Ultimo_

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  1. As it happens, I actually LIKE Hurdle quite a bit. A good many of my characters have it. Health seemed like more of a good thing on a build with lots of regeneration. I mean, is there a regeneration cap? Having Stamina as well means I will very rarely run out of Endurance, which is one of my biggest peeves with the game, as some will tell you.

    In short, I'm seeing lots of great reasons to use Willpower, but in the end, it's about survivability. I've been trying to compare, but my experience so far has been inconclusive. The numbers in Mids' heavily favour Invulnerability, but it's hard to compare since there's such a large healing component to Willpower.

    I don't know. I'm continuing my testing, but as I say, I welcome any thoughts or observations.
  2. Ultimo_

    Energy Melee

    Ok, since we agree they're unlikely to drop anything from the set, what if they went through the game and ADDED a tenth power to all sets (somewhere in the middle)? They could add a ranged attack to some of the melee sets or something else to fill in gaps. What do you think?
  3. Ok, here's a first build. Included a datalink if you want to look at it in Mids yourself.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ultimo: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Mind Over Body -- EndRdx(A), ResDam(3), ResDam(3), ResDam(5)
    Level 1: Barrage -- EndRdx(A), Acc(5), Dmg(7), Dmg(7), Dmg(9)
    Level 2: Energy Punch -- EndRdx(A), Acc(9), Dmg(11), Dmg(11), Dmg(13)
    Level 4: Bone Smasher -- EndRdx(A), Acc(13), Dmg(15), Dmg(15), Dmg(17)
    Level 6: Indomitable Will -- EndRdx(A), DefBuff(17), DefBuff(19), DefBuff(19)
    Level 8: Rise to the Challenge -- EndRdx(A), Heal(21), Heal(21), ToHitDeb(23), ToHitDeb(23), ToHitDeb(25)
    Level 10: Fast Healing -- Heal(A), Heal(25), Heal(27)
    Level 12: Hover -- DefBuff(A), DefBuff(27), DefBuff(29)
    Level 14: Fly -- Flight(A), Flight(29)
    Level 16: Whirling Hands -- EndRdx(A), Acc(31), Dmg(31), Dmg(31), Dmg(33)
    Level 18: Quick Recovery -- EndMod(A), EndMod(33), EndMod(33)
    Level 20: High Pain Tolerance -- ResDam(A), ResDam(34), ResDam(34), Heal(34), Heal(36), Heal(36)
    Level 22: Heightened Senses -- EndRdx(A), DefBuff(36), DefBuff(37), DefBuff(37)
    Level 24: Hurdle -- Jump(A)
    Level 26: Health -- Heal(A), Heal(37), Heal(39)
    Level 28: Stamina -- EndMod(A), EndMod(39), EndMod(39)
    Level 30: Build Up -- RechRdx(A)
    Level 32: Strength of Will -- ResDam(A), ResDam(40), ResDam(40)
    Level 35: Energy Transfer -- EndRdx(A), Acc(40), Dmg(42), Dmg(42), Dmg(42)
    Level 38: Total Focus -- EndRdx(A), Acc(43), Dmg(43), Dmg(43), Dmg(45)
    Level 41: Focused Accuracy -- EndRdx(A), ToHit(45), ToHit(45), ToHit(46)
    Level 44: Laser Beam Eyes -- Acc(A), Dmg(46), Dmg(46), Dmg(48)
    Level 47: Energy Torrent -- Acc(A), Dmg(48), Dmg(48), Dmg(50)
    Level 49: Physical Perfection -- Heal(A), Heal(50), Heal(50)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Jump(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    Level 6: Ninja Run



    Code:
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  4. I've been toying with a new Tanker, and I thought I'd get some ideas from the community.

    I'm not totally decided on which way to go. The secondary will be Energy Melee, but I haven't decided whether to go Invulnerability or Willpower.

    Invulnerability, I know well. Willpower, I don't. What are its strengths and weaknesses? Based on its apparent large self healing component, it would likely go quite well with Energy Melee (to counter Energy Transfer's self damage), and it has Quick Recovery, which when paired with Stamina will make it very difficult to run out of endurance (which you may know, will go FAR with me).

    How would you build such a character? The only pools I'm thinking of giving him are Flight and Fitness, but I'm flexible.

    I'll post some proposed builds tomorrow, but any thoughts are welcome.
  5. Ultimo_

    Energy Melee

    I've found it to be decent, so far. The character is L41, though, so I have all the powers.

