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Posts
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Quote:Titan Weapon...definitely.
Or a rolling pin Broadsword. -
Quote:Don't like it -> don't buy it.
The part where it's not fair to those of us with a stable of predominantly male characters, and my $5 only buys my favorite characters 1 costume when it'll buy someone else 2, and we paid for the exact same thing...? -
Quote:Ridinkulous!
I suppose this was inevitable. -
Quote:
Let's see if I can get a triple:
They don't listen to anyone but GG! -
Quote:
Let's rephrase then, Venture.
They listen to everyone but you. -
Quote:
The Devs have proven time and time again that they do listen to us, and if possible, they will do as asked.
So your comment regarding that they don't listen to our feedback is nonsense. -
Ditzkrieg totally needs to meet Sieglinde. They can hook up with Becky and RULE THE WORLD...like, totally.
Quote:This made me giggle in a completely non-CoH way. There's a pizza chain in Seattle/surrounding area called Pagliacci's Pizza. Quote:Originally Posted by The Tick"Even now he sulks like Achilles in his tent. Achilles? It's the Iliad!? It's Homer!?! Read a book!!" -Handy -
Quote:From my horribly out of date character pages, characters that might be considered to take liberties:
Now I have to admit to being curious... for those folks who've made characters that are very heavily steeped in COH's lore, how about posting the character's bio here? (The short form, only 1023 character version that we're allowed in the game) You can post a screenshot of it if you want.
Eva Knight/Champion -- references Knives of Artemis (character rerolled w. similar origin)
Iphigenia/Freedom -- references Skulls. "The Tsoo Shenannigans" arc
Mr. Pagliacci/Freedom -- references Carnies (retconned; Virtue version rerolled but retains this origin)
The Laughing Gnome/Justice -- references Croatoa, Redcaps
Master Shadowscale/Liberty -- ancient history
Exergia/Protector -- related to Luminary
Ion Lash/Protector -- Dr. Aeon, Bat'zul, Lanaruu -
Quote:Yeah, those jerks who think spelling and grammar are important in writing, like, you know, employers.
You see one or two every now and then, but the much bigger pool of people who believe flawless spelling and grammar have any relevancy in good writing is the reason fanfiction or roleplaying isn't worth caring about.
Quote:Words are only a means to convey information, as long as it is intelligible there's little point making a fuss over technical mistakes. -
It would be slightly less vomit-inducing if the person trying to tell us all how writing works could figure out how spelling and grammar work first.
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Quote:The problem is what's in the info box isn't your story. It's the blurb on the inside of the dust jacket that's supposed to get people interested in the story.
So? People don't want to read, I've grown to accept this, but I fail to see how compromising my story is going to solve that. None of what you suggested as good strikes me as something I'd remember after having read it.
And in City, it doesn't need to be any bigger than the current space allows. -
Quote:As it turns out, an argument isn't true or false depending on how many people agree with it.
I went through this thread and thus far you're the only one who seems to think I'm being unreasonable. Everyone else has either raised counterpoint to me (which I have answered), or have had something to say.
Quote:I've laid out my points clearly. I've even provided the reasoning behind those points.
Quote:So what, Statesman isn't wearing his teleporter? We don't have precedent for saving spirits from the afterlife? Just because this is is his story and the writers want him dead doesn't excuse him from the same story rationales, lore and precedents that they themselves have set.
Quote:I will only say this: when it comes to comic books, even when you have the body on the table in front of you, doesn't mean it's a final death. In comics, above probably most mediums, a final and definitive statement on life and death (need I cite Jean Grey here?) is not only a requirement, it's a must.
Yes, if the game lasts long enough for the Big Pointy Hat to get passed off to someone else, or if the current wearer just changes his mind, then Statesman's death is subject to turning out to be less final than originally stated. That's neither here nor there.
Complaints about the sappy cutscene, the obvious trap, etc., are one thing. My personal favorite is that "who will die?" turned out to be a character that wasn't actually in the freaking story. It's like you're reading a Batman comic and suddenly Superman flies into shot in one panel then gets hit by a kryptonite laser and dies in the next, leaving you going "...the hell?" Arguing that the death itself requires some extraordinary justification simply because sometimes characters haven't stayed dead is just nerdrage. -
Quote:You haven't. What you have done is demonstrate in great detail that you are going to be unreasonable about this.
I think I've outlined (and more than once, to be perfectly blunt) the precedents and points where this isn't applicable.
The devs don't have to fill out a form in triplicate to declare a death as final and beyond resurrection. There has been no shortage of such in the game, going as far back as Captain Indomitable in i0. Actually, given that finality is the default state for death, it is the cases where the death is not final that are the exceptions, not the rule. Who Will Die? commits a litany of sins, but this is not one of them. -
Quote:Happens all the time -- most deaths in hospitals take place because a decision is made to allow the patient to die.
