UndyingImhotep

Super-Powered
  • Posts

    34
  • Joined

  1. I know as a Hero the entrance to RV is in Atlas Park. Which zone has the entrance for Villians?
  2. Don't know if this is an unlockable contact but there is a Rikti ambasador that will give you missions in the hall where you go to pick your patron powers. His(?) name is Ambasador Khur'rect and the coordinates are 2675.8, -1044, 697.
  3. Ditto on the ProBots not healing. One thing I did notice is the second upgrade recharges MUCH quicker now, about the speed of the first upgrade...hope this is another of the buffs they were talking about.
  4. Ran 2 tonight. Lots of fun but need to decrease the time a Mastermind's pets take to go through doors. You're on a time limit and wasting time waiting for your bots to come out of or go into a building is not good. Also you should be getting time for every object destroyed, not just certain ones.
  5. [ QUOTE ]
    [ QUOTE ]
    Soloable, although they involve an Elite Boss, so you might want a team anyway.

    [/ QUOTE ]

    I was able to solo this with my 50 blaster and my 35 MM...

    took alot longer with my blaster...and died more times with my MM..

    [/ QUOTE ]

    So far I've soloed Snaptooth with my 38 Bot/FF Mastermind. The Lieutenant and Boss versions were easy (Malicious level). Elite Boss level was a bit trickier with the large amount of Rascals that would show but there is a way around this. I made sure to clear the area of Counsel before I engage Snaptooth to give me room to maneuver. I found that if I was able to kill Snaptooth and back out of aggro range quick enough he wouldn't move from the spot I defeated him at when he respawned. I would then kill the Rascals that came at me in a nice conga line. Once the Rascals (and any Hooligans that popped up) were dealt with, I turned on Force Bubble, pinned him in a corner with it and told my bots to remove him from my sight.

    My 50 Fire/Energy/Fire Blaster will have an easier time - Hover out of range, Boost Range and blast away.
  6. UndyingImhotep

    Celebrant, baby!

    [ QUOTE ]
    Bummer! Not like the V.I.P. badge which was based on the account. I don't think any of my original ones from last May didn't get deleted at some point last June.

    [/ QUOTE ]

    Umm, you may want to reread the badge description. You get it for logging on, starting this Sunday, May 1st.
  7. [ QUOTE ]
    The advantage of flight (one that I truly appreciate, no joke):
    You can chat while you move without worry.
    Fly is the most social of the movement powers. You won't run through a mob straight into a wall while typing where the team should go next or calling out "AMBUSH!" or go careening off a cliff in Fault Line while typing something. You don't have to stop jumping to make a comment, thus slowing down your movement. And don't even get me started on the end draining nightmare of teleport, not to mention it's totaly lack of social activity ("Everyone go to...oh nuts I just fell into a mob of Rikti").
    No other power in the game offers the versatiliy of flight. You can scout better than any other movement power outdoors. You can get out of any sticky situation like falling into dangerous areas or being on the other side of a wall from something. You have the safest and quickest escape from deadly situations outdoors. Some other movements might offer one or two of these things, but not all.
    Plus, I NEVER want to slot my movement powers (though I can see slotting one extra in SS so you can have both defense and end red). It's a waste of slots that could better be used in my defense powers or my attacks. Believe me, there aren't enough slots in the game as it is, why waste them on movement powers?
    I never turn of jump or SS on my characters that have it. These two are the best movements to have indoors. But I do really appreciate being able to fly over a city and gab with my friends and Hover is a pretty decent defense power indoors. All you gotta do is get out of melee range and almost every door offers this somewhere (with the exception of the caves).
    Granted, I don't seem to be the typical ritalin-deprived, impatient poster so obviously my opinion is useless.

    [/ QUOTE ]

    Agree with most of what you say except about not slotting travel powers. I have my flight 3 slotted with SO's and sometimes it can be too fast. Also two words make flight my favorite travel power: SHADOW SHARD. I've tried all of the travel powers and I find flight to be the most useful to me.
  8. [ QUOTE ]
    one more mistake....on my browser it comes up as the episode 3 interview. i thought CoH worked in Issues? when did this game become Star Wars?

    [/ QUOTE ]

    OOOH, I want the Lightsaber pool for my Blaster!!!!