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Posts
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Rather than having to leap around and position myself, yes, that will help my RP. But that's not -all- I want to log in and do, and if you truly believe that's the case, you're tragically ignorant or just plain narrow-minded. I get the impression you're one of the heavily anti-RPer types from the posts you've made on the topic of such "RP toys"... All I can say is get the frell over it.
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You've just confirmed exactly what I was talking about.. Your play style doesn't seem to have room for non-fucntional interactive items (Read: DECORATIVE! Duh.)
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Ok, so tirade aside what this comes down to is:
You want decorative items.
I want decorative items that are also interactive.
Why can't they be both? I'll interact, and you just look at it.
It's a win/win and I think we're agreed (and btw, I roleplay on Victory).
Oh, and here's your shield. Needs more polish.
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What it comes down to is the definition of "interactive". Just being able to click a chair to sit in it (as you can in WoW) would be a wonderful thing for a lot of us. Most RPers, I assure you. You, on the other hand, seem to only be interested in functional interactiveness.
Now, I haven't said they should ignore functional to add the RP toys. Just don't ignore the RP toys simply because they're not functional...that's what you seem to be gunning for and that is what I say is selfish. -
Ahh, but accolades make up for it all! The hundreds of useless badges are worthwhile for the few that build toward accolades!
*Ahem* *Dusts off his Shield of Sarcasm* -
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Gee, and here I though the "point of the game" was to have fun... I don't see how interactable items makes the game into The Sims, anyway. That statement was just sweepingly closed-minded, really.
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Was it?
Sure, the point of *any* game is to have fun, but each game has its own rules, signature style, method of play and focus.
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Your mistake is trying to apply -YOUR- play style to everyone. There are RPers. A lot of them. Interactive items would be a huge boon to them. Just because -YOU- play the game as a utility-function only action game doesn't mean everyone should nor does it mean any feature that doesn't fall into that style should be ignored by the devs.
This is, after all, an MMO***RP***G. You don't -have- to RP, but RP is part of the game for those who chose to do so.
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Excuse me? I'd love more interactive items in the game. I wasn't thinking of them as being purely decorative though (read further down to my "Bat Cave" example in that same post).
Trust me, I wasn't projecting *my* personal gameplay style on others. Mine doesn't exclude more "interactive" items - I just want to see them do more than appear decorative. I'm not paying $14.95/month to play the superhero version of The Sims - THAT'S MY POINT.
Please don't second-guess "my" play style - talk about rude.
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You've just confirmed exactly what I was talking about.. Your play style doesn't seem to have room for non-fucntional interactive items (Read: DECORATIVE! Duh.). You're going on to try to lable your playstle as the style of the game. That's just plain false. It's your playstyle, that's all. Your style, focus, priorities, whatever. They're not everybody's. And they're not necessarily the focus of the game. Don't assume that they are and brush off any idea that doesn't fit as "not belonging" in the game.
You wanna talk about rude, try snarky comments about items that fit someone else's play style turning CoX into The Sims....
Anyway, if you don't want to pay to play a "Superhero version of The SIms"...DON'T! Adding those features doesn't mean you have to use them and, thus, will have zero effect on your gameplay if you choose not to use them. But this "They should only add features that suit my tastes" mindset you've expressed is just plain selfish. And....rude. We're not asking for that much, in the end. It won't take time away from your precious min-maxing boosts. -
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Ok, so player apartments are supposed to serve what need exactly: having an in-game "MySpace" 3D account?
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ROLE PLAY!!!! It may not be your priority, but it is something that does draw and keep a lot of long-term players. I've been in RP Guilds/SGs in various games with LOOOONG time vets who wouldn't have stayed more than a few months without RP. Frankly, I think the devs are being short-sighted and ignorant in not putting more focus on their wants.
And don't tell me "Go play <insert game here> for that!". I don't want to play that game, I want to play CoX. I enjoy it. But I definately would enjoy it a lot more if the devs weren't so blindly focused on only adding functional features... Not everyone plays this as a bloody min/max FPS with levels... -
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It would be a nice compromise since player apartments were scrapped.
