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Posts
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Joined
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I had the same experience last night, playing a brute, starting in Oil Spill. An orange-con Hellion minion followed me far longer than I've ever had a mob follow me before, and I didn't have any missions that should have spawned a Hellion ambush.
So I SMASHed him and went on my way. -
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Heroes, villains, itÂ’s all the same to me. You know the rules, and I know the rules, and as long as we all follow the rules, everything will be nice and smooth.
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Lawful Neutral, I see. -
Well, if the Paragon Fire Department is anything like the Paragon Police Department, the firefighters run screaming from fires the way the cops run screaming from mobs (except in the Hollows, where they seem to have stationed the few cops with backbones and firearms training). No wonder they need heroic support.
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My main concern is that my worst fear has been realized. Similar to DC and Marvel, and with no offense intended to anyone, Top Cow basically removed any black character. So with Horus gone, no story arc with the Brawler, CoH comic is now just like the mainstream comics, devoid of anyone of African descent. So while playing the game is great in that it allows for diversity, the same cannot be said of the comic.
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Don't judge your comic book heroes by the color of their skin, judge them by the content of their characters.
(Which, for this crew, are pretty flimsy. 'Cept for Posi, whose ethnicity is unknown.)
I don't mean this to trivialize Dr. King's message, by the way. I think a large part of his point was that we shouldn't *care* about ethnicity in any part of life -- work, school, comics, whatever.
Also, for what it's worth, according to the 2000 Census, Rhode Island's not the most diverse place:
81.9% White
8.7% Hispanic
4.5% Black
2.3% Asian
0.5% American Indian
2.7% mixed race
So, ignoring the whole changing-of-history-going-back-to-whaling-days thing that the devs did to create Paragon City, demographically it's not out of the lines of reason to have no minority members of a five-hero cast of characters. -
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Yeah, I personally think this week's PT was the best ever. I've done James Ellroy one better and deconstruted the written language to its true essence. Pultizer, here I am...
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You spelled "Pulitzer" and "deconstructed" wrong.
(Joking, I'm joking, this was a joke, please don't follow up with eight pages of posts discussing my psychological shortcomings this time...)
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Killer mimes.
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Lemme guess, they resist Gale by walking into it, and are constantly trying to get out of detention bubbles and Tesla cages... -
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How about making the health bar go purple on anyone's name who has a hold/sleep/ect on them so we can easily see who is being held in the Team Buff Window?
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Oh, yes, please. It's a bit amusing that the way you find out your teammates are sleeping in big fights is that they yell out "zzz" in team chat.
I also like the idea of some sort of timer for buffs. One possibility might be a player-defined stopwatch that we can set to whatever time we'd like, be it the time it'll take until our FF bubbles run out, how long it is until RA comes back up, length of time until MoG runs out, etc. -
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Hollows really could do with a hospital, that would slove so many of the zones problems instanly- namely having to run all the way back from Atlas etc each time.
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The Hollows ought to get a MASH unit in the fortified area where the cops are. I understand not having hospitals in hazard zones, but if they can keep St. Elegius functioning in DA, they can run a MASH unit in the Hollows. (Great name for the DA hospital, btw. Wonder how many younger players miss the reference...)
And please, please, please put a train station in Founders. If you're going to place significant numbers of contacts in a zone, it should be easier to get to and from. If you don't want to do the significant redesign of the zone required to put in the overhead train tracks, have it be a subway station. Any number of cities have trains that are sometimes subways and sometimes aboveground. -
I'd love to see some little things that let us be heroes outside of combat. Rush into a burning building to save a kid, get a cat out of a tree, save a family from a capsized sailboat, that sort of thing. Make them a bit difficult to do (take burn damage as long as you're in the building looking for the kid, have the cat fight back, have a time limit to get everybody to shore from the boat, etc.), and give us an influence bonus for getting it done and an influence penalty for trying to do it and failing.
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/em cat: You cradle a white Persian cat in your arms and stroke it, per Blofeld.
/em wring: You hunch over and wring your hands, like any number of villains hatching crafty plots.
/em thumbsdown: Like a Roman emperor ruining a gladiator's day, you tell your minions to eliminate an unlucky hero. (Could be paired with /em thumbsup)
/em chinstroke: See the Bride's martial arts teacher in Kill Bill 2. Motion-capture this movement.
/em skulk: You hunch over and look behnd you over your shoulder.
/em igor: A hunchback minion appears, runs up to you, bows, and runs away.
What I'd also love to see would be some emotes that generated musical cues or lightning flashes. Might be too campy, but it would be great to be able to say something like, "Mr. Hero, I'd like to introduce you to...PAIN!" and then /em soundcue1 or something to get the "DUH DUM" that always follows such announcements in movies & TV.