    They NERFED Energy Transfer? The thing oneshots minions!

    I think the set could use another AOE and/or a ranged attack. My thinking is that you could combine both if you used Explosive Blast.

    I'm a bit of a fan of Knockback, it's just so comic-booky. One thing I've suggested before was that they revamp knockback/knockdown this way:

    Turn all knockback into knockdown. Use of Knockback Enhancements would change Knockdown to Knockback. Add a small damage component to Knockback, more Knockback means more damage.

    The idea here is to allow those who hate Knockback to have Knockdown instead, and to allow those who like Knockback to have it if they choose. However, since they would have to use slots up to get it, they should get the benefit of some damage in compensation.


    After that, you could add it to powers that could benefit from it thematically without breaking the way they work normally.
  6. Ultimo_

    Energy Melee

    Barrage is still Tier 1, but it recharges rather slowly. All the attacks do, it seems. There were many times I found myself standing around with no attacks because they were all recharging. Not unusual on Mace, I suppose. I was just suprised EM was doing it too.
  7. Ultimo_

    Energy Melee

    I actually didn't think the health component was all that severe, but I haven't used it long.

    The set COULD use a little more AOE. What if, instead of the Energy Blast I suggested, they included an Explosive Blast?

    Anyhow, just thinking out loud.
  8. Many years ago, my brother and I and some friends used to make comics. Ultimo was the flagship character, and my first character.
  9. Ultimo_

    Energy Melee

    I was trying out Energy Melee on a Tanker lately, and I had a couple of thoughts I'd like to float out there.

    What if there was a Knockback component added to some of the attacks? Energy Transfer, in particular, seems to just cry out for it. You charge up impressively and thrust your fists outward; it would be nice if the target went flying.

    The other thing was the attack rate of Barrage. Is it me, or is it incredibly slow, for a tier 1 power?

    A final thought, how about a ranged attack? Could we replace something with an Energy Blast (Super Strength has Hurl, so there's precedent)? What would we replace?
  10. Ultimo_

    Wheat Bread

    It is my opinion that Wheat Bread is great, but I like it thinly sliced.
  11. Quote:
    Originally Posted by Emberly View Post
    What makes you think Ultimo_ can learn?
    You know, I find it oddly sad and depressing that people feel the need to make personal slurs like this, and then pat each other on the back for it. I have said nothing insulting or offensive to you, yet you find it necessary make this kind of thing your main contribution to the thead. What, did I run over your mother or something?

    This is a usual pattern. I come in and say I'm done with a thread, and a few individuals come back for a parting insult or two, knowing I will be back to respond to the insults.

    Say whatever you like from now on. I am done here, the thread has served its purpose, and some illumination has been achieved. Thank you all.
  12. Quote:
    Originally Posted by PhroX View Post
    Where does this idea come from? I've seen it going around a bit recently and it's remarkably stupid. Opinions can be, and frequently are, wrong. Some people were of the opinion that the Earth was the centre of the Solar System. They were wrong. Conversely, opinions can be right. To continue the same example, most people are of the opinion that the Sun is the centre of the Solar System. Their opinions are right. Opinions are just beliefs, and just like beliefs they can often be easily disproved.
    Those are beliefs, not opinions.
  13. Quote:
    Originally Posted by Luminara View Post
    On the contrary, few of us believe that Co* is the best MMORPG, or even RPG, available. But it is one which we enjoy and prefer to others, and we refute the assertion that there's an overwhelming, soul crushing "endurance problem" because we know that it just isn't true.

    Endurance management is part and parcel of the game. We are given more than enough tools to accomplish that part of the game. Ultimo's complaint isn't really that endurance management is impossible, or that endurance costs are too high, or even that some builds have trouble managing endurance, his complaint is that he has to play that part of the game at all. And Ultimo wasn't dogpiled because he's right, he wasn't put down because other players are blind to the truth, he isn't being treated with derision and lack of respect he just didn't state his case properly. The reality is, Ultimo's complaint is the same tired old blather he's posted a hundred times before, carefully packaged up in an ever so slightly different wrapper and presented as though it were a brilliant revelation, and when people honestly offer absolutely feasible and currently available solutions to alleviate his issue, he brushes them off and continues to whine and demand changes.

