
Quote:Even if we agreed on your definition of freedom, I don't think every American is free to pursue happiness as you've described. Far from it. There are many underprivileged families, children who will never obtain the necessary education to obtain excellence in life.
Quote:Fascinating discussion this - it's a credit to the writing in GR that it's capable of sparking it. -
Oh gods, the pains are coming back.
Quote:After 5,000 years of recorded history, I think we can stick a fork in this one. It is as proven as anything is going to get in the real world outside of a math or philosophy (formal logic) class.The fact that it has not happened before is not sufficient proof that it cannot eventually happen. People are plagued by the preconceived notion that no one in power is capable of non-oppressive control.
Even if the mythical "benevolent dictator" comes along, eventually the old man kicks off and someone else comes in. Think you can hit that bullseye twice in a row? Three? More likely the successor will be the worst double-dealing low-down backstabbing rat in the nest. (N.b. that Tyrant not aging is no guarantee of eternal rule. "No king rules forever, my son." -- T. Menethil)
Quote:Need I remind you that you are not truly free right now? There are laws in place to protect people that I'm sure you would not argue against. Is this wrong? -
Quote:False. The Romans had not had a dictator in over a century until Sulla took the position by force, about forty years prior to Caesar. Sulla thought he was demonstrating to the people of Rome why autocracy was bad; instead, because he got away with it (he retired and died in bed) he inspired Caesar.
Dictator was a standard governmental position in the Roman Empire, until Julius Cesar abused his power.
Moreover, the Roman position of dictator was more complicated than the modern connotations of the word, originally came with a limited term of office (six months) and ultimately proved to be unstable and destroyed the republic.
I.e., it was a bad idea.
I'm not going around the mulberry bush again on the rest; tired of trying to debate with people who got their education in moral philosophy from Wikipedia. -
Thanks for the review!
I know there are a lot of computers used as objectives, but really nothing else seemed to fit. Changing the ones in the last mission to destroyables might be a good idea, though.
Loved the background music. -
My arc "Two Households Alike" (#126582) is in part a re-working of Romeo and Juliet, but the MA supergroup played it a while ago and didn't care for it.
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Quote:She does, according to "The Scroll of Tielekku". "The Origins of Power" was written by a new dev who Did Not Do The Research (badly, with Critical Research Failures in the Reichsmann TFs) and whom is no longer with the company. It's just plain wrong, should be ignored and should probably be removed.
It seemed like, if you skim over WW's dialogue (Whoops) that Teilekku invents magic.
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Quote:Yes, actually, it would.
The well could behave like a polka dancing chicken. It doesn't mean a thing.
Quote:And really how is it behaving, if it isn't behaving how it's written?
Saying a character or, in this case, object (or is it a character?), does or does not have an attribute does not make it true, especially if you then go on to write it in a way that shows it does not or does have said attribute.
Quote:As to the story, motive isn't written. -
Quote:They can write whatever they like; that doesn't make it so. The Well behaves like magic.
How the power is manifested:
Quote:Statesman has been cited as being an Incarnate since I started playing somewhere in May of 2004. -
Quote:False. Statesman was originally described in Natural terms, having "unlocked the hidden potential of the human will" or such. The Well of the Furies was a retcon. When people balked at the sudden change, the party line was that Statesman had lied about his origins, to which many of use just said "what?".
After all, both Statesman and Recluse are defined as Incarnate, not Magic, and they have been defined as such since very much the beginning of City of Heroes. -
Quote:That, at least, was only statements made by NPCs. They could be wrong, and very likely are seeing as how one is a crackpot scientist and the other's qualifications can only be measured in cup size.
I see what you mean, but I actually started doing that with the Origin of Power nonsense since it instantly invalidated at least a dozen character backstories, especially my 117-year-old mutant who was told that no mutants existed before 1938.
As for the Well: it's magic. Looks like a duck, etc. It's just horrible. It's another intrusion by the Statesman/Recluse mythos, which I think the vast majority of players despise, and it's more of the (for want of a better term) sadistic GMing that's cropped up here and there since the start (e.g. Mission Architect's backstory). It basically casts our characters as Bender: "Well, if sticking my head in a sentient energy field with known malevolent tendencies will make some guy who says he's from the future think I'm cool...I'LL DO IT!" *splorch* Aside from being a clear violation of Rule 22:
Quote:Originally Posted by The Evil Overlord ListNo matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head. -
Thanks for the review! I'll take the suggestions into consideration.
You did nail exactly what I was going for with the storyline, which for me (as usual) is the most important part. I didn't work in a "morality choice" partly because the MA is poorly set up for that, but mainly because it just didn't feel right for a Christmas arc. -
Quote:Yep.
Meh... at this point I generally ignore CoH lore for most of my characters, so the Incarnate stuff is just another game mechanic.
The Incarnate felderkarb officially marks the point where you should really start treating all game text as if it only said "click here to fight mobs". -
"Cole In Your Stocking" (#474611) finally showed up on CoHMR, only about a month after Christmas.
Have at it, please.
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Quote:If they're working, sure. They're not going to be if you're autoleveled below 45. That means the only content you're going to be using them on is endgame content, so I say again: who cares?
The "ride roughshod" part comes in when you take into account the fact that having the rare and very rare Incarnate upgrades slotted will give your character a virtual level. This determines how big of a "damage shift" the game engine gives. Once all ten Incarnate slots are unlocked, the game will treat you as being 10 levels above level 50 enemies. This would be the same as a non-Incarnate level 50 fighting level 40 NPCs. The damage and accuracy of your attacks are shifted up, while the damage and accuracy of your opponents are shifted down. And don't tell me a level 50 can't "ride roughshod" over level 40s.
We also don't know how many Incarnate abilities are going to grant level shifts (my bet is they won't go past +4).
The issue here was whether or not soloists have any expectation of being able to get top-end Incarnate abilities (they can already get up to an Uncommon Alpha). My thesis is if Incarnate content is intended for teams of minimum size X then a team of that size must be capable of obtaining Incarnate abilities. As long as X > 1 it doesn't matter if soloists can get Incarnate abilities and it's probably for the best if they can't. Soloists will never actually need them and will be overpowered (in content that allows for Incarnate ability use) if they get them. -
If the cutoff is 45 then mea culpa; I thought it was 50. But still: you have to be 50 to get Incarnate abilities and you won't be able to use them when autoleveled below 45, so what exactly will someone "ride roughshod" over with them? High-end inventions are a bigger threat.
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Quote:They'll be disabled whenever you're autoleveled below 50. Close enough, I think.
If this is indeed the Dev's intent, then I fully expect that ALL Incarnate abilities be completely disabled whenever a character isn't in an Incarnate level TF so they can't trivialize non-TF content then complain about it being "too easy". -
Since solo content does not and evidently will never require Incarnate-level abilities, it is no loss and in fact probably for the best if solo content does not give Incarnate-level rewards.
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Quote:*raises hand* I went for the Accuracy branch to get the Defense enhancement. I need a small push to hit the soft cap.
I have yet to meet a damage/accuracy person at all.
Of course, Accuracy is about the least useful thing an Incarnate ability could enhance. I guess it would have been too obvious if they made it Intangibility. -
Quote:The problem is you can have a fun, exciting plot where you can be a superhero without also invoking stupid cliches, Fridge Logic and Wall Bangers.
I'll take fun, exciting comic book plots where I can be a super hero over "realistic" plots any day.
Easily.