-
Posts
30 -
Joined
-
To clarify; I was suggesting the option to take, for example, Martial arts instead of Electric Blast as an offensive powerset.
If the main issue is ranged vs mellee damage settings, I would think you could change that fairly easily. -
So it has been a few years; any reason Scrappers could not have super strength?
-
Is there any reason defenders and corruptors, or even dominators could not have the mellee sets like martial arts, claws; etc...?
I can see how it might be troublesome to give scrappers/tankers;etc..a ranged powerset, but mellee for defenders seems harmless.
Or am I missing something obvious? -
Quote:How well would it go with Invulnerability?Was looking at staff on test and there are several interesting aspects that would help. It gets a 15% melee/lethal D buff power, the tier 9 adds 10% resist buff along with 75% regen and 50% recovery. Add to that the mind/body/soul thing, some -def in there and the stuns and it's kinda tricky to pick a primary to go with it.
It looks like Dark/ would be a very strong choice to go with the set to maximize all that it gives in bonuses. There's so many good things with the set that you almost can't go wrong though.
I am back after a couple of years and am hopelessly rusty on how bonuses stack and all that -
I was thinking about making a Staff/Invulnerable Tanker, and I have a question I need help with.
Invincibility says it provides Defense against all but Psi
Guarded spin says it provided Defense against Melee and Lethal.
Do they stack in regards to Melle and Lethal?
Or is Guarded spin useless if you have Invincibility?
Thank you!