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They've been scrapped?
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From what I've read over the past few months, yes. I seem to remember the smaller starter rooms and items for bases that were recently added were a consolation for the scrapping of the player apartment feature. They are a means for smaller groups to get a functional base much sooner. Of course if I'm way off here, someone feel free to chime in.
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To be scrapped, they would have had to be bringing it out to us in the first place. No such announcement was ever made. Not even a vague "maybe". Closest is basically saying "it's just not something we want to focus on"...which equates about to "not a definate no, but far from a yes". -
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Gee, and here I though the "point of the game" was to have fun... I don't see how interactable items makes the game into The Sims, anyway. That statement was just sweepingly closed-minded, really.
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Was it?
Sure, the point of *any* game is to have fun, but each game has its own rules, signature style, method of play and focus.
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Your mistake is trying to apply -YOUR- play style to everyone. There are RPers. A lot of them. Interactive items would be a huge boon to them. Just because -YOU- play the game as a utility-function only action game doesn't mean everyone should nor does it mean any feature that doesn't fall into that style should be ignored by the devs.
This is, after all, an MMO***RP***G. You don't -have- to RP, but RP is part of the game for those who chose to do so. -
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Clearly, that customization, as well as the several gameplay benefits that the base provides hasn't been perceived to be worth the cost (i.e. Prestige/time played)...hence, Posi and several others (including myself) have taken a spin at making bases more accessible at an earlier stage.
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Well, a lot of the base customization items are nice to look but players can't interact with very many objects (and to do so becomes The Sims which isn't the point of the game).
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Gee, and here I though the "point of the game" was to have fun... I don't see how interactable items makes the game into The Sims, anyway. That statement was just sweepingly closed-minded, really. -
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I am curious as to why people feel that including more features, such as "loot" and crafting, would somehow detract from the experience that they already are getting.
If these things could be included to where they do not affect the way that you currently play, why would you be so up in arms about it being included for the people who would like those features?
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Some people are blindly obsessed with the notion that if they're added, the instantlybecome "must haves"... -
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It isn't the popularity of bases so much as the fact that our programming & art team did a phenomenal job of allowing players to generate their own lairs. Maybe not enough players have experienced this content to comment on it, though hopefully Posi's changes will help.
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My characters are in small supergroups. The members of said supergroups have real lives. None of us live online. Thus, for us, bases with any function are essentially unattainable. Now, I'm sure they're great if one is in a supergroup inhabited by lifetime basement-dwellers.
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Way to be totally ignorant and offensive all at once! I've known people who work successful full-time jobs, go clubbing or hanging out with friends every weekend, and managed to -RUN- "uberguilds" in EQ and the like. That takes FAR more work than running an SG "uber" enough to have a fully functional base.
Mind you, I'm not in one of those SGs with a functional base. I'm more into RP than raiding, PVP, and so on. I'd definately like to see things even easier on those who create bases with absolutely no intention of raiding and such. -
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I remember the recent Boomtown interview with Positron, and reading his comments on player apartments. Him saying that player apartments offered no real gameplay opportunities, and therefore weren't of real importance.
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Rght, and this is where my confusion over "giving the players whatthey want" comes in. Lots of players have asked for this. The code is already there (SG Bases would only need minor modification to work as personal bases/apartments). Other games have proven beyond a doubt that players enjoy having their own personal space, even if it provides no gameplay advantage whatsoever. So...why are they considered unimportant if you're so concerned about giving us what we want? -
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did he by chance announce that he's leaving for another game too?? *crosses fingers*
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Still living up to your forum name, I see... -
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Im very happy with our new mantra, or our current mantra now moving forward, is Give the player what they want.
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Hmm. And yet, last I heard, no matter how many people ask for them, personal apartments/bases independant of SG bases were still a "no" and blocks are still being put in place for non-combat RP interaction between heroes and villians in spite of objections...
