Valkyrie_EU

Recruit
  • Posts

    34
  • Joined

  1. Valkyrie_EU

    Brute as damage

    Quote:
    Originally Posted by Bill Z Bubba View Post
    It really annooys me how many people attempt to look at the redside as if it is supposed to be played in the same was as blueside was played back when there were no aggro caps and dumpster diving was the way of the game.

    EVERY archetype on redside is a damage dealer. They don't need anyone to tank for anything. Even my squishiest dominator hangs out in melee beating the snot out of everything she sees.
    Then why team up when everybody just plays for themselves? During leveling only very few squishys are able to manage a situation where ~80% of a full eight man spawn is comming at them because the brute dosnt care about aggro and prefers to do some "dueling" with a random Lt. If I want to kite enemies in circles across half the map because nobody is holding aggro I dont need a team... I just need to log on my lvl30 Blaster and set the difficulty to x8 -.-

    Honestly there is absolutely no difference between a well played tanker and a well played brute. Both should be the first ones to charge in and take the alpha, both should have no trouble holding most of the aggro simply through auras and damage dealing and both should use their taunt from time to time to save someone else *** if he is in trouble (its called TEAM PLAY... not "8 solo players in one mission" I would consider something like that common sense). The only difference between the two AT's is the brute will deal more damage but will need a heal thrown at him from time to time on the contrary to the tanker.

    On a team there is something called "team play" and every AT should do his best to use his abilities in a way which makes this team play more enjoyable for everybody. Only because some AT's like brutes or corruptors are hybrids and can also deal some damage that dosnt mean they are relieved from their secondary role, no, it means they should do their best to fulfil both the roles they can cover.

    Just imagine a corruptor coming into your team which dosnt heal or buff or whatever else his secondary set offers... and then he tells you "no sorry thats not my job, I'am not a defender"... or a dominator who dosnt CC because he's no controller. Everybody would tap one's forehead at someone like that, so why should the brute be treated differently?
  2. Valkyrie_EU

    Brute as damage

    -Brute's have AoE Taunt.
    -Brute's have Punchvoke.
    -Brutes have Aggro-Auras.
    -Brutes have the second highest hitpoints in the game.

    To me a brute is clearly meant to be the tank on the villain side. While I tolerate it, I would have to lie if I had to say I dont find this "I dont need to tank cause I'am a brute" mindset many people have a bit anoying. If not the brute who else is going to do the job?

    Just because brutes are a bit more offensive then tankers dosnt mean they are not tanks anymore. When I play my two brutes I always run in first to take the alpha and I always take the time to taunt away the enemies from my teammates if they are in trouble.

    Of course that dosnt mean you are supposed to just be the punching bag and do nothing but spaming taunt whenever its ready... thats not even what a tanker should do, because thanks to punchvoke dealing damage draws a lot of aggro too. But the common brute I see on "Zukunft" which dosnt care for the squishys on his team, cant take an alpha and dies in seconds once he gets some beating because he pumped all his slots and power picks into attacks is hardly more then a leecher or a liability IMHO.

    If you dont want aggro, a stalker, corruptor or blaster or something like that would be a much better choice, cause even a scrapper should be able to take on at least those three enemies the maintank cant because of aggro cap.

    I'am sorry if I sound a bit harsh, I would never flame, kick or lecture some player just because he dosnt play the way I want him too... but in regards to your question I thought being honest with my opinion would be more helpful then some "its fine do whatever you want".

    All this is in regards to at least a +2x8 difficulty setting though... at +0x1 hardly anything matters and you are free to do whatever you want and nobody has the right to complain.
  3. This set should be called bloodlust... :9

    Also, while reading this, I immediately had to think of Kenpachi from Bleach (which is a good thing since I love this charachter xD). So thumbs up for this!
  4. People should just stop whining about everything...

    QQ MM Pets...
    QQ Speedboost...
    QQ Knockback...
    QQ Snowstorm...

    If I wouldn't ignore stuff like that I couldn't use half of the powers in this game -.-
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    If a tanker is the last man standing, he has failed.
    Aggro cap ? ;p

    Just removing or increasing this useless crap would skyrocket the usefulness of Tankers. Almost anybody with some IO's can tank the cap of 16 enemies... but if the cap was higher and players where able to aggro something like 4 spawns of enemies which would result in ~8 bosses and the whole other stuff hiting the aggro holder a Tanker would be much more desired.

    Not to mention that this cap is just frustrating, I just hate it when there are running enemies around, hiting my team and ignoring my taunt completely... I'am forced to "fail" in my role even if my skill as a player would manage the situation quite easily.

    I remember those days when there was no aggro cap at all, sure... that was a bit extreme when a Tanker could herd something like over ~300 enemies at once, but at least nobody would have questioned the usefulness of the Tanker.
  6. This topic instantly remined me of my old Inv/SS Tanker which was actually simple called Sovietman. He was my russian version of Overtkill from Spawn... sadly I deleted him a long time ago so I just had to recreate his costume with the AE-Editor

  7. When I use Eagles Claw on my MA/Shield Scrapper while hovering or flying, the game plays the Thunder Kick Animation instead. This bug is only triggered by the combination of all three powers, meaning:

    Shield out+Eagles Claw = Right Animation
    Hover/Flying+Eagles Claw = Right Animation
    Shield out+Hover/Flying+Eagles Claw = Thunder Kick Animation

    I would be glad if this could be fixed, cause this is pretty anoying. Even if we ignore the cosmetic aspect, the Thunder Kick animation is much shorter then the Eagles Claw, which leads to the character being rootet for quite some time even when the animation finished.
  8. My biggest request would be the Winter Event Map...

    Considering its only a re-texture of the Crotoa 05 Map this shouldnt be to much to ask for
  9. The new issue16 alternative animations for super strength are not working with a shield anymore... please fix this, it pains me to watch at my tanker :/