Crab Build Help Needed
The link doesn't work, can you pls post the Data-Chunk.
I'm really sorry about that as it was working earlier (at least I thought it was). I added the data chunk to my original post.
I'm at work, so i don't have much time atm, so i changed the Powers of my own Build a bit (order of the Powers needs a bit of tweaking). Maybe it's worth a look. I took TT-Leadership instead of SJ. It boosts yours and your Teams Damage and can hold a set of Gaussians, cheap and very nice Set. If you really need SJ then i would Skip Omega Maneuver or Armlash. Build has similar Powers/Attributes, but is softcapped to all Positions. Both are suboptimal Attacks in my Eyes. If you want higher Recharge use LOTGs instead of the GoAs, but End will be a Problem with this Build. I would try to get the Accolades as soon as possible.
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Spyder : Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-Acc/Rchg(5), ShldBrk-Acc/EndRdx/Rchg(7), ShldBrk-%Dam(40), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36)
Level 2: Longfang -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Maneuvers -- GftotA-Run+(A), GftotA-Def/EndRdx(9), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(29)
Level 8: Hurdle -- Jump-I(A)
Level 10: Tactical Training: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(17), GftotA-Run+(17)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(23)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21), RgnTis-Regen+(39), Mrcl-Rcvry+(40), Mrcl-Heal(42)
Level 18: Boxing -- Acc-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Acc(27), P'Shift-End%(27)
Level 22: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit(31), GSFC-ToHit/Rchg(36), GSFC-Build%(37), GSFC-Rchg/EndRdx(39)
Level 24: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34)
Level 26: Arm Lash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33)
Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Run+(39), GftotA-Def/EndRdx(40)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 35: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(36)
Level 38: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 41: School of Sharks -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-Acc/Rchg(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Immob/Rng(46)
Level 44: Bile Spray -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 47: Mental Training -- Run-I(A)
Level 49: Serum -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(50), Numna-Heal/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 0: Ninja Run
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Hey Atago, thank you very much for your help. It seems to be a very solid and good direction to take. Only tough decision now is to decide if I want Super Jump or not. Decisions Decisions...
Sorry another question, excluding SJ what would you take instead of Omega and Arm lash then? You have made me curious.
I was wondering if there are any of you Crab Spider experts who could please review and possibly improve my build. I like these abilities and would like to know how to improve my sockets. However if you see a glaring issue please let me know as I really am a noob.
I enjoy playing my crab as a bit of a hybrid, I focus on ranged/aoe but do like having some melee and try to soft cap as much defense as I can while not sacrificing too much DPS.
Cost is no object as I don't mind if it takes me over a year to achieve my goal.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyranny Alt: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Accuracy/Damage/Recharge
Level 1: Crab Spider Armor Upgrade- (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Longfang- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Damage/Endurance/Recharge
Level 4: Combat Training: Defensive- (A) Kismet - Accuracy +6%
Level 6: Combat Jumping- (A) Karma - Knockback Protection
Level 8: Suppression- (A) Air Burst - Accuracy/Damage
- (9) Air Burst - Damage/Endurance
- (9) Air Burst - Damage/Recharge
- (11) Detonation - Accuracy/Damage
- (11) Detonation - Damage/Recharge
- (31) Detonation - Accuracy/Damage/Endurance
Level 10: Tactical Training: Maneuvers- (A) Gift of the Ancients - Defense/Endurance
- (17) Gift of the Ancients - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
Level 12: Venom Grenade- (A) Air Burst - Accuracy/Damage
- (13) Air Burst - Damage/Endurance
- (13) Air Burst - Damage/Recharge
- (15) Detonation - Accuracy/Damage
- (15) Detonation - Damage/Recharge
- (39) Detonation - Accuracy/Damage/Endurance
Level 14: Hurdle- (A) Jumping IO
Level 16: Health- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (46) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
Level 18: Arm Lash- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (19) Multi Strike - Damage/Recharge
- (21) Multi Strike - Accuracy/Endurance
- (23) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
Level 20: Stamina- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Accuracy
- (27) Efficacy Adaptor - EndMod/Recharge
- (37) Performance Shifter - EndMod
Level 22: Mental Training- (A) Run Speed IO
Level 24: Fortification- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (31) Aegis - Resistance
- (31) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
Level 26: Tactical Training: Assault- (A) Endurance Reduction IO
Level 28: Serum- (A) Doctored Wounds - Recharge
- (29) Doctored Wounds - Heal
- (29) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
Level 30: Boxing- (A) Razzle Dazzle - Endurance/Stun
Level 32: Omega Maneuver- (A) Razzle Dazzle - Accuracy/Recharge
- (33) Razzle Dazzle - Endurance/Stun
- (33) Razzle Dazzle - Accuracy/Endurance
- (33) Razzle Dazzle - Stun/Range
- (34) Razzle Dazzle - Accuracy/Stun/Recharge
- (34) Razzle Dazzle - Chance of Immobilize
Level 35: Tough- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Endurance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Weave- (A) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
Level 41: Maneuvers- (A) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
Level 44: School of Sharks- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Immobilize
Level 47: Bile Spray- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Recharge Reduction IO
Level 49: Super Jump- (A) Jumping IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Jumping IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ConditioningLevel 0: Ninja Run
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