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Posts
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So you will be hiring dozens of new employees?
Did I mention that I'm an artist looking to break into the graphic field? And my wife would love to move to California.
PM me, we'll do lunch. -
It's a great idea.
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Shield Fighting?
Can you say...
RYGAR!!!!!! -
Did STF last night and found a bug.
During the Capture Dr. Aeon mish, we had our team leader leave. We finished the mish, hit the exit button and the mission reset.
Needless to say this was very annoying. We had lost 2 people by then and called it a night. -
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She can Hold through Granite + Rooted. That's 33 mag of protection. It's got to be more than a mag 20 hold.
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QFT, when I ran the TF our tanker got held immediately and he had 4 CM's on him.
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O.O That would be mag 65+
Gah, that puts a lot bigger emphasis on buffers, pets, and defense. Almost forcing team to NOT use tanks. Tanks are already the "red headed stepchild" of CoH, why make it worse and force us to take along even more defenders to babysit them, or controllers pets to make them obsolete.
At mag 65, I would consider that excessive emphasis on anti-melee anti-tank ability. Her Dark Regeneration is enough of a anti-melee anti-tank weapon alone.
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I think tanks will still be important when dealing with Recluse. But I do agree that buffing/debuffing is something very much needed.
When I did the STF, it was Mako that gave us the most trouble. We could not touch him. After pounding on him for 20 minutes (literally), we took off to Bloody Bay to all get shivans. Only when we all had shivans out (I used two) were we able to defeat him. Ghost Widow was tough, but nowhere near as tough as Mako.
We ended up not completing it because we had no empath for the tank to aggro Recluse. The tank kept dying and then Recluse kept running over to us and one shotting us as we tried to take out the towers. The best we did was to get one tower down to where the repairman spawned and the tower got healed.
It was a PUG and I'm pretty sure we didn't have optimal AT balance. -
Anyone have trouble with Mako? I was doing the TF with a PUG last night and it took forever to take down Mako. We hit him for like 20 minutes, then stopped and went to Bloody Bay for shivans and it took at least ten minutes after that to get him, if not longer. I ended up using at least two shivans on Mako. He was just so bloody tough to take down.
It was a fun tf. We didn't finish it as we couldn't take down Recluse, but I really enjoyed the experience. -
Still, you would be looking at almost simultaneous aggro from both yellows and blues, especially if you close to attack.
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I'm thinking that blues have a bigger aggro range than yellows, just from observation. Standing at the smaller rock, ne of the safe rock, I was hit by a blue. This is about the same aggro range for yellows. And given that blues are further back, it seems that their aggro range is bigger. But I'll wait for the official aggro maps before I form a firm opinion.
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Would it be possible to get maps of the different aggro ranges of the mitos and Hami?
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We're working on it. We've got /loc data.
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Sweetness -
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Just realized they aren't in there. Here's the links. Please save me bandwidth and download. If anyone can point me to a file sharing website I'd be much obliged.
Heroside Map.
Abyss Map.
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Would it be possible to get maps of the different aggro ranges of the mitos and Hami?