Tyranny

Citizen
  • Posts

    16
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  1. Tyranny

    Warshade Vs GM

    Thanks je_saist that was very informative and much appreciated.
  2. Tyranny

    Warshade Vs GM

    I was just wondering if any Warshade has been able to solo a GM or even an AV?
  3. That does make sense and thanks to everyone for helping me out.

    Blue side here I come!
  4. I understand it used to be level 50 and that it does not take long as I have already leveled 1 character to 50 and another is currently 45 in the short time I have had this game.

    However it seems silly to level a character to 20 just to dump him in order to play the class I really want to play. That said, I will do so if it's required.

    I am still curious if anyone can confirm this or not... hmm maybe I should do this as an experiment as I am sure most of you have been playing CoH much longer could not test this.
  5. Will it count as a level 20+ hero to unlock Kheldians? I am just curious as I have never played hero side and want to try a Kheldian.
  6. Sorry another question, excluding SJ what would you take instead of Omega and Arm lash then? You have made me curious.
  7. Hey Atago, thank you very much for your help. It seems to be a very solid and good direction to take. Only tough decision now is to decide if I want Super Jump or not. Decisions Decisions...
  8. I'm really sorry about that as it was working earlier (at least I thought it was). I added the data chunk to my original post.
  9. I was wondering if there are any of you Crab Spider experts who could please review and possibly improve my build. I like these abilities and would like to know how to improve my sockets. However if you see a glaring issue please let me know as I really am a noob.

    I enjoy playing my crab as a bit of a hybrid, I focus on ranged/aoe but do like having some melee and try to soft cap as much defense as I can while not sacrificing too much DPS.

    Cost is no object as I don't mind if it takes me over a year to achieve my goal.


    Villain Plan by Mids' Villain Designer 1.803

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyranny Alt: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (25) Decimation - Accuracy/Damage/Recharge
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Longfang
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Endurance
    • (27) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Combat Training: Defensive
    • (A) Kismet - Accuracy +6%
    Level 6: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 8: Suppression
    • (A) Air Burst - Accuracy/Damage
    • (9) Air Burst - Damage/Endurance
    • (9) Air Burst - Damage/Recharge
    • (11) Detonation - Accuracy/Damage
    • (11) Detonation - Damage/Recharge
    • (31) Detonation - Accuracy/Damage/Endurance
    Level 10: Tactical Training: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (17) Gift of the Ancients - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    Level 12: Venom Grenade
    • (A) Air Burst - Accuracy/Damage
    • (13) Air Burst - Damage/Endurance
    • (13) Air Burst - Damage/Recharge
    • (15) Detonation - Accuracy/Damage
    • (15) Detonation - Damage/Recharge
    • (39) Detonation - Accuracy/Damage/Endurance
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Health
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Regenerative Tissue - +Regeneration
    • (50) Miracle - +Recovery
    Level 18: Arm Lash
    • (A) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Damage/Endurance
    • (19) Multi Strike - Damage/Recharge
    • (21) Multi Strike - Accuracy/Endurance
    • (23) Multi Strike - Accuracy/Damage/Endurance
    • (34) Multi Strike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Accuracy
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (37) Performance Shifter - EndMod
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance/Recharge
    • (31) Aegis - Resistance
    • (31) Aegis - Endurance/Recharge
    • (40) Aegis - Resistance/Endurance/Recharge
    Level 26: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 28: Serum
    • (A) Doctored Wounds - Recharge
    • (29) Doctored Wounds - Heal
    • (29) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    Level 30: Boxing
    • (A) Razzle Dazzle - Endurance/Stun
    Level 32: Omega Maneuver
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (33) Razzle Dazzle - Endurance/Stun
    • (33) Razzle Dazzle - Accuracy/Endurance
    • (33) Razzle Dazzle - Stun/Range
    • (34) Razzle Dazzle - Accuracy/Stun/Recharge
    • (34) Razzle Dazzle - Chance of Immobilize
    Level 35: Tough
    • (A) Reactive Armor - Resistance
    • (36) Reactive Armor - Endurance
    • (37) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    Level 38: Weave
    • (A) Gift of the Ancients - Defense
    • (39) Gift of the Ancients - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Recharge Speed
    Level 41: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (43) Gift of the Ancients - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Recharge Speed
    Level 44: School of Sharks
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Bile Spray
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (48) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Recharge Reduction IO
    Level 49: Super Jump
    • (A) Jumping IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Conditioning
    Level 0: Ninja Run
    ------------


    Code:
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  10. Tyranny

    How much +Hit?

    That was exactly what I wanted to know. Thank you very much
  11. Tyranny

    How much +Hit?

    My current build has a +6% chance to hit and I was wondering if that is enough? I enjoy soloing purples and I am afraid I should have picked up Tactical Maneuvers leadership instead of Assault.

    So what is the magical +hit number I should be aiming for?
  12. Very enjoyable read. Thank you for your efforts and sharing with us all.
  13. Thanks for the explanation. You have definitely given me more to contemplate.
  14. Quote:
    Originally Posted by Silverado View Post
    Fire/Shield
    Any reason why that is better than Stone/Willpower? Sorry to ask but I have only got to go by the guides I have read which is not the same as experiencing it yourself.
  15. Thanks Pyro that is a big help and I was thinking of Willpower for a secondary and it is nice to hear an agreement on it.

    I was tossing up between Stone and Super but was uncertain which one to choose if any at all. I will give stone a try and hope it works out.
  16. Hey guys, sorry if this has been covered but I searched the forums and google with little success.

    I have only had this game for a week now and am looking for some advice on Brutes. Currently I have a level 25 SM/Fire brute which I enjoy and I like his utility, however I find him a little squishy with little to no burst dps.

    So I was wondering what your recommendation for a brute would be that has good burst damage but really hard to kill. Is such a brute possible?

    Also I would be willing so sacrifice some protection for a crowd control ability.