    No, what's going on here isn't a bunch of fans telling the realist to sod off, it's just Ultimo complaining, players offering solutions to ease his distress and Ultimo ignoring every suggestion and continuing to push for the entire game to be redesigned in the way he wants it to be. We've been here and done this with Ultimo more times than you can possible imagine. It's a coprolite at this point (that's crap so old that it's fossilized).



    Yeah, no-one is telling you, or Ultimo, or anyone else how to have fun. If you don't want help resolving an issue with how the game plays for you, then no-one will offer help, or cram it down your throat. But proclaiming that the game is horribly broken because your RP build isn't working exactly the way you imagined it should, and not because the game is broken but because you actively choose not to deal with your problems with any of the tools which are available, and then dismissing everyone who tries to help, try not to be floored when no-one listens to your ridiculous ranting.

    By the way, those prerequisites on certain powers are there not to limit your leveling speed, but to ensure that all ATs and builds progress at roughly the same pace. Why is that important? Because it allows the developers to more easily balance the ATs within themselves and against other ATs, which in turn allows those developers to manage the difficulty of the content to prevent it from being nigh impossible for one AT or build and "stupid easy" for another AT or build. It may seem like an artificial speed bump to you, but it's there so that you aren't running into a lot more speed bumps. It's so you can RP in this game, rather than being forced to follow excruciatingly strict build guidelines.
    I feel I should rebut this because it's not quite true.
    I've never said I don't want to deal with endurance at all. Quite the contrary, I've said it should be part of the game, just not as big a part as it is now. See my last post for a clear statement of what I think. It's pretty much the opposite of what you're saying I think.

    I wasn't dogpiled because I'm right (I can't be right or wrong, I posted an opinion). I was dogpiled because I'm me, as far as I can figure it. People that have disagreed with me in the past feel the inexplicable need to antagonize me in my every thread, whatever the topic may be.

    What's going on here is a bunch of fans telling me to sod off for reasons I can't fathom. If you disagree with what I'm saying, fine. One can disagree without being disagreeable, however. People offer me solutions as though I haven't been here for years. I know how to slot. I know how to compensate. In this thread, I've said that the amount of attention one has to pay to doing this, and the degree to which it is effective, isn't adequate. Other threads have had similar courses.

    I've never suggested a redesign. I've suggested tweaks here and there, specifically because a redesign is not going to happen, and shouldn't happen. You can't pull the rug out from under the players as Galaxies did. Giving us some relief where endurance is concerned isn't a redesign.

    City of Heroes is far from broken. As I've said many times, it does a lot of things very well. However, that doesn't mean it's perfect. All I've done, and continue to do, is to occasionally look for ways to make the game better. For that, I get vilified. So be it, if the game does in fact improve. If even one of my thoughts or ideas is noted by the right people, then it's all worth it.
  14. Ok, back at it.

    To restate my position since there seems to be some slight confusion. My feeling is that endurance use during combat is excessive. It affects all the ATs and power sets, though some suffer worse than others. I'd like to see a slight recalibration of endurance use so it's more even for all ATs and power sets, and somewhat less disruptive to gameplay overall. This is a problem because the tools that currently exist in the game to improve endurance efficiency are insufficient to this task, though they do help somewhat. I should also note that the problem is largely notable when solo, since teams can cover for each other, and often have powers that can negate endurance use, almost entirely.

    I started this thread to see if there were others who had the same sort of feeling (though not necessarily exactly the same). I've seen that some people do. It's not an exhaustive research project, it was meant only to see if there was some support for my feeling.



    There are indeed examples of ATs doing amazing things, but this ability is hardly equal. That is, the tools to affect endurance use are more or less useful depending on the AT and power sets in use. Also, in the exceptional examples mentioned, players are undoubtedly taking drastic measures to ensure they don't run out of endurance while fighting (such as stopping attacking so they can recover, mid-fight).


    I've seen small samples like this thread provides in many professional journals. Granted, peer review is indeed the measure of a research project, but this is not a research project, it's just a discussion thread on a public forum.


    "My game" would be designed around the notion that everyone be roughly equal in capability. This is even more vital if you're going to have PvP, because placing anyone at a disadvantage isn't fair. It's largely why I don't PvP here, the ATs and powers aren't on even footing. I think if you were to see a more detailed description of how I'd design it, you might have a different view, but that is a whole other thread, as I said.


