Ultimus

Renowned
  • Posts

    1800
  • Joined

  1. It says it has a Penchant for the Dramatic...

    But anyways one of the developers, I believe Hawk?, said it had a hidden Easter Egg if you slotted all 6 or something of that nature. What was it?
  2. Quote:
    Originally Posted by Agent White View Post
    Boxing and Kick are getting buffed a bit and the new T5 is another attack and if you own it it buffs boxing/kick. Tough and Weave remain unchanged -except- you can now get Weave without getting Tough.
    Can you take tough and skip boxing/kick?
  3. So you cannot just type /releasepets and kill them?
  4. Quote:
    Originally Posted by Arcanaville View Post
    That assumption has been contradicted by pretty much everyone in a position to determine whether level shifts are added to the incarnate system.

    Edit: unless by "more" you mean "one."
    So you are saying we won't go past 53?
  5. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Customization for all Power Pools (including APPs and PPPs)

    Concealment: Misdirection added as a fifth power, an AoE Placate and resistance debuff

    Leadership: Fifth power is Victory Rush, it targets a defeated enemy and gives a Recovery and Endurance Reduction buff to you and your team.

    Medicine
    Stimulant is changed to Injection and can be used on both allies and foes. When used on an ally this has it's normal effect. When used on a foe it debuffs their Recharge, Damage and To Hit.

    Field Medic added as Fifth Power, a click power that improves the effectiveness of your heals and decreases your resistance to healing (so that heals done to you are more effective). In addition if you own Field Medic Aid Other is uninterruptible and Aid Self gives an Endurance Over Time effect as well as a heal.
    Do we know numbers or mechanics? IE can Victory rush stack? Is misdirect auto hit and the potency of the debuff?

    Injection sounds awesome for the mad scientist
  6. Quote:
    Originally Posted by Freitag View Post
    In case you guys would like to watch the whole thing, here's a link!

    http://www.twitch.tv/paragonstudios/b/325355186

    ~Freitag
    Thanks for the link but until I get home from work I can't watch that!
  7. Anyone able to post it? At work but what was announced for the new pool powers? Share the details!
  8. Does this badge give team or only the person clicking credit? Also how often do they respawn? Can you click and dismiss them or do they need to die?
  9. Quote:
    Originally Posted by Zemblanity View Post
    The battallion were held off by the Rikti in the past, and the Rikti aren't incarnate. If they were all lvl 54+ super-incarnates, wouldn't the Rikti have lost the war?
    Wasn't that retconned? Or didn't it have something to do with the fact the Rikti don't have a Well?
  10. This power could be a gem in disguise... I was thinking if it works anything like the Assault Bot burn and creates a patch per person hit it could be REALLY nice.
  11. Quote:
    Originally Posted by Nalrok_AthZim View Post
    It is my firm belief that unless you know the workflow, hours, billing, planning, stages and working team of Paragon Studios and their content creation, you don't have the right to say things like "YOU'RE NOT GIVING US ENOUGH" or "NOTHING NEW? WHAT IS GOING ON, COME ON DEVS."

    The devs are hard working people who bust their ***** to get us new stuff every month. Unless you can do better than they're doing now, get off your high horse and be patient like the rest of us.
    No but I can make the statement SSA2 is finished since they moved past beta testing it and they are now testing SSA3.

    So why don't we have it? None of that corresponds to your statements.
  12. Just a really bad week in my opinion. It seems like more focus was on celebrating the Batman release come Friday with some of the item picks then actually giving us anything new. I know there is plenty of items in the pipeline.

    If something is new and ready to go, why isn't it given to us? Was there an issue with SSA2 in beta?
  13. Quote:
    Originally Posted by Ad Astra View Post
    So much this^^^

    Sometimes I wish they hadn't introduced Incarnates. I frequently wish they hadn't concentrated so much new content on them.

    As an altoholic, fairly casual player, I don't have a single character "completely" incarnated. I have 1 that has the first, possibly the second level shift. I have another one that has the Alpha slot unlocked.

    If OP has his way - the other 50 or so characters will be useless, and the character that has partially shifted will be borderline. Ughh.
    See I am in the opposite boat, if they hadn't added Incarnates I would have gotten bored a long time ago. It was the original problem the game had, no end game content. Now you can play a single character and keep making progress on it.

    I enjoy raiding and seeing my one character grow more and more powerful. However, I think its fair that people asked for solo content, that I ask for solo content that challenges my fully Incarnated character.

    Even DA on +4 isn't a challenge because I can slot Ageless Epiphany Radial and nullify all of the debuffs.
  14. Quote:
    Originally Posted by Eric Nelson View Post
    He was awarded it long after Freedom launch. April is probably correct, but if you do a bit of searching here in this forum you can find his posts about it.
    Well the question is how? Did a GM give it to him?
  15. I wasn't sure if the new SSA's go out at midnight if they are released?
  16. Quote:
    Originally Posted by Yoru-Hime View Post
    You expect each new character that hits 50 to spend a year in DA before moving on?

