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And mine is that doesn't bar it from being solo content. The thing is, if it's not designed as team content, I don't think it should count as team content in a "team content vs solo content" listing.
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No, just that the fact that it CAN be teamed means it's not solo content... I was pretty much just responding to the utter absurdity of that comment, but also to the general point of the post that started this tangent complaining about the team-only content that has been released...
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Good question. I'm thinking not, though. All Architect Edition was a re-release box with a few account items that came out when the issue that introduced AE went live. It wasn't really any kind of expansion or anything.
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And I granted there were cases where, yeah, it was workable. But, those are few and far between. An MMO, by nature of being designed as a multiplayer game, is going to heavily favor multiplayer aspects. Which does, like it or not, mean making some content team-only. Don't like that? Then, again, you're playing the wrong genre. That doesn't mean the game isn't solo-friendly, though. Thing is, "solo-friendly" does ***NOT*** mean "can solo everything".
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Thread was a week dead. Don't necro-post, please. Especially when you're not really adding anything new to the discussion. It was best off dead.
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Then MMOs just aren't for you. Period. Because that's an utterly absurd standard to hold them to. Look, MMOs are going to be designed with MULTIPLAYER in mind. They can be made solo-friendly, yes, but locking out the multiplayer aspect is just plain stupid. Making team content that's not soloable in a multiplayer game makes a LOT more sense than making solo content that's not teamable. There are a few things that you can get away with doing this on, but not many.
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Quote:Titles, and to show off. Kind of like achievements in other games.Is there any in-game benefit to having all three Haunted House trial badges?
I guess this is also a question about badges in general. Aside from the Accolades that provide concrete benefits (+5% HP, +5 End, etc.) which require you to collect certain other badges, what is the benefit of having any particular set (or number of) badges? I'm trying to understand the point of collecting badges other than to obtain the Accolade benefits/powers. -
Quote:So, to truly be solo content in your books, it has to bar teams from doing it completely?Gotta disagree with your conclusion, and side with War on this one.. I don't dispute your examples (however I slightly disagree with first ward, as it seems to favor teams, but I'll give it to you anyhow), however, just look at it different than you. Your lists show 3 and 3. But, of the 3 that don't require a team that you mention, all 3 can be run as a team, and at least 2 of the 3 work just fine as a team. Of the 3 that require, well, none can be run solo... So, at least 1/2 the new content is totally inaccessible to a solo player, while 100% is available as an option for a team..
I'd say that's not the fairest way to do it.
I know, it's a MMO, and thus a 'team' game, and accept that. And I want teaming to be encouraged. But maybe 2/3 - 1/3 split, or 75% - 25% even, would be more optimal. -
Quote:God, imagine that. Creating team-oriented content in a multiplayer game........ There's still plenty you can do solo, and hardly "everything" released lately has required teaming. Put the hyperbole away, it only weakens your argument severely.Something else that is biased against the solo player, not that I'm against teaming you understand but of late everything 'new' they bring out requires a team to do it. On the quieter servers a team is sometimes quite hard to find and if one plays out of hours as well, soloing is the only option.
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Quote:Yes yes, and the devs hate villains... /eyerollI got bugs reported back in 2005, they never have been fixed. That presumable because its more EU related, and we all known how devs clearly think about EU players (or any non-US players for that matter).
What bugs are these, out of curiosity? It's hard to come up with anything EU specific, since both versions ran the same code... -
Didn't say that. Just said that there's a limit and we don't know that they're not already there.
In requesting, you're making the assumption that they're not already doing all they reasonably can. -
Quote:As I said before, you don't even BEGIN to be qualified to tell them how to allocate your resources until you know how they're allocated. For all you or any of us know, they already have the most people that can be put on bug-squishing without losing effectiveness. Even once you do know, you have a long way to go before you're TRULY qualified. Even then, it's still not your PLACE to do so.Just because you miss the point doesn't mean it's not there.
Just because I am good house keeper doesn't mean that I don't "straighten up a little" before special company comes over.
The same with the bugs.
Just because they keep house [fix bugs regularly] doesn't mean that it is somehow impossible to "straighten up a little" [temporarily adjust the priority of bug fixing] before special company comes over. -
Then why ask for an issue where they work on bugs if you're aware they're already working on them? Like I said, if you're already aware of what we're trying to tell you, then this thread is pointless. You're asking for something that's already being done.
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Quote:What people are trying to drill into your head is THEY ARE WORKING ON BUGS. There doesn't need to be a special issue dedicated to it, because EVERY GODDAMNED PATCH has bug fixes, not just the issues. A "bug fix issue" won't have anything more in the way of bug fixes. Just less content. You're asking them to throw more people at a problem when doing so won't really improve matters any.If I want to have a birthday party, does that mean I think that there's not enough cake and ice cream in my daily diet? Or I think people aren't giving me enough presents everyday?
Or is it a desire for a special event instead of a statement about the day-to-day affairs in my life? -
Yes, indeed. Because this whole thread exists to ask them to do something that they're pretty much already doing as well as they can.
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But if that's not the impression you're under, this whole thread is pointless. Either they're already doing what you ask for or they're not. This whole thread existing in the first place is what's giving the impression that I said.
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If all else fails, you can set a keybind to activate a power, do the costume change, then load a new keybind that just switches which costume it changes to. It'll be a set order rather than random, though.
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Quote:Didn't say you did. I said "you seem to be under the impression...".I haven't said anything about bugs not being fixed in days after they're discovered. ymmv of course.
Quote:I am pretty sure that there's no other way of fixing bugs than devoting time to fixing them. I could be wrong about that. If I am please let me know.
Quote:I am talking about having the appropriate personnel shift the priority of working on bugs in their appropriate field from priority # y to priority # y-n where n>0 for X units of time and where a lower value for y means higher priority. -
That's a great way to get people seriously pissed off at you. Especially if you're toward the level cap for that zone and you're dumping purple mobs on lower level ToTers.
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Because you seem to be under the impression that the fact that bugs aren't magically fixed with a wave of a wand within a few days of becoming known means that they AREN'T putting enough attention on them.
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That would be it. A group of crows is a "murder". Just two crows?
I think they're flagged differently in the database because one is a free earnable aura per character while the other is an account-wide unlock.