    Quote:
    Originally Posted by UberGuy View Post
    This is pretty important. There's a lot of flexibility for the devs in saying that this power (or powerset) does less X and more Y. For example, they can decide that a powerset deals less "raw" damage because it applies powerful debuffs, or provides its users some kind of strong mitigation when it attacks.

    This doesn't always make sense to players, because they may think that Y isn't important, but that X is. If the powerset in question has the lowest X of all the alternatives, those players are likely to complain that the powerset is "gimp".

    But that doesn't always hold. Y may have great utility in certain situations. Is the balance between X and Y right? That's a tough question to answer. The devs seem to measure things like that, at least in one way, by looking at the speed that certain ATs or powersets level. Either they're capable enough to level "fast enough" when solo and/or desirable enough that they get on teams that can help them along. Is this a perfect window into balance? Definitely not, but it does show things that aren't likely apparent to any one player.
    Some great observations here. My point has been that the combination of X+Y should always use the same endurance. It shouldn't matter how much of either you have. Consider Blasters and Defenders (since they use the same power sets). The blaster does more damage (X), and the Defender does more of the secondary effect (Y), so if the sum value of X+Y is the same, then equality is maintained. I'm suggesting that this sum is not remaining equal. I have no numbers to support this, of course, it's just a subjective feeling, but it's a feeling others seem to share, to some degree. I should also point out that, in the end, the only thing that matters in this game is damage (since that's the only way the game resolves things). If you can't do the damage to defeat the enemy, it is pretty much irrelevant that you have more of whatever "Y" is.


    Quote:
    Originally Posted by SinisterDirge View Post
    Pretty sure he is in game testing, and putting together the math to prove that the game is indeed, not fun. Probably also thinking of a balanced, and fair way to keep leveling speed the same, but include fun in the actual game. Like it says on the box!
    I wish I could do this. I'm just not mathy enough to do it effectively. If I do come up with something that would accomplish it, I'll post it.


    I appreciate the thoughtful posts, and I've certainly been given lots to think about. I think I'm about done with the thread, however. I think my point is fairly clear, and I think the objections are too. If anything new comes to mind, I'll post again, but for now, I feel I'm repeating myself too often.

    If I've not replied to you directly, I apologize. Chances are it's because the reply to your comments have already been discussed. If you absolutely must have a response, let me know and I'll provide one.

    Do feel free to carry on the discussion, and I thank you all.
  15. Apologies for the apparent disappearing act. I've been working the last few days, and haven't been able to check in often.

    I'll read all the replies and respond more fully when I have a chance.
  16. Quote:
    Originally Posted by Rush_Bolt View Post
    You mean it's all you want to work with since you're unwilling to do any actual research on the matter.



    And those examples would've been laughed out of any serious discussion just as this is.



    You gave data which is misleading and irrelevant not to mention highly suspicious since you even admitted that you counted people who did not fully agree with you as agreeing with you.

    Also, I like how you completely ignore every other bit of that post in favor of jumping on this singular point.
    I'm not about to start a study so I can have an opinion. As I said in the first post, this is based on my own opinion. My "study" was based on the response to this thread. I've granted it's not perfect, but you're merely dismissing it.

    "Give me EVIDENCE," you say.
    "Here's a very brief survey," I say, "and it supports my opinion.
    "That doesn't count," you say.

    I've seen many research articles published by the American Psychiatric Association with sample sizes smaller than 50. I guess you'd better tell them their research is bollocks.

    Agreement is agreement. I granted that it wasn't perfect, and that the numbers would be different for TOTAL agreement, but as usual, it's never enough with some people.



    Uberguy, those last three sentences represent my opinion. I'm entitled to that. It's supported to some degree by what I've seen in this thread, and elsewhere. That is, again in my opinion, sufficient cause to give it a tweak.


    Panzer, you're citing fringe cases, unless you're suggesting everyone can solo AVs and 8 man missions and whatnot. I'm interested in what's best for all (yes, including myself). I will say the problem is far more manifest solo because your team is doing things for you when you can't. Thus you don't notice it as readily.

    I didn't say it was unmanageable, I said the effect it has is excessive. These statements aren't at odds.


    Dechs, see my response to Rush, above. I don't need to do math to have an opinion.
  17. Quote:
    Originally Posted by Rush_Bolt View Post
    And you're still trying to treat a sample size of 52 people as indicative of anything? When the end group is over 50,000 people?

    Seriously?