Edit: I'd also like to pitch in on safeguard missioins: Prevnting things from being destroyed, yeah, that'll just be frustrating. I know it isn't easy to make mass destruction heroic, but, face it, causing (not watching, not preventing, -CAUSING-) mass destruction is what makes mayhem missions -fun-! Take that out, and you take out the appeal of them. What's the point without -me- being able to blow stuff up? -
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Not true, AVs used to have no protection at all. Statesman, in a post that has since scrolled but that I had captured in Controllers: The Vision Thing, shows Statesman asking people not to accuse him of nerfing controllers again (first nerf being the PA/imp changes from minions to pets) just because the AV protection went live because he works a few issues ahead...admitting it was an overreaction...and then promising a fix. That was 7/15/04.
The triangles were the fix, to the state of perma "impossible to hold" that was in existence from 7/15/04 until the triangles went live. Before 7/15/04, AVs simply had a few more mag than Bosses.
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I could SWEAR I remember a redname specifically saying fairly recently that the triangles did nothing but add a visual cue to what was already happening... -
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Well, that's the problem -- even three doms on a team cannot lockdown an AV with triangles.
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You -are- aware that triangles don't make an AV harder to lock down, right? They only represent how much resistance the AV already has/has left.
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This is not true. Triangles down? Boss level Mag protection.
Triangles up? appears to be 50-99 mag protection.
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...but they're not -doing- anything except showing what already is and what already was on the old av/ebs before they were added. The only thing the triangles going in changed was letting you see that the mob had a high protection and lets you see if you're close to breaking through it. -
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Well, that's the problem -- even three doms on a team cannot lockdown an AV with triangles.
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You -are- aware that triangles don't make an AV harder to lock down, right? They only represent how much resistance the AV already has/has left. -
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Or how about
sports designed especially for meta-humans, you mean to tell me there has never been a meta-human olympics?
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Quiddich without the brooms! *Flees in terror from JKR's lawyers* -
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Pow wows, tee pees and peace pipes I guess we all have to swallow. But can we have a little respect for the Nations and not [censored] start talking about scalping?
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...how, exactly, is it offensive? -
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2) Character name & history - technically the character names/history that you create for CoH/CoV are owned by Cryptic/NCsoft. You can use them in fanfiction, etc., but you cannot profit from them.
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History, only the specific parts tied into the CoX world. Name, no. Sorry, Cryptic doesn't get ownership of a character's name that a player created. Cryptic would have no legal standing against me if I took a character I created in CoX and re-wrote his/her history to make it independant of the CoX world and wrote a book about him/her. Cryptic doesn't own the character concept, just the specific incarnation of it within their game. -
*SHakes his head* Frankly, this "It's gotta have a black main character or I'm not gonna look at it!" attitude is more racist than not having a black main character by far.
Plus, you don't -KNOW- there's not going to be anything with the Brawler yet. How could you?! -
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What do you mean "don't you have anything better to do?"? What, I'm not supposed to report bugs? Especially when we were asked specifically to report cases such as this one?
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Forum's about discussion, not bug reports. No offense or anything, but that's so.
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Umm... Okay. but I was discussing. Just happened to be bringing up a bug in the course of the discussion.
Tell me you're joking or something? Otherwise, I fear you've somehow left your brain at the door this morning. -
What do you mean "don't you have anything better to do?"? What, I'm not supposed to report bugs? Especially when we were asked specifically to report cases such as this one?
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One of your level 25 contacts will always only offer a timed DE missions as the first option. The mission is to save some scientist and disarm bombs in a cave. It's not specific to one certain contact, but to the mission set the contact offers (The contact I usually get for this mission set is the one in Talos nearest to DA. Can't recall her name offhand). I always grab it and let it fail as my silent protest, but I've reported this multiple times and it has yet to be changed.
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....you honestly think they haven't considered that and are working on a counter if one isn't already in place?
In fact, I seem to clearly recall them saying you won't be able to take the artifact/whatever while phased.
Anyway, if base raids don't interest you...don't participate. Duh.