Using your doctor's analogy above, have you ever heard of a situation where the doctor is told they can't try and revive the victim? It's their obligation to try any and all reasonable means to save a life. -
Quote:We understand just fine. You're just wrong.
Ah good times, I love the hostility that a lack of understanding breeds within others. -
Quote:And...this would be...bad...how?
No, that would drive Anti-Matter so far over the edge he'd probably put his whole complex on overload and turn all of Praetoria City into a wasteland. -
The answer is not "because", it is "because the soul refuses to return". Wade's ritual, in Statesman's case, had nothing to do with it.
Yes, this is A Wizard Did It ad-hocery but it does satisfy the complaints. Whether or not the work is served by an axiom that makes death and resurrection arbitrary is another question. -
Hero-side, the Contact who gives you the obols warns you that some spirits prefer their afterlife and will not return no matter what. I haven't done the villain one (and probably won't) but it probably says the same thing somewhere in there.
Mind you, I still think the whole arc is garbage, but they did cover their bases here. -
Quote:Because you didn't do your due diligence and then complained about the results.
How do I have myself to blame?
Yes, the store should do a better job of showing you what you're buying, but since there is a method of previewing a purchase available the store's design flaws don't absolve you of your failure. -
Quote:Most people already don't know who your hero is.
Knowing that it might be an issue and knowing that there are ways to help with I think you could create IDs that incorporate magic and tech to prevent most people from learning a hero's ID.
Quote:Not 100% but pretty close to it and the FBSA would issue them as one of the concession law makers made to get hero support for the laws.
Quote:So you know Madonna's or Prince's real names?
Quote:I would argue even well known people aren't all that well known by real names...
Quote:If magic and psychic powers existed and i had a way to help prevent my agents' mind from being scanned and their identities revealed I'd use it.
Quote:We live in a world where a good number of people know these people and yet don't know their names even though the information is rather easy to look up so even with the ability to know something it is not like everyone does know it. -
Quote:It is implausible that any given character would have infallible countermeasures to every single exotic means of inquiry. It's something a GM or world designer might get away with once but that's it.
What if the ID has some sort of psychic power and magic in it that helps prevent reveals names coming out...
Quote:Also i would point out that while IDs are not known it is well known that in the real world we tend to keep identities relatively secret where possible to keep from retaliation on a personal level or as to allow them to become spies and such. -
Quote:There is a fine line between a genre convention and a dead-horse cliche, and secret identities pole-vault over it. Back in the early days when superheroes lived in their own comic books and not in "universes" or "continuities" it merely strained disbelief that, e.g., Lex Luthor could be smart enough to build a death ray out of two tin cans, three rubber bands and a blender but wasn't smart enough to figure out Superman was Clark Kent. Once heroes started living in entire worlds filled with magic and psychics and Star Trek style super-sensors, the plausibility level of secret identities went into negative numbers.
This kind of irritates me, actually. The only way I can have a guy with a secret identity, which is a staple of the genre, is if I make him absurdly powerful with methods of circumventing a vast array of detection methods from the very beginning.
This is even more true in a role-playing game, which has to make sense as a world and has to account for the players' actions. They have access to all that magic and whatnot too, and they're not going to put it aside when they want to know who the villains are under their masks. That's less of a concern here where player choices are sharply curtailed but it's still a factor and one City deals with reasonably well. There aren't too many in-game stories where establishing the identity of a character is critical.
Again, this doesn't mean your characters' real names are on the tip of everyone's tongues. It just means the ultra-paranoid and borderline god-mode attitude NO ONE KNOWS MY CHARACTER'S SECRET IDENTITY!!!1!1!!1 is untenable. If someone really, really wants to know a hero's "secret identity" they'll find it, and comics have pretty much gone that way for a while now.
Quote:Originally Posted by Justice LeagueJ'onn: [The Thanagarians] are looking for the Justice League. Without our costumes, we are merely ordinary citizens.
Wally: Hold on a second here. What about the whole "secret identity" thing? I mean, I trust you guys, but I'm not sure I'm ready to
Batman: (impatiently) John Stewart. Wally West. Clark Kent. (yanks off his own mask) Bruce Wayne.
Flash: (muttering) Show-off...Quote:Last time you did this, I got really disappointed and felt like my parade had been thoroughly drenched.
Quote:Since then I've realized that you are totally making this up as you go along.
Quote:Many of my super heroes have secret identities. How do you like that? Sucks that none of yours do. -
Quote:Yeah, it's called "sign here".
The way I see it, there must be some kind of mechanic in place for the FBSA to be able to verify the identity of the person wearing the costume who has registered.
Quote:Easiest would be revelaing your secret identity to them, but I assume there are more anonymous ways to register, like providing a DNA sample for them to cross reference for verification purposes. -
Quote:Fixed.
The editorial job of DC's execs is to increase the corporation's stock value.