    You're measuring it wrong. Look at it in terms of amount of gameplay needed to reach the goal (50+3) versus amount of content available (7 arcs, most of them pretty short).
    And it used to take 2 months to hit 50 now people do it in 2 hours. Point is they will probably reduce the requirements to create lower end incarnate powers.
  17. Quote:
    Originally Posted by Yoru-Hime View Post
    Nope. Story-wise, you can always make a good argument for just about any new content being bigger, badder and therefore higher level, but gameplay-wise, it's the wrong move. The lower challenge cap for level shifted characters is a problem that needs to be resolved, but not at the expense of those who don't already have them.

    If this came with I24, your average newly Incarnated solo/small-team player is going to finish the existing content (DA/Vertrano) then run off to the next story and find themselves as a 50+0 (+1 if lucky) facing 54s with no way to turn down the difficulty any further. Whee, fun?

    Give us another three or four DA length stories at the existing difficulty level to give characters on this track a reasonable chance to get to 50+3 (without weeks of time-gated mindless repetition) and we can start talking base 54s. Base 51s or 52s might be reasonable, but 54s? Definitely not. The solo/small-team grind is far too long to be looking that far ahead yet.
    Disagree by the time Battalion come out the solo path will have been around a year. That is a very reasonable timeframe to be +3.
  18. Quote:
    Originally Posted by Paladin View Post
    With the new mobs in Dark Astoria we've seen the developers ramp up the difficulty and powers in mobs without raising their levels. The debuffs provided by the Banished Pantheon and Talons of Vengeance make them a threat in numbers to most builds, even being +3 to them.

    It wouldn't surprise me if we see more of the powerful strategies used by players moved towards use in mobs and coupled with a few level shifts here and there. With a name like the Battalion, I can see the forces being numerous. If they play them like the Talons then there won't be much need to increase the level shifts for most players.
    Most people seem to forget Ageless Radial Epiphany given your statement. Its better then barrier in a lot of cases too.

    It gives not only +Rech for 120 sec and a full end bar, but near immunity to debuffs for 30 seconds. It gives 87.5% resistance to Defense, Regen, Rech, Accuracy, To hit, End, Recovery, move speed, etc. For the next 60 sec it gives around 55% and then 27 for the last minute.

    This makes the debuffs nothing its night and day.
  19. I should clarify, this would be in the normal missions, solo content like in DA.
  20. One of the issues I've seen in Dark Astoria is that the enemies can be level 50. When you have full Incarnate shifts this makes them grey in missions unless you turn up the difficulty slider. With the Battalion coming soon, do you think they should be a minimum level of 54 (50+4)?

    This would allow Incarnates to slide them up to level 58 (And I assume more Incarnate shifts are coming) and I think it would really help with the lore of these guys are pretty deadly (They are the Coming Storm, the people that have destroyed nearly a universe of different races and absorbed their power). It would also force new people to have incarnate powers before battling them.

    I remember when they were first announced that it had required IO's to fight the Battalion. This was back in like Issue 6 or 7 when the Invention system was in its infancy and Battalion had a few screenshots.
  21. Quote:
    Originally Posted by Eric Nelson View Post
    Yes, we know of at least 1 confirmed toon with it. It gives Bimble 1,399 total badges.
    So did he get it when Freedom launched or did he get it back in April?
  22. Quote:
    Originally Posted by Paladin View Post
    I entered this thread prepared to defend the roleplayers on Virtue. Then I saw..




    And that's all I had to read. If you're new to Virtue, Pocket D in the evenings is where a few people go to solicit some strange roleplaying in the side corners. You're going to get the occasional person seeking attention by doing what you described -at which point you can either call on them to take it to private tells or just move on.

    It doesn't happen so much that it's common, but what you've run into is why plenty of Virtue-ites joke about the D. Most roleplaying isn't like that, but some people have, *ahem* needs that they enjoy fulfilling in a superhero setting, I guess. It's why you'll see a lot of roleplaying events scheduled outside of the D.
    So is this all the roleplaying that goes on in Pocket D? I've met some cool roleplayers before that made the experience really enjoyable. I had a new alt and was doing the Death From Below Trial and this guy played a war soldier that was leading people into the sewers to defeat Hydra. It was pretty cool and he had some macro'd scripts and such for the various sections.

    He was running them back to back and even roleplayed the reasoning for going back. It was pretty cool and entertaining.
  23. Quote:
    Originally Posted by Nethergoat View Post
    Hey Ulty, sorry I couldn't help ya out tonight.
    My connection is really rough lately and I was just doing a little marketeering.
    No problem thanks though. A really nice guy named XM Radio helped me out and I got the arena badges. Appreciate it though.
  24. Quote:
    Originally Posted by Leo_G View Post
    If you have to ask...

    ...uh, well are you interested in that stuff or something?
    Nope, hence why I stated the behavior is odd to me. Pocket D scares me now.