    I ask for research and you give what is effectively gibberish scribbled in crayon on a napkin.
    I already granted that it's a small sample, and not necessarily representative, but it is all I have to work with. I've seen published research with smaller samples meant to generalize to the entire population of North America.

    You wanted data, I gave you data. Belittling it isn't going to change that.
  18. Whoa, lots of commentary. Actually it's kind of nice to see.

    Anyhoo, to go back over the stuff that's been mentioned.

    SinistrDirge, if I've ignored your arguments, it was unintentionally. I try to at least comment on everyone's posts; I figure if you've taken the time to post, I should at least acknowledge that.

    I don't and do want something for nothing. You're splitting a semantic hair there. In terms of playability, I want endurance costs reduced and balanced. That's all.

    I may indeed have different expectations than a majority of other players, but if this thread is any indication, it's not a great majority.

    In the final analysis, only damage matters in this game. You can usually only cmplete missions by doing damage. Other powers are there to allow you the opportunity to do the damage you need to to finish the missions.

    I haven't looked, but I would think my intent in saying 90% would be clear. I meant a large majority, not necessarily 90%.

    Your analogy of a scale begins from the supposition that the scale was balanced to begin with. Likewise, you're assuming the classes are all balanced against each other, but this is not a given either.

    Quote:
    The problem I have, is when you ask something in an altruistic tone, but cannot be objective about it, means it is a subjective, and selfish request. That seems to me as though you are not actually being altruistic. You ask for something the same way a 9 year old asks for ice cream for everyone, just so that he gets some. He doest actually care if everyone else got some, as long as he did.

    Is that a lie? Debateable. Is that deceitful? I would say so. You dont care about the new player, or anyone else for that matter. As long as you are happy.
    I have to take issue with this. Of course I'm asking for my own benefit. Do you expect me to ask for something I don't want? It's because I want to enjoy the game that I saw a problem in the first place. That doesn't mean I can't see past my own desires to what others want. As I've said, I started this thread specifically to see if others shared my perception of things. That's hardly selfish, and it's certainly not decietful.

    It's not that I don't want ATs. Perhaps I should explain briefly how I'd have made the game. Be aware that this is only a very brief description.
    I would have started the design of the game with the environment. I would have created a world that was active and had things going on in it such as we see in comic books (fires, car chases, etc.). I would then have created the superhero "prototype." This character would have baseline attributes and access to all the powers. I would then have designed the powers so they were all categorized in two ways - offense or defense. All characters would have to choose one of each. They would all be balanced against one another so that the only differences would be presentation (for instance, Power Bolts and Fire Bolts would do the same damage - only the special effect would differ).
    At this point, with everything in balance, I would design the ATs based on their TEAM ROLES. Each would get an inherent power designed to be of benefit both solo and teamed. Tankers are meant to hold aggro and survive, so they would get a power that allows them to do this, and which is useful solo and teamed. Other classes would be the Scrapper (do damage), Defender (Buffs, including heals), and Controllers (Debuffs).
    The idea would be that all the ATs could use ANY power set. The Tanker could have Force Fields and Energy Blasts if he wanted. He's not going to do the damage of the Scrapper, and he can't buff as well as the Defender (since their inherents would allow them superiority in those areas), but he'd still be able to Tank by virtue of his inherent.

    If you see what I mean. I can go into more detail if you lie, but that's really a whole other thread.

    I don't have to be telepathic or have datamining to see that the streets are empty. The population is dwindling, and you can't deny it. Now, whether that's because of Endurance issues is uncertain. All I've suggested is that it's something making the game less fun to play, and people not having fun might leave. Sure, it's not the root cause, but making it less of an issue might make the game more fun, which in turn might make people choose to stay.


    Pendix, Quantumizer, You're quite right, fun is subjective. That's why I'm here asking if others feel the same way I do. Obviously not everyone does, but some apparently do.

    Your analysis is interesting. However, I'll suggest that there are already incentives to advance (new powers, foes and areas, for example), and that the Endurance mechanic is unnecessary and damaging as a result.
    As for looking for a sense of achievement, I would think players would rather overcome the enemies to get that, not their endurance woes. Of course, that's just my take on it.
    You may be right, but I feel it's a bad design choice.


    Dechs, I never said the endurance problem was "unmanageable," I said it was not fun. Others do seem to agree with that assessment.


    Capa, the purpose of this is that I want to stay here and play. I mean, the game has a lot of potential, and it seems to me that this is something that should be relatively easy to fix, while having a significant impact on how fun the game is. It's certainly not the only thing that would help the game, but it seems to me to be something worth a lot of bang for the buck.


    Burningchick, of course I have a vision for the game. We all do. Now, I'll grant, math isn't my strong suit, but I don't need to have a degree to know I'm not enjoying something, and it doesn't take calculus to know others feel the same way.
    Oh, and welcome back.


    Zanriel, Uberguy, your two posts are this whole thread in microcosm. I'll draw attention to two comments. First, that Zanriel is right, in the final analysis, if the game isn't fun people won't play it. Second, Uberguy is right, fun is based on overcoming reasonable challenges. The question becomes, "is the endurance mechanic a reasonable challenge?" I've put forward the notion that it isn't. It's excessive. It impacts virtually every aspect of the game and can't be sufficiently mitigated.


    M.Enigma, Yes, the game can be quite fast paced, as long as you don't have to worry about your endurance running out. I haven't played WoW, Vanguard or Conan (or is that Camelot?), but in the games I have played, I haven't found endurance/power to be as onerous as it is here.


    Biospark, I agree, it can be a difficult ledge to walk. It's my feeling we're teetering a bit more that we ought to where Endurance is concerned. Now, that certainly doesn't mean the game is doomed or anything. I'm just saying it could use a tweak.


    Steel Shaman, adjusting the Rest mechanic would surely help, but only between fights. Endurance issues are more debilitating DURING fights.


    Rush Bolt, the data you request was (to some degree) provided by the first 10 pages of this thread. As I pointed out, roughly 50% of the posters that made their opinions known at least in part agreed that the endurance mechanic was not fun. Now, that doesn't mean they're quitting over it, but it does imply a problem.
    M.Enigma, are you comparing the CU and NGE to a tweak to endurance? I don't imagine it would be anything like that drastic.


    If I didn't comment on your post, don't feel slighted. It probably means it's something I've commented on before or saw no reason to expand on.

    Again, I'm really pleased to see the discussion moving in a more constructive direction!
  19. Quote:
    Originally Posted by Goshnova View Post
    Um... Tankers with Force Fields?
    I don't see why not, conceptually speaking. I mean, the Tanker class is meant to have an offense and a defense. Force Fields is a defensive set. I don't think it would work for Tankers as it's currently set up, power sets are not designed in such a way that they could be universal.
  20. Quote:
    Originally Posted by Quantumizer View Post
    I think CoH has done an admirable job of making available temp/veteran powers to address some of the most "tedious" aspects that people have complained about. Think about the annoyance of getting around the city, then think about all the things the devs have provided to overcome that annoyance -- the temp travel powers you can get from safeguard missions. The "teleport" thingies (mission teleporter, Ouroraboros, Pocket D VIP pass, WW tp). Ninja run. These days you can zip all over the city in the blink of an eye before you even have a travel power. Or you can even skip travel powers altogether.

    All the new temp powers introduced in Issue 17 (including the Recovery Serum) are other good examples, allowing a character to fill in gaps in his capability, gaps that might be especially painful while soloing.

    If you're finding some aspect of the game tedious, there is probably a way to address it. Look to the temp powers. Post for advice... plenty of people are willing to help.

    And, you can always build better.

    Ya, that link was posted earlier in this thread. While those are useful bandaids, I don't see them as fixing the underlying problems.
  21. Quote:
    Originally Posted by SinisterDirge View Post
    In our time together, I believe I have gained some insight into the way you think. Its easy really. The only people you respond to with any sort of appreciation, are those that agree with you. All the evidence I need to make this assertation are in this small, short thread you have posted in a couple times. Anyone that posts anything contrary to your point, politely or not, you restate your position in the exact same way, and hope that no one notices. Besides, if you appreciated it, I bet we would've had a better dialog. Right now I feel like I am talking to an automated phone system that says "I want more end. If you agree Press one. If you dissagree, please hang up and call again".
    An untruth. I always begin from a position of respect. I never belittle anyone's opinion, even if it disagrees with mine. If someone disagrees with me, I may restate my position in an effort to convince them to agree, but I'll never dismiss them as "wrong."

    Quote:
    You can't even answer the simple question of what you would give up to have more end. Not being able to give anything up is the same thing as wanting no consequences.

    "If you choose not to decide, you still have made a choice." Rush - Freewill
    You want an answer to that, it's easy. I'm not prepared to give up anything. WHat would be the point of making the game more fun by making endurance less onerous, only to make the game less fun again by taking something else away?

    Quote:
    I thought you wanted to see if a signifigant amount of people feel the same way as you do.
    I did. I wanted to see if others wanted to have the impact of endurance on their fun to be reduced.

    Quote:
    You also said that team based buffers should be able to solo and do as much damage for the same amount of endurance just as well as toons that dont get any buffs or debuffs. You ignore the fact that some toons do more than just damage.
    Right, that IS what I said - in a different thread. I reiterated it here when that other thread was referenced.

    Quote:
    You also think that everyone is soloing 90% of the time.
    Not 90% of the time, but a lot of the time.

    Quote:
    You wouldnt miss the endurance mechanic if it was removed entirely.
    Quite true. However, I realize it's intended to balance things to some degree, and removing it entirely would be detrimental to the game in its current state. That's why I didn't suggest that.

    Quote:
    You wern't asking for you, you were asking for the new players! You were asking for the betterment of the game! Well, okay, maybe you are asking for you after all.
    I'm making a suggestion for the sake of everyone, and yes, that does include me. It's not supposed to?

    Quote:
    You are baffled by the thought that anyone would design a game in any way that may be "Unfun". Or, as most people would say "balanced".
    No, unfun does not equal balanced. It does baffle me that the game would have anything designed into it that was intended to be not fun. That's not the same thing as balance, though.

    Quote:
    No one should suffer a dissadvantage in relation to anyone else, regardless of experience, build, reflexes, skill or even IQ.
    Again, not what I said. I said the classes shouldn't suffer imbalances.

    Quote:
    You would love if everyone had access to everything because then everything is the same. Then the game is based on skill. You also ignore the current game where everyone has access to everything, have the same chance to do everything, and where the game is based on skill.
    Not everyone has access to everything. Show me a Tanker with Energy Blasts or Force Fields. Show me a Scrapper with Super Strength.

    Quote:
    You have secret logs and datamining to show that people are quiting because of end issues. Especially new players.
    Nope, I don't and never claimed to.

    Quote:
    5 people logged onto your server TOTAL for a couple weeks. Must be end problems.
    Nope, it does suggest that players aren't playing, though.

    Quote:
    You said defenders use the same endurance for their Energy Blasts as Blasters, but do half the damage(Actually, its .75 when solo). Thus, they use twice the endurance defeating the same foes. That's not equality. Yet ignore the fact that while defenders are blasting, they are also buffing themselves, and debuffing the mobs, making them easier, and safer to defeat, for the same endurance.
    That's true, Defenders have other powers designed for defense (be it by way of debuff or buff). By the same token, Blasters have MORE offense to provide them with their variation of defense - defeat the enemy quickly so he doesn't get to attack you. It doesn't change that Defenders are spending more for their damage than Blasters.

    Quote:
    You said you actually don't think simply universally increasing endurance would completely fix things, You want it equalized out in relation to damage only. Buffs/debuffs, controls, and aggro management apparently should cost no end because nobody uses those to defeat mobs in this game.
    I said I don't think that's the best way, but it would be acceptable. The best way would be to recalibrate things so everyone was on roughly the same level of performance. Simply increasing endurance across the board would allieviate some problems, but wouldn't change the discrepancies between the ATs.

    Quote:
    Anything else you wanted to add/detract?
  22. Quote:
    Originally Posted by SinisterDirge View Post
    In a very rational and respectfull manner, I dissagree that you appreciate it.
    Oh, I see. You're another one of those that knows my thoughts and feelings better than I do.

    Quote:
    Originally Posted by SinisterDirge View Post
    I dont think wanting no consequences to choices you have to make in this game to be reasonable at all. In comic terms, what is your kryptonite Ultimo_? Not just yours, what should everyones kryptonite be?
    When did I say that? I said I wanted the game to have a more comic book feel to it. In THIS thread, I said I wanted the game to be more fun, by reducing the impact of a mechanic that many feel isn't fun.

    Or are you trying to read my mind again (and failing again)?


    Quote:
    Originally Posted by Nihilii View Post
    Ultimo and Johnny Butane together, now that's a sight to behold. The ultimate trolling combo.

    I wonder which one gets to be the sidekick though, as both of them have always not-so-subtly implied they wanted their characters to be Superman while everyone else should be Aquaman.
    Read the forum rules, accusing someone of being a troll is prohibited.

    I won't speak for Johnny, but I have never made the implication you've suggested. My intentions have always been as I described above.


    Quote:
    Originally Posted by BurningChick View Post
    Ultimo_'s not a troll, per se ...

    He's just /awfully/ convinced that he sees The Truth and tries to win his point, not with logic, but through sheer stamina and an astounding ability to endlessly restate what he's already said. He's kinda' like Statesman.

    A genuine, bona fide troll is more along the lines of someone like "CC" who went into the defender forums a while back saying he had a great idea for a set that was ALL heals ... then started a thread in PWNZ that he had started said thread. And that it'd be a good one to watch.

    Anyway ...

    The most interesting thing to come out of his threads is, generally, a greater understanding of why the points he's championing are wrong.
    You're right, I can be stubborn. I'm not unreasonable, however. If it can be shown to me that an idea is bad, then I'll revise the idea or drop it entirely. I've done it before. However, I'm unlikely to just give up on an idea because people shout "YOU SUCK" endlessly.
  23. Quote:
    Originally Posted by Biospark View Post
    Thanks for spelling out more what you meant Ultimo.

    In a general sense I agree with these things that you have mentioned, but what I might suggest is to take each of these ideas as a seperate item and work on suggestions in each seperate area to improve the game.

    For example, you wish to clone a particular Hero. Think about powers/powersets that would be balanced within the existing game and try engender support for additions rather than changes.

    Fire fighting suggestions and ideas for new events to add more suspense and intrigue as opposed to "beat up all villains till mission complete sounds" I am all for these new kinds of missions and events, so definitely think up some and make suggestions. Probably alot of other folks around here want to see more complicated missions. I kinda see Mission Architect as the platform to effect these kinds of things. All the developers need to do is keep thinking up new "wrinkles" for missions and eventually it will be closer to what you are seeking.

    As far as Arch Villains go, again there are and will be endless suggestions on how these kinds of Villains are handled. The upcomming Doppleganger feature could hopefully fill the void you are seeking. Keep in mind that the "other" game has Nemesis that you can design yourself, so Paragon has to be uniquely different so as not to be accused of directly copying that feature.

    I have played MMOs now for 10 years and in the beginning I would take a concept in my head and go into the game and try to create it with the existing tools. This can and has led to disappointment. You should continue to play the game in a way that you find enjoyment from, but you don't have a choice in what "tools" are available. Whatever has been coded "so far" is the extent of what you can do. The good news is that after 6 years of playing, the "options" are so much greater that the game is a vastly superior experience than at launch. Seriously, could you make a "Thor" clone at launch? Not really. but with weapon customization and the addition of Electric Aura he is much more doable. Thats just one example. Just think what it will look like in 6 more years.
    I've actually done as you suggest in the past. For example, I started a thread once to suggest making ranged attacks available to Tankers (a variety of ways this might be done were suggested in the thread, including adding Energy Blast to Energy Melee or porting over Energy Assault), so you could have the Iron Man/Cyborg/etc. type characters that are tough, and can melee AND blast.

    I try to keep my ideas within the realm of reason. I don't have the exprtise to know what is actually possible, but like to think I'm a fairly sensible fellow, so I try not to ask for the moon. Eventually, with enough tweaks and a few strategic additions, I think the game CAN capture that comic book feel. Not completely, perhaps, but enough.

    Hope springs eternal, or I'd stop posting.
  24. Quote:
    Originally Posted by Pendix View Post
    Ultimo, consider that this person is your principal supporter.

    Now let THAT sink in for a bit.

    If you are looking for the definition of disagreeing by being disagreable, Check J_Bs history.

    (Also, I did make another post, actually on-topic, if anybody cares to address it, even if only to disimiss it, that would be nice)
    I do know JBs history. While I don't agree with all his ideas (for example, I think Tankers are generally fine damage-wise, they just need a tweak in presentation as I described above), I do agree with much of what he says in principle.

    Either way, he has endured even more unjustified vilification than I have. I appreciate his support, and that of any that agree with me. I further appreciate any disagreement that is presented in a rational respectful manner.
  25. Quote:
    Originally Posted by Atheism View Post
    I like how you don't go into detail on what the buffs were.
    He's not about to rehash years of discussion here, and you know it.

    Besides, we're drifting off topic.